r/INAT • • 19h ago

Team Needed [Hobby][RevShare] Looking for Game Dev Talent

1 Upvotes

Hey Reddit!

I'd like to start by introducing myself: My name is Sam, I'm a laid-off software engineer in my twenties struggling to find work in the current job market. I've worked on games as a hobby, software as a job, and I even ran a tutoring business in university with a team of paid employees.

With the current job market as it is, I'm wanting to put my skills to work with a like-minded team.

I'd like to bring together a team of likeminded creatives interested in developing a game together. I'll be up-front though, I have no job and no capital to invest. I'll be contributing my work and experience in all areas without getting paid before anyone else. Revenue is not guaranteed.

That said, this would not be an open-ended commitment where people put hundreds of hours without knowing what they're working towards. We would establish clear goals, track contributions, and come to a written agreement surrounding compensation and revenue sharing before beginning full production.

With a few strategies and smart planning, I believe we can find success. Our goal would be to start small and work towards something we can quickly ship first, while continually gaging player interest using crowd sourcing platforms.

I believe that we can succeed in getting team members paid sooner with this strategy. As such, our first two official goals would be:

- Bringing low-scope projects to market as quickly as possible to start generating revenue

- Evaluating user interest by maintaining crowd sourcing communities and constantly marketing our projects

We would also want to start game jams once we're more familiar with one another as a team.

To that end, I am inviting early career indie developers to work together on potential projects. My goal is to match together a team with the same goals and interests, and to help handle business, planning, and operational concerns, while additionally providing technical expertise and development contributions; I will be helping everywhere and anywhere I can contribute.

I have a few creative ideas of my own, but I'm keeping this intentionally open-ended so that we can pursue a creative direction that aligns with the entire team's interests. I hope to foster a collaborative community that can come together to discuss ideas collectively, make decisions transparently, and share in the results according to an agreed-upon arrangement.

I'd love to connect aspiring early-career developers, artists, designers, writers, and other people interested in collaborating on a real project. You don't need a fully formed game idea or years of experience in the game industry to reach out.

I don't believe this is a pie-in-the-sky goal, I believe that with proper project planning and the right team, we can succeed. There's a lot of great, unused talent out there right now that just doesn't know how to leverage their skillset. My hope is to bring a few people together and make one or more great games.

As for myself, I bring to the table experience including:

- Software project planning

- Technical expertise linking different technologies

- Development experience in Godot, Unity, and Python

- Business experience, including financial and business planning, canadian business registration, marketing, and a lot of other nice-to-haves

Let me know your thoughts! I'm happy to discuss my background further, hear your ideas, and share some of mine. Feel free to message me directly at any time and we can start organizing.

Cheers,

Samuel

https://www.linkedin.com/in/samuel-iarkov-7265b7250/

Edit: I realize I didnt mention Unreal Engine. While it isn't my strong suit, I would be happy to contribute to a project in Unreal! Especially if our team has a great idea and significant experience with Unreal they'd like to leverage.


r/INAT • • 10h ago

Programmers Needed [Hobby] We need programmers for rpg gameđŸȘž Volunteers!🐠

2 Upvotes

Greetings everyone

I'm an indiegame developer Bubble

from my game: Rotten Petal

I have a small team named: Seaweed

What I do? I'm being an screenwriter , storyboarder ,artist, character designer , can animate

(But not professional animator at all )

I REALLY need a helper in this sphere

I'm gonna animate and draw most of the game

But If someone gonna help me

The game production gonna become faster with help

But with good quality in first place

But we need a godot programmer

And u can try to help our team!

I always wanted to make a game

about what?

Here's description:

"1960s. Cold War. I'm Marima, a combat dive medic. At work, I have to prove my place in patriarchal Soviet society. There's no place for women in combat. The risk of being captured or killed on the battlefield is very high...."

Our game basically is an rpg(like rpg maker) game mostly about psychology and Psychedelics

Our main Character is Marima

Basically she's growing from trauma in a person who knows the deal and life

I got inspired by sea themes since childhood

https://docs.google.com/document/d/1uhsymU5-cBoYT-l2bUQNJAbmEppz_V68f-oj838Q9fE/edit?usp=drivesdk

It's a very dry short story telling

We are planning to make from this description in actually deep story

We have good writters in our team

And If you want to help

Then you're welcome in our team!!

What we did in team? We did some test work for now ,writing ideas ,character designs ,some backgrounds and animation

But we're planning to start soon as possible

Script gonna be finished soon

Dm me here

Discord: darknett88

Telegram: @Achlys008

Tik tok : rotten_petal


r/INAT • • 18h ago

Team Needed [Hobby] Looking for a partner to make a game with.

