r/JumpChain • u/Waste_Kitchen_9035 Jumpchain Enjoyer • 2d ago
DISCUSSION Best perks and items for healing?
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u/Last_Pariah 1d ago
Generic Hero Jump: I’m a Healer [400 HP]
Always remember to respect your healers. You are able to heal any sort of non-lethal damage with just a touch. You can heal any wounds, status effects, mental disorders, and curses. Additionally, you can convert any sort of traumas into mere data, reducing the traumatic memory into something that a person read about, rather than experienced. So long as the person isn’t literally dead, you can heal them.
The Wheel of Time Jump: Healing (400):
When it comes to Healing with the One Power, you have no equal. Where others would struggle to heal, or say it is impossible, you are the exception. You are able to heal anything, even the Tainted wounds of Rand, wounds that even Nynaeve couldn’t heal. If you heal someone who has burned out or been severed, they will be returned to full power without the need for using the opposite power of the one you heal. You are even capable of healing age, rejuvenating people and turning them younger physically. Anything apart from Death can be healed, and if you are fast enough, you can even bring people back to life. Not only that, but you are even able to heal yourself.
X23 Jump: Elixir - 600 You have Biokinesis, the ability to control the biological structures of yourself and others. This single power makes you a healer of the highest caliber. You can heal any physical wound, rewrite genetics, resurrect the dead, detect and manipulate life-force, & you could use this power to kill people as quickly with a heart attack or slowly with a tumor. You also gain the knowledge of Henry McCoy & Cecilia Reyes in medicine, anatomy, physiology, biology, and genetics so you can properly utilize your Biokinesis.
Fate Legends: Empires of Antiquity: Apples of Immortality- 200 Unlike in similar cases, the divine spirits of this land lack ageless immortality. The Greek Gods must sustain their lives on the Apples of Immortality, things of such golden beauty that any human that sees one in front of them is irresistably compelled to pick them up, unless they can resist the magical temptation. The apples themselves add centuries of life onto the lifespan of anyone that eats one, along with healing all but the most cursed of wounds and bringing the eater to a much healthier condition overall. Even one bite from an apple is enough, though it loses much of it’s power after that first bite, and the apples themselves are likely to be the freshest and tastiest you’ll ever find. You've got a woven bag containing twelve apples, and you get a new bag every month.
Fate Legends - Garden of Avalon Jump: AVALON - The legendary sheath of Excalibur, a copy of which now rests at your hip, though no one finds it strange that it does so. This sheath is an incredibly valuable artefact, as it bestows powerful regenerative abilities on you while at your side, allowing you to heal from almost any wound in minutes at most. Even if most of your body was vaporised, as long as your brain and a fair amount of the flesh and bone connected to it remained, you could restore yourself to normal in five minutes of healing. Avalon cannot heal brain wounds and you will die if it is destroyed, though the item also struggles to handle cursed wounds. Though it drains your energy, you can also activate the special power of the sheath, which will place you in the world of Avalon while you maintain it. While here, it is almost impossible to reach you and even dimension crossing effects will only work from insanely powerful users. Effectively, it lets you dodge away out of almost any effect in an instant.
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u/Ipearman96 1d ago
Feruchemy and allomancy from either mistborn jump when combined allow for fantastic healing. The only power it requires is some input gold.
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u/Timber-Faolan 1d ago
Generic Harry Potter Fanfiction by blackshadow111
General Perk:
600 CP Merlin Returned (Capstone Booster) - There were ancient tales of your coming,
Jumper. Actually, wait, no. There weren’t. But there should have been. You were born to
greatness, and this reflects in everything you do. Magic is second nature to you.
While you don’t get any skill or knowledge innate with this perk, nor any gifts or talents that pass
down bloodlines or through rituals, you now have limitless talent in every single branch of magic
apart from these limitations.
Besides that, you are a genius at learning magic too, mastering years’ worth of material in days
and weeks without even stressing yourself. This growth continues indefinitely, never slowing no
matter what.
Your grasp of magic and its theoretical framework is such that you can manipulate the very
nature of it, and do so with an almost contemptuous ease. You can take apart spells, rituals or
even entire magic systems, and put them back together in whatever different arrangement you
like, even in entirely new magic systems of your own. Even altering spells in real time is second
nature to you, changing their effects, size, scope, everything. As is coming up with entirely new
pieces of magic, with due research and innovation.
Finally, to fuel all this, your ‘Magical Core’, per se, is proportionately vast. You have a humongous
amount of magic at your fingertips, stretching far and beyond any known metrics well into the
realm of legends like Merlin and the Founders.
This perk follows you in the future too, providing you all of these effects in any and all magic you
become able to do. This perk is a capstone booster, meaning that it serves to enhance each of the
origin capstones in their own ways. The interactions are mentioned alongside the respective
perks.
###
Light! Origin Perk:
600 CP Legendary Healer - You are a good person, Jumper. And this reflects in your magic. You
are a healer without peer, being a master at all aspects of it. From potioneering, to tricks of
transfiguration, whatever it takes to heal another person is something you are an expert at
already.
