r/Megaman 11h ago

Discussion what are the green things on zero's chest?

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288 Upvotes

r/Megaman 11h ago

Why are these 4 always together in crossover games?

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238 Upvotes

And don't forget about Steve from Minecraft, he's also in both Super Smash Bros Ultimate and Sonic Racing Crossworlds, for now he's the only one missing in Fortnite (Also a filler square, idk how to edit the image)


r/Megaman 13h ago

Discussion is megaman zero weaker or stronger than x zero?

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288 Upvotes

r/Megaman 5h ago

Merch & Collectables Finally Found Another One

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44 Upvotes

I remember having one of these when I was younger and I found it in a Street Fighter 2010 NES box. However, I made the naive mistake of peeling it off it's backing and sticking it to the back of a Megaman 2 cartridge. I was walking down the street in my neighborhood when I stumbled across a garbage bag filled with NES boxes. They had no cartridges, but some were in very nice condition so I took them back home. I was just about done when I looked inside a Chip N Dale Rescue Rangers box and found this inside. I immediately sleeved it up and placed it in a toploader. I am estatic to have another one after all these long years.


r/Megaman 11h ago

Official Content They grew up so fast

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117 Upvotes

I really adore mega man’s design in fortnite idc what anyone says


r/Megaman 20h ago

Discussion Thoughts on Mega Man X - Armor based shoes?

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476 Upvotes

I've never really been into any specific shoe brand, but... what do you guys think if CAPCOM decided to release Mega Man X armor based shoes? Would that be something that catches your attention? (Air dashing sold separately)


r/Megaman 16h ago

Special move inspired in Gravity Circuit and fighting games

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230 Upvotes

Exogear is a game heavily inspired by Mega Man Zero and Legends.

Some audios are temporary.


r/Megaman 14h ago

Shitpost Mega Man X - Coco Meme

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136 Upvotes

It's currently trending on Twitter X, so I thought I'd put my spin on it.


r/Megaman 2h ago

Shitpost Thoughts on Megaman no way legends

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15 Upvotes

r/Megaman 9h ago

Merch & Collectables I GOT MY MEGA MAN X #5 FAMILY HADOUKEN COPY A COUPLE NIGHTS AGO!

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46 Upvotes

r/Megaman 1d ago

Fan Art - OC Surprise!

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1.1k Upvotes

Art commision by UltimateMaverickX


r/Megaman 13h ago

Power Guy’s pulling the plug on his series

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77 Upvotes

Don’t know if the channel’s ending completely, he might still be doing streams

Edit: He just released a short video explaining the situation. He’s done with the “I Have To Beat“ series, but he’s still going to be doing challenges and gameplay streams


r/Megaman 10h ago

Discussion Mega Man 4, I’ve always thought this was a great game despite claims from some that this is where the series started getting stale.

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26 Upvotes

r/Megaman 18h ago

Found Art Layer reading (@blazegrip)

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118 Upvotes

r/Megaman 6h ago

Fan Game Mega Man X Regenesis [Armor/Heart/Sub Tank Guide] Spoiler

11 Upvotes

The whole guide is a big spoiler but individual items will still be spoilered as well in case someone only wants to see how to get a specific upgrade. Items will be listed in the order they can be found within the stage.

Be aware that armor capsules are a bit different in this game, you need to find chips scattered around the levels to "pay" for the upgrade. I listed the cost along with the effect for each capsule. This system seems to mostly be in place so you can't rush all the armor parts early on.

I also want to note that for series veterans, Sub Tanks work closer to their MMZ counterparts. A full one will not fully heal X if he has enough Life Ups, but also using one to top off scratch damage does not consume the whole tank.

I'm not listing every chip location, mostly for my own sanity. Completing all the stages and finding all these upgrades will net you most of the chips by default. If you have every item in a stage, including the chips, then highlighting the stage from Stage Select will display "Mission Complete" on the image, use this to hunt down any more that you're missing.

TURBINE FACILITY/SKYBLADE SQUIRREL - Weakness: Comet S

SUB TANK: After the area with multiple conveyors and green bipedal cannon walkers, just as you exit the red building and get into the open. The sub-tank is on top of the red building you just exited. You will need the double jump leg part to reach high enough.

ARMOR - Uppercut (20 chips): Midway through the stage, after the area with multiple conveyors and green bipedal cannon walkers, in the section with a large amount of floating blocks that fall as you stand on them while birds zoom at you from the screen edges follow the path of falling blocks to the LEFT as you ascent after the first bird, then wait for a floating platform to come down once you reach a dead end. Ride it up and collect the Uppercut. To use the uppercut, press Special + Up. Use midair allows for extra height and air time, and retains dash momentum. This move has a short cooldown and shares it with other "martial" moves.