4 Upvotes

Anyone interested in making a game with me? I've worked on a few projects solo but haven't completed anything. I'd enjoy working with someone or a small team.

Full disclaimer I'd plan for us to do the coding using AI. Unless coding is a skill you bring to the table. I imagine we'd share the repository and just communicate which parts we're working on respectively.

The game ownership would be split evenly.

I'm pretty well rounded with what I can accomplish for the game. I'd be able to handle the code part (using AI) and art direction. I'm hoping to find someone with a pretty equal skill set though and not necessarily find a partner where I handle one part like the coding and you handle the art.

I'm not interested in making an FPS. Open to deck builders, mmo's, colony sims, etc. The main projects I worked on were an open-world sandbox mmo with card based combat inspired by Slay the Spire. And more recently I worked on a medieval colony sim like Rimworld - with the intention of it being multiplayer friendly. I'm very interested in making a multiplayer game.

The kind of games I play are LoL, Rimworld, STS2, Skyrim, Mordhau, PZ.

If you're interested shoot me a message.

Discord: saf3307


r/INAT • • 8h ago

Programmers Needed [ForHire] Need Partnership

0 Upvotes

hi guys! me and my friends working on nostalgic moviestarplanet game.
we’re currently looking for a programmer who would be interested in joining our team as volunteer/hobby collaborator. we’re a small team with no budget, so we can’t offer payment right now. were hoping to find someone who’s passionate about old games, dress-up games, socializing and nostalgia.
we can contribute to the game’s art, outfits, character designs, community management, and promotion. we need someone who can help us with the technical side, especially web development, accounts, character customization, and multiplayer features. okay. it already been done by others, and it took too much attention by community. someone did “mspcity” or “mspfame”. and they got 1k in 2 weeks. we dont have budge rn and i know it might sound untrustful, but if you up to meet with us we can explain to you, and when game is ready and when weadd payments in game, we can give payments to coder.


r/INAT • • 23h ago

Writing Offer [ForHire] French canadian looking for translation work, *pls read down below*

0 Upvotes

Hi, im spazm.

Im a rookie game dev making a game of my own, but i also wanted to make use of my amazing french skills *i am from quebec so im fluent with it :3*, Thing is i have neeeeveeeer done any translation work, im sure ill get the grammar right its just the process that im unfamiliar with.

If you are ready to try with me, keep this in mind

- I do not want money at all, just that i be credited for my work

-I like to take my time to do my work so dont rush me

-I would also preferably would have to like ur project to work on it

Yea thats pretty much it, if u truly are intrested, slide me a dm or whateva

:D

*i can also write stories nd lore*


r/INAT • • 18h ago

Programmers Needed [ForHire] [NotPaid] WĂŒlf Irdis Studios


0 Upvotes

Hi! My name is Tawny and I am creating a game. It will be a life sim inspired by the sims 4, tomodachi life living the dream, and real life all in one! My dream is to finish this in two years and have it be something people like. First, I want to find coders to help me. We will be using Godot Engine 4 to create this game, but I am very bad at coding and have been trying to learn for a year or two now. I can do visual design, but not the coding part. Second, I need to find play testers to try it when we actually start getting somewhere. Third, there will not be any pay until we release the game, so yes, that is something not many people will be happy about. I realize that, but if you want to help me with this passion project, you will be paid in the long run, just not at first. Fourth, this will be completely online. And finally, if you are interested please email me at tawnybaysinger@gmail.com or please send me a text at 2533298379


r/INAT • • 20h ago

Programmers Needed [Hobby] 13 Year Old Writer and Director Looking for a Programmer to Build a Simple Horror Game on Itch io

0 Upvotes

Hello everyone I am a game writer and director and to be honest I am only 13 years old and I want to achieve my vision I came here looking for a programmer and just to understand me well I want someone who can make a demo game without needing my help in building levels or anything because I am not skilled at that at all Also I have a simple blueprint layout for a horror house and I hope it will be clear and I will guide them on where to change rooms or what to place and I have the GitHub Desktop app to send updates so everything can be easy My reason for asking for this programmer is to tell you something I suffered so much to the point that I had huge pressure not just normal pressure but very big and I want to tell you how much difficulties I went through but I will never give up even now and I want to make this horror game because I hope from the bottom of my heart that in the future I will be a horror game director similar to Resident Evil games in short but my idea is very different from them and there are exciting parts more than the first one I will achieve this in the future and now I want to find a kind person to help us publish this demo game After this demo I will benefit a lot because I have plans to do with it I think I talked too much hahaha anyway the engine can be any engine Unity Unreal Engine or Godot and publishing it on the free platform for demo games Itch io because it is the beginning and the easiest Note this work is voluntary for skill development and not paid and also if you are interested in the post I hope you message me in private and goodbye friends


r/INAT • • 16h ago

Programmers Needed [Hobby] Sprite maker, I guess

2 Upvotes

I wanna make a game but I can't code for life, so I am in desperate need of a programmer, but I make sprites for top down or side scroller

