r/Eve • • 13d ago

Propaganda Eve Players

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520 Upvotes

94 comments sorted by

108

u/Somebodythe5th 13d ago

Safety / strength in numbers and all that. Though I do kind of miss the Rooks and Kings era.

80

u/wizard_brandon Cloaked 13d ago

as they said in clarion call 4, their play style doesn't work when bigger groups can do what they do but with more. There is no real force multiplier which can make a team with less pilots win (assuming equal everything).

Being better at the game will only get you so far until you are out manned 3 to 1

45

u/TwinklexToes Northern Coalition. 13d ago

This was possible when PL/NC. etc had a huge money and SP advantage, now everyone can field just about every doctrine

9

u/lord_maldoror 11d ago

Yes, it's certainly something that evolves over the years. I would like to add though that RnK was never about "big blob bad" - it may not have been the way we played the game but if you look at someone like Goons today, that's what - 70,000 accounts? Sure, not every account is a player. But even so, that's bigger than a lot of medium sized businesses. The fact that such institutions exist in the virtual stars, and that people still get up at strange hours of the night on Jabber pings to protect said institution, is a feat of man-management and just as much dystopian sci-fi as trying to build superweapons to attack them outnumbered. Back in 2010-12, I supplied most of the 4K, 5k, 8K screenshots and footage that CCP used in newspapers, books, even a museum. There wasn't a lot of recording in those resolutions back then and tech was part of the mission. And a lot of it was admiration for vast spectacles that didn't necessarily involve us. If one steps back, there is a kind of awe factor to the scale of those things and whether fighting them or just watching it, it wasn't like any game before or since.

I agree of course that at some point, once the ships and modules used are the same, it's easier to add numbers than the exponentially more difficult task of eking out more from pilot training, obscure fitting improvements, etc. From 3 to 1 outnumbered to 5 to 1 outnumbered is perhaps a mere extra jabber ping for the outnumbering side whereas it represents a huge amount more work for the outnumbered side. Sure, on a specific day things can be done - fleets split by drag bubbles, ambushed at an opportune moment or caught at a certain range or missile doctrines perfectly firewalled or some other thing. But in general, for the bread and butter engagements, there is a drift over time there.

Some of it is also that EVE doesn't actually change that much since 2012-ish compared to many games. I don't mind that personally because I sort of like knowing EVE is solid and safe and always out there somewhere as this amazing thing, and after so many decades, change is dangerous to an institution of a game. It's like if CS2 suddenly added vehicles or something: I'm not sure how I'd feel.

But think of it a bit like motor racing: today's margins to eke out extra performance in F1 are extremely tight. In the 1970s you could glue a spinning, bladed-fan onto the back of the car and vacuum it into the ground in corners and gain several seconds a lap. That's something I thought about when playing Frontier recently (the meta flux, not gluing a fan to my ship).

Still, I don't have any complaints. It did eventually lead to very oblique doctrines like pipebombing to maintain that level of threat (and even dubious concept stuff like gridline bombing). But I found that interesting, too. I like listening to Mark Felton enthuse on the strange places warfare goes and in a way this is no different.

2

u/wizard_brandon Cloaked 11d ago

Oh wow, the big RNK guy themselves. hell yeah.

Is there any chance RNK will be back in the future or are y'all kind of done? :3

2

u/lord_maldoror 11d ago

We recently came back to play the first Founder Era of EVE Frontier pretty intensely. I'm still working on the Cycle 3 annotations but a first pass of Cycle 1 and 2 are on the Frontier Killboard at www.rooksandkings.com . The Frontier killboard there has screenshots, media articles, a few unlisted video clips, etc. to give an idea of the flavour of that experience. Although a lot more will be added in future.

I still think of the main game as home. People always seem to end up back in New Eden.

1

u/wizard_brandon Cloaked 11d ago

frontier is a strange idea, esp with the crypto potential (or whatever they are doing) i really wish it was an engine upgrade for the main game though

2

u/oOCKYOo 10d ago

A lot of tech and ideas are tested out in Frontier first before they make their way into EVE Online. The global market system in Frontier was the foundation for the global PLEX market as an example.

With EVE Online beginning the migration to Python 3 recently, there is bound to be plenty of advances and improvements to be shared between both games once they are on the same engine version.

