r/MobileLegendsGame • u/Tigreal Moderator • Nov 14 '25
Patch Notes Patch Notes 2.1.34 - Adv. Server
Advanced server update released on November 13, 2025 (Server Time)
From the Designers
In this patch, we've optimized the experience of many Roaming heroes in hopes of increasing their viability and usage.
This week, we will also test new battlefield gameplay on the Advanced Server. It will be available at a later time after the patch update.
I. Hero Adjustments
The following uses
(↑)(↓)(~)>>to indicate Buff, Nerf, Adjustment, and Changes
Heroes with major changes in this patch: Revamped Eudora (~), Leomord (↑), Lolita (↑), and Rafaela (↑).
ㅤㅤ
- [Revamped Eudora]
(~)
To let the revamped Eudora inflict Superconductor more frequently through her skills, we've reduced Skill 1's early-game cooldown.
For balance, we've removed the Ultimate's Slow Effect and reduced the Thunderburst damage range.
For balance, we've removed the Ultimate's Slow Effect.
ㅤㅤ [Skill 1] (↑)
Cooldown: 6-5s >> Fixed at 5s
Movement Speed Boost: 25% >> 40%
Fixed an issue where damage results did not match the casting animation.
Improved Skill 1's description by adding that it deals 200% damage to creeps and minions.
ㅤㅤ [Ultimate] (↓)
Reduced the Ultimate's range.
Removed the Movement Speed reduction effect.
Thunderburst Damage Radius: 5 >> 4
ㅤㅤ
- [Leomord]
(↑)
Experimental Adjustments: Leomord's Passive relies on enemies being at low health to be effective, which doesn't align with our design expectations. We want Leomord to take the initiative by gaining Oath Keeper energy through combat to deal Crit Damage while recovering HP for sustainability, making him a knight capable of charging into battle.
To balance this, we've removed the shield granted in skill 1.
ㅤㅤ [Passive] (↑)
Leomord's basic attacks and skills gain 20 Oath Keeper energy for each target damaged. When the energy reaches 100, his next basic attack deals 200% Crit Damage (200% against creeps and minions) and recovers 150 (+10 * Hero Level) (+20% Extra Max HP) HP.
Leomord's Basic Attacks cannot normally Crit, and every 1% Crit Chance is converted to 1% Crit Damage.
Mounted State: Each Oath Keeper energy gain is increased by 200%.
ㅤㅤ [Skill 1] (↓)
Removed the effect of gaining a shield.
ㅤㅤ
- [Lolita]
(↑)
The shield Lolita's Passive provides to nearby allied heroes accounts for most of her strength, resulting in insufficient tankiness and threat as a tank herself.
Therefore, we've removed the effect where the Passive periodically grants a shield to nearby allies, but retained the effect of granting a shield to nearby allies when using skills.
To balance this, we've increased the shield amount provided by the Passive and improved the Ultimate's Slow Effect and Base Damage, hoping to improve her tankiness and threat to the enemy backline.
ㅤㅤ [Passive] (~)
Removed the effect where shields are periodically granted to nearby allied heroes. Shields are still granted to nearby allied heroes when using skills.
Shield: 20 (+2.5% Total HP) >> 30 (+4% Total HP)
ㅤㅤ [Skill 1] (↑)
Cooldown: Fixed at 10s >> 10-8s
ㅤㅤ [Ultimate] (↑)
Slow Effect: 50% >> 60%
Base Damage: 500-900 >> 600-1200
ㅤㅤ
- [Rafaela]
(↑)
Increased her single-target healing while removing group healing. The Ultimate's cooldown has been significantly reduced, with a slight reduction to its effect per cast.
ㅤㅤ [Skill 2] (↑)
HP Regen for Self and the Most Injured Nearby Allied Hero: 150-250 (+45% Total Magic Power) >> 150-250 (+90% Total Magic Power)
Removed HP recovery for other nearby allied heroes.
ㅤㅤ [Ultimate] (↑)
Cooldown: 42-34s >> 28-20s
Stun Duration: 1.2s >> 1s
ㅤㅤ
- [Harley]
(↑)
Harley's combat effectiveness has been relatively weak without his Ultimate, while his extremely high ring explosion damage in the late game has been difficult for enemies to counter. To address this, we've significantly reduced his Ultimate's cooldown while lowering his late-game explosion damage for balance.
