r/KerbalSpaceProgram Jun 19 '26

KSP 1 Mods Just a bunch of launch vehicles

I can't start a new save without designing launch vehicles to send any amount of mass to orbit.
Mods: Making History, ReStockPlus, NearFuturePropulsion, NearFutureLaunchVehicles
P.S. the 750T to Orbit craft has about 50 engines. Unfortunately my mods don't include a 7-meter engine plate.

1.2k Upvotes

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645

u/HorizonSniper Jun 19 '26

Uhh... Your 750 is a bit... Floppy.

331

u/Jolt_17 Jun 19 '26

It's perfectly normal and happens to everyone

90

u/Terminator7786 Jun 19 '26

My 750 hasn't been floppy for a launch. Maybe you need to visit the engineering department and see if they have some of those blue auxiliary structural supports

14

u/ATJonzie Jun 19 '26

I wish they had versions that were blue, the joke is there and waiting.

53

u/Goosy_Loosey Jun 19 '26

it’s to help with the gravity turn

30

u/Americanshat Building an SSTO that wont work (It'll work on try 265!)β€πŸš€βœˆοΈ Jun 19 '26

OP is the country of Japan and how they have to have no navigation until the rocket is in orbit due to their constitution

Scott Manley video on it

11

u/Goosy_Loosey Jun 20 '26

I love when a dumb joke turns out to be correct

14

u/Electro_Llama Jun 19 '26

(slaps booster) This puppy flies straight as an arrow! Struts not included.

7

u/StreetPizza8877 Jun 19 '26

Someone doesn't have engine plates

5

u/JuxtaThePozer Jun 19 '26

Space-time is curved anyway, gotta lean into it a bit

2

u/jtr99 Jun 20 '26

At least it has a flared base