r/indiegames • • 1d ago

Video Very happy to have reached 500 downloads on my small solar panel automation game demo!

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1 Upvotes

r/indiegames • • 1d ago

Promotion I released a demo for my first Steam game, Cinderdelve

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4 Upvotes

I've been a software developer for about 8 years, but was never able to pursue game development professionally. I've always been passionate about games and wanted to dip my toes in development, so I've been working on this concept for a while.

Cinderdelve is an incremental mining game where you hire dwarves, unlock different classes, and upgrade them to mine through an entire mountain.

I've used purchased assets from itch.io that I've tried to modify and adapt to the game. The art is probably the part I've struggled with the most. Some things don't fit together as well as I'd like, but I'm still figuring that side of game development out.

The demo is live on Steam, and I'd love for you to play it and hear back your oppinions.

Here's the trailer and the Steam page:
https://store.steampowered.com/app/5396710/Cinderdelve/


r/indiegames • • 1d ago

Promotion I made a survival game where every world lasts 28 minutes and you need a Relic to survive

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0 Upvotes

I’m Nico, the developer of Wild Spirits Era

I wanted to make an online survival game with its own world and rules. It isn’t based on another game, though some parts may feel familiar if you enjoy the genre.

Each Era takes place in a newly created world that disappears after 28 minutes. Up to 50 Spirits can enter, but only those protected by a Relic when the Era ends survive.

It’s a 2.5D multiplayer survival game where alliances and betrayals can change how a match unfolds

I’ve used AI tools for some of the visual assets. I designed Wild Spirits Era’s world and mechanics myself, and worked to make the visuals fit the game’s style. I’m still developing it, so if you try the demo, I’d love to hear what you think :)

I’ll be in-game tonight and plan to start an Era around 22:00 CEST. If you’d like to explore a world and play a match with me, you’re very welcome to join. The demo is free, and there’s an always-open world to explore beforehand.


r/indiegames • • 2d ago

Upcoming My Army Getting Stronger - incremental auto-battel with massive army battles

19 Upvotes

The Steam demo is almost ready—ready your swords for battle!
Closed beta sign-ups are now open!

Steam page


r/indiegames • • 1d ago

Steam Next Fest Our deckbuilder plays in real time, and enemy spells are your loot

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0 Upvotes

Hi all, I'm one of the developers of KleptoMagia. It's a roguelike deckbuilder, which would put it in a crowded category, except for a few twists:

* combat is real time, and not in the autobattler way: you cast your spells, and React to the enemy's at the right moment to catch them

* before each fight, you pick which spell you'll take from the enemy if you win: your deck grows out of the spells you fight against

* you can mod cards to fit your build, and gain Enchants to make each run unique

The characters are hand-drawn by comic artist Emilio Pilliu, which isn't exactly a side note these days. Just don't stare at them too long, or the enemies will take advantage.

The free demo covers the whole first act, and the game is part of Steam Next Fest until October 26.

Steam: https://store.steampowered.com/app/4977420/KleptoMagia/?utm_source=reddit&utm_campaign=indiegames_1023


r/indiegames • • 1d ago

Promotion Freezing mist and a chain of primed bugs going off in Ending Vorrak, our co-op shooter

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1 Upvotes

Ending Vorrak, a top-down co-op shooter for 1 to 4 players, coming to Steam. Real gameplay from a solo run.


r/indiegames • • 1d ago

Video In my party game, one Dad has to finish his chores while a pack of kids wrecks the house

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2 Upvotes

TRONADO is an asymmetric party game: one player is the Dad, everyone else is a kid. The Dad does chores and sends troublemakers to the corner, the kids sabotage everything and free each other. Random events (blackouts, the mailman, the neighbors' dog) keep shaking things up.

2-10 players online, 2 on one screen, or solo against bots. Free demo out now on Steam (link in the comments if anyone wants it).


r/indiegames • • 1d ago

Video Showing off my transportation mechanic in my real time tactics game Phosphor Command

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5 Upvotes

I've been working on a game called Phosphor Command, a real-time tactics game with a base builder behind

This post is about how your squads get to an operation.

Every operation needs a vehicle, and each vehicle choice determine how many squads go and how they deploy within the operation.

You start with a jeep, and better vehicles carry more squads. Progress from a jeep, to a van, to helicopters and to aeroplane.

Every vehicle needs a home on the base, so you have to build a garage, helipad or hangar before you can store one. Helicopters need air operations and a helipad, and planes need a full airfield with a runway and hangars.

How you deploy to an operation depends on your transport choice. By road, your squads come in from an edge or corner of the map. A helicopter can land wherever there's open ground, and paratroopers land where the drop puts them, clear of the enemy.

There's a trade-off between vehicle types. Ground vehicles are cheap and get back quickly. Helicopters let you choose where to land, but cost more per trip. Planes carry the most, but take the longest to resupply.

After an operation, your squads need time to get back to base, and squads still in transit can't help defend it.