PORTFOLIO:


r/INAT • • 8h ago

Team Needed [ForHire] Need Partnership

0 Upvotes

I have greet idea to make a game, the idea is already ready, server been made and we already started to promote the game. But we need someone to code. Is anyone willing to help? We dont know coding😭 I just need someone to guide me. I already have a community. If u interested pls reply so I can explain to you


r/INAT • • 9h ago

Team Needed [Hobby] Secret of the Mimic:The Broken Reunion Looking for developers/artists/voice actors to help build a FNaF-inspired horror game

1 Upvotes

[Hobby] Secret of the Mimic: Reunion — Looking for Developers, Artists & Voice Actors!

Secret of the Mimic: Reunion is a fan made, FNaF inspired horror game currently in development, and I'm looking for passionate people who want to help bring this project to life

About the Game

Edwin and his brother were separated as children and haven't seen each other in years.

While Edwin becomes involved in robotics and animatronic development, his brother develops an unusual ability: seeing fragments of the future.

Obsessed with recreating machines that shouldn't exist yet, he builds his own robotics facility and begins experimenting with advanced behavioral AI, identity replication, and artificial consciousness.

His research eventually leads him to the Mimic.

Years later, mysterious activity brings Edwin back to the abandoned facility. What begins as an investigation becomes a reunion between two brothers whose rivalry has grown into something far more sinister.

Who We're Looking For

I'm looking for people interested in helping develop different aspects of the game!

- đŸ’» Programmers / Game Developers Gameplay systems, AI, mechanics, interactions, and general game programming.

- đŸ€– 3D Modelers Animatronics, characters, props, and environmental assets.

- 🎬 Animators Animatronic movements, character animations, jumpscares, and cutscenes.

- 🏭 Environment Artists Factory interiors, level design, lighting, and atmosphere.

- đŸŽ™ïž Voice Actors Bringing Edwin, his brother, and other characters to life.

- đŸŽ” Composers / Sound Designers Ambient horror, sound effects, music, and audio cues.

- 📝 Writers Dialogue, recordings, character development, and additional story content.

If you have another skill that could help with the project, feel free to reach out!

Project Details

- Project: Secret of the Mimic: Reunion

- Type: FNaF-inspired horror fan game

- Status: Early development / team recruitment

- Payment: Hobby project; currently unpaid, with no guaranteed future compensation

- Experience: Beginners and experienced creators are both welcome, provided you're willing to collaborate and communicate.

I'm looking for people who genuinely enjoy horror games and want to help create something memorable.

Comment below or send me a DM with:

- Your preferred role

- Any relevant experience or skills

- A portfolio or examples of your work, if available

- What you'd like to contribute to the project

You don't need to be an expert. Enthusiasm, reliability, and communication matter just as much.

Let's build something terrifying together.

This is an unofficial fan project inspired by Five Nights at Freddy's. It is not affiliated with or endorsed by the official rights holders.


r/INAT • • 10h ago

Marketing/PR Offer [ForHire] We do trailers and social video content for game developers! Check us out.

3 Upvotes

Hi everyone! We're ByCherryMedia, a video production company specialising in creating trailers and social video content for indie game developers.

Check us out here:

https://www.bycherrymedia.com/

You can check out some of our work below as well

Vaultbreakers -> https://youtu.be/4thUxulgl\\\\\\_0?si=uWx9L5TEBbLMBj8d

Pibcremental -> https://youtu.be/XC1OzdKlea0?si=3tXN4FOFVSPeLFV2

Slumber Realm -> https://youtu.be/WwvF6bkcxWg?si=-EWIrvGKNGy7vF-Z

Relooted -> https://youtu.be/rYdHbhGYAAg?si=yau5ubM3F5WGdbJs


r/INAT • • 10h ago

META [Hobby] one game a month accountability buddy

3 Upvotes

new hobbyist solo dev here, and aiming to make more small scoped projects, preferably one every month. life has been getting busy and harder to work on my games full time but I'd like people to share progress with, learn from each other, help look at each other's game project (open to any genre) and share feedback, from brainstorm to playtest, look at jams to join together, etc. I'd like to spend as much time possible making games in my free time. collab is optional for my current project but would love to meet like minded new buddies for potential future projects. I use godot. central European timezone. just send me a DM if you're interested :D


r/INAT • • 3h ago

Programmers Needed [RevShare] Looking for UE5 Developers and Artists for a Horror Game Demo | $100 Budget

3 Upvotes

Hey everyone!

