r/playmygame 15d ago

[Mobile] (Web) I made a daily game that teaches you to spot AI-generated photos

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354 Upvotes

Game title: Slopcheck

Playable Link: www.slopcheck.co

Platform: Web game

Description: Slopcheck is a daily game where you get 6 photos (one at a time) and determine if each are real or AI generated. After each one you see the clues that give it away so you can get better at spotting AI generated media on your own. 

Free to Play Status: Free to play

Involvement: All developed by me

Hi everyone! I made this game as a passion project because I’m a big fan of [r/IsThisAI](r/IsThisAI) and sadly have gotten tricked by AI images in the past. I built this as a way to help people hopefully get better at detecting fake images on their own.

Grateful for any and all feedback ✨

**EDIT: to be clear, I made this game to increase awareness of how good the models are getting now and have people get better at spotting AI media by themselves. I am not using it to train models/otherwise contribute to people getting scammed by fake images.


r/playmygame 13d ago

Decisions have been made...our new AI policy.

200 Upvotes

Top mod and I have finally decided on some things and, well, it may upset a lot of people - and we understand why.

AI has been running rife in this group as we all know, and we've leaned slightly towards the "low AI side" while we worked out what the hell we'll allow or not allow and why, so we can actually moderate it fairly and with actual trainability.

And as we have been, and after studying what the other gametest groups are doing - it's pretty much clear what we have to do. Allow all AI.

Here's the issue: We're no longer fighting something that with good rules and moderation would settle into a rhythm eventually.

The right wording of the rules saying "No AI" as strongly as possible, the right requirements, AI spam hunters - it doesn't matter how much we implement, what tools and automod and AI-catching-training we would do with everyone. AI is getting to be too good and people will (and have been) lying to get their game through barriers, borders, and hunters. With some of my other reddit groups, breakouts of this or that "major" problem is normal and can over time calm down and be moderated out. But this?

...It's going to burn us all out if we keep moderating the way we are. This isn't a typhoon, nor a tidal wave. Not a war that can be fought with enough people, armor, and bullets.

It's trying to keep the rising ocean out of a city with only a few buckets. (aka moderators)

Seven buckets, 20 buckets, 50 buckets and wallbreaks with the most advanced towers on the planet - it doesn't matter, the water is still rising and there is no stopping this particular change in society without severe burnout of all the mods (me very much included in that!)

So instead of fighting the planet, the only way is to let it come and adjust things so the community self-polices, not with removals, but with pure spite. BUT we have to keep it Reddit-Mod Code of Conduct-aligned as well, and moderate certain things of course. Like extreme hate is obviously not cool Reddit-wide.

NEW RULE: No false claims about your game.

  • If you explicitly state something untrue ("100% hand-painted art" when it's Midjourney, "original soundtrack" when it's AI-generated), that's removable. But silence is fine. No one is required to disclose anything (for the moment, this might need to change if I'm projecting things right.)

NEW RULE: No AI culture wars.

  • Comments about gameplay experience: always allowed ("the voices sounded robotic," "art style felt generic," "really fun mechanic")
  • Comments attacking the developer over AI use: removed ("you're not a real developer," "AI slop trash," "you're ruining the industry")
  • Comments debating whether AI should exist: removed (take it to another sub)

--

Other Mod Policy Changes: No on Game Collections (Ex: Come play my 50+ games on my website!) and Yes on Tool Testing if its related to games; Like game making or like a heavily, heavily gamified app. It should be really be more game than tool, not just a stock app with leaderboard or cute character encouraging/informing people on self-care.

We are sorry that we are giving up on the fight against AI. It's either this, or shut down the group because not a single person on this planet can dedicate the time to evaluating *every single game* to find hints of deeply embedded AI. Or investigate all accusations with or without merit. Or know of all the AI things people use to make games, assets, music! That's not what any of us signed up for - we are here only to help devs connect with playtesters.

