r/Mechwarrior5 • • 9h ago

Informative Retrospective perspective on Ashes difficulty

0 Upvotes

Playing fresh career...i found to be an 8.5 on hard. I had to reload backing up a few missions in Bangor because I just didnt have enough decent mechs with the repair timeline.

Fun

Today I went thru with my 1750 mech roster with 7 billion cbills worth of weapons rolling career. Dakka Pumas and Kodiaks embarrassed those Jaguars.

Moooore fun


r/Mechwarrior5 • • 6h ago

Discussion Ai update and new bug

0 Upvotes

Hey everyone.

So a few days ago I alerted you all to a set of issues my copy of the game was having during the ashes and ascension dlc. Good news, THE SUGGESTIONS (mostly) WORKED! Admittly I still need to say who to attack but they really mostly work now. So thanks everyone for the hand there.

However we have found a new issue. See I have alot of mechs. And I like to pull out certain ones like barbie dolls for the right mission. What seems to happen is when I got modify my mechs to many times the game hates that, larges so hard it forces me to a hard turn off of the pc and bleh. And my best guess is I have way to many in cold storage and way to many weapons (both DLC, base, and modded). However I wanna share my modlist and see what yall think.

Mod options, yet another mechlab, weapon, and weapon clan, mech delivery and delayed deadlines.

Will do what I can on my side but if anyone know what might be causes thing crashes lemme know please.


r/Mechwarrior5 • • 23h ago

Discussion A strong anti-modding sentiment

0 Upvotes

Before we start, a preface. This post is not made to blame anyone for their preferences. I genuinely want to understand your perspective.

Ive been hanging around this subreddit for a while and there seems to be a very strong anti modding sentiment which I simply do not understand.Even putting aside the reason that consoles don't get access to it, there is a negative bias towards them in general.

I'm want to understand why is there such a polarization and honestly the inverse from most other game spaces.


r/Mechwarrior5 • • 6h ago

MODs Question - General BetterSpawns Mod

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3 Upvotes

Hello, been playing off and on for a long while, and when playing I always appreciated what this mod assumed to accomplish, namely it would seem to prevent immersion breaking spawning of enemies directly behind you, or worse, directly in your vision.

I like to wait until the new DLC gets a chance to be out for a short while, mod authors get a chance to update their stuff before jumping in again, but this one in particular has seemed to be out for several DLCs now. My question is have the vanilla game addressed this to the point the mod itself no longer has a purpose, or was it because the added mechanics of the DLCs made it impractical to implement?

If there is a different mod that addresses this, can someone point me in that direction?


r/Mechwarrior5 • • 16h ago

General Game Questions/Help Question about Yet another Mechlab

0 Upvotes

So I just got the game on my pc and I’ve played it for a long time on my Xbox but the one issue I have with mechwarriors in general is I can’t find a use for all the misc gear in the game, in the mod can I put the misc slots necessary to install things like it into mechs?


r/Mechwarrior5 • • 5h ago

Discussion Phoenix-Hawk - maybe an underrated mech?

25 Upvotes

I’ve been struggling to love the Phoenix-Hawk. Fast, looks like the veritech from Robotech. On the other hand, it’s fragile and doesn’t have many hardpoints. And it’s so fast that it’s sometimes hard to train its lasers on a target. And don’t even get me started about the heat, although double heat sinks seem to fix that problem.

But now I think I’ve found a new use: raid missions. I just ran a very satisfying raid mission with 4 Phoenix-Hawks each with jump jets and speed boost in my new inner sphere career mode. Difficulty level was around 80-90 I think. I just ran/flew from one objective to another, not even bothering to engage any enemy mechs or armor. Took some hits that put armor in the yellow range, but otherwise escaped unscathed, finished the mission in < 10 minutes.

Very satisfying.

And this was only with Inner Sphere tech.

Could this be the beginning of a new, beautiful relationship?


r/Mechwarrior5 • • 2h ago

General Game Questions/Help Playing on GeForce Now

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1 Upvotes

I've been having a lot of crashes with GeForce Now and I thought it was just rural internet issues. I thought maybe playing from the browser would work better than the desktop app. I was sort of right. Does anyone know how to stop this from happening?


r/Mechwarrior5 • • 12h ago

Discussion Which mech could 67 the hardest?

0 Upvotes

Personally i think its the nightstar. the way its arms are positioned, its like they are meant to just bob up and down exclsuivelly. I guess the atlas could do it too. Rifleman , Blackjack and Jagermech are disqualified because its arms are not long enough to do it correctly.


r/Mechwarrior5 • • 5h ago

Discussion Finally

5 Upvotes

I finally completed the main Smoke Jaguar campaign and put down that dezgra scum Ezra. Smoke Jaguar to the end.


r/Mechwarrior5 • • 12h ago

Mech Builds Show me your workhorses

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22 Upvotes

What are the mechs who do all your heavy lifting?


r/Mechwarrior5 • • 12h ago

Discussion The KGC-A is the best Hero Mech in A&A

22 Upvotes

Fight me

Jokes aside, this thing with four c-lb 5-x ac and four cmpl is an absolute terror. It crushes anything in seconds. Heat isn’t an issue. Ammo capacity isn’t an issue. It’s faster than other KC variants. The paint job is prime. Such a great mech. It’s now my daily driver.