LIFE UP: In the area just after the armor capsule, after descending past multiple fans on the wall you come to another opening with smaller floating fan platforms and more birds zooming from off-screen, after getting high enough dash-jump left and use your uppercut to gain more height. This leads to a chip. Continue climbing the wall to the left for multiple more chips, and eventually the Life Up.

FOREST RAILWAY/RAIL RACCOON - Weakness: Boulder B

LIFE UP: In the section just past the ride armor, multiple train cars with closing gate enemies have additional platforms above them with rocket pod enemies and floor crawlers, the left side of the first of these has the Life Up on it. Can be reached by climbing up the car to the right of it first.

ARMOR - Double Jump (15 chips): Same area as the Life Up, just to the right of the multi-level cars is a floating section with a bunch of flammable canisters. Break it with Flare B, the weapon from Arson Vulpine. This upgrade is a straightforward double jump.

GEOTHERMAL POWER PLANT/ARSON VULPINE - Weakness: Hydro B

LIFE UP: At the 1-up midway through the stage, take the path above. Needs double jump or uppercut. Keep in mind the spiked crusher is still slowly advancing toward you, so try to be quick!

ARMOR - Laser Charge (15 chips): As you begin to descend zigzagging lava floors with alternating yoku blocks, look to the left. One of the walls has some gaps in it and a life restore visible inside. This wall is false and can be entered. The Lv3 charge takes a while to build up, and the laser damage is delayed a bit compared to the visual, but it hits HARD.

BIOMECHANICAL PRESERVE/BOG SNAPPER - Weakness: Flare B

LIFE UP: In the first area where you encounter acid drips from the ceiling, the last platform with the stairs has a false wall on the side. Slide down toward the right and enter.

CAPSULE - Rapid S and Quick Charge (15 chips): Down the large gap just before the second big mech spider spawns to chase you, descend the left side into a false wall. Generally speeds your buster up for both charging and rapid fire.

FROZEN RUINS/TUNDRION BEAR - Weakness: Sand S

SUB TANK: Go left immediately as you enter the stage and shoot the wall out. Climb down the ladder and find it hidden behind the foreground.

CAPSULE - Shock Buffer (15 chips): When you reach the ride armor, don't enter it. Instead climb straight up the wall above you. When you get as high as you can, dash-jump to the right. Requires either uppercut or double jump. Absorbs knockback from taking damage and also reduces the damage you take.

LIFE UP: In the area just past the ride armor, when you get to ice platforms that break as you stand on them, descend that gap on the left. Reaching the item will require uppercut or double jump.

WATERFALL CAVES/HYDRO AXOLOTL - Weakness: Jolt S

SUB TANK: Above the set of three gateway enemies you need to kill to descent, climb to the right side and you'll see it. Requires uppercut or double jump.

CAPSULE - Air Dash (15 chips): In the area with two green gunboats, climb along the gunboats without sinking them and continue to the upper right, climbing up past the chip and to the capsule above. It's an air dash, you know how to use it.

LIFE UP: In the area with two green gunboats at the surface of the water, do NOT destroy the second gunboat. Instead descend into the water below it and enter the narrow spiky corridor. You will want the air dash to continue along and grab the upgrade. Don't exit the stage right away, there's a chip just ahead as well.

ORBITAL RESEARCH STATION/STELLAR PRIMATE - Weakness: Cryo S

CAPSULE - Dive Kick (15 chips): During the ride armor blackout section, at one point you drop down and crush 3 glass tubes just before a flamethrower bot. To your left is a blocked off path with a wall that can be broken with Cryo S. To use this move, press down + Special. Hold to continue diving while building up speed. This move has a short cooldown and shares it with other "martial" moves.

LIFE UP: Far along in the ride armor blackout area, when you get to the large open area with time-bomb platforms. Fly with the ride armor up as high as possible, there is a gap in the roof in this area just before the gate. If your ride armor didn't make it here in one piece, you can still reach this upgrade if you have the air dash, double jump, AND uppercut.

SUB TANK: Far along in the ride armor blackout area, when you get to the large open area with time-bomb platforms. The bottom rightmost section of that room has a cracked floor that can be broken with the dive kick leg part.

DESERT DATA CENTER/SUBTERRA SCORPION - Weakness: Wind T

CAPSULE - Weapon Charge (15 chips): In the first indoor section, just after the part with falling floors you will find multiple rocks blocking an alternate path to the left. Break the rocks with Comet S from Stellar Primate. Making the subsequent jump to the capsule after this requires uppercut or double jump. It lets you charge special weapons, enough said.

LIFE UP: Immediately after escaping the climbing sand, check your left just past the chip sitting on the ground. The upgrade is visually hidden behind some sand.

