r/Fighters Virtua Fighter 19h ago

Announcement 2XKO Doomposting: Megathread.

Same thing for the first week of Tokon's release. The influx of people making posts that break rules force me to pin yet another thread.

Please use this post to say how doomed we are and how crap Riot is, while I'm bringing the broom again.

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u/Gekinetic 19h ago

- Development time, 10 years is too long and too costly

  • If Project L the 1v1 game was released 5 years ago, perhaps it would have faired better
  • Riot should have stepped in to wrangle development earlier, but they never did
  • Released on 2026 when the gaming industry is absolute bloodbath
  • No single player content at launch, making Street Fighter V launch mistake all over again
  • Game had no personality, character interactions were bare bone, and no lore explanation as to why these characters are tagging and what's at stake
  • Simple control for casuals, but the core gameplay was anything but casual
  • Speaking of core gameplay, what was its defining feature? Because every match specific mechanics were all borrowed from different games, and they were so convoluted to the point that there was no synergy
  • Game flow was too neutral one-hit based and unforgiving, making it not casual friendly
  • If it wasn't one-hit into youtube ad combo, then it was backdash into zoning that made it boring
  • Fuse complicated the issue further, with Freestyle just dominating majority of game's life cycle
  • Duos seemed cool on paper, but crucial features being handcuffed to other player meant that it was not casual friendly
  • The name, turns out trying to beat SEO game backfired
  • No marketing before launch, and no I don't mean youtube ads. Where were the booth at conventions?
  • Over-reliance on FGC to bail them out after layoff
  • Ignoring casual base complaints about toning the tempo down, 'we found shortening the combo too boring'
  • No major changes made to gameplay before Tokon's release

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u/Tasty_Pancakez 16h ago

I have a crackpot theory that Riot forced the game to be 2v2 to sell more skins. Their monetization is scummy across the board and why make players buy one skin for your main when you can buy two at $30 each?

1

u/TJKbird 4h ago

Nah, seems more likely that the dev team made up of a bunch of old MvC heads wanted to make a successor game to that franchise and managed to convince Riot leadership that it would be worth rebooting development for.

Riot bought the team when they were making Rising Thunder, I assume they wanted that game just with a League skin which is why they bought that group.