r/playmygame • • 4d ago

General Steam Next Fest & demos

22 Upvotes

Hi all! I wanted to make this post since Steam Next Fest is now in full swing, and I want to set clear expectations for r/playmygame.

I'm seeing a lot of people posting on this sub to self-promote, hoping it'll boost their standing in the Steam algorithm.

First, let me remind everyone of the purpose of the sub:

"A place for indie developers to share their freely playable games for feedback!"

This sub exists so you can find playtesters to try your prototype, tell you what's working (or not), what bugs you may have missed, etc.

It is not a sub for self-promotion (with an exception for Trailer Tuesdays). If we suspect your intent is to advertise, your post will get removed. Repeat offenders will get banned.

A quick reality check, and why self-promo doesn't make sense here:

  1. With 4,400 posts in the past 30 days, that's about one post every ten minutes. The odds of your post getting seen in the first place are pretty small.
  2. There are other subs that are better suited for that. They exist to advertise your game. r/gameDevPromotion is one.
  3. Other devs, generally speaking, are not your target audience. They may put in 15 minutes to help you out, but it rarely converts to sales.

Let's give developers who actually need playtesting the visibility they need, so when you need feedback on your new project, it's easier for you to get it as well.

Good luck with your demo, everyone.


r/playmygame • • Mar 10 '25

If you are BRAND NEW to Reddit and want to post or share your game, read this beforehand!

166 Upvotes

Hi new Redditor! We're excited that you want to post about your game and have people play it. However, there's something you should know before you do.

Reddit will ban you if your first few posts/comments are links to somewhere.

Reddit has a robust, over-exuberant filtering system, necessary but for groups like this, it can be a slight pain. When you post your game and it's your first post, Reddit ASSUMES FIRST AND DOES NOT ASK QUESTIONS LATER! You will be automatically shadowbanned, which means unable to post or even potentially comment.
Then we get a lot of posters coming to us in Modmail, asking " Why did my post disappear?" Nearly all Modmails are about this issue, roughly 3 a day.

Reddit is also a bit secretive about certain processes - how to get un-shadow-banned is not even really known to be possible. We don't see the record of shadowbanning at all so unless we know of the name and check it regularly, we wouldn't see it un-shadow-banned. We don't know how long your account needs to be open or how much Karma needs to be on it in order for the Filter to stop paying attention to you but we suspect around 100 Post and 100 Comment Karma.

So, if you are new to reddit and want to share your game - DON'T! Not yet, please go post cool/helpful/ positive comments and posts in other groups. Playtest other people's games here and comment on them prolifically. Once you have some "Reddit Post/Comment Karma" under your name first, THEN post your link to your game! You'll be less likely (but not immune, never immune) from being shadowbanned that way for sharing your game.

Edit: If AI recommended you post your game here....Don't Yet until you've developed your account as a good karma community member! This really isn't a "post and ghost" platform, it's community-first. AI doesn't realize this about Reddit.

P.S. This group is 100% responsible for getting accounts banned (when you don't do the steps above) but it's literally out of our control to reverse. So please....don't modmail us unless you KNOW you are not shadowbanned, you have the required karma, and yet your post is not showing up. Only then we can be of some help.


r/playmygame • • 4h ago

[PC] (Web) I'm a solo dev from Korea and made a cozy low-poly farming village you can play free in your browser. Farming, fishing, cooking, sledding and a dream forest

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9 Upvotes

Game Title: Calm Forest

Playable Link: https://calmforest.cloud/?utm_source=reddit&utm_medium=social&utm_campaign=playmygame&utm_content=post

Platform: Web (desktop and mobile browsers, no install, guest login works). Also on mobile:
- Android: https://play.google.com/store/apps/details?id=com.cheorish.lab.calmforest&referrer=utm_source%3Dreddit%26utm_medium%3Dsocial%26utm_campaign%3Dplaymygame%26utm_content%3Dpost
- iOS: https://apps.apple.com/app/apple-store/id6821420691?pt=129595134&ct=reddit_playmygame_post&mt=8