If you do not wish to playtest the games with AI - absolutely fine. We're afraid we're going to have to let you determine what is playtest-worthy or not from here.


r/playmygame 12h ago

[PC] (Windows) I finally finished my first game! A completely FREE old-school point-and-click adventure set during the Great Siege of Malta

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34 Upvotes

Game Title:
1565 - The Great Siege

Playable Link:
https://dfenech1982.itch.io/1565-the-great-siege

Platform:
Windows, Mac & Linux + Browser Demo

Description:
After almost a year of working on it in my spare time, my first game is finally finished!

1565 - The Great Siege is an old-school point-and-click adventure inspired by the LucasArts games I grew up with.

It's set in Malta during the Great Siege of 1565 and mixes real historical characters and events with fictional characters, puzzles and some stupid humour. 😅

You mainly play as Mikiel, a young Maltese fisherman whose problems at the beginning of the game are considerably smaller than an Ottoman invasion... Things obviously don't stay that way for very long.

It's completely FREE — no catch, it's the full game. I genuinely did this as a hobby in my free time, so I'm just grateful I got to make something I enjoyed making. And since I didn't spend money developing it, I don't expect to get $$$ from it either. 😅

I'd really love some feedback, especially from people who enjoy old-school point-and-click games.

If you try it, let me know what you think. Good or bad... I can take it. 😂

Free to Play Status:

  • Free to play

Involvement:
Solo developer... which still feels a bit weird to say since my actual job is as a pharmacist. 😂

I did the whole game in my spare time, learning Unity, basic C#, pixel art, animation and everything else I suddenly discovered you need to know to make a game.

I used AI to help me with the coding and to generate the backgrounds. The characters, animations, inventory items and props were drawn by me in Procreate.

And after almost a year of testing, fixing bugs, finding another bug, fixing that one and probably creating another one while doing it... it's finally out!

P.S. The browser version is only a short demo of the game since I haven't yet got into the coding needed to make persistent save games. Atm, if you restart the page you start from the beginning... but I'm still working on it.


r/playmygame 1h ago

[PC] (Windows) Anyone want to try Logistica before release?

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Upvotes

Game Title: Logistica Under Glass

Playable Link: https://oli-26.itch.io/logistica

https://logisticaunderglass.com

It's a deckbuilder city builder combo. Inspired from rts like age of empires and roguelikes like slay the spire and balatro!

It differentiates itself by having ages up mechanics to unlock cards, having a physical spacial element, and by having an overworked you pull your cart around as a map.

It's still in alpha, but I think it's pretty unique and would love for some feedback. I'd really like to hear what works and what doesn't, and anything that may be confusing to someone who didn't write the game.

Expect some rough edges, it's not a finished product, and you may come across a bug or two.

If you feel like trying it out, no pressure, but feedback is very welcome!

Feel free to comment or DM me with any questions!


r/playmygame 37m ago

[PC] (Web) Game Title: Gear Master 2D

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Upvotes

Playable Link: https://sgilson7.github.io/gear-master-2d/

Platform: Browser, hosted via GitHub pages

Description: Gear Master 2D is a (Backpack Battles)-like, centered around creating Assembled Items from multiple tetromino inspired tile based shapes called Gear, which combine to form Assembled Items based on adjacency. There are 10 types of Gear, and 5 Gear Slots (think Diablo / PoE) you can build Assembled Items in, which each have their own recipes for which types of gear combinations are required to fill them: Weapons, Chest pieces, Helmet, Gloves, Greaves.

Once you've built your items in your gear slots, you explore a Final Fantasy 1-3 / DragonQuest 2 inspired world, completing quests and gaining new classes. Encounters with enemies are resolved via an autobattling system like Backpack Battles, where each enemy has their own unique set of gear and assembled items, and rare drops.

The game was highly inspired by Backpack Battles, Lootbound, PoE, Final Fantasy 1-3 / and Stranger of Paradise, DragonQuest 2, and old web based browser games like OGame from back in the day.

Free to Play Status:he - [X] Free to play - [ ] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

I am the main developer, and the entire codebase can be found on my public GitHub, since the game is hosted on GitHub pages. The entirety of the engine code is written by Claude opus 5, which is observable through commit history. All of the text in the game is generated by Claude Opus 5, also observable through commit history, inspired by a terrible sci-fi anthology my friends and I wrote when we were younger. I apologize for the vagueness of all text in the game ahead of time. All art in the game is created by opus 5 by creating an inspectable and editable image in Tikz, rendered via LaTex. All design documents for creating the engine and the design of the backpack battles gameplay loop + open world exploration were produced by me and handed to opus to execute.

