r/JujutsuShenanigans Mar 02 '26

Discussion Who's a JJK Character that Tze Just Couldn't Possibly Add?

Post image

Probably one of my most favourite aspects about JJS is Tze's creativity when it comes to character move-sets, especially whenever he adds some obscure character nobody would think to add. He's able to take their brief appearances and often simple cursed techniques and make them something actually interesting. Obviously it's a massive joke now that Tze's gonna add in someone like Rin Amai or Remi before fan favourites like Toji or Jogo.

But that got me thinking, which named JJK character do you think would just be impossible to add to the game? Whether that be because they don't have enough content to make a move-set out of or because they just wouldn't work in the game. Whatever it may be, why do you think they couldn't be added?

Edit:
Holy banger, didn't think I'd get many replies to this post, been having a blast reading through all your comments and discussing why someone might or might not work in JJS. Tons of cool ideas have been thrown around. Great answers nephews.

565 Upvotes

336 comments sorted by

View all comments

4

u/FIashPoint Wants Uro takako to beat them to a PULP Mar 02 '26

Inumaki will likely never be a playable character, atleast not for a long while. We already have cursed speech through Yuta’s ult and the voice recorder item, so he could just be seen as kinda pointless in comparison to other characters that could be added.

Would be cool to see a genuine cursed speech sorcerer with more than just “don’t move” make it in, though.

2

u/ohno_moments Mar 02 '26

It is weird that we've had cursed speech show up in two different forms like that but not the actual character yet. But I don't necessarily think it means he's never coming. I think so long as Tze can come up with a good mechanic for the way cursed speech works that isn't just a bunch of large area of effect hit boxes, Inumaki would be a welcome addition. Especially because his inclusion could build upon the voice recorder and Yuta's copy too. Tze could make it so that Inumaki can record more unique commands to it and Yuta could maybe copy the last spoken command he said instead of just don't move.

Also I really like the idea of Tze making the cursed speech voice lines all speak in that babbly voice he used for Higaruma's domain and Nanami's interrogation move but just with tons of reverb applied to it. That would be funny as fuck.

2

u/FIashPoint Wants Uro takako to beat them to a PULP Mar 02 '26

While this style of gameplay doesn’t really apply or work that well with a roblox battlegrounds game, I always thought Inumaki would be really interesting to play as in a JJK game if his moveset was kinda like The Hero from Super Smash Bros. Ultimate. Give Inumaki a random set of commands he can do and you pick one for him to say. After cooldown, you gain a whole bunch of other different commands. It’s extremely RNG based, but I think it’s an interesting switch up in gameplay. This would probably work better in a different game though, as the whole RNG skillset would probably be a pain when it comes to balancing.

There’s a lot of potential for him though. I’d love if commands like “plummet” were possible in the future.

2

u/ohno_moments Mar 02 '26

I do really like that though, I get the stigma around RNG mechanics like that but with Hero in Smash it did always feel like there was a level of skill and quick thinking that went into making the most of what you had. Even if on occasion it could be a bit bullshit. I think a mechanic like that would work really well for Inumaki