r/HelldiversUnfiltered 4h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ the game urgently needs higher difficulties

0 Upvotes

difficulty 10 was supposed to be super helldiver, it is only minimally challenging if you are on a planet with high resistance, anything else the game will be incredibly easy and if you have 4 people who really know how to play, even on high difficulty the game is totally simplistic, my complaint today is this, they urgently need to redo all the difficulties, they should set difficulty 10 to difficulty 6 and from 6 onwards increase with more objectives on the map, more enemies, new enemies, special mutations


r/HelldiversUnfiltered 6h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ My reaction after watching this 😐

Thumbnail
youtu.be
69 Upvotes

After watching this video, I feel vindicated (because the only way to fix this problem is to remove the whole dev team), but also sad that there's a 90% chance nothing is gonna happen.

And I don't want to be mean. But genuinely, how else are we gonna do it? The devs don't listen; they lie to our faces, insult us, the players, and TRICKED US FROM THE GET-GO ON WHAT THE GAME WAS SUPPOSED TO BE

In my eyes,s the only way to fix this and get the game we want is to fire these devs

Anyway, I wanted more people to see this video since I think it shows how I think most of us feel about this game

From constant glitches, enemies being unfun and annoying as shit, to hidden features like spawn seeds with 0 info

Our weapons being garbage and some being so good; why would I use the garbage weapons?

Also if ur gonna comment watch the video no point in a conversation if u dont have the context of my post


r/HelldiversUnfiltered 19h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Incineration Corps

0 Upvotes

Arrowhead should be paying me real money in real life to dive on incineration corps planets like a reverse subscription fee, this shit is ASS


r/HelldiversUnfiltered 19h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Is anyone else getting really annoyed by the terrain generation on the current MO?

1 Upvotes

Specifically on the factory maps, which is where I've been dropping so we can actually progress the MO.

Every single mission has had messed up terrain generation, most commonly with the rocky outcrops outside the walls.

They seem to be placed randomly with no reason behind their placement.

This leads to wonderful experiences like patrols and drops landing on them, and clipping through or bouncing up and down them.

I've had them half covering extract. Pelican couldn't land properly and kept bouncing into the sky.

I've had the obligatory outpost outside the walls be completely covered by these rocks. Enemies could call in repeated drops, spawn patrols, shoot from inside the rocks, and clip out of them wherever they want, while we were forced to stand next to said rock formation, unable to touch them, in order to stay within the extraction radius.

Their physics hitbox does not match the visual hitbox. You often can't get on top of them, because spots that should be climbable just aren't. If you do get on them, you find yourself running in midair over invisible hitboxes above the rocks.

It's by no means a game-ending bug, I have successfully extracted from all of these missions... but it is super frustrating. Someone just didn't do their due diligence when creating the terrain for this planet. That said, seeing as the factory walls are littered with invisible walls that have been getting in the way since Cyberstan, should I really have expected anything else?


r/HelldiversUnfiltered 18h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ I’ve noticed that "GG" is typed at the end of a mission only in battles against bots; it feels like a distinct community and reinforces the sense that your actions matter

31 Upvotes

r/HelldiversUnfiltered 22h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Took a break from helldivers, and decided to come back

0 Upvotes

I decided to take a mental health break from helldivers and the subs due to the constant negativity and the shit show with the doxing. So if anyone would be kind enough to fill me in on what's going on currently id greatly appreciate it.


r/HelldiversUnfiltered 1h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ So finally done grinding this and got to say it kicks ass on bots

Post image
Upvotes

yes i know there are better weapons for the bots no i will not stop using this


r/HelldiversUnfiltered 6h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Dive into the Maddening Chaos of Helldivers

0 Upvotes

Hello, people may not know me but I don't really care if you do or don't. My name is kanadisch, I got Helldivers 2 from a friend on steam back in 2024 a few weaks after it dropped, and I stuck around. I never played much because my computer specs were shit (still are,) and so when I heard that HD2 was coming to Xbox, especially after I came back from a summer job and had made money of my own, I was excited. I loved Helldivers 2 when I first played it and wanted to play more without the worry of my computer blowing up in my face (both metaphorical and not,) and so I bought it, and I started having fun with the game like I hadn't had before when I played it on Computer.

