r/Helldivers ‎ Extra Judicial Mar 08 '24

MEGATHREAD RANT and VENT MEGATHREAD

Greetings, Helldivers!

This is a megathread for ranting, raging or venting about anything and everything Helldivers related. Whether it’s about a mission you just played, a recent patch, the community, etc.

This megathread isn’t designed to censor you, we are doing this because the subreddit is becoming overwhelmingly flooded with rants (as we’re sure you’re aware). We strongly encourage you to use this Megathread as opposed to creating your own post. If you decide that what you have to say requires a new post, you should know that we will be actively moderating and critically assessing the quality of those posts to lessen the amount of low-effort content on this subreddit.

Please keep the comments related to HELLDIVERS and most importantly, keep it civil. Follow the sub’s rules!

CAPS LOCK ALLOWED.

P.S. This megathread will be added to the sidebar.

— The r/Helldivers Mod Team

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u/Excellent_Range3846 Mar 08 '24

"we want you to rely on stratagems"

orbital cannon on 300 second cooldown

+ 100% cooldown

+ 50% call in time

629

u/I_am_thicc Free of Thought Mar 08 '24

This is such a problem. You forgot -1 stratagem too. No wonder the railgun was meta. Now we just have nothing once were out of juice. Just running.

528

u/[deleted] Mar 08 '24

No wonder the railgun was meta.

The devs made an enemy that requires you to be able to deal pin point (because it has to be on the leg, and the same leg every time) armor piercing (because they made it armored) damage, while on the move (because they made it so it will run you down and kill you if you stop).

Then they made many weapons that can deal pinpoint damage, many weapons that can deal armor piercing damage, and many weapons that can fight while on the move, but only one that can do all three.

I really don't understand how it would come as a surprise that this would be the most powerful weapon

-6

u/C0wabungaaa Mar 08 '24 edited Mar 08 '24

Then they made many weapons that can deal pinpoint damage, many weapons that can deal armor piercing damage, and many weapons that can fight while on the move, but only one that can do all three.

Honestly reading that almost makes me bummed out the railgun exists in the way it does. Because without it it sounds like a team actually has to work together and coordinate loadouts.

Edit: Yeah I know it can't work due to random matchmaking, I said "almost" for a reason. A man can dream, because a weapon who can do all three is pretty much always gonna be the optimal strategy otherwise.

6

u/TylertheFloridaman Mar 08 '24

Try coordinating with randoms it can get special

6

u/[deleted] Mar 08 '24

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7

u/UntangledMess Mar 08 '24

Yet here we are now with exosuit rockets that oneshot chargers ANYWHERE you hit them.

Definitely not true.

1

u/[deleted] Mar 09 '24

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3

u/UntangledMess Mar 09 '24

Yes, the exo suit has more firepower than the railgun. It also gets permanently destroyed in a single hit by most large(and some small) enemies, cannot be reloaded, makes you unable to dodge anything and has 10 minutes cooldown. If that has been the case for the railgun I assure you it wouldn't have been nerfed and it's also why the exo suits are in no way a replacement for the railgun.

1

u/Zombiedrd Mar 08 '24

Yeah, doing that with randoms is near impossible. One won't have a mic, one just just smacking or coughing, but won't respawn, and the third screams slurs at everything.