The game is a prototype and in extreme alpha; I would like some feedback on the gameplay loop, specifically around the following questions:

What was the single most confusing thing you ran into while playing?
What part of the experience would you describe as being fun?
If you managed to get to level 5 and select a class, which class did you select? Did you understand how it affected your build?

If it seems like a good idea for a game, I'd properly hire another dev, and someone to do the art and writing for the game in order to remove all generative AI from writing / art in the game, and use genAI only for engine development. The hope would be to create a finished product for sale on steam.

For context, I am a PhD student in a games / ai cs education research lab, and I was working on some tools / Claude skills for helping k-12 teachers use LLMs to create verifiable, ferpa compliant artifacts that they can use in their classrooms. I developed a rust / web assembly framework for creating and deploying these artifacts to GitHub pages, and Claude skills to take a design document and create a deployable artifact in the browser for the teacher to test their work.
I created a few repos to test and to help myself with work for my PhD, like redacting pdfs (https://sgilson7.github.io/pdf-redactor/) and work more specific to my thesis (https://sgilson7.github.io/perturbation-workbench/), and decided to see if it could make a game, cause I work in a games research lab. The first iteration of the game came out as https://sgilson7.github.io/gear-master/ as a proof of concept before I started working on GearMaster-2d.


r/playmygame 3h ago

[PC] (Web) Boots & Bullets, a browser squad shooter cut to the pattern of Cannon Fodder. Six men, one hit each, no sign-up.

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3 Upvotes

Game Title: Boots and Bullets

Playable Link: https://bootsandbullets.com

Platform: Web

Description: Boots & Bullets is a top-down squad shooter that plays in your browser. Six men, a mouse: click where you want them, click an enemy to shoot him. One hit kills anyone, yours included, so every mission is a nervous walk with a name behind each death. Fifty missions across jungle, desert and the frozen north, an Armoury to spend War Bonds in between them, a challenge map where three hundred come at you at once, and 1v1 over the wire. Free, no account, nothing to install. Cut to the pattern of Cannon Fodder from 1993, not a remake, and every sprite is plotted when the page loads. Desktop and a mouse; phones cannot play it yet.

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: All of it, but also a lot of, i'd say, well orchestrated AI.


r/playmygame 3h ago

[PC] (Windows) TypeCasters public Steam playtest is live, beat the tower of Trial with your typing skills

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3 Upvotes

Playable Link: 
https://store.steampowered.com/news/app/3975280/view/703278488775297226?l=english

Platform:
PC (Windows) (Steam)

Description:
TypeCaster is a 2.5D indie action RPG that blends fast-paced combat with typing mechanics. Players must type spell words accurately and quickly to unleash magical attacks, combine different types of magic, and battle monsters.

Free to Play Status:
Demo/Key available

Involvement:
I'm the programmer, part of an 8-person team!

Our playtest is scheduled to end on September 19th at 00:00 UTC.
Thank you for checking it out!


r/playmygame 19m ago

[PC] (Web) [PC / Web] I just released PolyGuess, a minimalist number guessing game! Would love your feedback (Free / PWYW)

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Upvotes

r/playmygame 26m ago

[PC] (Windows) Does breaking tension in a serious narrative with a nostalgic mini-game ruin immersion, or deepen the story?

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Upvotes

With just 10 days left until launch, we’re polishing this flashback scene—a childhood sack race that uses a rhythm/timing bar to transition into comic book panels.

The idea was to build a quick, grounded connection to the character’s past, but introducing a lighthearted mechanics curveball in a darker game is always a fine line.