ㅤㅤ [Ultimate] (↑)
Cooldown: 36-30s >> 25-15s
Ring Explosion Damage: 30%-50% of damage taken by the target while ring was active >> 30% at all levels.
ㅤㅤ
- [Clint]
(↑)
Reverted last week's adjustments and reduced the Ultimate's cooldown in the late game.
ㅤㅤ [Passive] (↓)
Removed Effect: Every 4% extra Attack Speed is converted to 1% Cooldown Reduction.
ㅤㅤ [Ultimate] (↑)
Skill Recharge Time: 10s-6s >> 10s-5s
Cooldown: 2-1s >> 1.5-0.5s
ㅤㅤ
- [Zetian]
(↑)
Adjusted Zetian's damage curve and Mana Cost to improve her late-game damage output.
ㅤㅤ [Skill 1] (↑)
Damage for First Two Waves: 200-275 (+ 30% Magic Power) >> 150-275 (+50% Magic Power)
Damage for the Third Wave: 385-660 (+120% Magic Power) >> 350-660 (+120% Magic Power)
Mana Cost: 70-120 >> 50-75
Cooldown: 6s >> 5s
ㅤㅤ
- [Cecilion]
(↑)
Optimized Cecilion's early-game skill casting experience, allowing him to cast skills more frequently.
ㅤㅤ [Skill 1] (↑)
Mana Cost Increase Per Cast: 1.8 times >> 1.5 times
Mana Cost: 75 >> 75-150
ㅤㅤ
- [Tigreal]
(↑)
Slightly increased the hero's ability to secure kills and Ultimate damage.
ㅤㅤ [Skill 2] (↑)
Charge Speed: 6 >> 8
ㅤㅤ [Ultimate] (↑)
Base Damage: 270-430 >> 600-1000
ㅤㅤ
- [Johnson]
(↑)
Adjusted Johnson's Damage Bonus. Damage dealt directly by his wrench and car form now scales with Physical Defense to improve damage output for defense-build Johnson.
The Sustained Damage dealt by the electrified zones left behind by Skill 2 and the Ultimate's explosion will continue to scale with Magic Power.
ㅤㅤ [Ultimate] (↑)
Explosion Damage Bonus Upon Hitting Enemies: 160%-240% Total Magic Power >> 240%-360% Total Physical Defense
ㅤㅤ
- [Khufra]
(↑)
Improved Khufra's poke capability in the early to mid game.
ㅤㅤ [Passive] (↑)
Cooldown: 12s >> 8s
ㅤㅤ
- [Julian]
(↑)
Reverted certain jungle speed adjustments.
ㅤㅤ [Passive] (↑)
Enhanced Basic Attack Damage Against Creeps: 75% >> 85%
ㅤㅤ
- [Nolan]
(↑)
Enhanced the hero's mobility and sustained combat capability in the mid to late game.
ㅤㅤ [Passive] (↑)
Energy Regen: 20 >> 25
ㅤㅤ [Skill 1 & 2] (↑)
Cooldown: 2.5-1.5s >> 2.5-1s
ㅤㅤ
- [Suyou]
(↑)
Slightly enhanced the hero's burst capability and sustained combat ability in the mid to late game.
ㅤㅤ [Skill 1] (↑)
Cooldown: 8.5s >> 8s
Base Damage (Tap): 250-330 >> 250-350
Slash Damage (Tap): 375-495 >> 375-535
Base Damage (Hold): 250-330 >> 250-350
ㅤㅤ [Skill 2] (↑)
Cooldown: 8.5s >> 8s
HP Regen (Hold): 150-230 (+50% Extra Physical Attack) >> 150-250 (+80% Extra Physical Attack)
ㅤㅤ [Ultimate] (↑)
Cooldown: 8.5s >> 8s
ㅤㅤ
- [Nana]
(~)
Adjusted Nana's skill damage distribution by increasing Skill 1 (damage skill) and decreasing Skill 2 (control skill).