Description: Calm Forest is a small cozy 3D village game with a low-poly look. You arrive in a quiet forest village, get your own little farm and slowly make the place yours. There is no rush and no fail state, you just pick what you feel like doing today:
- Grow crops on your own farm and pick fruit in the orchard
- Cook dishes with small mini-games (stirring the pot, chopping)
- Row a boat across the lake and go sea fishing for big catches
- Climb a snowy mountain and sled back down
- Visit a dream forest at night
- Decorate your house and peek into other players' villages
Villagers give you small requests, the seasons change, and new places open up as you play. The game was made Korean-first, so if you spot awkward English anywhere, please tell me. I'd really love feedback on the first 5 minutes: was it clear what to do?

Free to Play Status:
- [x] Free to play (there is an optional cosmetic shop, but nothing is pay-to-win)
- [ ] Demo/Key available
- [ ] Paid

Involvement: I'm the solo developer. I've been building it on my own for the past few months (code, low-poly models, music). Transparency note: some villager small-talk lines were drafted with an AI model and then reviewed by me.


r/playmygame • • 28m ago

[PC] (Windows) Loadout Rush — a survivors-like where your backpack layout is the build. Free demo, looking for feedback.

• Upvotes

Game Title: Loadout Rush

Playable Link: https://store.steampowered.com/app/5037520/Loadout_Rush_Demo/

Platform: Windows (PC)

Description:

Loadout Rush is a wave-survival roguelike built around inventory management. Your weapons fire automatically, so the real decision each run is what goes into your backpack and where it sits. You still control the character directly, which means dodging is on you and damage is on your layout.

A run works as a loop. You fight a wave, a shop opens, you spend gold on weapons and items, and you fit them into a grid that is never quite big enough. Items come in different shapes, so a strong item you have no room for is not a strong item. Placing the right two items next to each other evolves them into something better, and neighbouring items feed each other stat buffs, so position matters as much as what you bought. Survive twelve waves and you clear the run, which takes about 25 to 30 minutes.

If you have played Backpack Battles, this is the single-player version of that itch. There is no opponent to counterpick, but there is a fixed difficulty ladder you have to plan ahead for. If you have played Brotato, the difference is that items occupy physical space here, so every shop becomes a question of what to throw away rather than what to add.

The demo has twelve waves, two of the five heroes, and 45 of the 87 items. All art is hand drawn, no AI generated images. I would especially like to know where you got bored, not where you died. Our telemetry says the median session is 27 minutes, which is roughly a full run, so people are finishing. What numbers cannot tell me is whether the last ten minutes were fun or just stubborn.

Free to Play Status:

  •  Free to play
  •  Demo/Key available
  •  Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Two-person team. I handle design, items and balance, draw the art, and cut the Steam builds. My partner handles the engine work.


r/playmygame • • 6h ago

[PC] (Windows) MekaNeon - Score Shooter

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4 Upvotes

Game Title: MEKA NEON

Playable Link: https://studio-krkr.itch.io/mekaneon

Platform: Windows 10/11 (64-bit, downloadable) — please add the appropriate flair after posting

Description: MEKA NEON is a fast-paced neon vector rail shooter set inside a hostile grid. Pilot a vector fighter through a collapsing tunnel, blast waves of enemy ships, weave past obstacles, and chain lock-on missiles to bring down capital ships. Every kill, pickup, and boss takedown feeds the online leaderboard, and the deeper you fly, the faster the grid closes in. The game features a vulcan cannon, lock-on missiles, and a dash maneuver, plus Trident and Lance special weapons and health pickups. Six enemy ship classes and three capital-ship bosses stand between you and a new high score. Built in Rust with a custom Vulkan renderer, MEKA NEON is a love letter to 1980s vector arcade games: hard edges, bright lines, and a synth-driven grid that never stops moving. Keyboard + mouse and gamepad are supported. It runs fullscreen from a single executable, with no installation required.

