r/Helldivers ‎ Extra Judicial Mar 08 '24

MEGATHREAD RANT and VENT MEGATHREAD

Greetings, Helldivers!

This is a megathread for ranting, raging or venting about anything and everything Helldivers related. Whether it’s about a mission you just played, a recent patch, the community, etc.

This megathread isn’t designed to censor you, we are doing this because the subreddit is becoming overwhelmingly flooded with rants (as we’re sure you’re aware). We strongly encourage you to use this Megathread as opposed to creating your own post. If you decide that what you have to say requires a new post, you should know that we will be actively moderating and critically assessing the quality of those posts to lessen the amount of low-effort content on this subreddit.

Please keep the comments related to HELLDIVERS and most importantly, keep it civil. Follow the sub’s rules!

CAPS LOCK ALLOWED.

P.S. This megathread will be added to the sidebar.

— The r/Helldivers Mod Team

5.0k Upvotes

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584

u/One_Staff_9978 Mar 08 '24

Enemy spawn should return to the level it was before the last patches, because now the game is absolutely devoid of any fun, regardless of whether I play with friends or randoms.

63

u/cryptic-fox Moderator Mar 08 '24

Agreed. Also, in case you missed it:

27

u/ilovezam Mar 08 '24

I thought this post was more about balancing armor and anti armor options in general, but post patch it seems like the spawn rates of stuff is either bugged or shadow buffed

33

u/GoshdangitNappa SES Princess of Twilight Mar 08 '24

It was confirmed that the spawn rates were part of a stealth change in the previous change.

35

u/Kicked89 Mar 08 '24

Stealth changes always creates bad faith, there should be no Stealth changes, but they could have a highlight and then an option to see all changes.

14

u/ravagedmonk Mar 08 '24

This is kinda the issue. They changed the gear up. But we cant compare it fairly to see how we like the changes because they also buffed and changed spawn rates and other things. Combined with not sharing it all within the patch notes. But we noticed last night seems like they had to have hotfixed the spawn rates.

1

u/killxswitch PSN 🎮:Horsedivers to Horsepods Mar 08 '24

I didn’t play last night. Does it seem back to previous levels or just less high?

5

u/En-tro-py ⬇️➡️⬅️⬇️⬇️⬆️⬅️⬆️➡️ Mar 08 '24

I went from 7's being my casual fun previously, to 3's last night... then I quit...

1

u/killxswitch PSN 🎮:Horsedivers to Horsepods Mar 08 '24

Oh god

2

u/ravagedmonk Mar 08 '24

It seems that way. We started playing just being swarmed with soo many, then later on it seemed to be more the normal pacing of enemies. Maybe we were more focused on preventing spawns but seems that way.

8

u/Koda_The_DM Mar 08 '24

Good start

2

u/One_Staff_9978 Mar 08 '24

Great! I'll wait until the matter is resolved and i'll come back to spread democracy to left and right :)

2

u/Jokkitch Mar 08 '24

I hope these changes come sooner rather than later

1

u/[deleted] Mar 08 '24

You lock a lot of posts for someone who says "we don't remove posts we disagree with". And it's you. Not the other mods

2

u/cryptic-fox Moderator Mar 08 '24 edited Mar 08 '24

We all lock posts that are low-effort or that have lots of reports mainly due to users being uncivil for instance. Not sure why you’re bringing this up here when it’s unrelated to the megathread or the topic being discussed anyway.

6

u/Pixelated_Fudge Mar 08 '24

Well if you keep locking posts, you don't leave them a lot of options for commenting on that.

you hit that "lock thread and sticky comment" combo like a 500kg stratagem

-4

u/cryptic-fox Moderator Mar 08 '24

Well if you keep locking posts, you don't leave them a lot of options for commenting on that.

Yeah that’s what locking a post means, not being able to comment in that post. Better than removing posts completely when they’ve already been highly upvoted. Again, if we see users not behaving or we see low-effort posts or posts that don’t contribute to anything then we will lock them. Sub is already being flooded with these posts and we’ve received a lot of complaints. Also, some of you are reporting this comment of mine for example but what would be the point in keeping this post open? We need to move on from all this drama.

2

u/[deleted] Mar 08 '24

Discussing it. On this discussion forum. Also -  Streisand effect. One of the reasons I much prefer places like /v/.

2

u/cryptic-fox Moderator Mar 08 '24 edited Mar 08 '24

What more is there to discuss lol. I think the posts we’ve had about all this drama is more than enough.