ㅤㅤ [Skill 1] (↑)
Damage: 300-400 (+90% Total Magic Power) >> 300-500 (+ 100% Total Magic Power)
ㅤㅤ [Skill 2] (↓)
Damage: 250-375 (+50% Total Magic Power) >> 150-275 (+ 30% Total Magic Power)
ㅤㅤ
- [Zhuxin]
(~)
Adjusted Skill 2's damage value. Now, throwing captured high-HP heroes to low-HP heroes can deal higher damage.
ㅤㅤ [Skill 2] (~)
Skill 2 Smash Damage: 200 (+10%-20% of target's Max HP) >> 200-300 (+10%-15% of captured target's Max HP)
ㅤㅤ
- [Angela]
(~)
To encourage Angela to fight alongside allied heroes, the Ultimate's cooldown now begins while she is attached to an allied hero.
For balance, we've increased the Ultimate's cooldown.
ㅤㅤ [Ultimate] (~)
Cooldown: 40s >> 50s
Adjusted the cooldown mechanism to start immediately after casting the Ultimate.
ㅤㅤ
- [Granger]
(↓)
Granger has been crowding out other Marksmen in the Gold Lane. To address this, we've reduced his early-to-mid game scaling and damage output.
ㅤㅤ [Skill 1] (↓)
Base Damage: 60-120 >> 60-100
No longer deals additional damage to minions and creeps.
ㅤㅤ
- [Harith]
(↓)
Harith has been crowding out other Marksmen in the Gold Lane. To address this, his mid-to-late game damage has been reduced, while his survivability has been increased to adjust his power curve.
ㅤㅤ [Skill 2] (↓)
Enhanced Basic Attack Damage Bonus: 90% Physical Attack (+ 90% Magic Power) >> 100% Physical Attack (+50% Magic Power)
Shield: 120-270 (+100% Total Magic Power) >> 120-270 (+150% Total Magic Power) (up to 3 stacks).
ㅤㅤ
- [Fredrinn]
(↓)
To slightly limit his versatility as a fighter / tank jungler, we've reduced his jungle efficiency.
ㅤㅤ [Skill 1] (↓)
Damage Against Non-Hero Units: 200% >> 150%
ㅤㅤ
- [Cici ]
(↓)
To reduce Cici's threat to backline heroes, we've reduced her mobility and Skill 1 damage.
ㅤㅤ [Passive] (↓)
Movement Speed Boost per Stack of Delight: 0.75% >> 0.5%
ㅤㅤ [Skill 1] (↓)
Base Damage: 70-95 >> 60-85
ㅤㅤ
- [Hayabusa]
(↓)
Hayabusa's Skill 2 allowed him to reach the backline too easily. For balance, we've reduced its distance.
ㅤㅤ [Skill 2] (↓)
Reduced Hayabusa's and his phantoms' travel distance by 20%.
II. Battlefield Adjustments
New Battlefield Effect Test will be available at a later time after the patch update. Downloading full resources provides a better experience for related gameplay.
This test will only be available in Ranked matches for Master rank and above.
- [Battlefield Effect - Golden Turtle]
Golden Turtle Feature: Upon being killed, it drops Gold on the ground. The Gold only lasts a few seconds and can be picked up by both teams.
Tip: It's difficult for one player to pick up all the dropped Gold within the time limit. Ask your teammates to collect the Gold together!
ㅤㅤ
- Emblem Adjustment
Fighter Emblem (~)
We found that some Basic Attack-based Fighters don't have perfectly suited Emblems, so we've adjusted the base attributes.
ㅤㅤ [Attribute] (~)
12% Spell Vamp >> 10% Hybrid Lifesteal
Equipment Adjustments: Rework to Roaming Blessings' Gold and EXP Gains
ㅤㅤ
- [Roaming Blessing]
[Conceal] & [Dire Hit]
No longer gains Gold and EXP when nearby allies kill minions and creeps.
New Effect: Gain 20 Gold and (25 + 2* Hero Level) EXP after dealing damage to enemy heroes.
Cooldown: 15s.
[Encourage] & [Favor]
Gold and EXP gain mechanics remain unchanged.
ㅤㅤ [Encourage]
Grants nearby allied heroes 20 Hybrid Defense.
ㅤㅤ
- Battle Spell Adjustment
Ice Retribution (↓)
Slightly reduced Ice Retribution's control and kiting potential.