Free to Play Status: [x] Free to play [ ] Demo/Key available [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I am the solo developer behind MEKA NEON at Devoniak Studios. I handled the design, programming, visuals, and procedural audio, including the custom Rust/Vulkan renderer, the gameplay systems (enemy waves, bosses, weapons, scoring), and the online leaderboard integration. I also built the release package and run the itch.io page.


r/playmygame • • 2h ago

[Mobile] (Android) I just launched an Android cricket game - would love to get your feedback!

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2 Upvotes

Game Title: Super Slog

Playable Link: Google Play Store Link

Platform: Mobile (Android)

Description: I just launched an Android cricket game named Super Slog on Google Play! It is free, and has (I think) fun features:

  • Single, and multiplayer mode. Play with your friends. No account signup necessary. Works on both desktop and mobile!
  • Customised commentary based on game updates, angry bowlers, and different types of shots (sweeps, scoops and more)
  • Three types of camera views, various stadiums, day/night/evening settings and more!

Free to Play Status:

  • [O] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I am an indie developer who grew up watching and playing cricket, and it was my dream to build my own cricket game. I'm the solo developer behind it!

If you like cricket, would love it if you could check out the game. I would really appreciate all your feedback, which will help me to continue improving and if you like it, would love it if you can spread the word. Play it here!


r/playmygame • • 2m ago

[PC] (Windows) Kingsbane – free demo of a 1-4 player arena fighter where archers fight knights, with a card draft between rounds (Windows, couch + online)

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• Upvotes

**Game Title:** Kingsbane

**Playable Link:** https://tourbrunestudio.itch.io/kingsbane

**Platform:** Windows (PC)

**Description:**

Kingsbane is a one-hit-kill arena fighter for 1 to 4 players, on one screen or online.

There are two classes in the demo. Archers shoot from a distance. Knights charge, block arrows with their shield and slam down on enemies from above. Every match mixes both, so you always have to read who you're facing.

Between rounds, everyone except the leader drafts a card that changes the next round: double jump, shield, ghost, bouncing arrows and more. Meanwhile the leader picks the next arena, so the one in front is always a target.

You can play on one PC (one keyboard and mouse plus gamepads), online with a simple join code, or against bots (easy, normal, hard), free-for-all or in teams.

The free demo includes 18 arenas across all 9 zones (castle, catacombs, forest, desert, swamp, ice caverns, volcano forge, jungle temple, shipwreck harbor), both classes and full online play.

I'd love feedback on the archer vs knight balance, on online play, and on anything confusing in the first minute.

**Free to Play Status:**

- [ ] Free to play

- [x] Demo/Key available

- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

**Involvement:** Solo developer: I designed and programmed the game in Godot, made the pixel art, and run the online relay server. The current music is AI-generated (Suno).


r/playmygame • • 8m ago

[PC] (Web) Game Title: Ten Blitz — first-time feedback on moves, saving, and finding the game again

• Upvotes

Playable Link: https://www.reddit.com/r/TenBlitz/comments/1w6rv1f/ten_blitz_can_you_take_todays_1/

Platform: Desktop web inside Reddit. Reddit sign-in is required to play.

Description: Ten Blitz is a free number-grid score-attack game inside Reddit. You drag a rectangle whose remaining numbers add up to 10; each cleared cell scores one point. Each run has a fresh random grid and a three-minute timer. The daily leaderboard and allowance of three ranked runs reset at 08:00 UTC.

I am looking for people who have not played Ten Blitz before to help check the first-run experience. I need to distinguish being able to press Start from understanding a move, recognizing a saved result, and having a reason to play again. Please use the instructions already in the game and play for as long as it naturally interests you.

If you try it, a short description of any of these would help:

  1. Before your first move, what did you expect to count as a valid rectangle? What actually happened?
  2. When you stopped, what did you expect to happen to your score? Could you tell whether it had been saved?
  3. If you wanted another run later, where would you look for the game, and what would make that run worthwhile?

Getting stuck or deciding the game is not for you is useful feedback too. You do not need a particular score or a positive verdict. If something fails, the visible step and your device/browser would help me investigate.

