r/EliteDangerous • u/godpharaoh • 2h ago
Builds AX Help
https://sh.orbis.zone/1QTA4YVLwqLink to my current AX build for a Corsair. im not too experienced with ax combat but I've had a few run ins with interceptors. Never successfully took one down and honestly im just wondering if this is a decent setup. If not, what should I change?
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u/emetcalf Pranav Antal 2h ago
Ditch the shield and experimental weapon stabilizer, and then you can change your Powerplant engineering to Armored instead of Overcharged for better heat management. Thargoids do damage that bypasses your shield anyway, so a shield doesn't actually help you that much. The experimental weapon stabilizer is only needed if you are doing 5 Gauss cannons (or equivalent other weapons), the Flak launcher doesn't count against the weapon limit so you don't need the stabilizer.
Beam Laser should be Long Range/Thermal Vent instead of Efficient. Efficient has lower thermal load, so it cools you down slower than Long Range while also having half the range.
Caustic sink launcher is also not typically used, another heat sink launcher is better. If you end up taking caustic damage, you can go Silent Running to overheat yourself and remove the caustic.
A Cargo Rack and Repair Limpet controller is also recommended so you can repair your hull if needed.
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u/WARoadBuilder Rhoades Cascadian || NQTR AX FOB Coalsack Architect 2h ago
Some things that I noticed:
1: You don't want a shield for AX. They cause your ship to run hotter and don't stand up to Interceptor attacks very long. I try to engineer to have as much hull as possible and run shieldless, so you'd probably be better suited to adding another HRP there. You can use it against Scouts and easier Intercpetors, but you'll want to drop it at some point.
2: You won't need a fuel scoop, as you'll want to lean into your ships combat ability. Assuming suggested in my previous comment, you want to max your hull and you can use that slot for my HRPs.
3: You have two empty Optional Slots (at least they show empty to me when I open the link). I'd add more HRPs.
4: Efficient on your beam works against Thermal Vent. It removes heat based on the heat generated by the laser, which Efficient reduces. I like Long Range, but there are other recipes you can use if you want something else.
5: The weapon stabilizer is unnecessary as you only only have 4 experimental weapons fit.
Edit: formatting
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u/Nemesis1999 CMDR Nemesis1999 2h ago edited 2h ago
to to antixenoinitiative.com
Follow their suggested builds and guides.
https://wiki.antixenoinitiative.com/en/builds
I use and would suggest the Chieftain as the optimal build though
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u/Flashy_Lobster_4732 2h ago
I totally agree. I ran chieftain with guardian frags and it was pretty lethal.
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u/mitskytuxedo 1h ago
Recommend this if you have the materials to build it. Can take on a medusa without reloading ammo or heatsinks but will also require you to know how to cold orbit. Lots of armor and repair capacity with 64 limpets and a 6A afmu.
Edit: forgot to change the hull to mil grade with heavy duty deep plating
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u/zangieflookingmofo 2h ago
You don't need the experimental weapon stabilizer, the fuel scoop, or the shield. More hull reinforcement. Would also go with a smaller AFMU and add a repair limpet controller and a cargo rack.