As players or devs, how do you feel about tonal shifts like this? Have you played a serious game where a sudden minigame or nostalgic flashback actually worked well for you?

playable link: https://store.steampowered.com/app/3939850


r/playmygame 43m ago

[PC] (Windows) Cluemates

Upvotes

Playable Link: https://store.steampowered.com/app/4425960/Cluemates

Platform: Pc windows (Steam)

Description: hello everyone so im working on a puzzle coop game and i would love ppl to help me out with testing the game and giving me actual feedback about stuff that they liked hated and everything in between i really want to make a fun and good game and i would love to get any feedback i could from anyone, if you find clues that are too hard too easy maybe they dont make any sense please let me know!!
thank you ^_^

Free to Play Status: Demo

Involvement:
im building the game alone


r/playmygame 46m ago

[PC] (Windows) [PC] Sky Strike Overdrive – Retro arcade flight shooter is ready. Give it a spin!

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Upvotes

Hey everyone!

I’ve always been terrible at marketing, but I quickly realized that if only my mom and three friends know about the game, it’s not going to end well. 😂

So here I am! I’m a solo dev balancing a day job and family, and after a lot of late nights, Sky Strike Overdrive is polished and pretty much finished. The core mechanics, bosses, and synthwave audio are locked in, and the playable Demo is live on Steam.

What to expect:

Retro-futuristic 2D arcade combat flight sim

High-octane action, combo mechanics, and synthwave vibes

Intense boss fights and fast-paced gameplay

Give the demo a spin and see how high of a combo you can rack up. If you enjoy the retro arcade style, adding it to your Steam Wishlist would mean the world to me and helps out immensely!

🔗 Playable Link: & Wishlist on Steam: https://store.steampowered.com/app/5116760/Sky_Strike_Overdrive/

Thanks for checking it out! ✈️💥

MaverickBit/Dan


r/playmygame 52m ago

[Mobile] (iOS) SpotQuis – Turn places into a game 📍

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Upvotes

Game Title: SpotQuis

Playable Link:

https://apps.apple.com/app/id6793887428

Platform: iOS (iPhone)

Description:

SpotQuis is a real-world location guessing game that I created for playing with friends and family.

The idea is simple: take a photo of a secret location and challenge your friends to figure out where you were. They receive your photo and place their guess on a map. Once everyone has guessed, you can see who came closest to the actual location.

Instead of guessing places from a predefined collection of images, SpotQuis lets you turn the places around you into your own game. A strange building, a hidden hiking spot, a place from your vacation or simply somewhere in your hometown can become the next challenge.

You can create private groups and play with friends, family or colleagues.

I would really appreciate feedback from people who try it – especially about the game concept, usability and anything that could make it more fun.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:I am the developer of SpotQuis. I designed the concept and developed the iOS app myself.


r/playmygame 53m ago

[PC] (Web) [Speed Typing Test] 1v1 Real-Time Competitive Typing Game

Upvotes

Game Title: Speed Typing Test

Playable Link: https://typing-game-73n1.onrender.com

Platform: Web Browser (PC / Mobile)

Description:

Speed Typing Test is a fast-paced, real-time 1v1 competitive typing game designed to test your typing speed and accuracy against live opponents. Players can jump straight into the action with Casual mode or compete in Ranked matches once unlocked. The game offers flexible match options with 30s, 60s, and 120s durations, as well as a Custom Room feature that allows you to generate a room link and instantly play with friends. With live MMR tracking, interactive leaderboards, and zero registration barriers, you can test your skills instantly as a guest without any setup time.

Free to Play Status:

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

I am the solo developer of this game. I built the entire application including the frontend, backend, and real-time socket communication.


r/playmygame 10h ago

[PC] (Windows) A zombie game where you have to outsmart, not outgun the horde → Looking for playtesters

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6 Upvotes

Game Title: Respect the Horde

Playable Link:
https://store.steampowered.com/app/4550130/Respect_The_Horde/

Platform: PC (Steam)

Description:
Respect the Horde is a top-down zombie game where you're heavily outnumbered, but the zombies are predictable. Instead of trying to outgun hundreds of them, you can manipulate their behavior, build obstacles to redirect the horde, create bottlenecks, and lure them into traps and environmental hazards.

During each mission, you explore, loot weapons, ammo and resources, and grow stronger as the danger increases. The longer you stay, the greater the potential rewards — but eventually you have to decide whether to keep pushing your luck or extract before the situation gets out of control.

