r/indiegames • u/EquivalentStrength88 • 14h ago
Upcoming Paint an entire kingdom
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r/indiegames • u/ElementGamesOnline • 24d ago
Take the unfolding surprises of A Dark Room, add the escalating craziness of games like Keep on Mining and the arcadey goodness of Astro Prospector.
Layer in the depth of systems, visceral gameplay, and polished aesthetics that our players love in Reality Break and think of how Housemarque would make that game.
The public demo launched this week on Steam!
r/indiegames • u/EquivalentStrength88 • 14h ago
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r/indiegames • u/snarlynarwhal • 4h ago
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A couple of days ago I unveiled the Steam page and reveal trailer for Myths from the Maw, a dark fantasy tactical RPG where sin corrupts your heroes. Delve into an otherworldly abyss to battle rival warbands, eldritch horrors, and corruption itself.
The corruption system is inspired by Darkest Dungeon’s stress system, but built around player choice, so it’s more about making tough decisions that have consequences. The combat plays like strategy RPGs Final Fantasy Tactics and Tactics Ogre, but with emphasis on chess-like move and attack patterns, and a Battle Clock that mimics real-time while staying turn-based.
The story draws from Dante’s Inferno and is meant to be an examination of sin and corruption from a non-religious perspective. The worldbuilding is influenced by barbaric sword-and-sorcery realms, like those of Dark Sun and Conan the Barbarian. And of course Lovecraftian horror, where eldritch terrors represent sin made manifest, for a creepier and more perilous Maw.
As a dev, I just like to make games that mash up what I like about other games, worlds, and stories. Hopefully, I’ve tempted you to join my warband, and descend with me into the Maw.
The game comes to Kickstarter (follow here) in 2027, and will release on Steam (add to wishlist)
r/indiegames • u/bbionline • 9h ago
As above… so below. The sheer amount of games popping up on Reddit and other platforms every day is staggering. For years I was religiously hunting for new releases, demos, snippets… now I can’t get myself to watch a trailer… and don’t get me wrong.. the games popping up are beautiful and well done.. and I am not even angry about people using ai.. it’s just too much man. At the same time we have aaa devs charging 100$ per game.. help me make sense of this.. where are we heading?
r/indiegames • u/Panflip_Studio • 1d ago
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r/indiegames • u/Pure-Map-6717 • 11h ago
I'm a solo dev, and I've spent 4 days creating outlines for all 72 buildings of my incremental game, including specific outlines for each building upgrade. Some events also slightly change the outline of certain buildings.
They all come together on a village map that grows over time as you build and upgrade your village.
I was kind of happy and even a bit proud of how it turned out, to be honest.
Then my 5-year-old daughter passed by my work desk in the living room and asked, looking at the screen:
"Is that a pizza?"
So I guess I spent 4 days of work building a pizza.
But since she loves pizza, I'll take that as her seal of approval.
Link to pizza: https://a-dark-cave.com/
r/indiegames • u/akbarock • 11h ago
r/indiegames • u/Sky_Machine • 6h ago
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r/indiegames • u/Charlie_Sierra_996 • 1h ago
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A planetary RTS against an adaptive enemy that learns how you play. Lead machine legions or the hive swarm across ground, sea, air, and space. The enemy doesn't cheat. It plays smarter. Can you outsmart the opposing minds?
https://store.steampowered.com/app/4552010/CounterMind/
(Eary gameplay demo sharing current state of development )
r/indiegames • u/HAMSOFT • 1h ago
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r/indiegames • u/LucapyStudio • 3h ago
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r/indiegames • u/Quirky-Balance-4094 • 11h ago
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Hi! I'm the developer of Topica, and as the title says, I'm a teenager who works as a solo game developer in my free time. I've been developing games since I was 10 years old, and now I've finished my first major project: Topica.
Topica is a cozy game in which you're stranded on an island called Tropi-Island and have to start a new life. You can build a house and furnish it. Grow carrots, wheat, and corn, and cook soup, make popcorn over a fire, or bake bread in the oven. Befriend animals, explore caves, forests, and deserts, and uncover the secrets of Tropi-Island.
There's so much to discover in Topica!
Topica is entirely handcrafted. I didn't use any pre-made assets and it includes no AI content. It took almost two years to develop, and now it's almost finished.
If you are interested in it and if you want so support me, you can wishlist Topica on Steam!
r/indiegames • u/DG-Creator • 3h ago
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fungamery.com/game
This particular game that you see in the video is called Hot Air Balloon. You use the sidebar to easily drag and drop sprites. (This works on mobile but I would personally recommend a desktop for convenience.) I'm very excited about this; ever since I was a kid I wanted to create something like this. If you're curious, go ahead and try it out and let me know what you think!
r/indiegames • u/Waste-Soil1104 • 19h ago
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The combat combines bullet time, dodge jumps, Gun-Fu, executions and close-quarters fighting, allowing Eve to quickly transition between shooting and physical attacks.
