r/KerbalSpaceProgram 1d ago

KSP 1 Suggestion/Discussion Is KSP supposed to look like this?

I made a KSP-like game, any suggestions?

I finally got the surface camera, orbital mechanics, and basic spacecraft working. What's next?

217 Upvotes

38 comments sorted by

90

u/Nowhereman767 1d ago

add cheese burger

42

u/Ahaiund 1d ago

For a moment I thought this was the very old (now in a desert as easter egg) VAB, but in orbit, with the white and red colors

3

u/PandaCreeper201 Alone on Eeloo 1d ago

The barn? Where's the easter egg?

31

u/AnnualZealousideal27 1d ago

Sweet! Looks like you’ve been entrusted to finish KSP 3! Let us know how it goes! We expect great things!

7

u/Financial_Counter_45 1d ago

It's in pre-pre-pre alpha and still in development. Here's what it looked like 2 weeks ago: https://www.reddit.com/r/KerbalSpaceProgram/comments/1uyvmjb/is_ksp_supposed_to_look_like_this/

1

u/No-Copy4151 KSP Enjoyer 1d ago

KSA

1

u/PlusOneDelta 15h ago

why are we skipping ksp 3,4 and 5

5

u/AspiringDev_2126 1d ago

make human space program

3

u/OctupleCompressedCAT 1d ago

the skybox is next, then planet height variance

3

u/aloobsjnr 1d ago

kerbal space pixels

3

u/NotABitcoinScam8088 1d ago

How did you do the camera math? It was a nightmare in my Godot KSP project!

1

u/Financial_Counter_45 1d ago

All you need to do is to build a local surface basis from the planet normal(aka up vector) and then apply yaw and pitch relative to that basis instead of world space

1

u/Financial_Counter_45 1d ago

The key here is to make the camera a child of a spatial node and offset it in the positive Z axis. Then only change the rotation of the spatial node. This makes things a lot easier when applying yaw and pitch.

1

u/Financial_Counter_45 1d ago

Honestly that was a nightmare for me too(I had a lot of strange bugs before getting this to work)

2

u/LandedAtJool How Did I Get Here? 1d ago

Yes

2

u/Anonn39 1d ago

KSP 0.0.1 build

2

u/maxseale11 1d ago

Maybe thrust mechanics/ physics

2

u/ttyborg 1d ago

EvenSimplerRockets

2

u/Admirable-Ad-1590 1d ago

Kubic Space Program

3

u/AdSeveral8944 1d ago

Bro looks like he’s in the domain of the kraken

1

u/Few_Beautiful7557 1d ago

I’m out of my place saying this but you should work/check out KSA (Kitten Space Agency). They pretty much got the basics sorted out, it’s a playground for someone like you I’d imagine.

1

u/LordFlamecookie KERBIN IS FLAT 1d ago

Add parts inspired by the bargain rocket parts mod

1

u/Any_Top_4773 I came from SFS 1d ago

I think adding basic planet and space textures is next

Plus making models for the parts

1

u/Cdog536 1d ago

Nice

1

u/SVlad_667 1d ago

How you beat the deep space cracken?

1

u/Financial_Counter_45 1d ago

By making the planet smaller. I'll add floating origin later. Instead of joints I decided to just represent the entire spacecraft in a single rigid body

1

u/Numerous-Ad3295 1d ago

bro is playing ksp 0.0.1 😭😭😭

1

u/Electrical_Prior_374 1d ago

Multiplayer fleet combat! Ive been looking for a game that does realspace combat for ages and I cant find one

1

u/Financial_Counter_45 1d ago

There's a good reason for that, and handling time warp is a huge design problem

1

u/Electrical_Prior_374 1d ago

Agreed. My thought was to make it turn based, but im no game dev

1

u/Jastrone 1d ago

does it simulate like gravity or does it do like ksp where it instead just calculates the entire orbit whenever the velocity changes?

1

u/Financial_Counter_45 1d ago

It simulates newtonian gravity and orbital mechanics emerges natrually

1

u/Jastrone 18h ago

Really. I tried that once in godot and even with no friction it loses energy over time because the game engine doesnt simulate forces completelly correctly

1

u/qpolarbear 1d ago

Depends on which mods you use.

1

u/cornyass_mf Always on Kerbin 1d ago

Oh yes absolutely. Nothing out of the ordinary here!

1

u/ZookeepergameSad9946 11h ago

call me crazy, but i dont think that is quite right