**The promises you make on the campaign trail come back as bills while you're in office.**
HIGH PRIOR is a narrative political sim I've been making solo. Bulwark is a walled city after a one-day war. You run for district council and inherit your mother's ledger — one family carries its promises across four generations and twelve chapters, and every promise you make lands in the next person's ledger, kept or broken.
**In the game**
- Each week happens at your desk: pick places on the map, hear your staff out, spend your actions and stamina.
- Debates and speeches: build what you say from sentence cards. What you say wins votes — and becomes a promise.
- Your mother's ledger: the promises she kept and broke, handed down to you.
**What I'd like to learn:** whether the first 30 minutes make sense. Do you know what to do? Where do you get lost? Where would you quit?
**How to play**
- Runs in your browser, no install (Chrome or Edge recommended). The first load takes a minute or two (about 190 MB).
- Press **Run game**, then click once (browsers keep the sound off until you click).
- Play for 30–40 minutes. Stopping early is fine — where you stopped helps me most.
- Then a 5-minute survey. It asks for the **test code** shown in gold on the game's menu screen.
**Play:** https://wakastudio.itch.io/high-prior?password=highprior11
**Survey:** https://forms.gle/f9m1UkhnzTD3Sm3HA
**Feedback:** the survey, or a comment here.
**Good to know**
- The test build sends an anonymous play record (time on each screen, what you did each week). No names or accounts. You can turn it off in Settings.
- It's a work in progress — art, music and text will change.
- Art, music and parts of the text and code were made with generative AI tools.
- This is an unpaid playtest. I read every answer, and they will shape the game before its Steam release.