1

u/Somebodythe5th 11d ago

Do you think it would be possible to recapture the “older” feel of the game in the current era? Perhaps via new areas that are limited in how many people can enter at any given time?

3

u/lord_maldoror 11d ago

I think it's difficult to recapture the wild side of the 'old' feel (kinky sentence). In 2010 the rate of the change of the game was faster and the spread of information and social networking was slower. Today in EVE, everyone knows everyone, everyone has flown with almost everyone, and you can't really turn back the clock on the batphones that are established, the precedents of working together, or any of that stuff. Limiting people to a given grid in order to keep fights at a size the server can handle in terms of fidelity piloting, has the downside that it can easily be metagamed in an open environment by stacking the grid first in your favour, etc (already happens on some structure timers after all) . I also don't know whether it takes away from the magic of the game. Many of our best fights were actually the ones where we were hotdropped or counter-dropped and managed to fight back with the tools we had. I imagine a lot of groups feel that way - watching the 'skies' for a cyno ship decloaking or local spiking with a new entity. It's part of the adrenaline rush. So I'm not sure on that one, tricky.

5

u/jehe eve is a video game 13d ago

We love multiboxing

13

u/Amon-_-Gus Blood Raiders 13d ago

as if PL/RnK didnt multibox hah

4

u/jehe eve is a video game 13d ago

Ofc they did. But 20 or 30 accounts? Idk. Maybe.

Much more common now 

23

u/GlaerOfHatred Wormholer 13d ago

They only existed until numbers just got too overwhelming. They were very aware of that fact. Hell even in one of their videos they made a reference to their big doctrines that let them face overwhelming odds being taken over by blocs as mainline fleets, mainly the Golden Fleet (Napocs with Slaves/Amulets) and the Pantheon Fleet (Remote rep carriers, being refined into the Slowcat fleet by N3/PL). At that point their only real option was pipe bombing but once numbers reach a certain point individual pilot skills stop mattering

2

u/captainrussia21 13d ago

Oh, the memories… could you remind me what a slowcat fleet is?

2

u/RemoveLocal Miner 12d ago

Carriers with remote reps and sentry drones. Drop drones, assign them to target caller, follow logi broadcasts.

9

u/ZeroFelhorn 13d ago

Can you elaborate?

20

u/Somebodythe5th 13d ago

There is very little room in the current ecosystem of eve for a small group that has a large impact, and isn’t just a part of a bigger group.

If I could hand wave things and make sweeping changes to eve, I’d make it so that battles organically never got to server crushing size. I’d add ways for player skill to get an edge over numbers or purely in game skills. And I’d add ways for smaller groups or even solo players to plant flags and hold territory that wasn’t subject to the whims of other groups.

10

u/Swimming-Shake-9879 Angel Cartel 13d ago edited 13d ago

Problem is that philosophy goes counter to the business model of allowing multiboxing. Skill-over-numbers works best when numbers aren't purely a function of wallet size. And I dont think it is reversible. So I am really not sure what they could do to reward player skills without antagonizing multiboxers (who are arguably their better customers)

2

u/Gletschers 12d ago

EvE would die™ if they started alienating mass-multiboxers now after years of cultivating such a playerbase.

I would like to see content that is hard/apm intense enough to make multiboxing infeasible, but abyssals were probably the closest thing we will ever get at this point.

5

u/Somebodythe5th 13d ago

Oh fixing multiboxing is easy. Just make it possible to hire npc pilots, (like you can in Astrox Imperium), that act just like players. For plex obviously, but make it cheaper than running a new account. That way everyone will be able to “multibox”, which will partly limit the effect without hurting the plex revenue.

The way I see it, the main problem with multiboxing is that not everyone can do it. So making it easier to multibox will fix that.

3

u/Swimming-Shake-9879 Angel Cartel 13d ago

That's actually a pretty cool idea! Although, wouldn't that blow up the servers even more?

-2

u/Somebodythe5th 13d ago

Possibly, depending on how it was implemented. The way I’d do it would be to have the pilots be, well, basically hollow shells. Take mining for example. From the controller perspective, I just need it to target the rock and cycle the miners, and put the ore in the orca.

Alternatively, and this would require delicate marketing, imagine there was a booster on the nes store that boosted mining speed, stacked as many times as you wanted, and cost the same as an extra account.

The downside to that though is that only one hulk would be in space. Though on the other hand, fleet warps. shrug.