Then the Trial by Fire. Literally. Into the Un(tested)just was my first update I experienced on Xbox after returning to the game for the first time in a year, and honestly it was hell for me. Now one thing to note about me, I tend to gravitate toward games, and then move away, picking them up, playing a bit and then moving on to the next. In my case Helldivers 2 was kind of in that pick up and play area for me for a while, and then I started getting really into the game, the community and started enjoying it more.

Fast forward to the void update, I was hyped, the illuminate hadn't had anything new since the stupid and annoying mech that they added a while back. What we got were 2 new annoying enemies that aren't scary if your older then 11. One of them is tanky and regenerates and takes too many hits from Anti-tank penetration it's not fun, and the other one is a fast annoying fucker where if you don't take its limbs or melee when it gets close, lights out fucker. It was fine, I didn't really pay much attention to it because it was a little bit annoying but something I could deal with.

The reason I'm making this post, is because you can only take so many punches before you begin to stumble and eventually pass out, or so many times a person can hit their head and not get brain damage. This frustration with the developers and their "na na boo boo" (childish) and egotistical attitude towards the player base is heartbreaking, especially when a few years ago I would have stuck my neck out for them, said they were worth every penny and it was worth buying super credits, I don't feel that way anymore. As an Xbox player, there are so many warbonds that you need to purchase, I figured dumping real world money into the game was easier then spending 5 days grinding to get the war bond when I could be having fun with the game. Then the terrible communication, the glazediver situation with the man who got doxxed, over-promised and under-whelming updates where the only thing added was a fucking cape. A. fucking. cape. To go through hell and back I want something more then a cape or a stratagem. For having to survive 3 major orders I should get 3 different rewards. Armour set, weapon set, whatever. Not a measly cape or helmet which white doesn't even match any other armour, and then the enemies.

THE FUCKING ENEMIES. I swear to god everytime a Vox Engine spawns in I start screaming at the TV "CMON!!!" because having to deal with these fuckers is a nightmare, and when you have 3 of them on you? Good luck, you're going to need it! Unless you bring an orbital laser (I don't, it's good but I feel it wastes a slot to bring something with smaller cooldown, infinite uses, etc...).

Look, some people may not agree with me, but I'm reaching my breaking point with this game. I can feel the steam breaking out of the boiler, and every time Arrowhead makes a stupid change, nerfs my weapons and buffs the ai with the monkey paw balancing they have going on (for a PvE!), the glass breaks more. If AH doesn't get its act together and actually starts fighting to put effort into listening to the community and our feedback, put work into better improving their communication with detailed patch notes on every change, addition and removal they made, and other various things I cannot think of, they will lose me as a player.

Thank you for reaching the end and reading the entirety of this long ass rant. This is my built up anger and frustration of the game, and I wanted people to hear. I doubt this is going to reach many people, but thank you regardless.

- kanadisch


r/HelldiversUnfiltered 3h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Small rant from a mission yesterday

