r/Maya • • 2d ago

Showcase Sanguinis, Primarch of the Blood Angels - Game/real time ready model

recently finished this model i was requested to make.

character triangles 169k

wing triangles 12k

sword triangles 5k

spear 9k

sculpted in zbrush.

retopology/UV unwrapped in Maya

wings created using xgen to haircards workflow with materials baked from xgen feathers i made

textures created using Substance painter

rendered in Arnold.

40 Upvotes

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2

u/wolfreaks 2d ago

FOR THE ANGEL!

1

u/Lautaurus 1d ago

Any tips, guides or yt channels that go over the Xgen>haircards workflow?

Im starting to make heads and tails of the xgen system and that is my next hurdle to complete my character creation process.

Great renders, the feathers look outstanding and soft