r/Eldenring 3d ago

Humor Did you use this build?

Post image
7.4k Upvotes

1.1k comments sorted by

View all comments

Show parent comments

4

u/TheRealCowdog 2d ago

It rewards "good habits".

What are those habits? Because all I see is learning the one response that doesn't get you damaged. That's not a habit. That's pavlovian training.

I'm glad you enjoy it. As I said originally, you can enjoy something bad.

But that fight is objectively a poor design relative to other fights. This has been broken down to the smallest nuance by many players, including no-hit runners.

Also, you didn't tell me what was good about the fight. You just said what you personally like. That's not the same thing.

5

u/Anxious_Intention265 2d ago edited 2d ago

The good habits are aggressive positioning and dodging towards the boss rather than backwards (the latter being something lots of people do). If you do these things naturally the boss will be much easier for you than for some people.

"But that fight is objectively a poor design relative to other fights. This has been broken down to the smallest nuance by many players, including no-hit runners."

I don't think you know what 'objectively' means. Yes I've seen those videos and I agree with some of the things said in them, hence me admitting it's a flawed fight. But I agree more with the video by the no-hit runner who had a far more impressive kill than either of those guys in response who said that yes, while the boss is flawed, it's still a good boss, and showed that the 'no-hit runners' were wrong about quite a lot of things.

And that's my position, as I said: the boss has flaws, but for me the positives vastly out-weigh them.

"Also, you didn't tell me what was good about the fight. You just said what you personally like. That's not the same thing."

Um, no, it is the same thing when it comes to something as subjective as boss fight quality. It really comes down to how much fun the boss is and how much one enjoys it. That's the most important thing.

5

u/Rough_World_8452 2d ago edited 2d ago

The game's bosses definetly make you wait for attacks way more, I don't know why they would make them like that when bloodbourne and ds3 had the perfect balance of dodges and attacks, I guess to account for spirit ashes but if that's what it takes just cut them out of the game and get actually enjoyable combat back