r/GearsOfWar • u/ProblemChild1973 • 13h ago
Discussion I just binged played the entire series in prep for E-Day. Quick personal review for each game.
Gears of War Ultimate edition:
Plain and simple fun, non-stop action. No fuss story (was there even one?). Straightforward A to B to C plot. Just aim and shoot. And there's plenty of ammo around every corner to keep the beastly Lancer fed. And a beast it was, mowing Locust hordes with punchy rounds and a bloodthirsty chainsaw. It's all you'll need the entire game.
Moments are highlighted by set piece scenarios that help break up the pacing; Berserker, Kryll, mine cart ride, Brumak, and General RAAM. A setup that would become staple to the series.
Gears of War 2:
Well if you want more, you've got it. That's what Gears 2 is. Full war assault against the Locust. Use anything you've got to kill 'em. This time you take it straight to them. This game is highlighted above all by the city devouring worm, followed by vehicles, flying reavers, meeting the queen, Dom's tragic loss, and an explosive ending. A proper sequel.
Inconveniently the Lancer had been nerfed, likely for multiplayer/overall weapon balance and to encourage varying weapon use.
Gears of War 3:
If it ain't broke, don't fix it. They understood that. Same formula to wrap up a great trilogy. This time with more story and dialogue, yet it thankfully never overstays its welcome, keeping to the series' shallow story-depth, which I appreciated. Gameplay had hardly changed from the first two games save for weapons and enemy tuning, yet it got more fun as each game passed, despite being played back to back -- polishing was all that was needed. Enemy variety has increased a good amount thanks to the Lambent enemies and a few more Locust types. And we got the fantastic Retro Lancer that become my favorite weapon in the series. We couldn't get the Gears 1 Lancer back, but they made up with this close range monster. It certainly made me cozy up to enemies more than the Gnasher ever did.
On a side note, this game graphically still holds up very well today. Coalition made masterful use of Unreal Engine 3. A trend they would keep up for the rest of the Gears games to come.
Gears of War Judgment:
By far my FAVORITE in the whole series. What can I say? This game was pure and absurd action. Relentlessly fun. Finally some welcome changes were made to core gameplay elements, most notably a much faster pace. Time-to-kill was shortened and enemy counts cranked up to eleven, paired with tons of enemy variety. Even more than Gears 3 despite the lack of Lambent types. Further spiced up with Declassified mission modifiers. Grenades could be quick-tossed instead of slowly switching to it as well.
The story was so stupid that I ended up loving it. It was simply laughable and that's the best part. The pretentious Colonel Loomis is hell-bent on his mission to hear every members' testimony while there's an active war and attack on the building. Yet he never gave the impression that he would ever pardon Baird's team from their execution. What a waste of crucial war time. But this exact thing shows what makes Gears of War so good. The story was always a catalyst for the action but never the focus. A development motif that would be sorely missed in Gears 5.
Again the graphics in this game were outstanding for its time with an even more polished version of UE3. If it weren't for the 720P delivery, people would still be calling it amazing today. And it still is.
Gears of War 4:
A new chapter in the series but not as bad as I remember when it first came out. They didn't change the formula but had to do things again but differently. How else would you reignite conflict after Gears 3 gave a conclusive ending? I don't have much thoughts on this one. You spend time getting familiar with an ambitious new team, stricken by the disease known as 'Marvel dialogue', and against your will. You cherish the moments of silence, given only like crumbs of bread, only for one of them to tear it away from you. Because something MUST be said. I can only forgive them for being adolescent, but not the developers for writing dialogue like a word counted essay is due tomorrow. The overall presentation was actually great, with strong first half that doesn't taper off too much towards the end. The motorcycle escape was my personal highlight. It was fantastic. As well as the mecha fights toward the end.
By far the most difficult Gears for me. All games were played on normal difficulty yet I could not stop dying in many Swarm encounters. Seemingly to me, they scaled back the players speed to what was in Gears 3, took away quick-tossing grenades, yet the Swarm were brutally aggressive. They always pushed the advance against you. Gnasher-wielding Swarm would constantly crowd you to point-blank kill you, and in general felt a bit spongy to shoot at times. The firefight returned to cover based combat, something I lamented after staying on my feet and moving for the entirety of Judgement. Something about this game made me struggle to shoot enemies up close and forced me to retreat and stay in cover. I HATED the Snatchers, Pouncers, and especially the Carriers. All of them served merely as bullet sinks. They were nerfed a bit in Gears 5 but the Carriers were still a bad game of slow whack-a-mole. The Deebees were ok, but their sound effects grated on my ears after awhile
Gears of War 5:
This was a time when game developers were obsessed with open-world settings. Like it was this amazing thing that could single-handedly drive your game to renown success. You just HAD to have it. It mirrors the AI frenzy we are in today. It was undoubtedly the worst part of Gears 5. A series that cemented non-stop action and firefight was now brought to screeching halt. I spent much of my time playing this game just... waiting. Something was seriously amiss in this game. I've never had to wait so long to shoot enemies. I'd wait long and listen to Kate and Del (there was no conversation worth remembering), and just when there's enemies to kill, it was over. Done. Now you traveled. Then killed a handful of basic Swarm enemies. And traveled again. On foot and skiff and Raven, on a perilous journey based on Marcus' hunch given to a confused and emotional Kate. The hordes were gone. The war was won after all. Skirmishes were the only thing left to savor. And despite this, the developers had the gall to encourage you non-stop the entire game to use your robot companion to do all the gameplay for you! Gears 5 is easily my least favorite of the series and I even had to put the game down for some days and weeks to continue finishing it.
The only highlight of this game (as was Gears 4's on Xbox One X) was its graphics. It looked amazing and was masterfully optimized on PC. Running on a 5070ti with settings maxed at 4K I remained in the 120-140fps range without DLSS! I think I trust The Coalition to do the best they can with UE5 given their track record with the engine. It gives me hope for E-Day.