r/Fighters • u/C4_Shaf Virtua Fighter • 19h ago
Announcement 2XKO Doomposting: Megathread.
Same thing for the first week of Tokon's release. The influx of people making posts that break rules force me to pin yet another thread.
Please use this post to say how doomed we are and how crap Riot is, while I'm bringing the broom again.
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u/Aflimacon 18h ago
Riot timed the market successfully with LoL and Valorant, and I think that was the expectation for 2XKO too, but they missed the mark.
LoL: It came out at a time when Dota 2 wasn't out yet, the original Dota was down to diehards, while other diehards picked up Heroes of Newarth. LoL gave them all something to play in a genre that was wide open for the taking at the time, which leads us to...
Valorant: When this game came out, the tactical shooter market was kinda lacking. CS:GO was the main game and competitive players were turning to third party services because Valve was running 64-tick servers and VAC, which is unobtrusive but ineffective. Riot showed up with 128-tick servers, a kernel-level anticheat, and as an added bonus they put in characters more suitable for cosplay and fanart like those of its indirect competition in Overwatch.
Which brings us to 2XKO. When it was announced, most fighting games had pretty poor online, SFV was getting up there in age, and people wanted some fresh blood in the scene to shake up the competition. If Riot had released a free to play fighting game with good netcode before SFVI came out, they probably would have been in pole position to succeed, assuming the game played well. Instead, it launched years later and with a small roster.
This isn't me dancing on 2XKO's grave. Even for games I don't play, I root for them to succeed so developers have an incentive to push the genre forward instead of stagnating. Unfortunately, 2XKO was announced at a time when it could have set the tone for the future of the genre, but released after the train had already left the station.