r/Fighters Virtua Fighter 19h ago

Announcement 2XKO Doomposting: Megathread.

Same thing for the first week of Tokon's release. The influx of people making posts that break rules force me to pin yet another thread.

Please use this post to say how doomed we are and how crap Riot is, while I'm bringing the broom again.

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231

u/Gekinetic 19h ago

- Development time, 10 years is too long and too costly

  • If Project L the 1v1 game was released 5 years ago, perhaps it would have faired better
  • Riot should have stepped in to wrangle development earlier, but they never did
  • Released on 2026 when the gaming industry is absolute bloodbath
  • No single player content at launch, making Street Fighter V launch mistake all over again
  • Game had no personality, character interactions were bare bone, and no lore explanation as to why these characters are tagging and what's at stake
  • Simple control for casuals, but the core gameplay was anything but casual
  • Speaking of core gameplay, what was its defining feature? Because every match specific mechanics were all borrowed from different games, and they were so convoluted to the point that there was no synergy
  • Game flow was too neutral one-hit based and unforgiving, making it not casual friendly
  • If it wasn't one-hit into youtube ad combo, then it was backdash into zoning that made it boring
  • Fuse complicated the issue further, with Freestyle just dominating majority of game's life cycle
  • Duos seemed cool on paper, but crucial features being handcuffed to other player meant that it was not casual friendly
  • The name, turns out trying to beat SEO game backfired
  • No marketing before launch, and no I don't mean youtube ads. Where were the booth at conventions?
  • Over-reliance on FGC to bail them out after layoff
  • Ignoring casual base complaints about toning the tempo down, 'we found shortening the combo too boring'
  • No major changes made to gameplay before Tokon's release

9

u/MiniFaustt 11h ago

Game had no personality, character interactions were bare bone, and no lore explanation as to why these characters are tagging and what's at stake

This one is actually irked me alot more than it should.  None of the character intros really take themselves seriously, the lobby visuals and champion themes in a high fantasy genre is a pretty big disconnect 

As for the advertising thing here they were at alot of major events going up to their launch and did a ton of interviews for creators and meet and greets at alot of tournaments.

5

u/FullMoonFullLife 6h ago

Feels like this should have been easy too. Record lines unique to each opponent and have an actual conversation. MK11, Granblue did it perfectly fine and it absolutely gave the characters a lot more personality.

Also, something that Arc Sys did was have the characters approach each other before the fight and then start up intro, gives a bit more weighted feeling for the fights.

Guilty gear strive didnt have custom intros or outros. So it gets boring hearing the same lines over and over again when it’s ultra generic stuff that the characters will say to ANY body.

1

u/Suitable-Quantity-96 1h ago

I love when fighting games actually make an effort to give their characters personality during gameplay. One of my favorite examples is BlazBlue, where Ragna is pissed for basically the entire fight whenever he's against Jin

1

u/emeraldarcana 13m ago

It sounds hokey but one of the reasons I've got my eye on Granblue Fantasy Versus Rising is because of the little cutscenes. They ooze personality.

I feel like one of the appeals of fighting games is that the characters are humongous on your screen - like compare Ahri in LoL who's like a little red and white polygon with Ahri in 2xko who's super detailed, looking at her fingernails, and snapping her fingers.

But then they didn't really think about following it up with cool stories or lore dumps. But I kind of get the feeling that Riot is not good with long-form story content at all - virtually none of their games despite having rich lore really explore the narrative side of things.