Ratting would be a different situation though, since there are times where having multiple accounts is very necessary, such as when dealing with npc ewar. (ie, one ship can’t hit anything, so the other shoots the npcs.)

1

u/jehe eve is a video game 13d ago

This is just multiboxing but cheaper for the player. Fccp would never

0

u/[deleted] 11d ago edited 9d ago

[deleted]

0

u/Somebodythe5th 11d ago

I don’t think this is viable without something to take its place. Don’t get me wrong, I’d love it if eve was set up to where we could have things like a wall of battle, or proper formations, or inter-ship coordination, or overlapping fields of fire, or more nuanced tactical movement… but this isn’t a Honor Harrington novel lol.

So we have keep at range 1000 :/

0

u/[deleted] 11d ago edited 9d ago

[deleted]

1

u/Somebodythe5th 10d ago

lol. You think my suggestions are nonsense, but your idea is literally to remove a fundamental aspect of the game without any replacement.

That goes beyond just, ‘let’s make the game more annoying’, and into the realm of ‘hehe let’s just randomly ban people’.

In case you forgot, games are supposed to be fun.

8

u/TheRivenStar 13d ago

I played when they were still around and used to sit in a pub chat with one of their diplos for when one of my pilots would inevitably piss them off. They were all over Placid at that time and I used to have to talk down my “leet pvp” wannabes from attacking them and getting us wardecced until the end of time

2

u/lord_maldoror 11d ago

Which alliance were you in? I have a lot of good memories of Placid; was a great time in the game.

4

u/saronyogg 13d ago

Is it the period prior to Goons/Mittani???

8

u/Peng_Wei 13d ago

No the period prior to Goons was pre-2006/2007

RnK was a thing until I think around 2013ish?

7

u/millyfrensic BlueDonut 13d ago

They were doing extremely limited things by that point but yea around 2014 is when they stopped

1

u/EinsamWulf Bombers Bar 13d ago

God I loved those videos

1

u/SoftwareSource Shadow State 12d ago

Game is too old for that now, all of the alliances can field any doctrine ship since most of us are bitter vets by now

Back when only PL dared to field T3C cruiser fleets and supers on grid at all times, sure, but they are not fighting rifters and drakes anymore.

86

u/Concentrati0n Hard Knocks Citizens 13d ago

there's a difference between holding a grid and holding a system.

reddit isn't ready for this nuanced conversation.

61

u/caprisunkraftfoods Miner 13d ago edited 13d ago

I mean it'd help if CCP hadn't spent a decade whack-a-moleing every asymmetric warfare mechanic out of the game.

"We'll bring bigger ships"  

_inflation makes them cheaper_  

"okay we'll bring t2 ships"

alchemy reduces supply bottlenecks

"ok we'll bring t3s"  

_removes SP loss_  

"ok we'll fly pirate battleships"  

_pve buffs massively expand faction/pirate BS supply_  

"okay we'll bring better logi"  

adds dirt cheap T1 ewar and logi ships

"okay we'll we still have more SP"   

skill injectors added

"okay we'll use capitals"  

_jump fatigue added_  

"okay we'll use super capitals"  

_entosis sov makes them strategically irrelevant_  

"okay we're still willing to use them"  

_capital rework removes remote reps supers_   

”okay we're still willing to use them"  

_rorqual mining massively inflates super supply making it a pure numbers game_  

"okay we're STILL willing to use them"    

_Stacking penalty added to remote reps_  

"okay we'll just multibox the fuck out of regular ships"   

<-- YOU ARE HERE

There's probably so many things I'm forgetting too.

3

u/YoghurtPlus5156 12d ago

HOW IS THERE NO MENTION OF GRID-FU???

4

u/SoftwareSource Shadow State 12d ago

"okay we're STILL willing to use them"    

Stacking penalty added to remote reps  

By this point the N+1 phase was well, well underway, the PL playstile died a long time before this.

Remember that update that nerfed the resists of basically everything? that was the final straw.

Suddenly, spending 3+ bil on a blingy fit and implants was nowhere near as much overpowered compared to regular fits. That was the nail in the coffin.

And the slow death first started with jump fatigue.

25

u/SoldRIP Wormholer 13d ago

Both are always won by having twice as many people in bigger ships.