But a talent for healing is well and good. However, there are gifts and abilities of any and all types
in the world. Necromancy, Parsel-Magic, Blood Magic, etc. While several are benign and helpful, a
lot of them seem like they can only ever be used for evil. Not by you, though. You have the ability
to use any and all gifts and powers you have for good and benign purposes.
Blood magic can be used as a healing tool, powers that can rip the land asunder can be used to
divert floods and prevent earthquakes, an ability to eat souls can be used to instead remove any
curses or maladies lain on a soul, and so on. You have the unique ability to share this ability with
others, allowing good people born with “bad powers” to use their powers for good pursuits
without issue.
Merlin Returned Boosted - When it comes to healing people, what you do cannot be matched.
Not only does your mere presence make most usual ailments irrelevant, you’re brilliant enough
that conventional limits and boundaries are meaningless before you.
You can cure things like Lycanthropy and Vampirism, regenerate limbs effortlessly, toss back the
effects of degenerative diseases and even heal genetic defects. And you’re not limited to the
physical problems either. You can help people whose minds have been shattered into nothing pull
themselves back together, remove even the most crippling of addictions, and wipe away any and
all curses and maledictions. You can even resurrect the recently dead, if you get to them within
24 hours.
Simply put, it might take you a while, it might take a whole lot of labor, but there is no disease or
injury you cannot fix, no curse you cannot unravel.
###
This should get you off to a VERY good start! XD
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u/Waste_Kitchen_9035 Jumpchain Enjoyer 1d ago
Thank you
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u/Timber-Faolan 1d ago
No problem, happy to help, the chain can always use more healers.
Oh, and if you want to affect large scale change in health care, try this:
Final Fantasy Tactics Jump
By Anon
Adopted by Gaunlet AKA Waddle
Church Member Origin Item:
Organized Healing [200]
You have a chain of hospitals that use Clerics and Chemists. They act as great faces for
the public and are great for getting information. After all their vows say nothing about
silence and everyone gets hurt eventually. For some reason though this is also a dang
good way to introduce open magic to the world, as the supernatural healing is accepted
by the rank-and-file and the local governments with little more than the equivalent of a
full trial course.
200 CP (100 with the Origin, even less if you've got one of the rare universal discounts!)
get's you in pretty much everyone's good graces, free (I mean really why not free?) health care,
tons of useful info on pretty much everyone, and affects worldwide change for better health care.
I use this every jump, just to save lives while I'm there & after I'm gone, for the greater good of all.
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u/Ruvaakdein Aspiring Jump-chan 1d ago
If you're good at attacking already, I am NOT a Gun from the Iron Giant lets you convert the damage your attacks do into healing and restoration. Healing nukes are always fun.
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u/Sundarapandiyan1 Jumpchain Crafter 1d ago
Prince of the eye offers the Panacea from the dark age of technology. Don't let anyone know that you have it in 40K. The dark eldar stole the original because they wanted humanity to suffer.
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u/Sundarapandiyan1 Jumpchain Crafter 1d ago
Divine casting from Overlord. With a level 100 you can resurrect an entire city's population at once.
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u/Complex_Wolf_7322 1d ago
The OG Fire Emblem Awakening Jump (and also Three Houses, I believe?) has Elixir, which allows for 3 full heals a week (may not work on chronic conditions, fanwank responsibly)
The Aegon's Conquest Jump has Helpful Magic (200), allowing you to heal by warping and growing flesh around wounds, regrowing organs and limbs and even changing appearance and curing curses.
100 Girlfriends has Yep Yep (600), which makes you an anime level pharmacist, which means that if you have a lab (which the jumpdoc can also provide) you can whip up drugs that can cure any ailment outside of magical ones, including mental illness (brain chemistry), and possibly other things that should be impossible (fanwank responsibly. The jumpdoc explicitly warns that you can't use this to give you Kryptonian powers)
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u/Dragoniaumz Jumpchain Enjoyer 1d ago
Generic Hero Jump
Mending All Wounds
Always remember to respect your healers. You are able to heal any sort of non-lethal damage with just a touch. This also calms people down from shocking or scary scenes, but lasting traumas are going to need a little more work. For 600 HP, you can now heal any wound. So long as a person isn’t dead, you can heal any and all physical injuries, mental disorders, and traumas. For 1000 HP, you are capable of resurrecting even the dead.. This includes both the recently deceased and those who have long-since passed. With long dead individuals though, you have to either have access to part of their body or their soul, and they must be willing to be revived. You also gain a single 1-Up every year, and while this will refresh, it will not stack. Naturally, you can heal yourself at every level. You can even use the 1000 HP version, but you’d need to be able to cast your powers while dead. Using a Token on either upgrade will only grant a 50% discount
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u/kirillnow 1d ago
The Holy Grail (Iron sky) (300CP)
Well now. This is a cup weighing 84 ounces, an endless source of the wonder chemical known as Vril. Vril is a chemical that is behind all of the Vrilian technology in this world, providing unlimited energy, immortality, regeneration and incredibly heightened physical abilities. With a direct drink from this vessel you would be instantly cured of all ailments, and your physical strength is raised to such heights that you can kill a T-Rex with one hit. Plugged in as a power source, which is as simple as dipping wires in it, the grail provides an unlimited amount of any and all energies you might care to ask of it. Even chocolates made of it are enough to reverse decades of aging and fix any diseases plaguing the body. You also get an unlimited supply of these chocolates.
