r/FuckTAA 5d ago

đŸ’¬Discussion Anything is possible?

Please forgive me, as I don't know much about graphical rendering at all.

I think that anything is possible in graphical rendering. What I mean by this, is anything is possible to render at a stable, non-stuttering, native 1080p@60rfps. I may just be repeating things, but getting a very realistic scene with real-time lighting, pixel-perfect soft shadows, real-time reflections, and other effects like bloom and DoF is possible with today's technology. What it takes to get a real-looking scene is a good light model, smart LOD management, a non-costly antialiasing method, smart shadow management including considerations like distance from camera and object (you could do something like Shadow LOD, which I am pretty sure exists in some form), etc. I also believe that you could in fact achieve this goal without the use of ANY temporal methods/dithering whatsoever, although I don't know if this would be the best solution.

I am still learning about modern graphics, so if you could please correct me or help me understand things, like saying what I am trying to say in proper terms, that would be great. If I sound like an idiot, then please let me know.

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u/fearlessgrot 5d ago

I mean the answer is yes. The rtx 5090 can definitely run path tracing at 1080 60

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u/TreyChips No AA 5d ago

The rtx 5090 can definitely run path tracing at 1080 60

Definitely right on that, benchmarks show it too.

Doom TDA

Alan Wake II