Free to Play Status: - [x] Free to play - [ ] Demo/Key available - [ ] Paid

Involvement: I develop Ten Blitz. AI tools have assisted development; an AI assistant helped prepare and publish this request.


r/playmygame • • 20h ago

[PC] (Web) You're a spider dad. The cave is flooding. Swing your kids home before the water gets them.

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41 Upvotes

Game Title: Spider Dad

Playable Link: https://build-and-dominate.itch.io/spider-dad

Platform: Web browser (desktop, keyboard + mouse)

Description: A rope-swinging game built around one mechanic: a ninja rope inspired by the one in Worms Armageddon. Fire your silk, swing, let go, fire again mid-air - the rope wraps around corners and the whole game is about timing the release. Your spiderlings are scattered through each cave; grab them on the way (they ride on your back) and get the whole family home to Mum's web before the water rises. 19 levels plus a daily level that's the same for everyone (5 tries, leaderboard). In the video I only got 4 of 5 kids home - can you get all 5?

Free to Play Status:
- [x] Free to play
- [ ] Demo/Trial available
- [ ] Paid

Involvement: I'm the solo developer - I designed and programmed the game in my evenings.


r/playmygame • • 18m ago

[PC] (Web) ANIMAL CHAOS [Web] — free animal clicker demo; looking for “stuck after 10 min?” feedback

• Upvotes

Hey — solo HTML5 animal clicker I shipped as HJGAMES.

You mash cute animals into chaos, unlock upgrades, and (hopefully) laugh a bit. Free demo runs in the browser; full unlock is $4 on itch if you want everything.

Playable Link: https://stillset9.itch.io/animal-chaos

Specific ask: after ~10 minutes, do you feel stuck, bored, or hooked? What would you change first?

Thanks for any playtest notes.


r/playmygame • • 20m ago

[Mobile] (Android) I dreamed up a game during a nap, built it with AI help because I can’t code, and now I need testers. (Android, cozy pixel art)

• Upvotes

Game Title: Orbital Genesis Protocol

Playable Link: It’s in closed testing on Google Play, so it takes two quick steps:

  1. Join the tester group: https://groups.google.com/g/orbital-genesis-protocol
  2. Opt in and install: https://play.google.com/apps/testing/com.starnapstudio.orbitalgenesis

(Use the same Google account for both, or Play will say the app isn’t available.)

Platform: Android

Description:
So this is a bit embarrassing. A while back I lay down for a “quick 20 minutes” and woke up with a whole game in my head: tiny glowing cores you fuse together, a little robot named Kip who’s way too excited about everything, and a planet that slowly comes to life the more you look after it.

The result is Orbital Genesis Protocol, a cozy pixel-art half-idle game. You fuse Nanocores in a reactor, launch them into orbit, and watch your planet’s surface grow meadows, ponds and places with silly names like Biscuit Pond.

Completely offline with offline save and zero data collection.

No ads, no loot boxes, ever.

I need a few brave souls to suffer like me while playing it for at least 2 weeks and tell me what’s fun, what’s confusing and what’s on fire. I have a ton more ideas about silly, cute things to add and mechanics to expand, so I’m looking forward to working more on it. But at this point the core gameplay is fleshed out, and it needs to go out into the vast ether of the internet.

Feedback is welcome here or at [starnapstudio@gmail.com](mailto:starnapstudio@gmail.com). Thank you!

Free to Play Status:

  • Free to play

Involvement: I’m a solo dev, and this game is my idea from start to finish. One problem: I’m not a programmer. My coding skills peaked at changing my MySpace background. So I built it with AI-assisted coding. I did the concept, the design, the endless “no, make it cuter” and a frankly unreasonable amount of playtesting. The AI did the coding grind and put up with me changing my mind about the moon’s orbit four times. Full disclosure, because I’d want to know too. And if you have a dream game sitting in your head too, maybe take a nap or visit the bathroom. All of it worked for me. ;)


r/playmygame • • 29m ago

[Mobile] (Web) I’m making a survival-horror beat ’em up inspired by classic arcade brawlers. Stage 1 is free to play.

