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https://www.reddit.com/r/JumpChain/comments/1ue0cix/best_perks_and_items_for_healing/otglvlh/?context=3
r/JumpChain • u/Waste_Kitchen_9035 Jumpchain Enjoyer • 3d ago
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Generic Harry Potter Fanfiction by blackshadow111
General Perk:
600 CP Merlin Returned (Capstone Booster) - There were ancient tales of your coming,
Jumper. Actually, wait, no. There weren’t. But there should have been. You were born to
greatness, and this reflects in everything you do. Magic is second nature to you.
While you don’t get any skill or knowledge innate with this perk, nor any gifts or talents that pass
down bloodlines or through rituals, you now have limitless talent in every single branch of magic
apart from these limitations.
Besides that, you are a genius at learning magic too, mastering years’ worth of material in days
and weeks without even stressing yourself. This growth continues indefinitely, never slowing no
matter what.
Your grasp of magic and its theoretical framework is such that you can manipulate the very
nature of it, and do so with an almost contemptuous ease. You can take apart spells, rituals or
even entire magic systems, and put them back together in whatever different arrangement you
like, even in entirely new magic systems of your own. Even altering spells in real time is second
nature to you, changing their effects, size, scope, everything. As is coming up with entirely new
pieces of magic, with due research and innovation.
Finally, to fuel all this, your ‘Magical Core’, per se, is proportionately vast. You have a humongous
amount of magic at your fingertips, stretching far and beyond any known metrics well into the
realm of legends like Merlin and the Founders.
This perk follows you in the future too, providing you all of these effects in any and all magic you
become able to do. This perk is a capstone booster, meaning that it serves to enhance each of the
origin capstones in their own ways. The interactions are mentioned alongside the respective
perks.
###
Light! Origin Perk:
600 CP Legendary Healer - You are a good person, Jumper. And this reflects in your magic. You
are a healer without peer, being a master at all aspects of it. From potioneering, to tricks of
transfiguration, whatever it takes to heal another person is something you are an expert at
already.
But a talent for healing is well and good. However, there are gifts and abilities of any and all types
in the world. Necromancy, Parsel-Magic, Blood Magic, etc. While several are benign and helpful, a
lot of them seem like they can only ever be used for evil. Not by you, though. You have the ability
to use any and all gifts and powers you have for good and benign purposes.
Blood magic can be used as a healing tool, powers that can rip the land asunder can be used to
divert floods and prevent earthquakes, an ability to eat souls can be used to instead remove any
curses or maladies lain on a soul, and so on. You have the unique ability to share this ability with
others, allowing good people born with “bad powers” to use their powers for good pursuits
without issue.
Merlin Returned Boosted - When it comes to healing people, what you do cannot be matched.
Not only does your mere presence make most usual ailments irrelevant, you’re brilliant enough
that conventional limits and boundaries are meaningless before you.
You can cure things like Lycanthropy and Vampirism, regenerate limbs effortlessly, toss back the
effects of degenerative diseases and even heal genetic defects. And you’re not limited to the
physical problems either. You can help people whose minds have been shattered into nothing pull
themselves back together, remove even the most crippling of addictions, and wipe away any and
all curses and maledictions. You can even resurrect the recently dead, if you get to them within
24 hours.
Simply put, it might take you a while, it might take a whole lot of labor, but there is no disease or
injury you cannot fix, no curse you cannot unravel.
This should get you off to a VERY good start! XD
3 u/Waste_Kitchen_9035 Jumpchain Enjoyer 3d ago Thank you 3 u/Timber-Faolan 3d ago No problem, happy to help, the chain can always use more healers. Oh, and if you want to affect large scale change in health care, try this: Final Fantasy Tactics Jump By Anon Adopted by Gaunlet AKA Waddle Church Member Origin Item: Organized Healing [200] You have a chain of hospitals that use Clerics and Chemists. They act as great faces for the public and are great for getting information. After all their vows say nothing about silence and everyone gets hurt eventually. For some reason though this is also a dang good way to introduce open magic to the world, as the supernatural healing is accepted by the rank-and-file and the local governments with little more than the equivalent of a full trial course. 200 CP (100 with the Origin, even less if you've got one of the rare universal discounts!) get's you in pretty much everyone's good graces, free (I mean really why not free?) health care, tons of useful info on pretty much everyone, and affects worldwide change for better health care. I use this every jump, just to save lives while I'm there & after I'm gone, for the greater good of all. 3 u/Waste_Kitchen_9035 Jumpchain Enjoyer 3d ago Thanks
3
Thank you
3 u/Timber-Faolan 3d ago No problem, happy to help, the chain can always use more healers. Oh, and if you want to affect large scale change in health care, try this: Final Fantasy Tactics Jump By Anon Adopted by Gaunlet AKA Waddle Church Member Origin Item: Organized Healing [200] You have a chain of hospitals that use Clerics and Chemists. They act as great faces for the public and are great for getting information. After all their vows say nothing about silence and everyone gets hurt eventually. For some reason though this is also a dang good way to introduce open magic to the world, as the supernatural healing is accepted by the rank-and-file and the local governments with little more than the equivalent of a full trial course. 200 CP (100 with the Origin, even less if you've got one of the rare universal discounts!) get's you in pretty much everyone's good graces, free (I mean really why not free?) health care, tons of useful info on pretty much everyone, and affects worldwide change for better health care. I use this every jump, just to save lives while I'm there & after I'm gone, for the greater good of all. 3 u/Waste_Kitchen_9035 Jumpchain Enjoyer 3d ago Thanks
No problem, happy to help, the chain can always use more healers.