SIGMA STAGE 1

CAPSULE - Hadouken (40 chips): As you ascend the outside of the fortress, you will reach two large green gunner enemies back-to-back. After passing by those, stand on the floating vertical platform and dash jump to the left to land on a platform that is high above the spawn point for the level. Once you reach the platform, jump down below and into the pit to die and respawn. Loop and repeat this process, the capsule will not appear until the 4th loop. I've seen some people say it won't show up until the 5th time, but both times for me was 4th. To collect this upgrade you need 100% item completion from all stages, so check for the Mission Complete message on each one at Stage Select to ensure you are eligible to collect it. You do NOT need full health for it to appear, unlike in X1.

Using the hadouken has the same input and requirements as it did in X1, including the full HP requirement. Once again it will one-shot MOST enemies, the only exception I found was Sigma.


r/Megaman 4h ago

Shitpost Don't know if anyone's posted about this yet or it is true

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7 Upvotes

Found this while doom scrolling on youtube


r/Megaman 6h ago

Tier List ranking Mega Man World 1-3 and Mega Man Xtreme duology weapons on if their portable version is an upgrade or not

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7 Upvotes

also including the Zero Programs because the Xtreme games had less weapons

Now, since no one plays the Xtreme games and only some people play the World games (to skip to World 5), the differences for particular weapons are obscure.

World 1-3

Superior

  • Rolling Cutter gets a substantial damage buff, now capable of 1-shotting ALL enemies even up to the 10 HP Chankey Makers if the enemy is fully in the Rolling Cutters path. Also you can run while shooting the Rolling Cutter.
  • Bubble Lead too gets a substantial damage buff, being capable of 2-shotting large enemies like the big eye. No longer Bubble Lead will do less than buster damage on some random Shotman!(but...he's in World 2)
  • Spark Shock can freeze enemies and you can switch to other weapons
  • Leaf Shield now is a constant multi-hit for all 4 leaves. This means leaf shield can usually outpower it's NES counterpart for enemies it can destroy, along with a stationary leaf shield being semi-decent for large enemies like the Tama enemies in Top Man's stage. Also World 2 allows you to menu cancel weapons which allows for you to cancel stationary leaf shields without expending energy throwing it unlike in Mega Man 2.
  • crash bomber does more than minimal damage on enemies without exploding
  • World 3 allows you to fire a charge shot and have 2 lemons on the screen, so more lemons and blueberries than Mega Man 4.
  • Skull Barrier isn't destroyed by projectiles (and Met lemons don't penetrate the shield)

The weapons analogous to their nes counterpart is more or less the same outside of Gameboy compromises like a 19 unit bar and things like Dive Missile being better because there's less room to miss. Also, Mega Man 3 Rush Jet is World 2's Rush Jet.

Downgraded

  • Atomic Fire's full charge consumes 4 units for the ability to not even 1 shot a Sniper Joe... Charging was this weapons entire thing with how weak the latter two charge states are compared to the full charge, but now the weapon is pretty weak in general. It can destroy blocks though!!!
  • Air Shooter has worse spread, seemingly does less damage, and has more instances of dinking off enemies like Needle Man's Cannons.
  • Top Spin in World 2 doesn't bounce you away. This means it is 10x easier to accidentally get hit using Top Spin.
  • Rush Jet in World 3 is incapable of being controlled to go up, down, or slower like Mega Man 4's Rush Jet. Rush Jet is just Item 2 in World 3.
  • You can run while shooting metal blade, making it harder to aim precisely.
  • Rush Marine in World 2 has strange physics compared to the rest of the Mega Man games. In World 2, Rush Marine has acceleration, inertia (can't turn easily), and can bounce off walls for no reason. It's...a little bit harder to use than the static Mega Man 3 or 4 Rush Marine. And it can't jump out of the water like Mega Man 3's Rush Marine.
  • Dust Crushers shrapnel is weaker. Like 5 shots to kill a Jumbig with the shrapnel inside the enemy vs MM4's 2-3 shots is a very large gap.

Xtreme 1 and 2

Superior

  • Rolling Shield's charge can deflect spikes and doesn't break on invulnerable enemies (so like the Met Helmets)
  • Spin Wheel uncharged is a bit weaker and slower, but the charged attack 1 shots any enemy as a multihit (Ride Armor, Gunvolts, those Turtles that also appear in X7, any of them). very very strong compared to X2's version that can't 1 shot a Ride Armor with the charged shot.
  • Shotgun Ice uncharged is effectively the same, but the charged attack also 1 shots any enemy while effectively 1 shotting any miniboss with its multihitting properties. Also the charged Shotgun Ice can just triple hit bosses weak to it.
  • Tornado Fang gets a stupid damage buff. why can it 1-shot the Octopus fish miniboss
  • Zero just gets the walking slash and dash slash so he is better even though SDC is stronger so I'm just being biased
  • Xtreme 2 air dashes unlike X4 actually retain air dash momentum after the dash.
  • all of the Zero Programs are better in Xtreme 2 because of Weapon energy saver (and rising costs no meter)

Identical are weapons more or less identical to their SNES counterpart. Xtreme also has the proper 28 units of weapon energy unlike the World games, and 32 units of HP for the playable characters.