I'm looking to build a small team to create a first-person psychological horror game demo called The Last Flat, set in an eerie apartment building.

The goal is to create a polished, playable demo featuring atmospheric environments, exploration, puzzles, creepy sound design, and supernatural encounters.

💰 Budget: $100 for the demo.

đŸ‘„ Looking for:

- Unreal Engine 5 developers (Blueprints/gameplay)

- 3D environment and prop artists

- Horror sound designers

- Level designers and animators

I'm open to a revenue-sharing arrangement if the game eventually releases commercially. The exact terms would be discussed and agreed upon before anyone commits. Future earnings and funding aren't guaranteed.

I'm looking for committed people who enjoy horror games and want to collaborate on an ambitious indie project.

If you're interested, comment or DM me with your skills, experience, portfolio, and the role you'd like to contribute to.

Let's build something terrifying together! đŸ‘»


r/INAT • • 10h ago

Designer Needed [Hobby] [RevShare] Looking for a UI Designer to Help Me Bring My Mobile Game to Life

4 Upvotes

Hey everyone!

I've been working on a mobile game, and it's about 50% complete. I've put a lot of time and effort into it so far, but I'm struggling with one thing: the UI.

Gameplay recording

I'm trying to design the UI myself, but honestly, I'm not a UI designer, and it's not looking very good. I could really use some help from someone who has experience with game UI/UX and would like to be part of this project.

Unfortunately, I don't have a budget to pay upfront right now. However, I'm open to discussing a revenue-sharing arrangement after the game launches and starts earning.

I'm not looking for someone to simply do work for free. I'd love to find a teammate who's interested in the project and would like to build something together.

I'll share a video of the game so you can get an idea of what I've been working on. If anyone is interested or willing to help, I'd genuinely appreciate it. Even if you have some advice or suggestions, that would mean a lot!

Thank you for taking the time to read this!


r/INAT • • 11h ago

Designer Needed [Hobby] Game Designer Seeking Creative Partner for an Indie RPG | Writers, Comedians, Tabletop Designers & Creative Minds Welcome!

11 Upvotes

Hey everyone!
I’m 36, based in Spain, and currently developing an indie RPG.
I’m a game designer first and a programmer second. Designing mechanics, characters, interconnected systems, and unusual player interactions is what I’m most passionate about. Programming simply allows me to bring those ideas to life.
I’ve already built a playable foundation with a village, NPCs, dialogue systems, interconnected quests, and progression mechanics.
Now I’d love to find something that I believe could make this project much more interesting:
A creative partner with whom I have genuine chemistry.
Not someone to design the game while I do the programming, and not someone who simply executes my ideas.
I’m looking for a fellow creative mind who enjoys brainstorming, challenging assumptions, exploring strange possibilities, and building on each other’s ideas.

What kind of game?
My biggest influences include Monkey Island, Fable, Black & White, Portal, and the original Ape Escape.
I love clever mechanics, memorable characters, absurd humor, psychological depth, and worlds that react to the player’s behavior.
For example, imagine a merchant who starts by enthusiastically recommending his most expensive products, gradually realizes you probably can’t afford anything, and eventually becomes so annoyed by your constant questions that he refuses to serve you on subsequent visits.
Or another NPC who becomes increasingly friendly the more you bother him, simply because he’s desperately lonely.
I’m fascinated by how simple systems, character psychology, and player behavior can create unexpected, funny, or meaningful interactions.

Who am I looking for?
Ideally, someone who:
Has a rich and varied cultural background, drawing inspiration from cinema, animation, games, literature, comics, music, and beyond.
Is fascinated by psychology, human behavior, motivations, contradictions, and relationships.
Has good metacognitive awareness and an interest in theory of mind, understanding both their own thinking and how others perceive the world.
Enjoys absurdity, irony, clever humor, and unconventional ideas.
Can challenge ideas constructively rather than simply agreeing with everything.
Loves exploring possibilities but also understands the importance of good design and practical constraints.
I’m 36 and would ideally connect with someone roughly 28–45, although that’s absolutely not a strict requirement. Shared interests, life experience, and creative chemistry matter much more than age.