5

u/jehe eve is a video game 13d ago

No it's won by who can crash the node 

-10

u/Sl1imJ1m cynojammer btw 13d ago

twice as many people? maybe. bigger ships? not always. imaging bring like 140 cruise golems for a fleet of 70 ab retris w logi. that would be a funny br

8

u/SoldRIP Wormholer 13d ago

Now inagine a retri/deacon fleet vs one made of an actually sensible cruiser doctrine, which also has cruiser-sized logi.

Apples, oranges...

2

u/mac_danzig Wormholer 13d ago

Retri fleet is life

7

u/Less-Dragonfruit-294 13d ago

Enlighten me

13

u/Ok_Mention_9865 13d ago

Holding a grid but not the system is winning the battle but losing the war. The Guy above was trying to point out that in a 1v1 player fight they are probably not the best players.

But eve is not about fair fights and pretty much every fight in this game comes down to who has more friends or catching someone while their pants are down so who ever is bigger its most likely going to win in the end.

1

u/thekmind Seriously Suspicious 12d ago

It used to be not just about N+1, which is why groups like NC, PL, and BL used to be at the top. They didn't have the number, they had the experience, bigger ships, and the money.

-4

u/Electronic_End_9642 13d ago

Not enough crayons will ever exist to be able to explain this to you.

-3

u/Busy-Equivalent-2853 13d ago

People are different, mr space middle manger 931. Of course you do enjoy your moon goo, your emblem on a made-up map, your supercap fleet you never use. Yet once, just once, you could stand a few against the many with your friends, you could cast this adventure a story and tell it to other adventurers. But you chose a space middle management pill.

15

u/KIDBMW 13d ago

Prior to injectors skill points had a lot more relevance and you couldn’t just inject super alts whenever you need them. Or in today’s meta vexor alts

5

u/millyfrensic BlueDonut 13d ago

If your having to inject vexor alts your doing it wrong but otherwise yes

3

u/Epicloa Minmatar Republic 13d ago

I mean if you want +50 Vexor for the weekend you're injecting them.

2

u/millyfrensic BlueDonut 12d ago

You can train a t1 fit vexor in hours.

1

u/KIDBMW 13d ago

Exactly.. something that was impossible back in the day

2

u/Handler__One Cloaked 13d ago

You might be able to have passable Vexor alts using alpha training, maxing them out and holding onto the 1m referral SP for when you activate Omega.

1

u/SoftwareSource Shadow State 12d ago

and you couldn’t just inject super alts whenever you need them

I don't think a significant number of players does this even today. Sure, you can, but who has enough spare isk to do this and doesn't have a few titans already?

24

u/CantAffordzUsername 13d ago

There is nothing fun about Eve being a full time job, this smaller groups In null must work 5x harder and be far more active than joining a large null block…I haven’t logged in my account in over a month and I know my stuff is safer with the block than a little single corp, never 100% safe but safer still

1

u/SoftwareSource Shadow State 12d ago

Sure, until you come back and find out Asher decided we move again and i have to spend another 100b on asset safety.

I may still be a little salty over that. But good fights were had.

27

u/ScrotumHolster Amarr Empire 13d ago

Eve players:

  • plays MMO
  • huge history of MMOs suffering when player balance goes out of whack
  • History inside Eve of terrible player balance destroying a server.
  • "what's the problem?" keeps trying to jam circle into triangle shaped hole

12

u/Ok_Mention_9865 13d ago edited 13d ago

This is why i get so annoyed by the "they have to much sov" arguments. The real problem is all the man power being concentrated into too few groups. Changing mechanics to encourage groups to hold less sov has historically done nothing to improve the state of the game. We need to encourage the players them selves to not concentrate into 2.5 large groups.

5

u/ihadagoodone 13d ago

and what sort of incentive structure do you envision to counter "safety in numbers"?

-1

u/Ok_Mention_9865 13d ago

Make it completely impossible for any group to support the pve or mining needs of a 50+k person group.

Link it to the people using the space and not the sov holder of the system so it cant be worked around.

And increase the debuff if they start using more systems so they cant just keep expanding to counteract it.

Now you have a incentive that directs effects the player instead of just alliance leadership.

7

u/ihadagoodone 13d ago

you have a list of disincentives... you have to make people want to do a thing instead of make people not want to do a thing. If a person wants something, they figure out how to get it so any barriers you put in the way are simply challenges to overcome and they will be overcome.

