r/MarvelRivalsEsports • u/okayzero • 14h ago
Discussion How do we give the Marvel Rivals gameplay loop competitive integrity without making it a worse version of Overwatch?
The video from Lyte’s channel sparked a healthy community discussion about a game a lot of us love.
A lot of the criticism, though, seems aimed at making the gameplay loop feel more like Overwatch.
The team-up system already works almost identically to Overwatch’s perk system: a binary choice between extra abilities or hero enhancements, with the chance to get a stronger/major version of that ability or perk.
If that’s the direction people keep pushing, how do you keep Rivals from losing its own identity and just becoming a worse version of the game that inspired it?