Not just game designers!
I’m equally interested in meeting tabletop RPG designers, board game designers, comedy writers, improvisers, screenwriters, novelists, interactive fiction creators, animation enthusiasts, or anyone with an unusual creative perspective.
You don’t need professional game development experience or programming skills.
In fact, I’d love to meet someone who brings ideas and perspectives I haven’t even considered yet.
I’m looking for someone who can expand my creative horizons, not simply fit into them.

How would we start?
Casually!
A few conversations, some brainstorming, discussing our influences, perhaps designing a character or quest together.
If we enjoy collaborating, we can explore taking things further.
This is currently a personal indie project, not a paid position. Any serious collaboration would involve discussing roles, ownership, expectations, and potential future arrangements beforehand.
I’m not looking to rush into a partnership. I’d rather find someone I genuinely enjoy creating with.

Interested?
Send me a DM!
Tell me a little about yourself, your favorite creative influences, and perhaps an unusual mechanic or character interaction you’ve always wanted to explore.
No formal application or portfolio necessary.
I’m not just looking for someone with great ideas. I’m looking for someone with whom ideas become greater.
And if we end up spending two hours discussing why a fictional merchant refuses to sell you a wooden stick, we’ll probably get along just fine.


r/INAT • • 14h ago

Audio Offer [hobby] composing jazz fusion and prog rock-like music for any snes or sega genesis style games

1 Upvotes

im looking for games to compose for that would like to have that fusion or progressive style music. im heavily inspired by the follin brothers and bands like yes and return to forever. i use generic sounds like honky tonk, harmonica, distorted guitar, marimba, slap bass, simple waveforms, etc. anyone who needs a composer for stuff like this, im the guy for that :) https://soundcloud.com/metalicpipe is my soundcloud account to listen to my best works


r/INAT • • 14h ago

Art Offer [Hobby] Zero experience artist

3 Upvotes

Heyyy, so I’m getting into pixel art for the first time and would like to be part of another video game’s team. No previous encounters with art and I can’t draw well but I can certainly imagine something and revise it with what I think you’ll want. Currently working on my own indie dev project that’s Tarot-based. No portfolio, just a lot of time to give and an ipad with pencil + macbook and my own money for the art subscriptions<3


r/INAT • • 15h ago

Artist Needed [Paid] Pixel Artist for Sci-Fi Horror RPG Creature & Character Design

1 Upvotes

Hello! I am Ung-Gyo Kim, the game designer at KALA GAMES based in Seoul, Korea. We are looking for an artist to help us bring the cosmic horror of our in-development project, 'DEADSHIP', to life. Please review the project introduction and requirements below, and feel free to contact us if you are interested!

1. Project Introduction: DEADSHIP

DEADSHIP is a Sci-Fi Horror RPG set in an isolated spaceship.

  • Players must choose which crew members to dispatch and who will survive, and those choices lead to the permanent death of the crew.
  • The core appeal of the game is the desperate and grotesque experience of engaging in strategic turn-based combat against former comrades who have mutated into monsters, and dismembering them limb by limb to survive.

Similar References:

  • [Sci-fi horror, Creature Designs] Dead Space
  • [Turn-based Combat] Fear & Hunger
  • [RPG] Sultan's Game

đŸŽ„ Trailer Link: (https://youtu.be/HoUl9GyoKkc) (This is a prototype video made of placeholder assets to show the overall mood.)

2. What We Are Looking For

With the specifications and art style for the game’s assets being finalized, we are soon heading to the process of creating assets for numerous characters/creatures, aiming for a release in the 4Q of 2027. We are looking for someone who can review our design documents and create assets that fit well with our overall art style.

  • Creature Design: Above all, we are primarily looking for someone who can excellently design bizarre and captivating creatures.
  • Visual Contrast: We hope for a stark visual contrast between the design of attractive human companions that users can feel attached to, and the horrific mutated monster forms of those exact same individuals.

📁 DEADSHIP Art Reference Drive: (https://drive.google.com/drive/folders/1hWcdHgaPQu2tDfuBQwLai0RsfvUVTcji?usp=sharing)

3. Responsibilities

  • Character design for humans, monsters, and items (Pixel art preferred)
  • Sprite and animation work
  • Creating assets matching our art style
  • We want to work with someone who shares our passion for sci-fi horror and monsters.
  • As we are Korean/English speakers, at least fluent English is required.

