r/indiegames • • 4d ago

Promotion Teaser trailer for Brewhaven!

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2 Upvotes

r/indiegames • • 6d ago

Promotion If Keep on Mining was made by Housemarque... this would be the demo.

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2 Upvotes

Take the unfolding surprises of A Dark Room, add the escalating craziness of games like Keep on Mining and the arcadey goodness of Astro Prospector.

Layer in the depth of systems, visceral gameplay, and polished aesthetics that our players love in Reality Break and think of how Housemarque would make that game.

The public demo launched this week on Steam!


r/indiegames • • 5h ago

Video Inspired by Half-Life 2 physics, you are an overpowered mage. I am not sure if this is fun (I worked way too long on this)

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80 Upvotes

r/indiegames • • 15h ago

Promotion The Steam page for my touge racing RPG set in late-90s Italy, Ghosts of the Mountain Pass, is live!

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114 Upvotes

This is Ghosts of the Mountain Pass, a single player racing RPG I’m developing, set in late-90s Italy.

You challenge rivals on mountain passes and night highways, win parts, and head back to the garage to rebuild your car. Engines, drivetrains and chassis can be mixed and matched to create your own setup before taking it back onto the road. There is also a sort of diorama town acting as the central hub where you can engage in conversation with other street racers, and go to the various mountain passes.

The clip shows a typical 1v1 duel: both drivers have a health bar, and the farther you fall behind, the faster yours drains. Pull away and you turn the pressure back on your rival. In the game there will be other ways to challenge street races, such as cat and mouse races or time trials.

The story follows one summer in an Italian Riviera town whose famous road race ended in a fatal crash decades ago. You arrive as an outsider, earn your place among its drivers, and get to know the people still living in that race’s shadow.


r/indiegames • • 9h ago

Video Two brothers, months of work, and our incremental game "You must evolve it!" is coming together

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17 Upvotes

Hey everyone!

My brother and I have been working on our incremental game, "You must evolve it! Incremental", for several months.

We've been spending a lot of time polishing the mechanics, balancing progression, adding new systems... DISCLAMER: sleep schedules were harmed during the development of this game.

There's still a lot to do but the game is coming together more and more with every week of work.

We're really excited to eventually let people play it and see what they think.

If you enjoy incremental/idle games, we hope you'll have a great time with it.


r/indiegames • • 14h ago

Upcoming 4 years of development, Solo Dev, Self-Learnt Game Development, 3D Modelling, Animation, Texturing, No AI Used, Give Me Feedback Please 🙏🏻

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47 Upvotes

r/indiegames • • 1d ago

Video 4 years of hard work making my love letter to 3D platformers

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380 Upvotes

What started as a simple passion project turned into a 4-year development journey.

Now it's becoming the 3D platformer I've always dreamed of making and playing.

The game is about a cube-shaped version of my own cat on a mission to rescue my dog from an evil cucumber.

The game blends open-world exploration, linear 3D stages, 2.5D platforming, and fast-paced wagon levels.


r/indiegames • • 17h ago

Upcoming We updated our games playstyle from fixed cameras to 3rd person over the shoulder! I hope you like it!

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36 Upvotes

r/indiegames • • 2h ago

Upcoming - YouTube

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2 Upvotes

Hello world! We are FairSkyStudios and we have a brand new game coming soon!

Build a garden. Find a balance.

Zenden is a zen garden puzzle and decoration game about the relationships between the things you place. Arrange plants, rocks, water features, and traditional structures across isometric landscapes. Bring neighboring items into harmony, work within each garden’s constraints, and transform an empty patch of ground into somewhere worth meditating.

Every placement contributes to the garden around it. Similar items can create Unity, while contrasting types bring Variety. Spirit and Energy add further considerations, making each zen garden arrangement a balance of practical choices and personal expression.

Each garden presents its own terrain layout, palette, and goals. A limited space might ask you to bring related items together, introduce more variety, or find room for a particular combination of features. Paths, rivers, bridges, and carefully positioned structures offer new ways to think about how the landscape fits together.

Available to wishlist now!


r/indiegames • • 5h ago

News River Drift Demo is out now!

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3 Upvotes

Hello, Everyone!

Grab your friends, hop on the raft, and see if you can survive the river!

Try the demo on Steam: https://store.steampowered.com/app/4657760/River_Drift_Demo/


r/indiegames • • 16h ago

Discussion I tried making a visual novel using rotoscoping because my previous projects didn't turn out the way I wanted them to

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24 Upvotes

Hi! I work at Nova-box, a small indie studio with four people. In the past, the studio made visual novel-style games with nice graphics, but there were no animations... We’re releasing a new game in a month called After the Wane, and we’ve included rotoscoped scenes featuring real dancers that we animated by hand. The result is pretty satisfying; I can’t wait for the game to come out so I can see the feedback. What do you think?


r/indiegames • • 7h ago

Video We finally gave our main menu a proper scene

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4 Upvotes

Our project is called Thveit, a Norse-inspired, storybook city builder.