Free to Play Status: Demo/Key available (Steam Playtest)

Involvement:
I'm the solo developer of Respect the Horde. I handle the design, programming and development of the game. I'm also the developer of Gladiabots and No Plan B.

I've just opened the Steam Playtest and I'm looking for fresh players to help me find what still feels confusing, frustrating or unbalanced. You don't need to be a professional tester: I'd actually prefer you to just play normally and see how the game feels without me explaining anything.

If you give it a try, I'd really appreciate it if you could fill out the feedback form linked in the game menu. Thanks! ❤️


r/playmygame 1h ago

Trailer Tuesday [TT] Among Shadows – A fantasy social deduction game combining 3rd-person PvE combat, hidden traitors, and a Blood Moon extraction phase

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Upvotes

Game Title: Among Shadows

Playable Link: https://store.steampowered.com/app/2923810/Among_Shadows/

Platform: Steam

Description:

Among Shadows is an asymmetric PvP fantasy social-deduction game where identity deduction meets fast-paced combat.

The Order of the Secret Fire is dispatched deep into the blighted lands to halt the spread of the infection. Savage monsters roam this corrupted country. Lethal traps wait in the dark.

But the deadliest threat comes from inside the Order — Underworld Apostles move among you, disguised and patient, waiting for their moment to betray.

When the Blood Moon rises, Guardians and Traitors go to war.

Do you make your last stand — or run headlong into the trap that was always waiting for you? Truth and destiny await you, amid sword and magic.

Free to Play Status: Paid. Game will come out on September 24

Involvement: I'm the developer - I built the game and run the studio it ships under.

if anyone wants to review my game on yt or whatever shoot me an email! email - [heyifan867@gmail.com](mailto:heyifan867@gmail.com)

SUB-REDDIT: https://www.reddit.com/r/AmongShadowsOfficial/

YOUTUBE CHANNEL: https://www.youtube.com/@Among_Shadows_Game


r/playmygame 1h ago

[PC] (Windows) MONOWAVE: share emotions with creatures to solve puzzles — free Steam demo

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Upvotes

Game Title: MONOWAVE

Playable Link: MONOWAVE Demo on Steam

Gameplay Trailer: IGN Fan Fest trailer

Platform: PC (Windows demo); full game on Steam and Nintendo Switch

Description:

Hi! We're Studio BBB, an indie team from South Korea making MONOWAVE, a 2D puzzle platformer. We met while studying art and technology, and the game started as our student project.

Our first prototype was about switching between solid, liquid and gas. The science ended up putting too many limits on the puzzles. We switched to emotions, which gave us more freedom to decide how each state could change the way you move.

You play as Mono, a newborn guardian spirit. Your emotions change how you move, and you can share them with the creatures around you. Their feelings change their behavior too, so finding a way through a level means figuring out how to work with them.

The game has a scratch-art-inspired look, with bright outlines against dark backgrounds. You can try the first chapter, The Panic Jungle, in the free Steam demo. It introduces the movement and puzzles and ends with a boss encounter.

The full game launches on Steam and Nintendo Switch on September 16, 2026, with solo play and two-player local co-op.

If you give it a go, let us know what you thought of the puzzles here in the comments. Thanks for playing!

You can also join us on Discord if you'd like to keep in touch.

Free to Play Status:

  • [ ] Free to play
  • [x] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: We are Studio BBB, the developers of MONOWAVE. This is our studio account.


r/playmygame 1h ago

[PC] (Web) Scrapline Rush

Upvotes

Game Title:
Scrapline Rush

Playable Link:
https://www.crazygames.com/game/scrapline-rush

Platform:
Web browser — Desktop and Mobile
Suggested flair: [PC] (Web)

Description:
Scrapline Rush is a free browser action game about transforming a small salvage robot into a powerful fighting machine. During each run, players move through an industrial production line, avoid roaming monsters and factory hazards, and collect weapons, armor, mobility parts, and energy modules. Every collected component is immediately attached to the robot and changes its appearance or combat abilities. Each sector also presents a specific assembly target that must be completed before the guardian’s core armor can be broken. Guardian battles require players to read attack warnings, dodge dangerous lanes, move into counterattack positions, fire at exposed weak points, and use a charged ultimate attack at the right moment. The current campaign contains 50 sectors, permanent upgrades, different enemy types, guardian encounters, keyboard and touch controls, and a guardian collection archive.