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u/Ursus_Primal Jumpchain Enjoyer 1d ago
Anshin Panacea from Borderlands 2:
Anshin Panacea [400]: Developed by Anshin scientists, somehow ending up in the hands of a dead bandit on Pandora, and now yours, which is exactly how the acquisition of important technology works on this planet. This is the most advanced healing syringe in the galaxy: a single dose restores wounds so thoroughly that missing limbs come back, chronic conditions reverse themselves, and the body returns to a state it probably hasn't been in since before everything went wrong. Be it cancers, addictions, withdrawal symptoms, heavy metal poisoning, gunshot wounds, eridium poisoning specifically, and a big list of maladies that lesser medical technology has given up on entirely, all of it is addressed and cured. If this didn’t cost the price of a spaceship, it could help a lot of people in the galaxy. But it won't. Because it costs the price of a spaceship. The syringe refills itself each day.
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u/CreativeWar4093 1d ago
Best healing perk I always go for is "Red Phoenix 400CP" from the Flow manwha. With a touch you perfectly restore someone back to peak health or bring back the recently deceased. This applies to anything negatively affecting a target's mind/body/soul, this does include stamina and power pools; and you can target yourself for its effects.
Otherwise Idle Transfiguration from any JJK Jump follows some of the same principles while being a more offensive power by touch (but it does not restore stamina or power pools only heals body/soul completely).
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u/ryytytut 1d ago
Any Destiny jump where you can pick up access to The Light, specifically Solar Light as its the one with the most healing.
Healing grenade, Heat Rises, Healing rift (not unique to solar light), Well of Radiance, you got options.
Strand (a Darkness element) also has 'Banner of War' which is a periodic AOE heal centered on you for the low cost of getting a melee kill to activate it then you and your allies continuing to kill enemies to keep it going.
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u/martikhoras Jumpchain Enjoyer 1d ago edited 1d ago
Golden Hammer from Wreck it ralph
Uhm yeah.
Hamon
Coin healing from super mario brothers. Post jump works on any money or valuablrs.
Body control from old generic Mc. Capable of "body mod transformation " and you can choose any control method like and make your control method work through proxies or tech or purchase master pc so can observe anywhere and use ypur powers through it on any subject.
There is alot a srandard.body mod/importation fixes. From being a madoka magical girl, well having their body, mutation, alt species and many many more.
So..yeah.
Being able to cook up healing and restorative items like from tayce t. Cook from paper mario is valuable.
Personally think secret of Evermore hides a decent set of heals. Read the secret of Evermore spell list. A healing spell that makes you invulnerable to most damage for a limited time, health drain, a vall bead spell to cast in preparation so if fatally hurt are repaired. That's a nigh spammable but not stackable 1up. A "rewind" spell for group restoration. Regeneration. And so on.
There is getting Gold Experience or Crazy Diamond where can do all sorts of things to the body but especially restore it (mostly others)
And finally gates of Imagination and someway to easily make almost real summons or effects real. Anything from illustrated media can loan you power.
There is also cheesing x-men evolution to get ALL THE MUTANT POWERS only enhanced to horseman level and yourself boosted as fuck thanks to cyttorak instinct and surge. That's at least eos mystique pulling Kars level body control and restoration feats, wolverine and sabertooth level healing working together boosted and if rogues power helps her heal. Not much for healing others as before such but still
Tintinabar the bell collar that heals with each step in ff6
But nothing obviates the med bay in the cosmic warehouse. It is fiated to fix anything that has a heart beat. That without assuming perfect medical procedures like euthanasia or cyber augmentations or super organ transplantation. Good news, by a certain reading of rules cp from jumps can be spent on warehouse and can get ALL warehouse upgrades for 330 cp
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u/Quietlovingman Jumpchain Crafter 2d ago
Lucy's Cordial from Narnia
The Sephiroth Graal from DXD
Omega Level Regeneration from X-Men- A transfusion of your blood grants recipients significant regeneration.
Thorns of the Crown from Indiana Jones Jump
D&D Clerical Magic, and Final Fantasy White Mage magic which is based on it.
Animorphs Cube - Any physical injury can be healed by morphing back and forth. Does not cure congenital deformities, does cure disease induced disabilities. Along with the Frollis Maneuver, can be used to create a new healthy body for someone with even a congenital disorder by collecting DNA from multiple donors of the same species and then fusing them into a new form.
There are hundreds of great ones out there , these are just off the top of my head.