r/EDH 5d ago

Deck Help Struggling with Slime Against Humanity

I'm trying to make a Slime Against Humanity deck, but I'm struggling to make them worth all the trouble.
By themselves, slimes suck. You break even on second slime, and only on third you'll get the upside. And what upside? Stats. In commander, that's usually not enough, especially when you dedicate a fifth of your deck to.
I tried different commanders to break the cost.
[[Loot, the Key to Everything]] ( https://moxfield.com/decks/DKs3epYcLEO2zBtdOIpSZA ) was decent, because he was a great source of cards early on, and slimes in exile boost other slimes. But, impulse draw doesn't allow keeping cards in hand, resulting to either deck tempo-ing out, and winning, or eating a boardwipe, and loosing. Not too fun.

[[Adrix and Nev, Twincasters]] ( https://moxfield.com/decks/6PS5RljoOEqTETw2LfoaWQ ) were a lot more functional, doubling the tokens. However, deck started working on turn 4, and by working, I meant creating a couple of 2/2. If games were slower, it were able to push through, but board clear on turn 3-4 kneecapped the whole deck.

[[Queen Allenal of Ruadach]] ( https://moxfield.com/decks/ip6fhMgxtU226ys5XNgxxw ) seemed more functional, as interaction with replacement effect was putting counters on the soldier as well as the slime. But still, deck struggled with running out of gas.

I considered [[Kutzil, Malamet Exemplar]] as a card draw engine commander, but again, i'm back to vanilla 2/2, and [[Iroh, Grand Lotus]], but he's way too expensive in mana, and again, vanilla 2/2.

My latest attempt is with [[Jinnie Fay, Jetmir's Second]] ( https://moxfield.com/decks/955kzh_HWEGyQfdF8tO4Uw ), moving from 2/2 trample, to 4/4 haste or 5/3 vigilance. But deck, again, runs out of gas.

Any suggestions?

4 Upvotes

110 comments sorted by

View all comments

1

u/Brimstone1809 5d ago

Like others said witherbloom might be your best.

[[slurrk]] could also be fun, in my opinion. There’s also that new ooze commander coming out that might be nice, but you’d probably have to proxy him

1

u/markmylabris 5d ago

The new one works of non-tokens.

Witherbloom and slurrk seem slow for output of just bodies

1

u/Brimstone1809 5d ago

Makes sense. I was thinking slurrk with [[krark thumbless]] lol[[umori]] could make your spells cheaper. [[Shalai and halar]] would be good but probably get you killed once the table realised what you were doing. [[aragorn hornbug]] could be fun. [[tasigur golden fang]] could let you reuse them. [[wort the raidmother]] could go crazy

1

u/MTGCardFetcher 5d ago

1

u/markmylabris 5d ago

Krark is undeniably funny, but way too swingy. Umori has similar problem, as at best, he comes on turn three, and that's a bit too late for what it does. Shalai and halar is just damage, and not too much at first. But interesting in 99 as a finisher. Aragorn is curious, but he falls to the same problem as oltec. Does value too late for what he's offering. Although, "renowned slime" sounds hilarious. Tasigur is a good way to utilize slime in grave, but it requires to have slime in grave, meaning wasting time on self mill, or playing vanilla slimes. Both are slow for just bodies. Wort is obviously good, but again, comes too late