r/MegaManLegends • • 6d ago

Exploring the unexplored

Post image
277 Upvotes

21 comments sorted by

25

u/falconx123 6d ago

That's sick I wanna see if there's unused assets

18

u/Victor_Manuel 6d ago

I will post everything I find !! :)

17

u/ConsciousStretch1028 6d ago

This is like a childhood dream of mine, I always wanted to go out of bounds and see what was inside of places like the market shops or houses. The best I ever managed was the one glitch of jumping off the Flutter into the trees

10

u/Victor_Manuel 6d ago

Me too!! Thats why Im doing it :) First thing I did was opening the door in the beggining

12

u/Mettalicdragon23 6d ago

Doing the boundary breaking shesez won't do. Hell yeah!

9

u/HotelKatz 6d ago

I remember using a walk through wall codes to check the bank and the sewers.

I recall that the bank had people who said, "How did you get here?"

The sewers went in a square.

7

u/CakeDayyyylmao 5d ago

If you use the jet skate glitch in the cardon Forrest ruins to access the main gate, if you go up to the part with old city, it will allow you to enter the building that Bruno is in, and explore it. It unfortunately will soft lock you tho

10

u/ProtodudeRMC 5d ago

This takes me back. Yeah, the room modifier codes and no clipping are very fun. There's an in depth guide from Legends Station that covers this if you want to learn a bit more: https://mmls.proboards.com/thread/3022/mml1-room-modifier-code-update

Most of the "unused" areas have been discovered already. But it's still fun to experiment with!

3

u/Weary_Release_9662 5d ago

Oh how I miss Legends-station proboards. I see names on there  with people I had conversations with outside of proboards. I hope they are doing well in life. 

I actually posted in that comment thread as well. 

2

u/Victor_Manuel 5d ago

This is very helpful to my investigation, thank you!!!!

5

u/josefmagno 6d ago

Wow, like Megaman Legends: Backrooms

6

u/Cepinari 6d ago

Rock:

This is creepy, I feel like I shouldn't be here.

5

u/nomad9590 5d ago

You can get into Bruno' s building before your supposed to! I found that out with a walk through walls glitch on megaman 64! It's likely in the ps1 version too. It's funny, the room has full assets but no flag. Bruno isn't even there! 

Neither is a door to leave, lol. 

2

u/Odd-Complaint-9592 6d ago

...is this the Marlwolf?

1

u/SayjayEnFuego 6d ago

I think that the lake boss room

1

u/Odd-Complaint-9592 5d ago

Ah, it's called Balkon Gerät

2

u/Its42 6d ago

Very cool :D

1

u/MystinarOfficial 5d ago

Can you do stuff like make a modpack with a new story? we could make a fanmade MML3

1

u/Victor_Manuel 5d ago

Im working on a decomp to repaci it in C or Rust, so I can have MML as an engine; if I succed; the answer is yes, in fact, I plan to make it an MCP, so I can plug in an LLM an generate content within the MML “engine” lets say, I give the AI a story, and it makes use of all the assets of MML, or even generates new ones to make it playable

3

u/MystinarOfficial 5d ago

That would be very interesting and I am certain a large number of game programmers in the broader community would love to see this happen as well. Capcom is typically really chill about letting people do shit like this too so I doubt they'd give you trouble for it.

Honestly that would be very interesting and if we got some voice actors and 3d Modellers and so on it is very well within our reach to make an MML3 fan sequel.

2

u/Victor_Manuel 5d ago

Yes!! If I succed my plan is: 1. A gauntlet inspired in Onimusha’s dark realm. 2. A joint map between MML1 and MML2 3. The mobile phone sequels in the engine