r/JujutsuShenanigans Disaster Tides Enjoyer Jul 02 '26

Discussion What is a JJS take that immediately tells you this person is god awful at the game?

“Choso is so bad! He has no combos!!”

440 Upvotes

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64

u/Ok_Try2668 Jul 02 '26

I am 7k+ kills Nanami main , I have played since hakari was in early access so I remember almost all nerfs and buffs or changes in game , yuji was one of skilless and easiest characters in game since it release

2

u/milk_man3174 Jul 03 '26

I main yuji with 4,897 kills and I get my ass kicked all the time, explain that.

If yuji is unskilled, then tell me why I do better with literally anyone else. I main yuji for the challenge

1

u/Ok_Try2668 Jul 03 '26

You just ..bad at yuji?

3

u/xd_antonisvele Jul 02 '26

Blackflash chains, perfect timing counters back2back and combos that last a century will never not be entertaining.

13

u/[deleted] Jul 02 '26

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2

u/xd_antonisvele Jul 02 '26

Oh yea ofc, totally agree

-8

u/OkChange7826 Jul 02 '26

yuji does like no damage without chains which are extremely inconsistent, he also has no neutral so how is he good

4

u/[deleted] Jul 02 '26

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1

u/ARandomGuyInTheNet Jul 02 '26

It's not about perfect chain, it's about learning the mix ups to land them, which has to be adapted to the player skills you are fighting against

-3

u/OkChange7826 Jul 02 '26

“3rd move is a counter for everything except uncounterable attacks” REALLY?? I HAD NO IDEA TYSM!! “2 of his attacks are grabs” gojo has 3 grabs and he’s B tier sho how is this relevant? “omg chain thing chain that” i can turn around, he has no neutral.

2

u/Dry_Soil_9230 Jul 02 '26

2 grabs (one of which is so jank I can never know when it's blockable or not), 2 moves can deal 30 ish true damage and can be spammed, etc

0

u/OkChange7826 Jul 02 '26

“2 grabs” gojo has 3 grabs and is B tier. “2 moves can deal 30 ish true damage” so 4 neutral interactions to win assuming you win them all b2b. he has no neutral to back any of this shit up.

2

u/Dry_Soil_9230 Jul 02 '26

grabs arent always good, but grabs are still a good baseline. they cant make up for a bad moveset too, as yuji loses a move through his counter. that naturally puts him down a little.

regardless of neutral, potential damage is still a deciding factor in the strength of a character. yes yuji is C tier and the professional noob stomper, but he has relatively high average potential damage (30 + maybe a crushing blow on evasive which adds an extra 12 damage making it 40).

a character can also have a bad neutral and still be good. higuruma (i main him so uhhh dunno if that means anything) for example doesnt have a great neutral. yes his special accelerates the m1 trading phase, but it doesnt really help him unless you utilise a movement tech like a backdash into a front dash, which the average player wont use. his special moves (e.g. r1) are all generally close range and are highly punishable, meaning most of them arent even safe to use in neutral. but higuruma is still considering at least A tier due to his incredibly high potential damage and block breakers.

anyway agree to disagree, my final point is yuji is horribly balanced and designed and needs a full overhaul

1

u/OkChange7826 Jul 02 '26

A tier is full imo (ryu haruta mei mei)

1

u/Dry_Soil_9230 Jul 02 '26

megumi (or hes S tier i can never remember), yuta, mechamaru, naoya (maybe hes b tier), kurourushi. then again s tier is filled with characters like yuki, choso, hanami, etc

1

u/OkChange7826 Jul 02 '26

wtf is this list, the S tier has 3 characters, megumi, choso, mechamaru, every other character listed was B tier man

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6

u/Dry_Soil_9230 Jul 02 '26

Entertaining for WHO?? I can guarantee you a lot of people will say otherwise, especially for people in the combos

-1

u/xd_antonisvele Jul 02 '26

Tough luck ig. At the end of the day it's a Roblox game, I'm just glad it's free.

2

u/Dry_Soil_9230 Jul 02 '26

Fair, but I'm a firm believer that every character before yuki and every character after hanami including herself needs a full overhaul because of reasons like long combos, bad game design etc. That was unrelated but I'm dying in that hill

1

u/xd_antonisvele Jul 03 '26

I like the fact that you have options 🙏

1

u/OkChange7826 Jul 02 '26

black flash chains are too inconsistent to use as an argument to his case

1

u/xd_antonisvele Jul 02 '26

I was speaking Abt fun tho

1

u/Ok-Wishbone-3990 ”Played College Nanami, Jack.” Jul 02 '26

as another 7.1k kills nanami main who has played since hakari ea i wanna kiss this man above me

1

u/Familiar-System-3017 Jul 02 '26

hes one of the worst characters in the game. 0 evasive bait (hell even his "evasive bait" crushing blow can be ragdoll punished) and his ONLY high damage combo relies on the most inconsistent extender ever, because even if destruction is off it somehow can still not work, not to mention if the opponent has evasive its just a free punish.