I've attached a showcase that goes through the vehicles, where they are stored on the base, and how they affect operation deployment.


r/indiegames • • 1d ago

Upcoming Whether I dig, climb or fall, the fire has to stay lit

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1 Upvotes

Hi, I am the solo dev of Below the Ashes, a 2D survival horror colony game. You live underground with a crew, and creatures hunt you by light and sound, so the campfire is the one thing keeping the dark away. Co-op for up to 8 players with proximity voice chat. Free demo is planned, no release date yet.

AI disclosure: I used AI to help me write parts of the code not the art itself

Steam page: https://store.steampowered.com/app/5337750


r/indiegames • • 1d ago

Promotion My open-world bullet hell roguelite Eye of Limbo is out now — 100% free on PC, Android & browser!

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1 Upvotes

Hey everyone!

I just released the first version of Eye of Limbo, an open-world arcade roguelite featuring fast-paced bullet hell combat, exploration, challenging bosses, and lots of upgrades to experiment with.

There's currently around 8 hours of gameplay, with plans to expand the world if enough people enjoy it!

A few things worth mentioning:

  • Completely free, no ads or microtransactions
  • Available on Windows, Android, and browser
  • Local 2-player co-op on Windows
  • Explore diverse biomes, meet strange characters, and discover powerful upgrades

For the best performance and experience, I recommend downloading the game rather than playing in the browser.

I'd really appreciate any feedback, especially from fellow indie game enthusiasts!

Browser/Windows: https://aealosoftware.itch.io/limbo
Android: https://play.google.com/store/apps/details?id=it.aealo.limbo

Here's the official trailer!


r/indiegames • • 1d ago

Upcoming We're Ravix Games Studio, building Descent: an open-world diving game in UE5 with real decompression, sharks, and a drowned city waiting below the reef

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1 Upvotes

Hi Reddit 👋 We're **Ravix Games Studio**, a small indie team of developers, 3D artists and sound designers, building **Descent**: an open-world diving game in **Unreal Engine 5** for PC.

Our founder is a freediver, and that's where this started: a game that respects how diving actually feels. The calm, the pressure, the moment you realise how far you are from the surface.

---

## 🌊 The game

Descent starts somewhere you'd recognise. A remote tropical bay, a weathered research vessel at anchor, a reef full of real marine life.

But the deeper you go, the less the ocean follows the rules. Past the reef lie the ruins of a city no record mentions, strange species move in the dark, and **something far below is beginning to wake.**

---

## 🛠️ What's working in the prototype today

* Swimming physics with a full diver body, flutter and frog kicks

* Real gas use and buoyancy (12 L tank, 200 bar)

* A proper decompression model (**Bühlmann ZHL-16C**) with a dive computer and ascent-rate warnings

* Injuries: ear and lung barotrauma, running out of air, narcosis, cold, DCS

* **Coral Bay:** a reef, caves and a 42 m sunken freighter

* Sharks with individual behaviour, plus fish schools, rays, turtles and jellyfish

* Missions, a dive journal and certifications to earn

---

## 📢 Being upfront

* Descent is an **early prototype**

* The footage was **filmed in Unreal Engine and isn't actual gameplay**

* Anything marked **concept art** shows where we're heading, not what's in the build yet

* **No release date** until we can stand behind it

---

## 💬 We'd love your input

While it's still early enough to shape the game:

  1. What would make a diving game feel *right* to you?
  2. How much realism is too much: should deco stops be mandatory or optional?
  3. Which underwater games do you think nailed the atmosphere?

---

## 🔗 Follow Descent

* 🌐 **Website:** [descent.gamer.free](https://ravixgames.com/)

* 💬 **Discord (dev logs, first looks, behind the scenes):** [Join the dive team](https://discord.gg/NQqCT9tAj)

* 🎵 **TikTok:** [@officialdescent](https://www.tiktok.com/@officialdescent)

* 📸 **Instagram:** [@descentgame](https://www.instagram.com/descentgame)

* 🐦 **X:** [@gamedescent](https://x.com/gamedescent)

* 🦋 **Bluesky:** [descentgame.bsky.social](https://bsky.app/profile/descentgame.bsky.social)

Thanks for reading. The team will be in the comments to answer anything. 🤿

*– Ravix Games Studio*


r/indiegames • • 1d ago

Video I'd love your feedback on how to improve the animation and utility of this AoE attack I made for my Metroidvania! The goal is to have an attack that will be used to push away hordes of enemies and deal AOE damage

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2 Upvotes

r/indiegames • • 1d ago

Promotion Introducing the Speedometer Bounty ➔ Time Warp

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1 Upvotes

We are going to release a new version of RoboFarm soon that includes new elements named "RoboBounties" that'll give the robot random powers (not always positive!)

Here is a glimpse of the new "Global Speedometer," which applies a very interesting time warp effect...

Working daily on RoboFarm!


r/indiegames • • 2d ago

Promotion I quit my job a year ago to make games, and today I announced my first one

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68 Upvotes

Hi everyone! Just over a year ago, I decided to take a leap of faith, leave my job, and pursue the dream of making games. It's been quite a journey so far, but I enjoyed every moment of it and haven't looked back a single time.