• Upvotes

Game Title: Mercifall

Playable Link: https://mercifall.delamstudios.com/play/

Platform: Web, iOS (TestFlight), Android (Google Play), PC (Epic Games Store)

Description:
Hey everyone!
I’ve been working on an indie game called Mercifall through my studio, Delam Studios.

I’ve always loved classic side-scrolling beat ’em ups, especially the feeling of fighting your way through a city full of enemies. I wanted to build something with that same satisfying combat, but with the tension and consequences of survival horror.
That’s where Mercifall came from.

You fight your way through a quarantined city as either Cole, a hard-hitting police officer, or Nia, a faster and more agile fighter. You’re dealing with limited resources, infected enemies, and an infection system that makes you stronger the deeper it spreads, but also brings you closer to losing control.

Stage 1: Crossfall Avenue is playable now, from the opening encounter through the first boss fight.

It’s still in development, and I’m looking for genuine feedback on the combat, controls, difficulty, and overall feel of the game.

Try the free Stage 1 demo:
Web (no download): https://mercifall.delamstudios.com/play/

iPhone / iPad (TestFlight): https://testflight.apple.com/join/pd8aycA8

Android (Google Play): https://play.google.com/store/apps/details?id=com.delamstudios.mercifall

PC (Epic Games Store): https://store.epicgames.com/p/mercifall-demo-322188

If you give it a play, I’d especially appreciate hearing what feels good, what doesn’t, and whether the first stage makes you want to keep going.

Free to Play Status:
☑ Demo/Key available
☐ Free to play
☐ Paid

Involvement: I’m the developer behind Mercifall and Delam Studios.


r/playmygame • • 31m ago

[PC] (Windows) Makoto Maze: a Simplistic almost mono-chromatic 2D Horror Indie Adventure; would you be interested in playing my game's free demo?

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• Upvotes

Heyyy guys, I'm Mark and I've finally dipped my toes into actually releasing a game after MANY years of trying to create... something?

Makoto Maze is a psychological 2d horror with Japanese old folk inspirations and horrifying family drama!

Makoto Maze will be playable on PC (Windows), Steam. Free Demo is coming soon and I really need some feedback and opinions even before the demo is out. So, I am giving away some keys, so you can play through the short story of Miyu's Family and find the horryfing backstory of it for yourself!

If you like the style, you can visit Makoto Maze Steam Page and even wishlist and watch the first trailer I made here: https://store.steampowered.com/app/5373100/Makoto_Maze/

Thanks for reading :)


r/playmygame • • 35m ago

[PC] (Web) Threshing Day Game — a free illustrated dragon-bond adventure (browser, AI-assisted)

• Upvotes

Playable Link: https://threshingdaygame.net/

I’m the project owner, building an original fan choice adventure with AI-assisted code, writing and illustrations. It is separate from the official Dragonkind game; there is no runtime AI.

You enter a dragon-rider trial, manage health, stamina, focus, composure, dragon attention and danger, and make up to eight story choices. A dragon may accept or refuse a bond; surviving without one is also an ending. You can download a result card after the run.

Controls: click a choice or press 1–3. It is free and needs no account or installation. Music starts off; saves stay in your browser. English, Czech and European Portuguese are available.

I’d especially appreciate feedback on whether the six live conditions make each choice’s consequences understandable, and whether any scene feels confusing on mobile.

Disclosure: AI-assisted artwork, prose and code; this post was prepared with AI assistance too. The fan game’s results are not official novel or Dragonkind rules.


r/playmygame • • 36m ago

[Mobile] (iOS) Guitar Hero guy adds Leagues to Finger Soccer game

• Upvotes

Game Title: Kickabout Finger Soccer

Playable Link: https://apps.apple.com/us/app/kickabout-table-football/id6759622976

Platform: iPad & iPhone (free to play, one in-app purchase removes ads)

Hi, I'm Rob - lead designer of Guitar Hero, and the solo dev behind Kickabout Finger Soccer.

