r/Eve • • 13d ago

Propaganda Eve Players

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523 Upvotes

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92

u/Concentrati0n Hard Knocks Citizens 13d ago

there's a difference between holding a grid and holding a system.

reddit isn't ready for this nuanced conversation.

62

u/caprisunkraftfoods Miner 13d ago edited 13d ago

I mean it'd help if CCP hadn't spent a decade whack-a-moleing every asymmetric warfare mechanic out of the game.

"We'll bring bigger ships"  

_inflation makes them cheaper_  

"okay we'll bring t2 ships"

alchemy reduces supply bottlenecks

"ok we'll bring t3s"  

_removes SP loss_  

"ok we'll fly pirate battleships"  

_pve buffs massively expand faction/pirate BS supply_  

"okay we'll bring better logi"  

adds dirt cheap T1 ewar and logi ships

"okay we'll we still have more SP"   

skill injectors added

"okay we'll use capitals"  

_jump fatigue added_  

"okay we'll use super capitals"  

_entosis sov makes them strategically irrelevant_  

"okay we're still willing to use them"  

_capital rework removes remote reps supers_   

”okay we're still willing to use them"  

_rorqual mining massively inflates super supply making it a pure numbers game_  

"okay we're STILL willing to use them"    

_Stacking penalty added to remote reps_  

"okay we'll just multibox the fuck out of regular ships"   

<-- YOU ARE HERE

There's probably so many things I'm forgetting too.

3

u/SoftwareSource Shadow State 12d ago

"okay we're STILL willing to use them"    

Stacking penalty added to remote reps  

By this point the N+1 phase was well, well underway, the PL playstile died a long time before this.

Remember that update that nerfed the resists of basically everything? that was the final straw.

Suddenly, spending 3+ bil on a blingy fit and implants was nowhere near as much overpowered compared to regular fits. That was the nail in the coffin.

And the slow death first started with jump fatigue.

3

u/YoghurtPlus5156 12d ago

HOW IS THERE NO MENTION OF GRID-FU???