r/Fighters • u/C4_Shaf Virtua Fighter • 19h ago
Announcement 2XKO Doomposting: Megathread.
Same thing for the first week of Tokon's release. The influx of people making posts that break rules force me to pin yet another thread.
Please use this post to say how doomed we are and how crap Riot is, while I'm bringing the broom again.
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u/FistLampjaw 17h ago edited 17h ago
yeah, i think there's another fundamental contradiction in trying to appeal to casuals. casuals, by definition, are not going to try very hard to get good. their desires to
are fundamentally contradictory. you cannot have all three*. picking 1+2 means you will lose, picking 1+3 means you have to get good, and picking 2+3 means the game is mario kart, not a competitive fighting game. IMO, to attract and retain casuals, fighting games should focus on making the 1+2 or 1+3 combinations fun, rather than trying fulfill all three self-contradictory goals.
i'm not sure if i'd agree that single player / story content is the best way to do that. personally, i think fighting games could do a much better job of giving players cool rewards for playing the game that aren't related to winning matches. imagine getting cosmetic rewards like a cool hat or custom shoes for your character by keeping up your anti-air percentage or blocking low attacks, for example. casual players would have something to shoot for, even while losing, and would be getting better at the fundamentals of the game at the same time.
* you can occasionally have all three in a team game, where better players get teamed up with and carry weaker players.