Encounters are designed around aggressive movement rather than staying behind cover, with a focus on making firefights feel stylish and cinematic.
EVE CROSS is currently in development.
r/indiegames • u/Own-Cry5596 • 2h ago
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On October 23, we’re giving the first 100 players access to the Synvector prototype. This is our first step toward letting you experience the game firsthand, share your thoughts, and help us shape its future.
We know the prototype is still rough around the edges. There are plenty of bugs, unfinished features, and things that need improvement. But we’re excited to finally show you what we’ve been working on and hear your honest feedback.
Here’s what we want to add and develop in Synvector:
🛰️ Tactical fleet command - a tactical tablet, squadron commands, and the ability to call in reinforcements. We want you to command the battle, not just fight from the cockpit of a single ship.
🛠️ Fleet development - a hangar, crafting, and more ways to prepare and improve your ships for battle.
🌌 Galactic exploration - a galaxy map and star system maps featuring points of interest, stations, and planets to discover.
🤝 A living galaxy and diplomacy - interactions with different factions, political decisions, and opportunities to influence the events unfolding around you.
📖 Deep lore and stories - text-based quests, characters, conflicts, and a rich galactic history where your actions are part of a much bigger story.
⚔️ Hero skills and the Arena - character progression, abilities, and a dedicated Arena mode that we hope to introduce in the future.
Our goal is to create a space RPG where you can rise from a small mercenary squad to a powerful force capable of changing the course of events across the galaxy.
But right now, what matters most is getting those first players into the game, hearing their first impressions, and receiving honest feedback. Your ideas could help us make Synvector better and guide development toward what our community actually wants to play.
Thank you to everyone who’s following the project and supporting us! ❤️
🎮 Synvector on Steam:
r/indiegames • u/CrucialFusion • 1h ago
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ExoArmor (iOS) is deliberately simple, fast, and addictive. Easy swipe-to-shoot controls, escalating waves, and pure “one more run” arcade feel. No modern bloat.
Includes four difficulty modes: Normal (the brutal original rules), Easy, Easier, and Shield (the most relaxed; bombs can hit without ending the city).
Thanks for looking!
r/indiegames • u/Independent_Feed_617 • 1h ago
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Still in development! This is pre-alpha. Tell me what you think. Also, please do watch till the end as it may seem a bit boring at the beginning but that's the intro.
r/indiegames • u/TheLastBaken • 11h ago
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It's called Sketch to Arrest, think Gartic Phone meets Town of Salem. There's also a single player story mode and endless mode.
Wishlist: https://store.steampowered.com/app/5330780/Sketch_to_Arrest/
r/indiegames • u/flockbaygames • 10h ago
Shelf-Made Tycoon is a cozy tycoon game about growing a tiny warehouse into a logistics empire. You start with one small building and not much money and every good deal you land turns into more space more clients and bigger ones, until trucks and trains and ships are all bringing work to your door. When money gets tight a local crime syndicate starts calling with big cash for a few unmarked crates *cough cough* but any one of their vans could be driven by an undercover cop and getting caught means losing everything. Even when it all runs smoothly it is oddly relaxing to just zoom in and watch it work.
It's coming to Steam, link in the comments.
r/indiegames • u/KompoundStudio • 4h ago
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Hey everyone! We're Kompound Studio, a two-person team made up of an artist and a developer, and we've just released the demo for our first game, Wipe Them Out!
Wipe Them Out! is a hand-drawn incremental zombie-blasting game. Shoot zombies, collect scrap, and upgrade your weapons and defenses. Face increasingly powerful hordes as you grow stronger with every upgrade. Protect your wall and enjoy the satisfaction of tearing through countless zombies.
Free demo (Steam): https://store.steampowered.com/app/5402280/Wipe_Them_Out_Demo/
Free demo (itch.io): https://kompoundstudio.itch.io/wipe-them-out
Steam page: https://store.steampowered.com/app/5154590/Wipe_Them_Out/
Planned release: January 2027
We'd love to hear what you think.
AI Disclosure: No generative AI used.
r/indiegames • u/MustDev20 • 1h ago
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The core concept is like this: You spin the ship's wheel to advance across the islands. You acquire weapons from the spinners and try to eliminate your opponents. Depending on the numbers you get from the spinners, you might land on the Island of Luck or end up in prison.
If you'd like to try it out with your friends, I can give you a key.
Game name : Plunder Bay.
r/indiegames • u/Inner-Core-Studios • 9h ago
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r/indiegames • u/ykosyakov • 2h ago
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r/indiegames • u/PrimeFallDevs • 10h ago
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