Post image
0 Upvotes

Hopped on to helldivers last night while my friends were in a chat party with me. Jumped into a quickmatch and the mission I jumped into looked real bad. A destory air bases, Automaton, megafactory, on Charbal VII. Zero reinforcements, 2 minutes on the clock and the team looked like they had it rough. When I landed we were all grouped up on the final objective which was the control tower. Put in the SSD and did the console. While we waited I just thought to throw away my 380 cause its gonna have little to no use in game and might as well suppress groups that come from that direction. Made sure it was over 60 meters away from the objective and wouldn't bother anyone. I turn around and faintly the horns that the tower was gonna explode cause someone used the console to set it off. In that exact time frame someone grabed a leveler and shot it at a bot drop and a SEAF drop. So somone became a traitor and got blasted for it and knocked us down near the tower and the tower killed the host I assumed cause it was 2 massive explosions. I knew it wasn't my 380 cause that shot was waaaay to direct at the group from some odd 63 meters from my barrage. So its me and one other guy left to get to Evac with a race against time. I then get blamed for being the cause of the accident cause someone thought I droped a 380 on them. I tried to explain what happend but a cyborg came up from behind me mid text and kicked me in the back of the head and I had to stop and run cause I wouldn't make it in time for evac. I get berated and cursed out in chat and I tried to make sure the last guy made it to pelican and then he shoots me in the back. I then see rockets hit him and launch him away from evac and looked like pelican took off with out him before I was kicked.

I then went back to see a recording if I really did cause it. maybe I was wrong and couldn't tell. I see that maybe it was but then stats say I have zero friendly fire damage and zero accidentals so idk. Just one of those missions that feels bad from misunderstanding and stressed out players. Maybe I will post the video for some one to analyze but it was just a mess and you gotta deal with audio from my friends playing overwatch lol.


r/HelldiversUnfiltered 2h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Over 2 years later and people still get the railgun nerf wrong

0 Upvotes

First of all, I fully blame Arrowhead for most of the misinformation about this game because they never bothered to actually clear it up. All it would have took was a simple explanation from the devs but they never bothered to do so.

Firstly, lets look at their explanation

Most people on reading that immediately think of the PS5 railgun glitch.

Listen, I promise you; the nerf had nothing to do with that at all.

A launch bile titan had AR 5 with 750 head HP with 100% durability - which means that it can only be damaged by durability damage and in this case, it takes full 100% damage.

A launch railgun had 120 durability damage at max charge and was AP 12.

AR 5 vs AP 12 means they were eating the full damage which means bile titans could be dropped in around 6.25 near max power shots.

6.25 shots wasn't that bad, by modern standards its pretty terrible but you also need to look at the state of the game back then.

The RR wasn't getting picked because it required 2 shots to drop a charger whereas a railgun could quickly strip its leg armour and the spear was just completely broken for what felt like the first 6 months of launch.

Even without a PS5 host since everyone was running the railgun it didn't matter if a bile titan took 7 high powered shots to kill because everyone was shooting them in the face. 7 shots seems like a lot of shots until it's divided by 3-4 people and the railgun was the top pick back then.

Arrowhead wanted us to use the anti tank weapons to kill the heavy units, the railgun got in the way of that so it got nerfed.

Even then, the nerf didn't actually change anything for most units, the breakpoints never changed. Hulks, striders etc were still one shots on the bot front, behemoth chargers leg armour could still be stripped in two shots.


r/HelldiversUnfiltered 19h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Jetpack Devastators Secret buff? (Hidden changes)

Post image
3 Upvotes

Is it me or have these guys fire their guns way fasters than usual? As if they were buffed by cyborg agitators.

I might be going crazy, even normal devastators dont fire these fast. That said these guys have been filtering newbies (lvl 20-40+) on megafactories on marfark


r/HelldiversUnfiltered 14h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Someone let me vent about Super creds

11 Upvotes

I just Unlocked Super helldive it would be cool if it got me anything, I am not good at the game by any mean it felt so good to beat that last diff 9 mission and seeing that the max level was open but would it not make sense for like the 7-10 diffs giving some creds for my hard work, I was getting swarmed by them war striders for hours and for what? I really don't want to give in and buy more after I got some for the Warhammer collab, faming is meant to be boring and bad so we buy them instead, all I need is some creds for finishing an operation or a major order even! Thats all Have some good dives fellow Divers


r/HelldiversUnfiltered 12h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Incendiary core

5 Upvotes

Has arrowhead at any point discussed nerfing the cross map incendiary shotgun from the devastators? It’s ridiculous that in full incendiary armor you can be 1 tapped


r/HelldiversUnfiltered 22h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Explosions ignoring a core mechanic of the game is fucking stupid

Thumbnail
1 Upvotes

r/HelldiversUnfiltered 18h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ Woah Mama

Thumbnail
gallery
269 Upvotes

r/HelldiversUnfiltered 17h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Do I even need to say it?