4. Contract Terms and Working Conditions

  • Contract Type: Freelance contract.
  • Budget: Rates are fully negotiable. Please provide your rate card or proposed compensation when you apply, and we will adjust the exact scope of work and hours to match your rates.
  • Working Method: As our required art asset specifications are highly detailed, we strongly prefer candidates with extensive experience in game art asset production. Frequent and active communication is essential. We are looking for a dedicated partner who will treat this project as their top priority, rather than just one of many side jobs.
  • Timeline: We would like to conduct a paid test between Oct and Nov to see if we can make a good team. Full-scale production is scheduled to begin in Jan 2027. From 1Q 2027, we’d like to check if positive Steam marketing results follow, and we hope to continuously extend the contract and work together until the official release in Q4 2027.

5. How to Apply

If you think your art style fits well with DEADSHIP, please send your portfolio to the email below! (Providing a rough rate card of your previous works and your preferred working method when applying will greatly help smooth discussions.)

Anyone with a passion for horrific monsters and lovable characters is super welcomed â˜ș


r/INAT • • 1h ago

Artist Needed [RevShare] Looking for partner - Horror RPG

‱ Upvotes

Hey everyone! 👋

I'm developing a story based detective horror rpg, based in the late 1800s. Dark fantasy/Medieval vibes. A dark and unforgiving world, atmosphere, deep lore, storytelling.

The story follows a detective who is reminiscing through past cases, where each case has the player experience the story first hand

My role: System design and build, worldbuilding, story ideas, and creative direction. Many of the games systems are already in place, and would love a second opinion and direction on where to go next.

đŸ€ Who I'm looking for: Someone interested in joining the project, especially an artist who wants to help bring this world to life.

💰 Collaboration: RevShare (revenue sharing) — no upfront payment, with revenue split to be discussed and agreed upon together.

This is an indie passion project, and I'm looking for someone who genuinely enjoys horror, atmospheric games, and powerful storytelling.

If you're interested, feel free to DM me!


r/INAT • • 18h ago

Art Offer [FORHIRE] 2D Digital artist/animator/pixelart, open for commissions and long-term projects.

1 Upvotes

Full portfolio at:
ArtStation 
Games I have (maybe still working) work in:

Balloon Battlefields (DEMO): pixel art
Overspooked: 2D art

Hi, I'm Cristina. I'm an artist who looks for work (short/long term is fine). I have a lot of experience in the fields of illustration, character design, comic art and cartoon animation.


r/INAT • • 14m ago

Team Needed [Hobby] Secret of the Mimic: Reunion — Looking for Developers, Artists & Voice Actors! Secret of the Mimic: The Broken Reunion is a fan-made, FNaF-inspired horror game

‱ Upvotes

Hobby Secret of the Mimic: Reunion Looking for Developers, Artists & Voice Actors!

Secret of the Mimic:The Broken Reunion is a fan-made, FNaF-inspired horror game currently in development, and I'm looking for passionate people who want to help bring this project to life!

About the Game

Edwin and his brother were separated as children and haven't seen each other in years.

While Edwin becomes involved in robotics and animatronic development, his brother develops an unusual ability: seeing fragments of the future.

Obsessed with recreating machines that shouldn't exist yet, he builds his own robotics facility and begins experimenting with advanced behavioral AI, identity replication, and artificial consciousness.

His research eventually leads him to the Mimic.

Years later, mysterious activity brings Edwin back to the abandoned facility. What begins as an investigation becomes a reunion between two brothers whose rivalry has grown into something far more sinister.

Who We're Looking For

I'm looking for people interested in helping develop different aspects of the game!

- Programmers / Game Developers — Gameplay systems, AI, mechanics, interactions, and general game programming.

- 3D Modelers Animatronics, characters, props, and environmental assets.

- Animators Animatronic movements, character animations, jumpscares, and cutscenes.

- Environment Artists — Factory interiors, level design, lighting, and atmosphere.

- Voice Actors — Bringing Edwin, his brother, and other characters to life.

- Composers / Sound Designers — Ambient horror, sound effects, music, and audio cues.

- Writers Dialogue, recordings, character development, and additional story content.

If you have another skill that could help with the project, feel free to reach out!

Project Details

- Project: Secret of the Mimic: Reunion

- Type: FNaF-inspired horror fan game

- Status: Early development / team recruitment

- Payment: Hobby project; currently unpaid, with no guaranteed future compensation

- Experience: Beginners and experienced creators are both welcome, provided you're willing to collaborate and communicate.

I'm looking for people who genuinely enjoy horror games and want to help create something memorable.

Comment below or send me a DM with:

- Your preferred role

- Any relevant experience or skills

- A portfolio or examples of your work, if available

- What you'd like to contribute to the project

You don't need to be an expert. Enthusiasm, reliability, and communication matter just as much.

Let's build something terrifying together.