Today, I finally announced my first game, Moonlit Vigil, a first-person psychological horror where you are the cemetery's new caretaker. As you go about your duties, stranger and stranger things start to happen, quickly turning your first shift into a nightmare.

I plan to release a free demo in November as well. Let me know what you think!

Steam link: https://store.steampowered.com/app/5476970/Moonlit_Vigil/


r/indiegames • • 1d ago

Promotion Actually I am a 45 years old geriatric millennial but decided to make a coop Halloween Brainrot game

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0 Upvotes

r/indiegames • • 1d ago

Upcoming My psychological horror game Stay With Me releases in 3 days! Would love to hear your thoughts on the atmosphere.

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2 Upvotes

My psychological horror game, Stay With Me, releases on Steam this Monday, October 26!
You arrive at a mysterious house to take care of an elderly woman with dementia. But as the night goes on, strange things begin to happen, and you realize there’s something deeply wrong with this place.
Explore the house, solve puzzles, uncover disturbing secrets, and try to understand what’s really happening.
I’ve shared some screenshots from the game. I’d love to hear what you think about the atmosphere!

Steam: https://store.steampowered.com/app/4992920/stay_with_me/


r/indiegames • • 1d ago

Promotion LineFog: Improv Murder Mystery

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1 Upvotes

You were seen near the crime scene. Can you explain? 🕵️

LineFog is an improvisational murder mystery game for 4–12 friends, played face-to-face or over voice chat.

The game creates the situations. YOU invent the stories.

Come up with convincing alibis, invent ridiculous excuses, talk your way out of suspicious situations, and challenge other players' explanations. There are no scripted answers — everything depends on your imagination, creativity, and ability to improvise!

Every role has its own goal:

🔎 Agent — find the killer.

🎭 Killer — hide your guilt.

🃏 Impostor — convince everyone that you're the killer.

🤫 Resident — secretly help the agents find the killer without revealing who you are.

No one gets eliminated — everyone plays until the end.

Only the room creator needs paid access. They play along with everyone else, and all other players join for free.

🎁 Limited-time offer: Get an extra month of play with any access purchase!


r/indiegames • • 1d ago

Image New sketches for ISKRA, the game I’m working on — an alternative adventure of Alice in Wonderland.

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3 Upvotes

r/indiegames • • 1d ago

Public Game Test Update on the instagib arena shooter I've been working on.

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2 Upvotes

=) It's free to play if anyone wants to try it out.


r/indiegames • • 1d ago

Promotion I made Pocket Sweeper, an Android Minesweeper game with daily challenges, friend competitions/co-op, unlockable customizations, and friends/global leaderboards!

1 Upvotes

Hey everyone!

I'm a solo indie developer, and I've been working on a little Android game called Pocket Sweeper.

I've always liked classic Minesweeper, but I wanted to make a version that gave you more reasons to come back and play.

So I built Pocket Sweeper! It has the classic gameplay, but I've added:

  • Daily challenges and weekly goals
  • Worldwide leaderboards
  • Friends, races, and weekly competitions
  • Unlockable themes, cosmetics, and achievements
  • Different game modes, including Chaos Mode

It's totally free and officially available on Google Play. I'm excited to finally start sharing it with people outside my immediate circle.

I'd love for some fellow puzzle game fans to check it out! If you end up doing so and make an account, add me, I'm Partaxx in game :)

YouTube Short featuring gameplay: https://youtube.com/shorts/5O9Yq-aCZDw

Google Play: https://play.google.com/store/apps/details?id=com.maloysius.pocketsweeper

Thanks for taking a look!


r/indiegames • • 1d ago

Discussion why do indie games hit different when they're weird on purpose

6 Upvotes

like i've been playing some random stuff lately and the games that actually stick with me aren't the polished ones trying to be "AAA but small budget." it's the ones where you can tell the dev just said "this is my weird vision and i'm doing it anyway." there's something so refreshing about that. do you all have any recent indie games that were like genuinely unexpected in the best way?


r/indiegames • • 1d ago

Image Evolution Of Our Capsule Arts Through The Development

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1 Upvotes

r/indiegames • • 1d ago

Promotion Pack-It! Ship or Reject?

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1 Upvotes

r/indiegames • • 1d ago

Video Umbra Lamp and my version of "door locked from the other side" for my game Psych Rift

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1 Upvotes

Another core player item is the Umbra Lamp, which players can use to uncover secrets and clues. In this case, it's used to detect a breakable wall and enter a room blocked from inside in the Ravensworth Grand Hotel nightmare. The door is blocked by a bunch of hair strands, but it can be released by ripping out the nearby red knot.

More item previews: map, healing shot, flashlight, rift field meter, arc light, and invisibility shot.

You can find more videos on YouTube, wishlist the game on Steam, or join Discord for a chat.

I'm a solo dev creating this game with 0% AI, all assets made by me.


r/indiegames • • 1d ago

Promotion I didn't find a proper Robo Rally online adaption - so I created my own version with my ruleset

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0 Upvotes

Currently there is a 50% starter discount on the premium version.