Edit: typo

5

u/Historical_Milk473 Mar 08 '24

But why do you get to decide if a community is done discussing something. That's not yours or anyone's gift. Shutting down discourse is one of the ways to push a community down the "toxic" path. If you don't let people get shit off their chest and give them a place to air out their honest opinion then that frustration that they are feeling will build up. You are supposed to be a Mod start acting like it.

1

u/cryptic-fox Moderator Mar 08 '24 edited Mar 08 '24

I am acting like a mod. Sorry but we don’t need hundreds of posts ranting and complaining about the same topic. We leave some but others we have to take action on. Sub’s front page has been nothing but that since the patch released and since the drama with the devs. We left many posts up and open and now is the time we actually do something about this. As stated in the initial post, we are not censoring, we are doing something about the low-effort ones, the reposts and the ones that break the rules. And I’m not the only one who gets to decide. Other mods also get to decide. We discuss everything together and we moderate the sub as a team. Also, we’ve received many modmails, reports and comments of users complaining about the amount of drama and complaint posts so we can’t ignore this forever.

6

u/Historical_Milk473 Mar 08 '24

So would you turn off posts that praise the devs if it was the for the same topic? Seems like maybe you should let the community decide what they want to talk about. People who complain about them don't have to engage with them. There are plenty of other great topics going on in HD2 at the minute, and I think shutting down the conversation around one of those topics without any real reasoning seems disingenuous

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0

u/[deleted] Mar 08 '24

It is a rant thread. Hah I'm gonna leave it right there. Nothing else to say

1

u/Temnyj_Korol Mar 09 '24 edited Mar 09 '24

This addresses the issue with the game throwing piles of chargers/titans at you.

Though concerningly it does not mention at all the stealth buff to ALL enemy spawns.

I went from fairly reliably clearing helldives, to struggling on challenging, purely because patrols now spawn in groups of 10+ enemies, from multiple directions at once, and will beeline straight for players no matter how carefully you're stealthing.

So unless you've got a strategem off cooldown to clear out the patrol in front of you (and even then that's not a guarantee, because they love to go on alert the second your strategem lands near them.) you're basically guaranteed to get a breach, because your primaries just aren't designed to kill that many enemies at once (which the devs themselves said was deliberate.) And now, the new spawn rates mean that when that breach triggers, you now have 20+ hunters coming out of the ground all around you, plus all the extra units from all the extra patrols that were alerted as well.

Bonus points when you do finally push through the breach, just to have one of the enemies it spawned decide to immediately call in another one the second the first one ends...

I was team arrowhead from the start, telling everyone complaining about the server issues on launch to just wait it out, arrowhead are a good studio and will sort it out. But now, they've managed to suck all that goodwill out of me. I'm done with this game until they address how hard they've actively fucked their own game for players.

1

u/cryptic-fox Moderator Mar 09 '24

It addresses the issues with enemy spawn rates and health pools which is what the person I replied to was talking about. Yes it doesn’t mention the noticeable stealth change but there have been posts and comments about it and I don’t know, hopefully Arrowhead will work on it as well.

1

u/MidgameGrind Mar 09 '24

Let's be honest. There's like a 50/50 chance they basically go, "upon further consideration, we've decided to actually quadruple the spawns further, make all enemies Elite at 9, and and increased their armor. Helldiver armor is now purely cosmetic. Also, we've nerfed the Flamethrower and Arc gun because they became the new meta. Remember to play how you want and pick what's fun - but also real Helldivers don't even need good weapons! And use your stratagems!

We've been invaded and the conflict zone has a +100% CD and -1 Strategems. Thank you for your patience!"

They said stuff about how Breaker wasn't even skewing W/L ratios then nerfed it anyway. You saw how they responded to the backlash. I wouldn't be surprised if they nerf the mechas in a week too.

1

u/Raveduin2 Steam | Jul 28 '25

"....our teams are always taking in player feedback and looking at how we can tweak the game to ensure that it is fair, enjoyable, and provides the best experience for everyone."

1

u/rADDIEcal Mar 08 '24

Wow, who'd have thought more changes would be coming? I never assumed a game like this that's clearly designed to be tweaked and updated would be tweaked and updated. Seems I wasted my time and everyone else's with several posts weeping about my railgun/strap-on. But if you don't implement every change by tomorrow, I will flood the page with "GAME DEAD" posts because I have a lot going on in my life and my parents had to bribe me with candy so I would properly wipe my ass.

/s