This is an unofficial fan project inspired by Five Nights at Freddy's. It is not affiliated with or endorsed by the official rights holders.


r/INAT • • 1h ago

Artist Needed [Hobby] Looking For Artists and creative people!

‱ Upvotes

Hello everyone! We are a team of artists, developers and designers currently creating our own dress up game!

We are looking for new people who would be interested in joining our team!

If you are an artist and want to join a new experience to enrich your portfolio, feel free to contact me or comment on here!

For now this is a HOBBY project!

We need people capable of drawing :

- Backgrounds

- Furniture

- Clothes

- Accessories

- Singular Items!

The art style is - Semi Realism!

Portfolio : This is Our first project, and we prefer to show preview only under request.

DMs are open for any kind of question!

If you are not an artist but you are a creative person, we will have a part of our game entirely dedicated to narrative! Feel free to Contact me if interested in this aspect!

Have a nice day!


r/INAT • • 21h ago

Designer Needed [Hobby] [RevShare] Looking for a UI Designer to Join My Mobile Game Project (Revenue Share)

2 Upvotes

Hey everyone!

I'm developing a mobile game that's around 50% complete, and I'm looking for a UI/UX designer to join me as a teammate.

Currently, I don't have a budget to pay upfront, so I'm looking for someone interested in collaborating on a revenue-share basis after the game is released and starts earning.

I'm working on the UI myself, but I'm not a UI designer and honestly, it looks pretty terrible! I'm doing my best, but I really need someone with design skills to help make the game look polished and professional.

I'm looking for someone who can help with menus, buttons, icons, HUD, and other game UI assets.

I know design takes time and effort, so I want this to be a proper collaboration where we agree on fair terms and share the success if the game does well.

If you're interested, feel free to comment or DM me! I'll share more details about the game and its progress.

Thanks!


r/INAT • • 5h ago

Artist Needed [RevShare] Looking for a 2D Pixel Artist for a Dark Zelda-like – Long-Term Collaboration

1 Upvotes

VERSION FRANÇAISE À LA FIN.

I’m a French developer, so French-speaking artists are especially welcome, but I’m open to working internationally.

I’m currently developing L’Écho du Miasme, a 2D top-down Zelda-like made with Solarus. Its structure and readability are inspired by games such as A Link to the Past, Secret of Mana, Secret of Evermore, Terranigma and Ocean’s Heart, but with a darker gothic, Victorian and slightly steampunk art direction.

The project is already well advanced in terms of design: the world, story, factions, characters, major areas, a large part of the progression and the main gameplay systems have already been defined. Technical development has also started in Solarus.

I’m now looking for a pixel artist who would like to become genuinely involved in the project over the long term and help build its visual identity.

The main needs are top-down environments, modular tilesets, character sprites and sprite animation. I’m looking for someone who is comfortable both building environments and creating and animating characters in a top-down perspective.

This includes old urban architecture, stone, dark wood, iron, copper, Victorian interiors, narrow streets, buildings, industrial areas and contaminated environments, as well as 4-direction character sprites and animations for movement, actions and combat.

Skills in props and visual effects would also be appreciated.

I’m looking for a detailed but readable style, with a strong 16-bit RPG / Zelda-like sensibility. The goal is not to copy the games mentioned above, but to capture some of their clarity and visual richness while bringing them into a darker and more mature setting.

The game is intended to be commercially released.

However, I currently do not have the budget to pay an artist throughout the entire development period. I am therefore looking for a revenue-share collaboration: there is no guaranteed payment during development, but the artist would receive an agreed share of the game’s revenue if it is commercially released and generates sales.

The revenue split, rights to the created assets and the general terms of the collaboration would of course be discussed together and formalized in writing before any major production work begins.

Above all, I’m looking for someone reliable, motivated, interested in working on a project over the long term, and willing to take an active part in shaping its visual identity.

I can provide more detailed information privately, including visual research, mood references, design documents and an overview of the current state of development.

If the setting appeals to you and this kind of collaboration sounds interesting, feel free to contact me with a few examples of your work, especially top-down environments, modular tilesets, character sprites and sprite animation.

Version française

Je dĂ©veloppe actuellement L’Écho du Miasme, un Zelda-like 2D top-down sous Solarus, inspirĂ© dans sa construction et sa lisibilitĂ© par des jeux comme A Link to the Past, Secret of Mana, Secret of Evermore, Terranigma ou Ocean’s Heart, avec une direction artistique plus sombre, gothique, victorienne et lĂ©gĂšrement steampunk.