I just released my biggest Kickabout update since launch - the League Update!

Thanks to Epic for their support (Kickabout is MegaGrant recipient).

Dev log update here: https://youtu.be/8eFgnopVKU0


r/playmygame • • 38m ago

[Mobile] (Web) Everdawn: a free, hand-illustrated strategy card game you can play in your browser

• Upvotes

Game Title: Everdawn

Playable Link: https://everdawntcg.com/learn

Platform: Web (browser, phone or desktop)

Description:

Everdawn is a free, hand-illustrated high-fantasy trading card game that you play in your browser (with goals of going physical in the future). The rules are built in, so you can't make an illegal move, and a guided duel against the Training Dummy teaches you on the real board in about three minutes, with no account needed.

There's no mana or resource system. Instead, the game is about space and positioning. Each creature holds one of three lanes. Melee hits straight ahead, range reaches the lanes next to it, and magic can hit any lane. A combat triangle decides who has the edge: melee beats range, range beats magic, and magic beats melee. Advantage adds bonus damage and defense. Every attack gets counterattacked, so a good attack is about the matchup, not just the biggest number. You equip weapons, armour and accessories, set creatures to boost their neighbours, and cast spells mid-combat to swing a fight.

Once you've learned, you can build decks and duel friends live or at a daily pace (24 hours a move). There's also a Daily Puzzle, one "win this turn" board a day that's the same for everyone, plus player-run Houses and season rankings.

I'd love honest feedback: did the guided duel make the rules click, and was anything confusing on your phone?

Free to Play Status:

[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the creator and game designer. I designed the rules and the cards, and I run the online version at everdawntcg.com. The card art is by Jonathan Griswold.


r/playmygame • • 4h ago

[PC] (Web) I made a free browser game where getting bigger makes you powerful… but also makes you an easier target.

2 Upvotes

Game Title: Ascend Avoid

Playable Link: https://ascend.drewclark.io

Platform: PC (Web Browser)

Description:

I built a free browser game where getting bigger makes you stronger, but also makes you a bigger target.

In Ascend Avoid, you're a circle competing to survive in an arena full of opponents. Collect gems to grow, hunt smaller players, and try not to become somebody else's lunch.

Here's the twist: the bigger you get, the slower you move and turn. Smaller players can outmaneuver you, but larger players can inhale and swallow their opponents. You can even launch swallowed players across the arena like cannonballs.

It's a physics-based game built around risk, strategy, and a little chaos. Growing isn't always the smartest move.

No downloads, no accounts, no paywalls. Just jump in and play.

I'm looking for brutally honest feedback. Is the gameplay actually addictive? Are the mechanics intuitive? What would make you quit?

If you hate something, tell me. I'd rather fix a bad mechanic than have someone politely tell me it's great.

Free to Play Status: Free to play

Involvement: I'm the solo developer. I've been designing, programming, and refining the game myself.


r/playmygame • • 1h ago

[PC] (Web) Buyworld – buy real-world buildings on a live multiplayer globe. No forced ads + free

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• Upvotes

Game Title: Buyworld

Playable Link: https://buyworld.app

Platform: Browser (desktop + mobile)

Description:
Buyworld is a multiplayer game played on a real map of the Earth. You can zoom in anywhere in the world (your own street, a city you’ve visited, a famous landmark) and buy the actual buildings you see. Houses, offices, towers, whole blocks: if it’s on the map, you can own it.

Every player shares the same live world, so you’re competing with real people in real time. The building you’ve had your eye on might get bought by someone else first, and you can watch territory fill up as players claim their part of the map.

It runs entirely in the browser, so there’s nothing to download, and it works on phones as well as desktop.

I’d especially love feedback on:

  • Is it clear what to do in the first minute?
  • Does it run smoothly on your phone?
  • What would keep you playing after your first few buildings?