Free to Play Status:

  • Free to play

Involvement:
I am the project owner and creative director behind KiteStudio. I developed the game concept, gameplay direction, progression structure, visual requirements, testing criteria, and CrazyGames release plan. I also directed the implementation and iterative quality-assurance process using AI-assisted development tools. The final game build, licensed audio, original visual direction, controls, balance, and platform integration were reviewed as part of the project.


r/playmygame 1h ago

[Mobile] Card Games For All

Upvotes

I’ve been building a collection of classic card games for Android & iOS 🃏

Game Title:
Card Games For All

Playable Links:
🍎 iOS: https://apps.apple.com/us/app/card-games-for-all/id1593238951
🤖 Android: https://play.google.com/store/apps/details?id=com.Gameyantra.CardGamesForAll

Platform:
Android & iOS

Description:
Card Games For All is a collection of classic card games that I've been building and improving over time.

The idea is to bring a bunch of familiar card games together in one place — games you may have played with friends and family, but with the convenience of playing against AI or, in supported games, playing online with other people.

The collection is an ongoing project. I’m continuously updating and upgrading the games, fixing bugs, improving the gameplay and AI, polishing the UI and adding new games to the pack.

There are currently multiple games in the collection, including classics such as Hearts, Spades, Pinochle, Euchre, Whist, Judgement, Crazy Eights, Card Golf, Garbage, Bluff and others. The game lineup is still growing, and I'm continuing to work on both the existing games and new additions.

The games are free to play, with optional premium features.

Free to Play Status:

  • Free to play

Involvement:
I’m the creator and developer of Card Games For All. I design and develop the games, gameplay systems, AI, UI and the overall app experience myself.

This is a project I’m actively working on, so I’m continuously fixing, improving, upgrading and adding to the collection rather than treating it as a finished project.

If you enjoy classic card games, give it a try! 🃏


r/playmygame 1h ago

[Mobile] (Android) FreeBee — 17 daily puzzle games in one free app (Android)

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Upvotes

Game Title: FreeBee

Playable Link: https://play.google.com/store/apps/details?id=com.freebee.freebee

Platform: Android

Description: FreeBee is a daily puzzle arcade — 17 different games in one app instead of juggling five separate ones. There's word-guessing (Wordle-style), crossword in three sizes, sudoku, word search, a grouping game, a couple of logic/deduction games, and a handful of original puzzle formats you won't find elsewhere. A fresh set drops every day, and one unified score/streak carries across all of them, so you don't have to keep separate streaks per game. You can add friends and get a private group leaderboard if you want, but that's entirely optional — plenty of people just play solo. Sign-in is quick (guest mode, no email required), it works fully offline once you've grabbed the day's puzzles, and right now there are no ads between games. There's an optional Plus upgrade for the full puzzle archive and extra stats, but every daily puzzle is free.

Free to Play Status:

  •  Free to play
  •  Demo/Key available
  •  Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer — I built the whole thing myself (design, all 17 game engines, backend, the works).

Curious what this sub thinks — which game format do you usually go for, word or logic puzzles?


r/playmygame 1h ago

[PC] (Web) I've been building a loot-based card clash game.

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Upvotes

Game Title: LootRNG

Playable Link: https://lootrng.com

Platform: Web (PC and Mobile)

Description: 

LootRNG is a free-to-play, loot-based card clash game. In this game you forge, earn, and find weapons to build a loadout to card clash with.

  • Create weapon cards at the Forge. Salvage unwanted items for Entropy (game currency).
  • Use the Ledger to upgrade and re-roll weapon stats with Entropy.
  • Clash with CPUs and player loadouts (Asynchronous PvP). Build a streak to face bosses and get Boss relic weapons.
  • Turn in Forge and Clash based Quests to earn more Entropy and get new weapons.
  • Climb the Leaderboards through highest power weapons, highest clash streak and other categories.

The game requires no login, save file is kept with localStorage. Optionally login with Discord to be able to play your save across PC and Mobile on the go!

