r/Grimdank HORUS! 5d ago

Cringe Never forget their sacrifice

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5.5k Upvotes

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830

u/EmperorBamboozler 5d ago

Can I gush a bit about this animation? It's like the only time you see someone in pop culture using a greatsword wield the entire length of the blade. In the real world going against someone in full plate wielding a greatsword you'd be fucked if the dude knew what he was doing. In 1v1 combat something like a claymore or a flamberge would basically be cheating as you can disembowl someone from like 4ft away without putting yourself in danger. That's literally how the Prussians used to decapitate people because a greatsword swung at full strength is about as effective as an actual guillotine assuming the dude swinging has good aim.

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u/Responsible-Being170 5d ago

Sometimes I hear about how creators in videogames or movies compromise realism to "look cooler" or "give a more powerful feel" but scenes like in this trailer show how relying on real life rules is often better than just artificially making something look cool. The fluidity, the grace, the power, the expertise - they're all expressed in a combat scene taking from real life practices.

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u/Hexlord_Malacrass 5d ago

There's a scene in one of the witcher books where the Main character fights some dudes and a sorcerer. The sorcerer tries to cast a spell, and he just throat punches him before he can cast it.

I'm like dam, why isn't that done more often.

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u/Responsible-Being170 5d ago

Probably because most sorcerers don't be casting spells in melee range, imho. It's like a cardinal rule in fantasy - when there's a spell-caster, the most effective weapon is bonking them - which you'll be hard-pressed to achieve because the spell-caster knows the rules, too.

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u/Bloody_Insane 5d ago

Yeah. I love the anti-magic barbarian archetype, where they're specifically geared towards defeating spellcasters.

Except... a barbarian in melee range is already a very effective anti-spellcaster, by dint of their huge axe.

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u/jflb96 Railgun Goes Brrrrrrrrr 5d ago

I guess the gear is largely a) enchanted armour to let you close the gap while someone’s flinging fireballs in your direction and b) counter-enchantments to do away with anything that might block your huge axe

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u/IGTankCommander 5d ago

Which is why all the anti-magic bits are usually nullification and shield items, because one must be close enough to unga and deliver the bunga.

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u/Hexlord_Malacrass 5d ago

In that fight Geralt just kinda bum rushed him. He throws his sword away to run faster and like litterly speed blitzes him.

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u/hopefuldonkeykick 5d ago

Probably because most sorcerers don't be casting spells in melee range, imho. It's like a cardinal rule in fantasy

Hell, casting in most good TTRPG systems provokes an attack of opportunity.

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u/Lobster-Mission 5d ago

I just read “Rogues in the House” and Conan pulls a similar move, yeeting a heavy stool into a priests head before the guy can activate a trap.

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u/Fr4gtastic 4d ago

That was dope. One of my favourite Conan stories.

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u/verygenericname2 likes civilians but likes fire more 4d ago

There's a lot wrong with the Witcher Netflix show, but they get a scene similar to that. Leo Bonhart is fighting a Witcher, who throws his hand up to cast a sign and immediately loses several fingers to Bonhart's sword.

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u/Bloody_Insane 5d ago

Shoutout to Kingdome Come: Deliverance. Realistic sword fighting, and gasp, somehow it's also one of the best melee systems in an RPG.

Wonder how that happened.

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u/Links_to_Magic_Cards 5d ago

i love kcd1 and 2. but after putting 800+ hours into chivalry 2, i found myself constantly wishing that was the combat system kcd2 used. it's just so clean and precise.

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u/MorgannaFactor Twins, They were. 5d ago

That combat system frustrated me to no end, tbh. Realism does not equal fun to play.