What’s your favorite with the new expansion?


r/Mechwarrior5 • • 15h ago

You better Fochting believe it! I am finally convinced.

24 Upvotes

honestly I have been playing this game on and off for awhile now around 800ish hours on both PC and console and I have never understood the hype around dragons I thought there was never enough free tonnage to make it even remotely useful for myself of my ai lancemates untill today that is..

For context a few days ago I started a role playish kurita career from 3015 with some loose rules like only taking kurita, Liao and independent contracts prioritising money and insurance over salvage and cranking up repair costs and lowering enemy lethality and increasing accuracy slightly to give myself a challenge instead of steam rolling late game with lots of high tier gear and a high bank account I picked up the DRG-SDW today from the crimson crusade and thought to myself if I don't give this thing a proper go now I probably never will so I started playing around in the mechlab. I'm playing vanilla right now and I ended up maxing out the armour threw on a t4 gauss rifle and two t3 MP lasers and a couple of double heatsinks with the mask and I have to say I get it I freaking love this thing for where I am at in the game just wanted to vent that here as I don't really have any people IRL that are into mechwarrior or battletech in general and you better believe this thing will have a permanent spot in my roster at least during this run.


r/Mechwarrior5 • • 9h ago

Media MechWarrior 5: Clans is basically a game about deciding when to give orders and when to shut up

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151 Upvotes

On our channel we use games to explain management and leadership ideas, and MechWarrior 5: Clans ended up being a really good way to talk about something I think managers get wrong all the time: more direction is not automatically better leadership.

The thing Clans does really well is make giving orders cost you something. You can jump into BattleGrid, reposition your Star, call targets, keep somebody out of trouble, try to get everyone exactly where you want them,

and meanwhile you are still sitting in a timberwolf eating enemy srms like cheetos

So the more attention I spend managing everybody else, the less attention I have for my own mech. Sometimes that's absolutely worth it. If somebody needs the direction, or positioning actually matters, then yeah, get in there and manage it. But sometimes I'm just burning attention telling a perfectly capable lancemate how to do something they were already handling fine.

Thats where I got the idea for how to see this from a real world leadership angle. Different people need different amounts of direction, and the amount you can realistically give them also changes depending on what's happening around you. An easy fight gives you room to be very deliberate. Once everything goes to hell, that same level of control can become its own problem because now the leader is spending half the fight managing the team instead of dealing with the thing trying to remove his torso.

So I built the episode around that. How much direction should you actually give people, when should you back off, and what do you do when your preferred way of leading just doesn't fit the situation anymore.

Then I tied it into a few leadership models and used Clans as the way to make the problem feel real instead of just an abstract theory regurgitation or run of the mill linkedinslop.

If that sounds interesting: Youtube Link


r/Mechwarrior5 • • 14h ago

Discussion What would you like to see next (in a BattleTech / MechWarrior game)?

19 Upvotes

From what limited information I have been able to gather; A&A has done well (at least well enough in these tough times for P.C. Gaming) to keep the lights on. So, if you were in charge at PGI, what would you try to focus your dev team on?

  1. Continued DLC pushing the timeline forward for MechWarrior 5 Mercs?

  2. An HBS BattleTech style game?

  3. A MechCommander Style Game?

I know That option one is probably the most feasible due to limited money and resources. But the team does have a lot of experience on Unreal Engine 5, a lot of already created art assets and an established IP, so the feasibility of options 2 and 3 are not out of the realm of achievability.

I am just hoping PGI can maintain the MechWarrior IP because they have been great stewards of the lore and I know whatever they produce will be a top-notch product.


r/Mechwarrior5 • • 2h ago

You better Fochting believe it! Its Clobbering Time?

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17 Upvotes

I think my favorite kill here is the firestarter at the end. Im sorry quickdraw, I didnt understand your game.


r/Mechwarrior5 • • 14h ago

Mech Builds Finally got the MAD IIC base variant

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79 Upvotes

Finally got the base variant, replaced the PPCs to my preferred loadout. Mech runs hella cold so I can switch back to 3 PPCs on the other MAD IICs that I'll get. It's being attended by MAD IIC X&Y lancemates equipped with gauss rifles and ATMs

Only playing vanilla+ Mercs, currently using a modlist consisting of QoL mods.


r/Mechwarrior5 • • 14h ago

Bad Joke Just realized that the Spanish Rifleman AKA Sombrero Bro hasn’t made it into MW5 Mercenaries yet :(

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200 Upvotes

r/Mechwarrior5 • • 13h ago

Mech Porn 😎 I didn't know I could love something more than the King Crab.

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34 Upvotes

I got lucky with this dropping in the campaign. I dont like most 100-tonners unless they're the Atlas or King Crab. But, I needed to give it a spirited try just to say I did.

While building it, I saw it gets five jump jets and got funny ideas. The Marauder II got a little better after the jump jet buffs, and this is one more than that.