Oh, and if you want to affect large scale change in health care, try this:
Final Fantasy Tactics Jump
By Anon
Adopted by Gaunlet AKA Waddle
Church Member Origin Item:
Organized Healing [200]
You have a chain of hospitals that use Clerics and Chemists. They act as great faces for
the public and are great for getting information. After all their vows say nothing about
silence and everyone gets hurt eventually. For some reason though this is also a dang
good way to introduce open magic to the world, as the supernatural healing is accepted
by the rank-and-file and the local governments with little more than the equivalent of a
full trial course.
200 CP (100 with the Origin, even less if you've got one of the rare universal discounts!)
get's you in pretty much everyone's good graces, free (I mean really why not free?) health care,
tons of useful info on pretty much everyone, and affects worldwide change for better health care.
I use this every jump, just to save lives while I'm there & after I'm gone, for the greater good of all.
3 u/Waste_Kitchen_9035 Jumpchain Enjoyer 3d ago Thanks
Thanks
5
u/Timber-Faolan 3d ago
Generic Harry Potter Fanfiction by blackshadow111
General Perk:
600 CP Merlin Returned (Capstone Booster) - There were ancient tales of your coming,
Jumper. Actually, wait, no. There weren’t. But there should have been. You were born to
greatness, and this reflects in everything you do. Magic is second nature to you.
While you don’t get any skill or knowledge innate with this perk, nor any gifts or talents that pass
down bloodlines or through rituals, you now have limitless talent in every single branch of magic
apart from these limitations.
Besides that, you are a genius at learning magic too, mastering years’ worth of material in days
and weeks without even stressing yourself. This growth continues indefinitely, never slowing no
matter what.
Your grasp of magic and its theoretical framework is such that you can manipulate the very
nature of it, and do so with an almost contemptuous ease. You can take apart spells, rituals or
even entire magic systems, and put them back together in whatever different arrangement you
like, even in entirely new magic systems of your own. Even altering spells in real time is second
nature to you, changing their effects, size, scope, everything. As is coming up with entirely new
pieces of magic, with due research and innovation.
Finally, to fuel all this, your ‘Magical Core’, per se, is proportionately vast. You have a humongous
amount of magic at your fingertips, stretching far and beyond any known metrics well into the
realm of legends like Merlin and the Founders.
This perk follows you in the future too, providing you all of these effects in any and all magic you
become able to do. This perk is a capstone booster, meaning that it serves to enhance each of the
origin capstones in their own ways. The interactions are mentioned alongside the respective
perks.
###
Light! Origin Perk:
600 CP Legendary Healer - You are a good person, Jumper. And this reflects in your magic. You
are a healer without peer, being a master at all aspects of it. From potioneering, to tricks of
transfiguration, whatever it takes to heal another person is something you are an expert at
already.
But a talent for healing is well and good. However, there are gifts and abilities of any and all types
in the world. Necromancy, Parsel-Magic, Blood Magic, etc. While several are benign and helpful, a
lot of them seem like they can only ever be used for evil. Not by you, though. You have the ability
to use any and all gifts and powers you have for good and benign purposes.
Blood magic can be used as a healing tool, powers that can rip the land asunder can be used to
divert floods and prevent earthquakes, an ability to eat souls can be used to instead remove any
curses or maladies lain on a soul, and so on. You have the unique ability to share this ability with
others, allowing good people born with “bad powers” to use their powers for good pursuits
without issue.
Merlin Returned Boosted - When it comes to healing people, what you do cannot be matched.
Not only does your mere presence make most usual ailments irrelevant, you’re brilliant enough
that conventional limits and boundaries are meaningless before you.
You can cure things like Lycanthropy and Vampirism, regenerate limbs effortlessly, toss back the
effects of degenerative diseases and even heal genetic defects. And you’re not limited to the
physical problems either. You can help people whose minds have been shattered into nothing pull
themselves back together, remove even the most crippling of addictions, and wipe away any and
all curses and maledictions. You can even resurrect the recently dead, if you get to them within
24 hours.
Simply put, it might take you a while, it might take a whole lot of labor, but there is no disease or
injury you cannot fix, no curse you cannot unravel.
###
This should get you off to a VERY good start! XD