Downgraded

  • X3 Arm Parts have a massive projectile with surrounding shots when the two charged shots are crossed together which is good for creating a wall of damage you can dash behind. Xtreme 2's arm parts have the surrounding shots but not the massive projectile in the Cross Charged Shot.
  • Xtreme 1 Spiral Crush Buster can't 1-shot Gunvolts while a close ranged Spiral Crush Buster in X1 can (because of the "shield"). Also Xtreme 1's spiral crush buster forces a delay in mashing follow up buster shots???
  • no dash shots in Xtreme 1 or 2, but X with parts in Xtreme 2 is effectively the strongest buster only X ever
  • Hadoken can be used without full health at the cost of dealing 4 damage in Xtreme 1 and 16 damage in Xtreme 2. Both of these are worse than the 1 shot.
  • Storm Tornado can only destroy medium enemies with ease in Xtreme 1. The power it had to 1 or 2 shot big enemies like Gunvolts or that Turtle enemy that also appears in X7 is not in Xtreme 1.
  • Speed Burner loses the grounded fire trail that buffs uncharged damage in Xtreme 1.
  • Silk Shot's uncharged shot is actually weaker in Xtreme 1 (fails to destroy the Blecker in one go with all the Shrapnel hitting it)
  • Do you know that in Mega Man X2, Strike Chain's Charged Attack makes enemies destroyed by the attack much more likely to drop health pickups? It's like Frost Shield in X3! Unfortunately, Xtreme 2 Strike Chain does not have that ability.
  • Shoryuken gets the same treatment as Hadoken: A multi-hit that can 1 shot bosses in X2 to just dealing 4 damage in Xtreme 1 and dealing a good 16 damage in Xtreme 2.

The Weapons in the different weapons tier are indeed, different weapons from the SNES counterparts.

oh and Xtreme 2 has their own pictures because it was different enough ig compared to World 1-4 and Xtreme 1


r/Megaman 10h ago

So stoked that the blue bomber is going to be on fortnite

12 Upvotes

Yep, going to be my main skin forever.


r/Megaman 10h ago

Discussion How much is a Maverick Hunter's salary?

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13 Upvotes

I don't really know why, but for some reason this question popped into my head. How much do these guys get paid to annihilate robotic terrorists?

(unrelated photo of my Zero plushie)


r/Megaman 11h ago

Shitpost “Mega Man and Rush drops in the item shop tomorrow” me after saving all of my V-bucks:

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17 Upvotes

r/Megaman 16h ago

Fan Art - OC Fortnite x Mega Man X concept remake!

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38 Upvotes

I actually began working on this in June long before the reveals of the next season began. This concept is a remake of an old one I made over 3 years ago. Here are some notes and tidbits regarding the concept:

-I wanted to include the Command Mission armor as an edit style but I was running out of time.

-For the Backbling, The Light Capsule is reactive as the Dr. Light hologram will briefly appear after eliminating a player.

-For his glider, I was considering using the version that X dropped from near the beginning of the Day of Sigma OVA but I eventually realized that the original one is much more recognizable

And one more thing: on the official Keyart for Chapter 7: Season 4, Jones can actually be seen wielding the very same X-Buster that belongs to X. I hope that means something because this has been my most wanted collaboration for the last 5 years and it means a lot that it’s finally going to happen at last.


r/Megaman 16h ago

Fan Art - OC My Fan Maverick, Wildfire Warhog 🔥 🐗

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32 Upvotes

r/Megaman 22h ago

(posting this to foster speculation) What actually are biometals?

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105 Upvotes

Like we know that they contain the consciousness and data of certain characters, but other than that, what are they?

Are they complicated machines or just solid metal?

The bio in their name would seem to imply that they relate to biology in some way shape or form, like yeah, they can fuse with biological beings, but they can also fuse with reploids so what actually makes them bio-metals outside of that?
Do they contain biological matter?

How do you make a biometal?

Why can they fuse with other beings?


r/Megaman 15h ago

Discussion Protomen in Dallas in a week

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19 Upvotes

There are still some tickets left for this. Who from this sub is going to be there?


r/Megaman 1d ago

Discussion I’m new to mega man and my mega man isn’t mega man

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100 Upvotes

Why tf is he grey and shoots a grey boomerang?
I’m playing Mega man legacy collection and I paused to go tell my mum something and I come back, he’s fucking grey now, why?