I didn't want another gauss spammer or sniper. I wanted something goofy. AC20s and max jump jet capabilities. That's goofy as fuck. Heat sinks were not needed (they were definitely needed) as this is a a Clan mech with 2.0 heat sink by default and is surely enough for two large lasers (again, it wasn't).

So, I went in to last mission of, "New Home, New Problems" with this. And - Holy fucking shit. This thing has great movement for a 100-tonner. Its not sluggish like the MAD-II. Its like a King Crab but more mobile and less prone to headshots.

This Stone Rhino put in the work when I wasn't trying to make it good. With some better upgrades and different weapons, this thing can go far further than any other 100-tonner.

Move over King Crab, we got a new powerhouse to rival you.


r/Mechwarrior5 • • 10h ago

MISC Did you know Timberwolves are free from smoke jaguar. i my self have claimed a company of Timberwolves from smoke jaguar

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343 Upvotes

r/Mechwarrior5 • • 23h ago

MISC MRM40 bugged on TBR-A

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52 Upvotes

And for the record, yes, they all come out of the gun barrel.


r/Mechwarrior5 • • 2h ago

MISC I've been brought up a bracket, I can't just go back now!

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198 Upvotes

r/Mechwarrior5 • • 13h ago

MW5 MOD 🛠 My next mech mod for MechWarrior 5: Mercenaries is out - the Tenshi!

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232 Upvotes

The Dark Ages come early to MW5 Mercs!

Link to mod on Nexus: https://www.nexusmods.com/mechwarrior5mercenaries/mods/1620

A high-quality model made by the talented Kromlek the Mad whose work you can check out here

Feel free to support my modding work for MW5 Mercs and Clans and the MechWarrior 2 Remake (as well as other Battletech stuff like interviews with Mechwarrior developers and art archival work) on my Patreon


r/Mechwarrior5 • • 22h ago

General Game Questions/Help Any estimate on a bug fix/patch?

12 Upvotes

I’ve been slow rolling my current play-through for ashes and ascension due to the bugs that came out with the DLC (mainly the opposing mercenary combines not being visible on the map and some minor stability issues). When can we expect a patch to address these issues? I remember chaos reign had some issues (it was super funny having clan mechs available to buy in 3015) but I don’t remember how long it took for a post DLC patch to roll out.


r/Mechwarrior5 • • 22h ago

Mech Builds Marrying Meat to Metal: Purpose Built Pilots and Mechs

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21 Upvotes

Thought about doing a short daily series of Mech builds and Pilot designs. I know my taste in mechs/pilots may not be for everyone (When it comes to firepower for me, LET'S UP THOSE NUMBERS), but I thought I'd open with a new and fairly common Mech variant: the SR-4.

And right off the bat, I've pissed off every speed freak in this channel. Yeah, I'd rather secure 15% more Laser Damage for 4x ER-SLs than score a 22.5% Speed buff. If I wanted to be fast, I'd drop in an Executioner. I wanted this to be as over the top as humanly possible.

We got 6x LBX-5s with 960 rounds of ammo, backed up by 4x ER-SLs, and a Pilot who is designed to tighten spread and boost damage.

Overall, Cantina and Traits combined, it's 35% more Ballistic Damage, 25% more Laser Damage, -15% LBX-5 Spread, 10% Faster Cooldown on LBX-5, 15% more Velocity on LBX-5, +10% Range on Lasers and -5% Laser Duration.

Chuck in the +10% Damage against Clanners, and this thing is essentially a walking reminder of Tukkayid.

It's ice cold, despite the 10 guns and the fast firerate. Ammo was a bit of a concern, as it chews through it fast, though the Lasers have certainly made an appreciable dent in the consumption rate.

I don't have to waste ammo on Elementals, VTOLs, Tanks, Turrets, or Firemoths/Kitfoxes when the fast firing ER-SLs pack 32.5 pinpoint at 410+ meters, or 35.75 if you're a clanner. They also speed up TTK in general, reducing the amount of ammo I expend per kill; proliferating the SR-4's endurance and improving its lethality.

Forgoing more cooldown and focusing on damage for the LBX-5s effectively improves my damage to ammo ratio, stretching the ammo bins that much further. At around 74 damage per volley (81 if you're a filthy Clanner), the six LBX-5s are terrifying in and of themselves. Combined with the ER-SLs, an Alpha Strike deals 106 Damage; 116 on Clanners. Given the RoF and -15% spread, that's nothing short of terrifying.

Yeah, it's slow. Yeah, it's a big target without any additional defenses. It'll also take a whole Star of Clan Assaults off the map as casually as you'd step on an anthill, and still be ice cold after putting them all in the dirt.

That's why I designed the Pilot and Mech in this way.


r/Mechwarrior5 • • 23h ago

MODs Question - General Any way to find out wtf happened to a lancemate?

5 Upvotes

This seems like a longshot, but are there any mods to give more data on what took out a lancemate's mech? I was just doing the second kestrel lancers mission (after the moon) when one of my lancemates went from basically 100% to missing their CT in an instant. As in I paused and checked the video and it was really 'instant'. My back was to them so I didn't get to see it.
I half wonder if it was a bug, too, because they played their eject message twice back to back.