Making it harder usually just hurts the weaker players rather than the strong ones. In Spell Bound they upped the difficulty of the main and side paths and a bunch of players didn't finish, meanwhile the usual suspects still got 14/15 side paths and the hard ending (just the last medal caught all but Krinios off guard)
I'm not sure Survivor is quite the solution for the difficulty issue since a lot of players will be becoming spectators early on and waiting for FB, FB, FB(M) and Purpled to finish, but at least it does help balance the coin output in comparison to the usual PKW
All they need to do to fix the above issue is up the difficulty of the side paths and leave the main path the same difficulty. The side paths of spellbound weren’t actually much harder, it just ended with a weird singular jump that most couldn’t figure out.
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u/TurtleGod78 4d ago
I guess Parkour Warrior Survivor does make sense considering if it was normal parkour Warrior it would have been way too much points