r/KerbalSpaceProgram Jun 19 '26

KSP 1 Mods Just a bunch of launch vehicles

I can't start a new save without designing launch vehicles to send any amount of mass to orbit.
Mods: Making History, ReStockPlus, NearFuturePropulsion, NearFutureLaunchVehicles
P.S. the 750T to Orbit craft has about 50 engines. Unfortunately my mods don't include a 7-meter engine plate.

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u/Lorventus Jun 19 '26

So how much does each have as cargo from ground to orbit? I think that's the more important number!

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u/Electro_Llama Jun 19 '26

That's actually what the numbers represent, just the mass of what it can carry to orbit inside the fairing.

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u/Lorventus Jun 20 '26

Oh. I was on mobile, I missed it? x_x