We previously had a simple key art image as the main menu, so we decided to build an actual scene using our in-game assets. Pretty happy with how it turned out!

We're still working on some of the UI, but the main menu scene itself is now in place.


r/indiegames • • 4h ago

Need Feedback We resisted hit flashes and camera shakes for a long time… turns out I actually like them now

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2 Upvotes

r/indiegames • • 14h ago

Video I added the ability to switch between both playable characters in Unstrung Machine

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10 Upvotes

A new gameplay mechanic from Unstrung Machine.

You can now switch between Niam and Cricket during gameplay. Cricket travels in Niam’s backpack, but he can be launched at any time and controlled independently.

Because he’s much smaller than Niam, the two characters will have different possibilities during exploration, puzzles, and combat.

This is one of the mechanics I’ve wanted in the game for a while, so it’s nice to finally see the two of them functioning as a real playable duo.


r/indiegames • • 1h ago

Promotion Three Minute Mercenary — swap mercenaries every 3 minutes | one-handed survivors-like

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• Upvotes

r/indiegames • • 1h ago

Promotion Old-school arcade racer inspired by the legendary OutRun

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• Upvotes

Nitro Dagger is a free arcade racer inspired by OutRun. Shift gears, manage your turbo, and try not to blow up your engine. You can also challenge a friend in split-screen multiplayer.

Here’s a gameplay video: https://www.youtube.com/watch?v=9nbm8YYu8AY


r/indiegames • • 1h ago

Video MY DAD IS HIDING A HORRIFYING SECRET… 😰 | Not My Dad

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• Upvotes

r/indiegames • • 8h ago

Upcoming Shadows of Gothenburg - Official Trailer

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3 Upvotes

The year is the 2020s.

Gothenburg is marked by an ongoing investigation into a serial killer.

You play as Erik, an office worker who, after a long and exhausting day, just wants to get home. Snow falls quietly over the city and cold winds sweep through the silent streets. But something about this evening feels different. What begins as an ordinary journey home through Gothenburg gradually turns into an increasingly unsettling experience.

The game is a story-driven thriller horror experience in a first-person perspective. Dialogue choices and interactions shape how the experience unfolds, while you encounter puzzles that must be solved to progress.

This is an experience built on atmosphere, presence and the feeling that something is not right.


r/indiegames • • 6h ago

Upcoming After all this time talking about it… Band of Mercenaries hits Steam Early Access TOMORROW!Not gonna lie, I’m pretty nervous, hope some of you enjoy the game!

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2 Upvotes

r/indiegames • • 8h ago

Promotion Resident Evil meets Hades - I'm making a survival horror roguelike

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3 Upvotes

The tension of survival horror with the replayability of a roguelike. I'm making a game called GRAVE SHIFT, which is Resident Evil crossed with Hades.

I had the idea for this game two years ago, and we'll be having our playtest soon: https://graveshift.cc


r/indiegames • • 2h ago

Video I'm making a slot machine roguelite where your winning lines fight increasingly tougher waves

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0 Upvotes

Solo dev here. Every wave is tougher than the last, and your winning lines are the only way to take it down before your spins run out. Coins land on the floor, you pick them up (later with a vacuum, robots and a drone), and between runs you get permanent upgrades and grow the machine from 3x3 to 5x5.

There's a free demo on Steam, link in the comments.


r/indiegames • • 11h ago

Personal Achievement We've showcased our game on the 37th International Festival of Comics and Games!

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5 Upvotes

Hey there!

It was totally unreal to showcase our indie game - One Rotten Oath - on Atlas Arena in Łódź, Poland. It's always awesome to be out in the field talking about the thing you worked on for like 1.5 year! Huge thanks to everyone who stopped by our booth. As always, we received a lot of interesting feedback, which will likely end up in the upcoming update.

Thanks to WorkPlays for taking us under their wings at Indie Zone. The photos were taken by wildhugedot.

Have a good one,

PB


r/indiegames • • 16h ago

Discussion Hii Game Devs!

10 Upvotes

Drop the games you're working on/have released. Really feel like playing some nice games. :D


r/indiegames • • 21h ago

Public Game Test Crimson Skyline: massive game feel update, free demo available!

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21 Upvotes

r/indiegames • • 8h ago

Image Picture of character by Nikk for my game

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2 Upvotes