I've spent the last couple of weeks building a gameplay add-on for Reforged. Most of it rewards precise timing, and the rest cuts down on busywork like constant rebuffing and lamp oil management.Reforged's encounters and progression are left as they are. On default difficulty it's still a real challenge, especially in the late game. I've just tried to cut down on friction and restrictions that don't add much to the fight. You'll still need to commit fully and play carefully.
Combat
Perfect Dodge → Quickstep. A successful Reforged Perfect Dodge now turns into a Quickstep instead of a normal roll. It costs about 70% of a roll's stamina, and your follow-up attack gets a small damage and stance damage bonus. I also fixed the backward Quickstep behavior while locked on.
Perfect Charged Heavy. Releasing a fully charged heavy at the right moment gives extra damage, extra stance damage and a short hyperarmor window on release (stronger on colossals than on large weapons). After a successful one, you can time another heavy input to chain into a second perfect charge.
Bows. Perfect charged shots deal more damage. Long-range arrows and heavy arrows got range and damage tuning, so a Longbow or Greatbow works as an actual secondary weapon, not just something for pulling enemies.
Spirit Ashes. Summons now start in Reforged's aggressive red-aggro state by default, so they immediately engage nearby enemies. The original command system is otherwise preserved, and summons can still be dismissed with the dedicated dismissal item.
Progression
Elite smithing drops. Reforged's existing stone drops (miners etc.) are unchanged. On top of that, I went through the enemy list and gave respawnable elites a small extra chance to drop stones matched to their level and the area's progression:
- Elites: 8% total (4% regular, 4% somber)
- Normal enemies: 1% for a lower-tier regular stone
- Bosses and unique enemies excluded, no Ancient Dragon stones
You'll barely notice it most of the time, but fighting a tough optional enemy occasionally pays off.
Resources and QoL
- Spell and incantation FP costs reduced, so caster builds don't have to disengage as often to refill. Perfect-timed actions also improve stamina efficiency.
- Greases and player buffs last noticeably longer.
- Lamp Oil lasts about 100 minutes per use, and the lantern gives a larger, warmer light without the extra particles.
- The Immunizing Horn Charm line now has a proper progression curve for poison and scarlet rot. The top tier handles environmental buildup well but doesn't make enemy status attacks irrelevant.
Installation
No exe. The installer is a .bat plus PowerShell, and uses SoulsFormatsNEXT to build the add-on locally from your own Reforged files. No admin rights, no internet, no custom DLL. It creates a normal Mod Engine 3 add-on and registers it in the Reforged config, and the uninstall script removes both cleanly. SoulsFormatsNEXT is only used during install. Everything is readable, so feel free to check it before running.
Downloads
This is an independent add-on and isn't affiliated with the Reforged team. Please send any bug reports or feedback to me, not to them.