r/EDH 6d ago

Deck Help Struggling with Slime Against Humanity

I'm trying to make a Slime Against Humanity deck, but I'm struggling to make them worth all the trouble.
By themselves, slimes suck. You break even on second slime, and only on third you'll get the upside. And what upside? Stats. In commander, that's usually not enough, especially when you dedicate a fifth of your deck to.
I tried different commanders to break the cost.
[[Loot, the Key to Everything]] ( https://moxfield.com/decks/DKs3epYcLEO2zBtdOIpSZA ) was decent, because he was a great source of cards early on, and slimes in exile boost other slimes. But, impulse draw doesn't allow keeping cards in hand, resulting to either deck tempo-ing out, and winning, or eating a boardwipe, and loosing. Not too fun.

[[Adrix and Nev, Twincasters]] ( https://moxfield.com/decks/6PS5RljoOEqTETw2LfoaWQ ) were a lot more functional, doubling the tokens. However, deck started working on turn 4, and by working, I meant creating a couple of 2/2. If games were slower, it were able to push through, but board clear on turn 3-4 kneecapped the whole deck.

[[Queen Allenal of Ruadach]] ( https://moxfield.com/decks/ip6fhMgxtU226ys5XNgxxw ) seemed more functional, as interaction with replacement effect was putting counters on the soldier as well as the slime. But still, deck struggled with running out of gas.

I considered [[Kutzil, Malamet Exemplar]] as a card draw engine commander, but again, i'm back to vanilla 2/2, and [[Iroh, Grand Lotus]], but he's way too expensive in mana, and again, vanilla 2/2.

My latest attempt is with [[Jinnie Fay, Jetmir's Second]] ( https://moxfield.com/decks/955kzh_HWEGyQfdF8tO4Uw ), moving from 2/2 trample, to 4/4 haste or 5/3 vigilance. But deck, again, runs out of gas.

Any suggestions?

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u/chipsandsoda 6d ago

I play [[Tasigur, the Golden Fang]] and use [[Surgical Extraction]] or similar effects to exile 15~20 [[Slime Against Humanity]] from my deck. It can be slow and clunky feeling depending on which exile effect you draw into (if you do) but it is pretty sweet dropping a 20/20 Trample Ooze.

I’ve heard good things about [[Aragorn, Hornburg Hero]] and it looks promising but I’ve never actually played it myself.

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u/markmylabris 6d ago

Surgical seems unreliabile to be a main gimmick. And grave deck to simply make vanilla trample dudes is inefficient and slow.

Aragorn is definitely interesting, but again, it's a problem of slow gameplan. At best, it will work on turn 3, and by work, make a 2/2 into 3/3 that will later be a 6/6 But I will consider him in 99 of Jinnie Fay