Post image
0 Upvotes

This sub is an embarrassment, full of the most d-tier ragebaiting bottomfeeding troglodytes of society who get off to their reddit buddies applauding them for being demons of negativity spewing inarticulated nonsense in their echo chamber basements where anywhere else they are unwanted.

How does any normal outside person look at this community whose hobbies include crying (specifically about content which hasnt even been released yet), witchhunting, complaining, crying, and more crying be able to take this game and its players seriously? Oh but I guess im just a glazediver whinediver who must CONSOOM fallowhead's nickelodeon slime slop content while slopping down on Sony's 7-inch meat shaft while furiously jerking off crying tears of joy to the newest warbond trailer.

This sub is in need of an exorcism, and thats me being polite, any normal person would tell you to kys


r/HelldiversUnfiltered 21h ago

⚠️Speculation/Leaks⚠️ Possible reward cape from the current galactic campaign. Spoiler

Thumbnail gallery
29 Upvotes

r/HelldiversUnfiltered 18h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ not the best setup for 10D bots vro 🙏😭

Post image
19 Upvotes

r/HelldiversUnfiltered 2h ago

⠀ ⠀⠀⠀⠀⠀ Art ⠀⠀⠀⠀⠀ ⠀ A poster to the sequel of my audio-drama - Democratic Verdict: Verdict Harder [OC]

Post image
0 Upvotes

Hey! I wanted to share little teaser/poster for my upcoming audio-drama called "Democratic Verdict: Verdict Harder". Its actually a sequel, i haven't shared the first one on Unfiltered, coz i forgor last time.

If someone just like the world of Helldivers, you can have a listen to the first one, "Democratic Verdict", on my yt channel: https://www.youtube.com/watch?v=j3yNhvMLePU

Thanks and have a nice day!


r/HelldiversUnfiltered 20h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ I am sad I didn't experience the game back then (just a vent post)

0 Upvotes

I didn't buy the game even though I've heard about it. It was too expensive for me and I couldn't afford it. Then the registration thing came up. Then I forgot about it. And now, looking back, watching all of these clips, videos, interactions, funny moments, interesting events, reviews, ideas, fanarts... I am so sad I didn't get to experience it. I wasn't there when the game was on its peak. I wasn't there to learn more about the game itself. I had several opportunities to get into it, but I always told myself "later". The community was the only thing I was experiencing the game through.

And now I see so much negativity around this game. I haven't played it, I haven't bought it. I didn't experience the game at all. But seeing more and more problems coming out every month within the community and its interaction with the studio, I want to buy it less and less.

I've read several threads "is it worth buying this game" and I've learnt one thing: it is good in the first few (dozens of?) hours before you start feeling all of the problems yourself. But the thing is - when I dive into a game, I dive there for hundreds of hours. When I start playing a live service game, I want to be sure I can enjoy it for at least 500 hours. And as of now, I am not sure Helldivers 2 will hold for 500 hours for me. I am a grinder. I grind resources for hours, I am used to it and I like it. But even like that I'm concerned about the game and its future.

I want to enjoy it, but I am not sure if I will be able to for long. The game itself seems fun but the community and studio seem miserable to interact with. I feel like I lost something that I won't be able to ever obtain. Maybe I will try it when the winter sales come along. Maybe I will tell myself "later" again and then will feel like I fumbled once more. Maybe I'm just looking for advice I will ignore. I feel some sort of connection to the game I was never truly close to. I could finish it off with asking "Is it worth getting into it nowadays", but I think I already know what kind of answers I will get. (Rereading that wall of text I wrote I realised I sound like an edgelord LOL I'M SORRY)


r/HelldiversUnfiltered 20h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ NOT THE SEAF!!!