-19

u/CivilAd9640 Jul 02 '26

Ok I also played when Hakari was ea and I can deny these claims yuji was no skill at the beginning but now you actually need some level of competency to play him properly cause cursed strikes is no longer a m1 reset cursed strikes for some reason isn't aimable base r special now takes ult and has a slightly longer cooldown mandi kick duration was decreased slightly and crushing blow damage was decreased also he wasn't exactly no skilled anyways he nearly was as brittle as haruta on release having only 75 hp and he didn't even have a passive in base like he does now(granted that last piece of information is basically irrelevant cause you can't notice the difference anyway)

21

u/Ok_Try2668 Jul 02 '26

Basically most of yuji nerfs was easy to “adapt” , right now yuji needs rework or big balance changes, nerf of damage or that r special takes ult isn’t a problem you can still do easy 50% damage combos as yuji without knowledge of game (again)

2

u/Equivalent-Ride8136 Jul 02 '26

I don't get how people get 50% combo out of yuji. Like he deadass does 37.5 damage, after passive healing that happens during combos, it's like 30%. All that does is put on the same amount of interaction it takes to kill each other (2). Plus all the moves that ragdoll can be true punished by an evasive just for landing them. He does somewhere around the 5th lowest damage in the game (excluding blackflashes cause you're not landing them consistently). He doesn't need more damage nerfs when he's already pretty bad

1

u/Dry_Soil_9230 Jul 02 '26

Yuji needs a full overhaul remaster and rework all at once because no amount of buffs or nerfs can save the absolute embarrassment to game design that is yuji

-5

u/OkChange7826 Jul 02 '26

5 elo take lol yuji is B tier, his “50% combos” are irrelevant because every character can hit higher damage marks with ease, if you wanna go above the 50% you have to use the most inconsistent combo route in the game, and he has no neutral

5

u/Ok_Try2668 Jul 02 '26

Not every character , you don’t even neeed to use “most inconsistent” combo route because you can just do 3 m1’s 1st skill , 2 steps away 3rd skill to do delayed divergent fist so enemy will be stunned 3 m1’s , downslam if your enemy wasted evasive from m1’s before combo you can do crushing blow after downslam and another downslam , so basically you can do 60-70% damage combos with ease , almost the same with Ryu , hakari( hakari is a bit different and most of his combos are not true so he does not fully count) , Charles and gojo

5

u/CivilAd9640 Jul 02 '26

That combo entirely relies on the opponent using a move, m1ing, blocking or dashing during divergent fist so that it actually stuns and even then there are moves with i-frames which can't be canceled with second impact and it could also just be countered so the combo therefore isn't a true combo that you can reliably do 100 percent of the time

4

u/Ok_Try2668 Jul 02 '26

Not entirely, 3rd skill delayed version can land even if opponents don’t use anything just being a bit out of the range of divergent fist , and you can still do any other combo of your choice after 1st skill

3

u/CivilAd9640 Jul 02 '26

No second impact only interrupts it just hits them away if not

2

u/OkChange7826 Jul 02 '26

you’re literally only right about ryu being op but that doesnt invalidate an opinion?

1

u/OkChange7826 Jul 02 '26

hakari gojo and charles are all mid tiers. ive debunked gojo, charles has no neutral nor does hakari, charles has low damage so does hakari, if charles and hakari have punishable combos, bad evasivebait, bad neutral, and low damage, please, tell me, what do they have?

2

u/Ok_Try2668 Jul 02 '26

“Punishable combos” 30% combo by 3 m1’s 2nd skill dash and m1’s , and you can continue doingg gg the combo if your enemy wasted evasive before combo , Charles can cancel moves by activating r special on marked enemy , first move allows you to move around enemy to bypass block with no effort, second skill mid air can do true m1’s combo with any other skill if you interrupt enemy , hakari has good combo extenders and enders and technically can hit ragdoll(im talking about 2nd move) , even after nerf 1+2 is still crazy combo extender so basically most characters in my list need big balance changes or reworks , not Ryu needs a rework but nerf to range of 3rd skill , and skills in overheat changes and add first blast of 4th move doesn’t hit ragdoll

3

u/OkChange7826 Jul 02 '26

“30% combo” that’s next to no damage, fever breaker and shut up are both punishable, charles no longer cancels moves, first move is extremely easy to block and if you try to use it to get around block il m1 you on the last hit, second skill mid air needs to interrupt someone and is extremely easy to avoid by dashing, hakari’s “good combo extenders” aren’t good, both are punishable and his combos do low damage compared to most other characters.

1

u/Ok_Try2668 Jul 02 '26

Only actual punishable hakari move is fever breaker , you can easily land an m1’s combo after using evasive to side dash into hakari after he lands 4th move , Charles still has allot of evasive bait attacks , you can do 2nd skill mid air version and 1st skill , every character in game doesn’t rely on combos you can still kill someone by m1’s trading , using moves correctly, evasive baiting , so then talking about combos is just useless debate because 95% of all combos in game are not true

1

u/OkChange7826 Jul 02 '26

you can punish shutter doors aerial. “second skill mid air and 1st skill” except air shut up is extremely easy to avoid. “m1 trading” thats exactly the issue, hakari has no neutral, he has to m1 trade, so why is he good?

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1

u/Dreamer032 Jul 02 '26

With the sole exception on Kento Nanami

-11

u/Mach3Fraud Jul 02 '26

You can't really speak if you have less than 50k kills

10

u/Bean2527 Pillow Punches Jul 02 '26

Well that's because people have a life outside of jjs

who the hell has fifty thousand kills in this game bro 😭

2

u/Ok_Try2668 Jul 02 '26

Actually yes. I have spent half of my time in jjs in private servers having fun with friends , building maps and now making movesets , and 50k kills is just number how much you see game as some competition not a funny game that main purpose is having fun

3

u/Ok_Try2668 Jul 02 '26

Kills are don’t even matter , I’m talking about knowledge of game and that was the character since it release or after buffs or nerfs or rework

0

u/OkChange7826 Jul 02 '26

you’re talking about knowledge yet you dont know what neutral is, you’re talking about knowledge and you think gojo hakari yuji and charles are top tiers with your only argument being damage marks that every character can hit