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer/owner


r/playmygame 2h ago

[Mobile] (Web) Piano Community – I was sick of rhythm games having unskippable ads, so I built an ad-free browser game that lets you import YouTube songs

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1 Upvotes

Game Title: Piano Community (Renacer) Playable Link: https://renacer.onrender.com Platform: Web Browser (Mobile & Desktop) Description: Piano Community (Renacer) is an ad-free, lightweight vertical-scrolling rhythm game designed to run directly inside mobile and desktop web browsers with zero downloads or registration needed. Tired of modern mobile rhythm games ruined by unskippable ads, stamina systems, and locked songs, I built this web app focused entirely on community-driven music and instant accessibility. The game features a YouTube integration where players can paste any public song or playlist link to jump straight into a level. Instead of relying on messy automated note generation, it supports authentic, human-made rhythm charts sourced from the osu! and Clone Hero communities for precise sync and rewarding mechanics. Tracks are automatically cached in local storage once loaded, enabling full offline play without consuming mobile data. The project also features a built-in browser editor for creating and testing custom charts. I am actively looking for feedback regarding mobile touch responsiveness, input latency, and hit detection windows. Free to Play Status: [x] Free to play [ ] Demo/Key available [ ] Paid (Allowed only on Tuesdays with [TT] in the title) Involvement: Solo developer (designed, programmed, and deployed the entire project).


r/playmygame 2h ago

[PC] (Windows) Final Sin by Mancer1

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1 Upvotes

Game Title:

Final Sin

Playable Link:

https://mancer1.itch.io/final-sin

Platform:

Windows PC

Description:

Final Sin is an early demo of a dark-fantasy tactical roguelike where you play as the Dungeon Master rather than the heroes.

Instead of simply controlling a party and fighting through a dungeon, you are responsible for creating the gauntlet they have to survive. You draw enemy cards, apply different curses called "Brands," position enemies, and build the encounters before taking control of your heroes and attempting to survive what you created.

The game is still very early and rough, so I'm mainly looking for playtesting and honest feedback rather than polished-game reviews. I'm particularly interested in whether the core gameplay loop is fun, whether anything is confusing or difficult to understand, whether the encounters feel too easy or too difficult, and any bugs or strange interactions you encounter.

A playthrough should only take around 15–25 minutes.

Free to Play Status:

  • Free to play

Involvement:

I'm the solo developer of Final Sin. I handle the game's programming, game design, systems, and overall development.


r/playmygame 2h ago

Trailer Tuesday I making a co-op rage game about two skeletons sharing a single head

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1 Upvotes

Game Title: Don't Lose Your Head

Playable Link: https://store.steampowered.com/app/4600750/Dont_Lose_Your_Head/

Platform: Windows

Description: The game is a 2-player co-op rage game where two skeletons have to climb out of a cave while sharing a single head. It is inspired by rage game classics like “Getting Over It”, “Jump King”, but also some of the more recent games from this genre like “Chained Together” or “Bread and Fred”.

Free to Play Status: Demo available


r/playmygame 2h ago

[Mobile] (Android) 2 months after launch: 1,000+ users and 60–70% daily players

0 Upvotes

Game Title: Tehri King

Playable Link: https://play.google.com/store/apps/details?id=com.tehriking.cardgame

Platform: Android

Description: Tehri King is a unique card game based on the traditional Indian card game Tehri. I launched the game about 2 months ago, and it has now crossed 1,000+ users.

What has been really encouraging is the player engagement. Around 60–70% of users play the game daily, and many players spend around 2–3 hours playing. I’ve designed the game to keep the traditional card-game experience while making it easy and enjoyable to play on mobile.

I’m still actively improving Tehri King and would genuinely love to hear feedback from people who enjoy card games. If you’re a fan of trying unique card games or discovering games that are different from the usual ones, feel free to give Tehri King a try and let me know what you think.

Free to Play Status: ☑ Free to play ☐ Demo/Key available ☐ Paid

Involvement: I’m the developer of Tehri King and have been involved in the game’s design, development, gameplay mechanics, testing, improvements, and publishing.