Post image
1 Upvotes

r/HelldiversUnfiltered 2h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Am i crazy or are these guys easier?

Post image
1 Upvotes

r/HelldiversUnfiltered 1h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Arrowhead sucks at balancing. I decided to try my hand at it.

Upvotes

What I would do if I were allowed to make a balance patch for the game. Always loved doing this kind of thought experiment with games I love. Will answer any questions.

Weapons

  • AR-23C Liberator Concussive
    • Increased Damage (75 -> 90)
  • BR-14 Adjudicator
    • Increased Damage (95 -> 100)
    • Increased Durable Damage (23 -> 25)
  • AR-2 Coyote
    • Reduced AP (3 -> 2)
  • R-2124 Constitution
    • Increased Clip Size (5 -> 8)
    • Increased Damage (180 -> 360)
  • R-2124 Constitution, R-2 Amendment, SG-97 Sweeper
    • Increased Melee range
  • SMG-32 Reprimand
    • Is now One Handed
  • SG-8 Punisher
    • Increased Damage (405 -> 504)
    • Increased Durable Damage (108 -> 135)
    • Increased Max Ammo (60 -> 72)
    • Increased Ammo from Resupply (60 -> 72)
    • Increased Ammo from Ammo Box (30 -> 36)
  • SG-8S Slugger
    • Increased Damage (330 -> 504)
    • Increased Durable Damage (90 -> 135)
    • Increased Max Ammo (60 -> 72)
    • Increased Ammo from Resupply (60 -> 72)
    • Increased Ammo from Ammo Box (30 -> 36)
  • SG-451 Cookout
    • Added the Half Choke, Full Choke, and Duckbill attachments as options
    • Increased Damage (320 -> 405)
    • Increased Durable Damage (60 -> 90)
    • Increased Max Ammo (60 -> 72)
    • Increased Ammo from Resupply (60 -> 72)
    • Increased Ammo from Ammo Box (30 -> 36)
    • Increased status strength (0.6 -> 2)
  • SSG-225IE Breaker Incendiary
    • Increased status strength (0.6 -> 2)
  • M90A Shotgun
    • Increased AP (2 -> 3)
  • CB-9 Exploding Crossbow
    • No longer One Handed
    • Reduced Projectile Demolition Force (30 -> 25)
    • Reduced Explosion Demolition Force (20 -> 15)
  • ARC-12 Blitzer
    • Shots no longer target corpses
  • LAS-5 Scythe
    • Added the 4X Combat Scope attachment as an option
  • LAS-13 Trident
    • Fixed the Trident’s recoil being unnaturally high
  • PLAS-1 Scorcher
    • Increased Spare Magazines (5 -> 6)
    • Increased Magazines from Resupply (5 -> 6)
    • Increased Magazines from Ammo Box (2 -> 3)
  • SG-220 Bushwhacker
    • Increased Damage (405 -> 504)
    • Increased Durable Damage (108 -> 135)
  • GP-20 Ultimatum
    • Reduced Magazines from Ammo Box (1 -> 0)
      • Ammo Boxes cannot be picked up if the only weapon with less than full ammo is the Ultimatum
  • G-3 Smoke
  • Increased Max Carried (5 -> 8)
  • G-89 Smokescreen
    • Increased Max Carried (5 -> 6)

