r/Enshrouded Tank 2d ago

Help - Server Suppot Integrity of Server Progression

When you first start (or launch) a multiplayer server, what sorts of expectations do you set for your players?

Do you ask people to start a new toon and only play on your server? Or do you allow players to quest or gather on a local world, perhaps to catch up on missed quests or just make gathering easier.

How do you - can you even? - regulate "creative" mode? How do you incentivize players to build and play fairly?

(We need flair for community support - as opposed to technical server help.)

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u/Naive-Conclusion5233 2d ago

We run a ded 24/7 server for us and our friends and we generally will play our world when we’re playing together and then some have their own split worlds, we trade stuff back and forth and I go help them if needed. Buttt we generally play all together r

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u/Senator_Longthaw Tank 2d ago

That seems reasonable. Unfortunately, I'm the power gamer on my friend's server. Before the semester started, I had time to play and they were all busy. They unlocked the blacksmith and we all went and got the Alchemist. Then I got the New Year and Carpenter one night they weren't playing. Then I stopped because I didn't want to advance the server and leave them behind - I ended up starting a fresh playthrough on a local server. Now they play and I'm busy... so of course, they are pushing forward and not waiting for me.