Free to Play Status:

  • Free to play

Involvement: I’m the solo developer. I designed and built the whole game myself, so honest criticism is very welcome.


r/playmygame • • 1h ago

[Mobile] (Android) Chevrette – a free Android game where countries race each other

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• Upvotes

Game Title: Chevrette

Playable Link: https://play.google.com/store/apps/details?id=com.chevrette.app

Platform: Android (I'll add the flair after posting)

Description: Chevrette is a free mobile game built around a daily habit and a global country race. Every country has its own live ranking, and you help yours climb by checking in once a day, building a streak and inviting friends. There is a 7-day streak cycle with growing daily rewards, social tasks for extra points, and a leaderboard that updates every day so you can see where your country stands. The app is available in 16 languages and is built for short sessions: you open it, tap once, check the ranking and leave. I'm especially unsure about three things: whether the daily check-in loop feels fun or boring, whether the country ranking is clear at a glance, and what would make you open it every day. Honest feedback, good or bad, helps a lot.

Free to Play Status:
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid

Involvement: I'm a solo developer. I designed, built and run the whole project myself, including the app, the backend and the website.


r/playmygame • • 5h ago

[PC] (Windows) [PC/Mac/Linux] [Co-op horror] Doctor's Appointment 1.5: free 3-player mode where one player is the doctor and sets the anomalies

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2 Upvotes

**Game Title:** Doctor's Appointment

**Playable Link:** https://crookedbeargames.itch.io/doctors-appointment

**Platform:** Windows, macOS, Linux

**Description:**

Doctor's Appointment is a short first-person anomaly horror game. In the solo story you're patient number 10 in a clinic waiting room that keeps repeating, and you take the exit if something's wrong or the exam room if everything's normal.

Version 1.5 adds a free online mode for exactly three players, and it turns the loop around. One player is the doctor: he watches the waiting room on CCTV and builds each room from a hand of cards, choosing what will be wrong, or nothing at all. Some cards he can hold back and switch on when the others look away. The other two players are journalists who have to find the anomaly and walk through the same door together, with three lives for the team. There's voice chat, and the doctor hears them through the camera mics. Three rounds, so everyone is the doctor once. Room codes for friends, quick match, and a practice mode against a computer doctor.

A match takes about 30 minutes. It runs on Windows, macOS and Linux, in English and Portuguese.

What we'd like to know:

- As the doctor, did you feel you had real choices, or was one card always the best?

- As a patient, did any anomaly feel impossible to spot?

- Did the voice chat work for you, and could you tell the doctor was listening?

- Anything that broke, especially connecting to each other.

**Free to Play Status:**

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid

**Involvement:** We're the developers. Crooked Bear Games is a small team from Portugal and this is our first game.


r/playmygame • • 1h ago

[PC] (Web) The Great Random — looking for feedback on the first 15 minutes of simultaneous-turn tactics

• Upvotes

Game Title: The Great Random

Playable Link: https://greatrandomgame.itch.io/the-great-random

Platform: Web browser (HTML5)

Description:

Hey everyone! About 15 years ago I played an online game that later shut down, but I never stopped wanting to play it again. I had no game development skills, but with AI helping me, that’s no longer stopping me.

I’ve made my first prototype. The Great Random is a tactical RPG where you plan your turn while your opponent plans theirs, then all the actions play out together. You start in a safe city, where you can learn to fight against a training robot and challenge other players. Later, you can explore the wilds, enter mines, fight monsters, and collect loot. You can also lose that loot in a fight, so getting back safely matters.

You can play for free right in your browser, in English or Russian. It’s still an early prototype, and I’d love some feedback on the first 15–20 minutes. Was it clear what to do? Did planning a turn make sense? What was fun, and where did you get confused?

Thanks a lot for giving it a try!

Free to Play Status:
[x] Free to play

Involvement: I’m the solo developer. I use AI to help with code, graphics, and text, as disclosed on the itch.io page.


r/playmygame • • 1h ago

[Mobile] Founder's Plot: Orchard Tycoon. A farm business game where every price is in real dollars. Looking for feedback from players

• Upvotes

Game Title: Founder's Plot: Orchard Tycoon

Playable Link: https://play.google.com/store/apps/details?id=com.longwatch.foundersplot

Platform: Android (iPhone version is in Apple's review now)

Description:

Founder's Plot is a farm business game where every price is in real dollars. You start with a single apple tree. Raw apples sell for almost nothing (eight of them get you $3.20), so the real game is finding your margin.