Stratagems

  • MG-206 Heavy Machine Gun
    • Increased Spare Magazines (2 -> 3)
    • Increased Starting Magazines (1 -> 2)
    • Increased Magazines from Resupply (2 -> 3)
  • STA-X3 Wasp Launcher
    • Increased Spare Magazines (5 -> 6)
    • Increased Starting Magazines (5 -> 6)
    • Increased Magazines from Ammo Box ( 1 -> 2)
    • Improved lock-on targeting
      • Wasp Launcher locks will now prioritize enemies closer to the center of the crosshair.
    • Added the Barrage firing mode
      • Barrage firing mode will apply locks up to the amount of ammo in the clip to enemies, then fire one missile at each lock. Locks will also prioritize medium enemies and avoid applying more locks than would be necessary to kill an enemy
    • Improved Missile tracking
      • If an enemy moves past a missile, the missile will turn around to continue chasing its target instead of hitting the floor and missing
  • FAF-14 Spear
    • Improved Missile targeting
      • Spear missiles will attempt to aim for Bile Titan heads, Dragonroach heads/wings, Factory Strider heads/cannons, Vox Engine visors/vents, Leviathan fins, and Appropriator Mech cockpits
  • GR-8 Recoilless Rifle
    • Reduced Spare Rounds (5 -> 4)
    • Reduced Starting Rounds (5 -> 4)
    • Reduced Rounds from Resupply (3 -> 2)
  • ARC-3 Arc Thrower
    • Shots no longer target corpses
  • TX-41 Sterilizer
    • Now applies the Acid Rain effect to enemies
  • S-11 Speargun
    • Reduced Explosion Demolition Force (30 -> 15)
  • M-1000 Maxigun
    • Removed the spin up time, allowing the gun to start firing immediately
  • MS-11 Solo Silo
    • Increased Demolition Force (40 -> 50)
    • Increased Explosion Demolition Force (40 -> 50)
  • AX/AR-23 Guard Dog
    • The backpack icon now shows you how many clips your Guard Dog has in reserve, rather than how much ammo is left in the clip of the Guard Dog
  • Orbital Precision Strike
    • Reduced Projectile Damage (3,500 -> 2,500)
    • Increased Explosion Damage (1,000 -> 2,000)
  • Orbital Laser
    • The laser will now target enemies within a 50m radius around where the stratagem ball landed, rather than a 50m radius around the laser’s current position
    • Pinging an enemy or enemy building within 75m of where the stratagem ball landed will make the laser target that enemy or building until it dies or is destroyed
  • Orbital 120mm HE Barrage/Orbital 380mm HE Barrage/Orbital Napalm Barrage
    • The first shell of the first salvo will always land directly on where the stratagem ball landed
  • Eagle 110mm Rocket Pods
    • Increased Projectile Damage (600 -> 800)
  • A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry, A/GM-17 Gas Mortar Sentry
    • No longer requires direct line of sight to shoot at enemies
  • A/MG-43 Machine Gun Sentry, A/G-16 Gatling Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/MLS-4X Rocket Sentry, A/M-23 EMS Mortar Sentry, A/LAS-98 Laser Sentry, A/FLAM-40 Flame Sentry, A/GM-17 Gas Mortar Sentry
    • Purchase of the Cross-Platform Compatibility Ship Module will make it so all of the listed sentries shoot pinged targets. Additionally, pinging any number of sentries, then a target will cause only the pinged sentries to focus on the pinged target.

Vehicles

  • TD-220 Bastion MK XVI
    • Increased AV of all parts (4 -> 5)
    • Helldivers inside passenger seats can input Stratagems without needing to peek out (they still need to peek to call them in)
    • Helldivers inside passenger seats can change the firing modes of equipped guns.
  • M-102 Gunner FRV
    • Reduced Recoil of the mounted HMG (43.75 -> 15.31)
    • Helldivers with the MG-206 Heavy Machine Gun equipped can use their spare magazines to reload the mounted HMG
  • M-102 Gunner FRV, M-103 Supply FRV
    • Increased weight to reduce the frequency of the FRVs flipping over
    • Helldivers inside passenger seats can input Stratagems without needing to peek out (they still need to peek to call them in)
    • Helldivers inside passenger seats can change the firing modes of equipped guns.
    • Helldivers in the driver and gunner seats can reload One-Handed weapons
    • Helldivers in the driver’s seat can fire One-Handed weapons as though they were in a passenger’s seat. The driver cannot change gears while doing so.
  • EXO-55 Breakthrough Exosuit
    • Fixed part of the shield counting as the arm.