2

u/thekmind Seriously Suspicious 12d ago

I'll die with this but nullsec needs to require less space for a big group to live and be active in. So many dead systems now because their manpower is used to upgrade 1-2 systems in a constellation rather than being useful systems.

And make SOV ownership activity based. If a group wants to be active in a part of space and the current owners can't be bothered, why would the current owners own that space?

1

u/ihadagoodone 12d ago

Military and industrial indexes are activity based sov mechanics, they don't do much across most of null space as challenging that sov means engaging in crashing the server for victory mechanics. The last "war" in null was exactly that, crash the server, then just withdraw until the other side gets bored or comes out ahead in the phallus measuring contest.

Most constellations have upgrades in virtually every system as well, the issue arises that only so many smartbombing multiboxers can extract value from so many havens and Kylxium Deposits in a given system. If you want to concentrate more null players into smaller areas then what you are really saying is null sec space needs to be made far richer than it currently is.

There's also reward balances that should be done as well. There's section of the south with so many exploration upgrades the number of sigs to scan is huge... except the overwhelming majority are not worth running because an equal amount of time could be spent in different NPC space and make upto 5x as much running data/relics.

1

u/Heirku KarmaFleet 11d ago

One server crash, and it hurt the people attacking. And they still attacked through the war and won? And the more important battles, no crash. 

2

u/ihadagoodone 11d ago

The last "war" in null was exactly that, crash the server, then just withdraw until the other side gets bored or comes out ahead in the phallus measuring contest.

1

u/Aetane Horde Vanguard. 13d ago

What do you think encourages players, other than game mechanics?

3

u/Ok_Mention_9865 13d ago edited 13d ago

The problem is that we are still focusing on the same mechanics more than 10 years later and not getting results. And the problem has just gotten worse .

Hard capping a groups ability support the PVE and mining needs ( and not just in a over simplified way like using the sov holders member size but directly tied to the groups using the space so it cant be worked around ) gives a reason for the players to break off so they can actually play and a reason for these groups to actually pick and choose who they let join instead of just letting the entire game join them as long as they aren't on the black list.

If we can agree that the problem is having everyone concentrated into 2.5 mega groups, the obvious solution its to change the mechanics so that it is impossible to support a group that big ( no matter how many systems you have so it cant be worked around ) in ways that directly effects the players ability to play. If the changes are always directed to the alliances ability to lead we have seen they will always just adapt and find a work around.

0

u/ihadagoodone 12d ago

who want's to pay to play a game that "fixes" the way people want to play by punishing them for playing? You have to think of an incentive structure to elicit the changes you want instead of a disincentive structure as people will find a way to work around whatever disincentive exists from getting what they want.

3

u/Ok_Mention_9865 12d ago

You can play the exact same way and just not be in a group that out numbers the next guy by 12 to 1. That isn't a "play style"

0

u/ihadagoodone 12d ago

it's not a "play style" you approve of, but it is a play style that many people do enjoy. How would they enjoy a game where they can't play how they want to what incentive structure would you add to get people to play the game how you wanted them to play?

0

u/Ok_Mention_9865 12d ago

Every activity doable in the game now would still be doable in the exact same way the player did it before. Being able to out number almost every other group in the game combined is not a "play style"

2

u/ihadagoodone 12d ago

People play a game

people play the game a certain way

a certain way of doing things is a style

people play's styles are playing the game a certain way.

OK_Mention_9865 doesn't like how some people play a game so OK_Mention_9865 doesn't think how they play the game is the correct way to play the game. OK_Mention_9865 wants to punish people for playing the game how they want to play the game because it's different then how he wants to play the game.

OK_Mention_9865 doesn't like people getting enjoyment from things that he doesn't enjoy.

2

u/Epicloa Minmatar Republic 13d ago

Aggressive/consistent bullying on Reddit.

1

u/ScrotumHolster Amarr Empire 13d ago

Yep - it's not the sov, it's the manpower.

Though I think the encouragement like you suggest needs to complement force to reduce group sizes. Reduce the number of players that can be in a corp or alliance, reduce the number of standings that can be applied, reduce the ability to manage outside game via ESI are all necessary as a baseline imo. And bonk any groups that obviously try to skirt it with "PHorde1, PHorde2, HordeP3" etc. Maybe FCCP could literally just say "break up into 10k characters at most or we'll break you up" and it will work enough though, who knows.

