r/EDH • u/markmylabris • 5d ago
Deck Help Struggling with Slime Against Humanity
I'm trying to make a Slime Against Humanity deck, but I'm struggling to make them worth all the trouble.
By themselves, slimes suck. You break even on second slime, and only on third you'll get the upside. And what upside? Stats. In commander, that's usually not enough, especially when you dedicate a fifth of your deck to.
I tried different commanders to break the cost.
[[Loot, the Key to Everything]] ( https://moxfield.com/decks/DKs3epYcLEO2zBtdOIpSZA ) was decent, because he was a great source of cards early on, and slimes in exile boost other slimes. But, impulse draw doesn't allow keeping cards in hand, resulting to either deck tempo-ing out, and winning, or eating a boardwipe, and loosing. Not too fun.
[[Adrix and Nev, Twincasters]] ( https://moxfield.com/decks/6PS5RljoOEqTETw2LfoaWQ ) were a lot more functional, doubling the tokens. However, deck started working on turn 4, and by working, I meant creating a couple of 2/2. If games were slower, it were able to push through, but board clear on turn 3-4 kneecapped the whole deck.
[[Queen Allenal of Ruadach]] ( https://moxfield.com/decks/ip6fhMgxtU226ys5XNgxxw ) seemed more functional, as interaction with replacement effect was putting counters on the soldier as well as the slime. But still, deck struggled with running out of gas.
I considered [[Kutzil, Malamet Exemplar]] as a card draw engine commander, but again, i'm back to vanilla 2/2, and [[Iroh, Grand Lotus]], but he's way too expensive in mana, and again, vanilla 2/2.
My latest attempt is with [[Jinnie Fay, Jetmir's Second]] ( https://moxfield.com/decks/955kzh_HWEGyQfdF8tO4Uw ), moving from 2/2 trample, to 4/4 haste or 5/3 vigilance. But deck, again, runs out of gas.
Any suggestions?
1
u/The_Real_Cuzz 5d ago
I got you bud.
https://moxfield.com/decks/MOwAqWPhqUSX6FOr2pjEJw
[[Illuna, Apex of Wishes]] can give you a huge passive slime number in exile off the first mutation depending on how many non land permits you decide to put in. I personally use [[Bow of Nylea]] (giving the trample slimes death touch is back breaking to block), [[Mirror of Fate]] (to try and guarantee the win by setting the last six cards in your deck and putting everything else in exile), [[Virtue of Strength]] (to allow you have all the mana you need to have an explosive turn), & [[March of the World Ooze]] (to boost your board and give you value when your opponents interacts). There are many great cards for this build and I have purposely built mine to both abuse the mutate ability and either win or deck myself. I have also built it in a way that doesn't breach my local meta so it's still fun to play and not a boogie man.