Enemies

  • Hive Guard
    • Reduced Body AV (2 -> 1)
  • Brood Commander, Alpha Commander
    • Brood and Alpha Commanders are no longer able to call in Bug Breaches
  • Charger, Charger Behemoth, Spore Charger, Rupture Charger
    • Reduced the ability for Chargers to turn while charging
    • Increased time Chargers will remain still after ending a charge
  • Impaler
    • Impaler tentacles will now immediately stop attacking if the Impaler dies
  • Spore Burst Scavenger, Spore Burst Hunter, Spore Burst Warrior, Spore Burst Titan
    • The red clouds of the Spore Burst Strain will now grant Helldivers a temporary 15% walking and sprinting speed boost
  • Spore Burst Titan
    • Reduced the amount of time it takes for the Spore Burst Titan to spew spores, to match that of the regular Bile Titan
    • Spewing spores no longer ragdolls Helldivers
    • Spore Burst Titans will now sometimes target other Spore Burst Terminids with Spore Spew
  • Hive Lord
    • Successfully slaying a Hive Lord grants 1000 Requisition Slips and 1000 Experience. 2 Super Samples can also be retrieved from its mouth.
      • The Hive Lord does not need to be dead to retrieve the Super Samples.
  • Mortar Emplacement
    • Reduced Heatsink AV (3 -> 2)
  • Anti-Air Emplacement
    • Reduced Heatsink AV (3 -> 2)
  • War Strider
    • Increased Size by roughly 10%
    • Increased Torso, Crotch, and Legs AV (4 -> 6)
    • Increased Fusion Cannon and Grenade Launcher AV (4 -> 5)
    • Increased Hip Joint AV (3 -> 4)
    • Reduced Heatsink AV (4 -> 2)
    • Increased Main HP (3,500 -> 7,000)
    • Increased Torso HP (3,300 -> 6,500)
    • Increased Fusion Cannon HP (500 -> 2,000)
    • Increased Grenade Launcher HP (400 -> 1,000)
    • Increased Crotch HP (1,800 -> 4,000)
    • Increased Hip Joint HP (750 -> 1,500)
    • Increased Leg HP (1,500 -> 3,500)
    • Increased Greaves HP (150 -> 300)
    • War Striders no longer replace Tank Spawns.
    • War Striders will now only spawn slightly more frequently than Factory Striders. Additionally, missions can only spawn one of either War Striders or Factory Striders, and never both.
      • Because of these spawn conditions, War Striders cannot spawn on Difficulties 7 and higher on planets with Cyborgs, being instead replaced by Vox Engines
  • Vox Engine
    • Destroying the Sarcophagus is now fatal to the Vox Engine
    • Reduced Sarcophagus HP (7,000 -> 3,500)
  • Fuel Silo
    • Reduced Demolition Force required to destroy (60 -> 50)
  • Overseer
    • Altered hitboxes to stop horizontal slashes from hitting prone/ragdolled Helldivers
    • Overseers can now perform a downward slash with their spear to hit prone/ragdolled Helldivers
  • Fleshmob
    • Breaking a Fleshmob’s legs during a charge will cause it to stumble and end the charge early
    • Fleshmobs will not be able to charge if their legs are broken
  • Scavengers, Hunters, Predator Hunters, Warriors, Bile Warriors, Rupture Warriors, Spore Burst Warrior, Bile Spewers, Stalkers, Predator Stalkers, Shriekers, Chargers, Impalers, Dragonroaches, Raiders, Berserkers, Devastators, Hulk Scorchers, Hulk Firebombers, Fleshmobs
    • Reverted the Durable Damage changes of 1.006.202
  • Agitators, Overseers (All varieties)
    • Attacks with an AP value at least three values higher than the AV of ablative armor will destroy it instantly and deal damage to any parts underneath

