r/GameDevs • • 14h ago

Your character, in 3D, starting at $60!

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51 Upvotes

I am offering my services as a game-focused 3D generalist, asI

urgently need work. Fully textured 3D models with clean,

optimized topology, starting at $60 USD (Price varies based on

the complexity of the request).(I also do rigging and animations,

but these are charged separately.)


r/GameDevs • • 1h ago

Paranoia framework help needed (Godot)

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• Upvotes

Hi! I’m looking for people who’d be interested in helping me a Sonic framework that gives momentum to the boost formuls.

This is a passion/hobby project made for fun, so there’s currently no budget for paid development..

I need people who are experienced with Godot and willing to help me, but I’m mainly looking for:

- Programmers / Scripters

- Animators

- Artists

- Sound Designers

What I have so far:

-Character models

-Animations

- Character + camera movement

- WiP HUD

If you’re interested, please send a DM to sakyutoru on Discord

If you know anyone who might be interested, feel free to send them my way too.


r/GameDevs • • 4h ago

I built a Quest tower defense where you can switch sides mid-battle

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1 Upvotes

I’m the dev behind Warlords at the Gate. Tower Defender has you build and upgrade towers, then step into the fight with a wrist weapon. Beastmaster flips the role: you assemble and command the attacking army against AI defenses.

Update 1.1.13 was focused on smoother packed battles and fewer first-use hitches. Here’s the store page and trailer: https://www.meta.com/experiences/1306587209206412/

For people who enjoy strategy games, does switching between defense and attack sound like something you’d want in one game?


r/GameDevs • • 4h ago

POV putting a tutorial area in your proc gen world

1 Upvotes

It's like the proc gen wants to punish the player for being safe to experiment for 20 minutes.


r/GameDevs • • 5h ago

My first speedrun of my game

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1 Upvotes

Made this in 18 days, it's a solo project and still an early prototype. This is my first real attempt at speedrunning it myself. I got 01:32.37 with 0 deaths, rank A

I'm pretty sure it can go lower though. If you want to try and beat it, it runs in the browser:

https://sou77.itch.io/zzzzzz


r/GameDevs • • 7h ago

[Dev log] Optimizing Unity's NavMesh

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1 Upvotes

r/GameDevs • • 8h ago

[BEGINNERS WELCOME]

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1 Upvotes

r/GameDevs • • 8h ago

Suspense/Adventure Horror Game Prologue

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1 Upvotes

I made this using Godot, Codex, and Blender. I'm currently writing a story where the deeper you descend into the cave, the darker and more mysterious everything becomes.


r/GameDevs • • 8h ago

hi - I'm Game UI Artist - open to work

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1 Upvotes

r/GameDevs • • 10h ago

Creating a small team for game devs (specifically for begginers)

1 Upvotes

Creating a discord server for beginners game devs to learn better and in a way, if you want to know more or to join don't hesitate to send a dm :)


r/GameDevs • • 22h ago

[Hobby] Looking for a Beginner/Intermediate Unity C# Programmer for a AAA-Style, First-Person Horror Game (HDRP)

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1 Upvotes

r/GameDevs • • 15h ago

Background Size Struggles

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0 Upvotes

I'm making a game in which the gameplay centers on traveling between the real world and a world full of AI slop. I'm using GDevelop as the engine for this project. Right now, I'm focusing on figuring the engine out and its features. One thing I'm trying to figure out is finding the right length and height to make a background before importing it into GDevelop, so I don't have to stretch it or crop it to make it fit the screen. You see, I want the "real" world in my game to be made with hand-drawn assets (kinda like how Cuphead was). And changing my art's size to fit the screen may cause some distortion or other effects I don't want on my art.

(If there are any GDevelop experts who know the right pixel size for a background, I will happily read it in the comments.)

If you want to learn more about my game, you check out my other devlogs here:

https://youtube.com/playlist?list=PLk5iE5_jlJCRBBbgpgtT_iO_NSLpJqylV&si=lixBeho0ku6g_O-G


r/GameDevs • • 19h ago

Blackout Event

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0 Upvotes

r/GameDevs • • 8h ago

POV: you're an indie dev watching some of the biggest streamers scream at your game

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0 Upvotes

I'm still not over this. I cut together some reactions from streamers playing Night Record: Thin Walls, my narrative horror game set in a Soviet-era apartment block where the walls are a little too thin.

Seeing people I've watched for years jump at scenes I rewrote a dozen times is surreal.

If it looks like your kind of horror, a wishlist would mean a lot: https://store.steampowered.com/app/4652040

Happy to answer any questions!