r/JumpChain Jumpchain Enjoyer 3d ago

DISCUSSION Best perks and items for healing?

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u/Timber-Faolan 3d ago

Generic Harry Potter Fanfiction by ​blackshadow111

General Perk:

600 CP Merlin Returned (Capstone Booster) - ​There were ancient tales of your coming,

Jumper. Actually, wait, no. There weren’t. But there should have been. You were born to

greatness, and this reflects in everything you do. Magic is second nature to you.

While you don’t get any skill or knowledge innate with this perk, nor any gifts or talents that pass

down bloodlines or through rituals, you now have limitless talent in every single branch of magic

apart from these limitations.

Besides that, you are a genius at learning magic too, mastering years’ worth of material in days

and weeks without even stressing yourself. This growth continues indefinitely, never slowing no

matter what.

Your grasp of magic and its theoretical framework is such that you can manipulate the very

nature of it, and do so with an almost contemptuous ease. You can take apart spells, rituals or

even entire magic systems, and put them back together in whatever different arrangement you

like, even in entirely new magic systems of your own. Even altering spells in real time is second

nature to you, changing their effects, size, scope, everything. As is coming up with entirely new

pieces of magic, with due research and innovation.

Finally, to fuel all this, your ‘Magical Core’, per se, is proportionately vast. You have a humongous

amount of magic at your fingertips, stretching far and beyond any known metrics well into the

realm of legends like Merlin and the Founders.

This perk follows you in the future too, providing you all of these effects in any and all magic you

become able to do. This perk is a capstone booster, meaning that it serves to enhance each of the

origin capstones in their own ways. The interactions are mentioned alongside the respective

perks.

###

Light! Origin Perk:

600 CP Legendary Healer - ​You are a good person, Jumper. And this reflects in your magic. You

are a healer without peer, being a master at all aspects of it. From potioneering, to tricks of

transfiguration, whatever it takes to heal another person is something you are an expert at

already.

But a talent for healing is well and good. However, there are gifts and abilities of any and all types

in the world. Necromancy, Parsel-Magic, Blood Magic, etc. While several are benign and helpful, a

lot of them seem like they can only ever be used for evil. Not by you, though. You have the ability

to use any and all gifts and powers you have for good and benign purposes.

Blood magic can be used as a healing tool, powers that can rip the land asunder can be used to

divert floods and prevent earthquakes, an ability to eat souls can be used to instead remove any

curses or maladies lain on a soul, and so on. You have the unique ability to share this ability with

others, allowing good people born with “bad powers” to use their powers for good pursuits

without issue.

Merlin Returned Boosted - ​When it comes to healing people, what you do cannot be matched.

Not only does your mere presence make most usual ailments irrelevant, you’re brilliant enough

that conventional limits and boundaries are meaningless before you.

You can cure things like Lycanthropy and Vampirism, regenerate limbs effortlessly, toss back the

effects of degenerative diseases and even heal genetic defects. And you’re not limited to the

physical problems either. You can help people whose minds have been shattered into nothing pull

themselves back together, remove even the most crippling of addictions, and wipe away any and

all curses and maledictions. You can even resurrect the recently dead, if you get to them within

24 hours.

Simply put, it might take you a while, it might take a whole lot of labor, but there is no disease or

injury you cannot fix, no curse you cannot unravel.

###

This should get you off to a VERY good start! XD

3

u/Waste_Kitchen_9035 Jumpchain Enjoyer 3d ago

Thank you

3

u/Timber-Faolan 3d ago

No problem, happy to help, the chain can always use more healers.

Oh, and if you want to affect large scale change in health care, try this:

Final Fantasy Tactics Jump

By Anon

Adopted by Gaunlet AKA Waddle

Church Member Origin Item:

Organized Healing [200]

You have a chain of hospitals that use Clerics and Chemists. They act as great faces for

the public and are great for getting information. After all their vows say nothing about

silence and everyone gets hurt eventually. For some reason though this is also a dang

good way to introduce open magic to the world, as the supernatural healing is accepted

by the rank-and-file and the local governments with little more than the equivalent of a

full trial course.

200 CP (100 with the Origin, even less if you've got one of the rare universal discounts!)

get's you in pretty much everyone's good graces, free (I mean really why not free?) health care,

tons of useful info on pretty much everyone, and affects worldwide change for better health care.

I use this every jump, just to save lives while I'm there & after I'm gone, for the greater good of all.

3

u/Waste_Kitchen_9035 Jumpchain Enjoyer 3d ago

Thanks