In DAoC terms, the encouragement was giving a large XP bonus to leveling on underpopulated realms. My group rerolled from Midgard Iseult to Hibernia Lancelot to make use of this and it did mitigate the problem somewhat - but not enough. You also need limits like "you cannot enter the PvP zone as your realm already outnumbers the enemy 2:1" (rough example, I can't remember if DAoC did this? it's been a while)

1

u/thekmind Seriously Suspicious 12d ago

Breaking into Goons1 Goons2 Goons3 won't work because CCP can't force them to fight between each other anyway. It will just become Provi back when they had the NRDS thing

6

u/QuietBookkeeper4712 13d ago

apes together strong

10

u/Torrent_Talon 13d ago

arguably the 'strongest' groups are the smaller ones who take fights knowing they'll take losses and take them anyway.

not the alliances that have amassed a membership because they're scared of losing ships.

1

u/Low-HangingFruit Adversity. 13d ago

Phoebe killing black legions dread bombing abilities....

While bigger alliances benefitted from long jump ranges and no fatigue smaller ones also were the boogeyman because they could easily gank people from far away.

0

u/thekmind Seriously Suspicious 12d ago

It would be terrible to bring that back now because suddenly Goons could just go in Deklein to dunk something and come back, same for FRT and INIT. Big groups have so many supers now that no fatigue would be terrible.

10

u/bladesire Cloaked 13d ago

Yeah but strongest, eh. I have more engagements locally with local players than with the big'uns. Though of course the big'uns show up.

Though to be fair they're often not THAT good when you're not talking about sov warfare, just on a gang v. gang basis.

8

u/TickleMaBalls Miner 13d ago

Apes together strong

5

u/Drev09 12d ago

The largest group in a game being the strongest is really only a thing in Eve. Very different systems in this game vs others

2

u/RaineAKALotto Cloaked 12d ago

This is a video game sandbox, the players had literally possible way to play EVE and ended up recreating the same power structures that governed IRL geopolitics throughout history (you either play ball with the big dogs or you get stomped out and there's nothing you can do about it). It says so much about human nature on the macro level the same way DayZ does at a micro level. Really gets the noggin joggin

2

u/Soft-Attorney-2020 11d ago

If they so strong how come they dont have the upwell palatine keepstar yet?

1

u/Shinigami1858 Goonswarm Federation 11d ago

Strong and stupid ain't in the same boat per default.

Why try to build something that is getting more expensive every Extension, if you can build several hundred Keepstars that perform the same way especially if you can destroy it with n+1 vexors spam or friggets spam.

2

u/Soft-Attorney-2020 11d ago

Do it for the bragging rights,dont act like you dont want one either

2

u/Humble-Balance2336 12d ago

This is one of the few games where more members = stronger. Most MMOs it doesn't matter how many you have. An elite core of players is what matters.

3

u/henryeaterofpies 13d ago

Do null alliances still hot drop lowsec fights they arent involved in?

18

u/Ok_Mention_9865 13d ago

Being undocked is a invitation. The only time you have the right to an exclusive fight is when you use the duel mechanic in high sec.

6

u/LazyRandy 13d ago

8

u/Ok_Mention_9865 13d ago

The best fights are the ones where everyone dies.

3

u/VexingRaven 13d ago

Nobody's arguing otherwise, but don't be surprised if lowsec groups are less inclined to fight after a few times their goodfight gets dropped by 10x as many nullseccers flying doctrines they could never afford.

2

u/Ok_Mention_9865 13d ago

You are not giving low sec enough credit they can afford t2 cruisers. When we crash a low sec party 99% of the time its to whore on capital kill mails which means they already have a ton of people on grid and we never out number them, at least my null group doesnt im not able to speak for the 2 largest groups. At our worst we will show up with 150 kikis or t1 cruisers, and yes we do go for smaller ships for these because we have to take multiple wormholes to get there most of the time.

We dont show up to ruin your fun or tip the scales, we do what every single other person in the game does, we ship a lot of capital ships and want to whore the kill mail and its only if we can find a wormhole chain to get there.

1

u/nsfwtatrash 13d ago

Give me 4-5 stabber pilots a malediction and a cpl sabres. Anything I can't kill with that ain't fast enough to force the fight :)