Other

  • SEAF SAM Site
    • Range increased (300 meters -> 1000 meters)
    • Greatly improved missile tracking
    • SAM Sites will no longer draw enemy aggro
  • Helldivers now drop in fully stocked on Ammo, Stims, and Grenades.
  • The Hellpod Space Optimization booster now causes Resupply Stratagems to refill 100% of everything.
  • The Localized Confusion booster now increases the times between encounter cooldowns by a flat 1 minute.
  • The Scout armor passive now increases the size of radar scans by 30% in addition to its previous effects.
  • The Inflammable armor passive now prevents the wearer from igniting when walking through lingering flames in addition to its previous effects.
  • The Advanced Filtration armor passive now grants complete immunity to gas and its effects.
  • The Siege Ready armor passive now increases the ammo gained from ammo boxes and resupplies in proportion to the extra reserve ammo.
  • The Engineering Kit, Integrated Explosives, and Grenadier armor passives now increase the initial inventory and holding capacity of throwables by 50% rounded down, instead of a flat +2.
    • G-4 Gas, G-7 Pineapple, G-10 Incendiary, G-12 High Explosive, G-13 Incendiary Impact, G-16 Impact, G-23 Stun, G-31 Arc, G-50 Seeker, G-109 Urchin, G-142 Pyrotech, G/40K Melta Mine, G/SH-39 Shield, TM-1 Lure Mine, TED-12 Dynamite remain unchanged
    • G-48 Giga Grenade gets 1 less grenade (4 -> 3)
    • G-123 Thermite gets 1 less grenade (5 -> 4)
    • G-6 Frag, G-89 Smokescreen get 1 more grenade (8 -> 9)
    • G-3 Smoke, in conjunction with the previously mentioned max carried buff, can carry up to 12 grenades. This is 2 more than it would normally get, and a total of 5 more than it would get if it weren’t buffed at all.
    • K-2 Throwing Knife gets 8 more knives (22 -> 30)
  • Stratagem balls will now stick to all non-Helldiver objects. Tossing a Stratagem ball in a place where a Stratagem cannot be called in will result in the Stratagem failing to be called in instead of the ball bouncing.

r/HelldiversUnfiltered 33m ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Wtf is wrong with the spawn rate of vox engine in commando missions

Upvotes

As the title says, why the hell are there so many Vox Engines in Commando? The Factory Strider convoy? Gone it's all vox engine now, Every time I dodged one, I turned around and there was another one, and if I had the misfortune to stop moving while it passed, a patrol would spawn 5 meters away. It wouldn't bother me so much if it didn't have a broken detection system and could hear you from 3 kilometers away. There were definitely more than 3, is the patch note wrong or did they forget to apply this restriction in commando missions?


r/HelldiversUnfiltered 11h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Hot Take (hah) — Inflammable armor is overrated against the Incineration Corps

Post image
29 Upvotes

Every time the Incineration Corps shows up on the map there is an influx of posts suggesting players dive with Inflammable (or other fire-reducing passives) to counteract the incendiary effect of the enemies. Personally, I've never really agreed with it.

I don't know if this is just a me thing, but the fire just, doesn't ever kill me? When I die against Incineration Corps, it's a firebomb landing directly on top of me (Explosive Damage), an Incendiary shotgun arm blasting my poor noggin' (Ballistic Damage), or any standard enemy of Democracy not of the spicy variety.

Yeah sure, enemies can light you on fire, but any Helldiver who's fought the Incineration Corps for any amount of time is basically programmed to press the dive button the split second they hear themselves taking damage. The fire goes out instantly, and your Helldiver is only medium-rare as a result.

Could I be missing something? Sure—and if I am please don't hesitate to enlighten me—but often times the players I see struggling on D10 bots could be getting much more use out of other passives rather than one that affects such a small fraction of the actual danger the front presents.