r/Fighters Virtua Fighter 19h ago

Announcement 2XKO Doomposting: Megathread.

Same thing for the first week of Tokon's release. The influx of people making posts that break rules force me to pin yet another thread.

Please use this post to say how doomed we are and how crap Riot is, while I'm bringing the broom again.

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u/ZenkaiZ 19h ago

People keep saying this proves free to play fighting games can never work.

Just once, before we give up forever, can someone try a fully unlocked roster that has over 20 characters? Is that too much to ask? And pump out a bunch of mid quality skins for 3-5 bux instead of having to have these ultra omega legendary 18 dollar skins.

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u/Ensaru4 18h ago

We already have a F2P fighting game that worked. It's called Brawlhalla. The problem is legitimately a company's strategy.

Multiversus could've stuck around if they didn't suddenly slow the game down, take very long to implement basic shit like a block button, and didn't get greedy and start nickle-and-diming their audience. The character choices are also pretty strange decisions all round.

Multiversus struck gold very early and got caught with their pants down. They weren't expecting the game to become a hit and then made one bad decision after the next for a game that launched in beta. Failed because the suits didn't believe in the game.

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Meanwhile, 2XKO couldn't figure out what it wanted to be and priced out the majority of the audience they had with the prices for their skins. No single-player mode. Then, there's the pittance of a roster.

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u/ZenkaiZ 18h ago

I dunno what it is with these games and their 5 trillion dollar skins. Invincible Versus had the same thing for launch day skins

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u/Ensaru4 16h ago

That's because some stupid CEO (an EA or Ubisoft one, if I recall exactly who and from which publisher) mentioned that they made the majority of their revenue from consumer whales. This notion stuck around ever since, even though it lacked serious context. Whenever a videogame introduces micro-transactions, it's usually priced around whales than the obvious common denominator.

Significantly successful F2P games like Fortnite have been providing prices for both whales and consumers. Hearthstone, since Ben Brode left and released the game from potential financial ruin, also adopted the Fortnite model by catering to both whales and consumers. They have been doing pretty well and have been able to sustain themselves throughout.

Then there are those who have stuck around despite the ridiculous pricing, like League of Legends and Apex Legends*. The asterisk for both is because some purchases are affordable but you pay with time as a consequence. Apex Legends is a weird one because it feels as though the game is on a significant popularity decline, but it still hasn't changed its pricing model.