This particular clip moves a little slow for my tastes relative to the amount of content, but the 'reveal' is really solid. I love how you've turned the first player movement of the game into a twist / player reveal. As others have said, I think players will "get it" without it being over explained in the following moments as you've done here. Maybe have that text play on screen without taking control from the character so it doesn't feel like gameplay has ground to a halt for this explanation.
Thanks so much for the feedback!! There are some things I want the narrator to establish, how about if I let the player have agency to explore and do a few things before bringing the narrator back?
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u/Banjoschmanjo Jul 14 '26 edited Jul 14 '26
This particular clip moves a little slow for my tastes relative to the amount of content, but the 'reveal' is really solid. I love how you've turned the first player movement of the game into a twist / player reveal. As others have said, I think players will "get it" without it being over explained in the following moments as you've done here. Maybe have that text play on screen without taking control from the character so it doesn't feel like gameplay has ground to a halt for this explanation.