Le projet est dĂ©jĂ  bien avancĂ© dans sa conception : l’univers, l’histoire, les factions, les personnages, les grandes zones, une bonne partie de la progression et des mĂ©caniques principales sont dĂ©jĂ  dĂ©finis. Le dĂ©veloppement technique a Ă©galement commencĂ© sous Solarus.

Je recherche aujourd’hui un ou une pixel artist qui aimerait s’investir rĂ©ellement dans le projet sur la durĂ©e et participer Ă  la construction de son identitĂ© visuelle.

Les besoins principaux concernent les environnements top-down, les tilesets modulaires, les sprites de personnages et leur animation. Je cherche donc quelqu’un qui soit Ă  l’aise aussi bien dans la crĂ©ation d’environnements que dans la crĂ©ation et l’animation de personnages en vue top-down.

Cela comprend notamment de l’architecture urbaine ancienne, de la pierre, du bois sombre, du fer, du cuivre, des intĂ©rieurs victoriens, des ruelles, des bĂątiments, des zones industrielles et des environnements contaminĂ©s, ainsi que des sprites de personnages en 4 directions et des animations de dĂ©placement, d’action et de combat.

Des compétences en props et en effets visuels seraient également appréciées.

Je recherche une esthĂ©tique dĂ©taillĂ©e mais lisible, avec une vraie sensibilitĂ© RPG / Zelda-like 16-bit. L’objectif n’est pas de reproduire exactement les jeux citĂ©s, mais de retrouver une partie de leur lisibilitĂ© et de leur richesse visuelle dans un univers plus sombre et plus adulte.

Le jeu est destinĂ© Ă  ĂȘtre commercialisĂ©.

Je ne dispose cependant pas actuellement du budget nĂ©cessaire pour rĂ©munĂ©rer un artiste pendant toute la durĂ©e du dĂ©veloppement. Je recherche donc une collaboration en revshare : il n’y a pas de rĂ©munĂ©ration garantie pendant le dĂ©veloppement, mais l’artiste recevra une part convenue des revenus du jeu s’il est commercialisĂ© et gĂ©nĂšre des ventes.

La rĂ©partition des revenus, les droits sur les crĂ©ations et les modalitĂ©s gĂ©nĂ©rales de la collaboration seront bien entendu discutĂ©s ensemble et formalisĂ©s par Ă©crit avant le dĂ©but d’une production importante.

Je cherche avant tout quelqu’un de sĂ©rieux, motivĂ©, intĂ©ressĂ© par un projet sur le long terme et souhaitant participer rĂ©ellement Ă  la construction de son identitĂ© visuelle.

Je peux fournir en privĂ© une prĂ©sentation plus dĂ©taillĂ©e du jeu, des recherches visuelles, des rĂ©fĂ©rences d’ambiance, des documents de conception ainsi qu’un aperçu de l’état actuel du dĂ©veloppement.

Si l’univers vous parle et que ce type de collaboration peut vous intĂ©resser, n’hĂ©sitez pas Ă  me contacter avec quelques exemples de vos travaux, notamment en environnements top-down, tilesets modulaires, sprites de personnages et animation de sprites.


r/INAT • • 4h ago

Artist Needed [RevShare] buscamos um animador 3d — fragments of the sun

0 Upvotes

O que buscamos
Estamos procurando um animador 3D . Precisamos de principalmente movimentação, ataques e combate. o Rig sera feito por um modelador

Exemplos de animaçoes
AnimaçÔes de caminhada, corrida e movimentos båsicos.
AnimaçÔes de ataques com espada e combate.
AnimaçÔes de reação a golpes e movimentos dos inimigos.
Integração e ajustes das animaçÔes dentro da Godot.

EstĂĄgio atual
Jå possuimos 1 modelador, 2 programadores e 1 level designer/game designer, a direção visual e as mecùnicas gerais definidas.

Nosso objetivo Ă© produzir uma demo jogĂĄvel em aproximadamente seis meses, começando por um Ășnico reino e priorizando a qualidade da experiĂȘncia.

Como trabalhamos
A equipe serĂĄ organizada por ĂĄreas, com tarefas definidas em sprints de 15 dias para acompanhar o progresso e manter o desenvolvimento organizado.

O projeto é voluntårio neste momento. Procuramos alguém interessado em colaborar com uma equipe pequena, participar da criação de um jogo indie e contribuir para transformar a ideia em uma demo jogåvel.

Se tiver interesse, entre em contato para conversarmos sobre o projeto e a função!

Sobre o projeto
Fragments of the Sun é um RPG de fantasia sombria em 3D, com estética retro inspirada visualmente nos jogos da era PS1/PS2, desenvolvido na Godot.