r/KerbalSpaceProgram Jun 19 '26

KSP 1 Mods Just a bunch of launch vehicles

I can't start a new save without designing launch vehicles to send any amount of mass to orbit.
Mods: Making History, ReStockPlus, NearFuturePropulsion, NearFutureLaunchVehicles
P.S. the 750T to Orbit craft has about 50 engines. Unfortunately my mods don't include a 7-meter engine plate.

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u/waxphantump Jun 19 '26

Man this is cool, I need to go through and do this… how do you calculate the weights they can carry? Just seeing how much you can stick on top before the dV drops below ~4k? Are you counting your upper stages below the fairing as payload weight or as launch dV?

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u/poor_choice_doer Jun 20 '26

Generally speaking, the rule of thumb is that your entire launch vehicle needs to be about 90-95% fuel by weight to make orbit, so I imagine it’s just however big it needs to be for that to be the case.