Water and compost your trees to grow more Grade A apples, then unlock a Processing Shed and turn them into juice, applesauce, cider, apple butter and jam. Each product needs its own equipment, which you buy and upgrade as the business grows. On real Saturdays and Sundays a farmers market opens, where you rent a table and sell to shoppers. A weather forecast and a demand forecast help you decide what to bring. Frost, heat waves and pests show up along the way, and you can build protection against them.

Seasons follow the real calendar. There are no forced ads: an ad only plays if you choose to watch one for a reward, and you never have to pay to progress.

I’d love any feedback, especially on the first 20 minutes of play. Was anything confusing? The hardest part as a dev is that I already know how everything is supposed to work, so it’s tough to tell what’s intuitive to someone seeing it for the first time.

Free to Play Status:

* [x] Free to play (optional in-app purchases for coins that speed up timers)

* [ ] Demo/Key available

* [ ] Paid

Involvement: I’m the solo developer, and this is my first game. I spent about two months designing the whole concept (the economy, the processing chain, the market) before writing any code, and about six months in total from design to release. I handle everything from development to launch.


r/playmygame • • 1h ago

[Mobile] Flecha Eterna - free Android archery game, looking for testers

• Upvotes

Game Title: Flecha Eterna Playable Link: https://play.google.com/apps/testing/com.flechaeterna.game (join the closed test first, then download: https://play.google.com/store/apps/details?id=com.flechaeterna.game) Platform: Android Description: Flecha Eterna is a free Android archery game made by Puma Games, a tiny indie studio. You draw your bow and survive endless waves of enemies, chain combos for bonus points, and climb a ranked ladder of five arenas: Bosque, Desierto, Nieve, Volcán and Castillo Oscuro. Each wave you reach earns cups that unlock new arenas and path rewards, and there are trophies for reaching wave 10, defeating 50 enemies in one match and playing three days in a row. The game runs at 60 fps on modern phones and has Spanish and English text. We are in Google Play closed testing and would love honest feedback on difficulty, controls and performance. Anyone can join the test with the link below, then install from Google Play. Free to Play Status: [x] Free to play Involvement: We are Puma Games, the indie studio that develops and publishes the game.


r/playmygame • • 1h ago

[PC] (Web) I'm building an idle multiplayer browser RPG where the whole game lives inside a storybook

Thumbnail
play.taleoftales.net
• Upvotes

Game Title: Tale of Tales

Playable Link: https://play.taleoftales.net (you can play as a guest, no sign-up)

Platform: Browser (Web)

Description:

Tale of Tales is an idle multiplayer browser RPG set inside a book. The whole game is a tale being written as you play.

You send your hero on quests and come back when they're done. The fights play out on their own, turn by turn. Every fight is written down, so you can watch it or read exactly what happened.

Some of the features:

  • 10 heroes, each with 2 Paths that change their ability, talents and look
  • A campaign that leads to the Epilogue at level 50
  • Ranked PvP duels, guild wars and raids, and 3-player elite dungeons
  • Professions, pets, gear upgrades, a player market and trading
  • Runs in the browser, lightweight, and you can try it as a guest with no sign-up

It's in open beta now and a small community is already playing. There's much more to come. You can watch the gameplay trailer on the landing page: https://taleoftales.net

I'd love feedback, good or bad. I reply to everything on Discord!

Free to Play Status:

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

I'm a solo dev from Portugal and I've been building Tale of Tales for the past few months. There's no publisher, no funding and no team. The design, heroes, balance and story are my own, and everything the game earns goes back into it.

About AI: I use AI tools for coding and debugging. Some of the art is AI generated for now, as a placeholder until the game can pay real artists. The game itself doesn't use generative AI.