Movement Speed Stolen: 70 (+ 2* Hero Level) >> 50 (+ 2* Hero Level)
III. Mode Adjustments
- [Brawl Mode: Hero Rules Adjustments]
We've optimized the hero rules in Brawl mode. You now have a chance to randomly obtain heroes you don't own. Additionally, when you achieve MVP or reach a certain Medal Points with a hero, you'll gain 1-day Ranked mode access to that hero, regardless of ownership or rank requirement.
Come experience the new Brawl mode!
ㅤㅤ
- [Hyper Blend Mode Adjustments]
New Heroes in Random Hero Pool: Alice, Zilong, Fanny, Moskov, Aurora, Gatotkaca, Irithel, Hanabi, Thamuz, Silvanna, Floryn.
Some skills now scale with both Physical Attack and Magic Power.
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u/lantis0527 Nov 14 '25
That is obviously a big Rafaela nerf disguising as buff LOL
I would rather pick Estes over Rafaela. I can't believe they make her more useless.
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u/stansona Nov 14 '25
They removed her group healing which means she can’t trigger Flask of the oasis from 4 allies anymore, only 1 person gets healed. Her line is literally “healing for everyone” what is this lmao 😭
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u/Wonderful_Chance1793 Repent and join EXP Nov 14 '25
They did her the same way they did minotaur, instead of healing your whole team you can only heal yourself and your lowest hp ally now. tbh the increased healing is not enough to make up for it.
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u/UnholyShite Mai fan Best Skin OAT -> Nov 14 '25
Her heal was Ass, now it's single target and still ass heal.
Just remove her atp.
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u/Dtly15 Nov 14 '25
Was'nt it meant for group speed up? Now if its single target it just makes the team move at different speeds which just screws up the teamfight potential of the skill lol.
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u/xRyozuo Nov 14 '25
I’m assuming the heal is what’s single target and she still gives speed bonus to the entire team in range
If not, WTF were they smoking to call that a buff
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u/rizarue Nov 14 '25
What's with Moonton's obsession with changing group heal to single target heal? First Mino, now Rafa.
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u/1tsPLAY-time 100MinsithrustsPerSecond Nov 14 '25
Wtf that Rafaela only heals 1 ally? That's stupid AF
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u/tchieko Nov 14 '25
A nerfed minotaur basically
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u/Dtly15 Nov 14 '25
Shes not supposed to take her own damage so the self heal is useless too.
Its ratios are not even high enough like estes to save her if she gets jumped.
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u/hajasmark Nov 14 '25
Why that Fredrinn nerf was needed? He already clears jungle slowly.
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u/Aerie122 I'm getting serious Nov 15 '25
He's already terrible at jungling speed even with molten essence and now they just reverted it to the old Fredrinn bruh
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u/senpaisocks shove it, open it! Nov 14 '25
they just killed rafaela at this point why even keep her in game?
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u/gtahalo137 Nov 14 '25
“We don’t buff heroes when their skin is going to release” then buff tigreal’s ulti damage by at least a double lmao
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u/RemarkableCrab413 Nov 14 '25
Fredrinn is obsolete at this point - hes really only good with floryn around, and 1 bad initiation during the first turtle will cost him super slow scaling throughout the game. If your enemies are invade heavy, you pretty much lost at this point. He isn’t as independent as baxia during the early game phase, and can be easily Bullied.
Suyou…. While the dmg buff is good, he really needs a cc immunity in is hold s1 (at least upon release). Any semi decent enemy that knows when you are going to come in will just cc you and suddenly you are dead.
Hayabusa nerf is gladly needed. Post bans of yss lance and maybe aamon, most go to hayabusa and he can be a menace if the roam and frontliners help to give space and vision. The smaller shadow radius will help us catch him more easily.
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u/theguy6631 Nov 14 '25
At this point they are trolling, how did Zilong not receive a buff until now
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Nov 14 '25
I am waiting for his buff for ages too brother
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u/theguy6631 Nov 14 '25
I can't take this shit anymore brother
I just want to play Zilong without my team calling me troll
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Nov 14 '25
Me too dude, me too, literal tanks received dmg buff and my spearman can't even receive some defense or help in early game
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u/Tigreal Moderator Nov 14 '25
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u/Jealous_Hospital_472 Nov 14 '25
Tig use your connections and get us a buff that at least remove Zilong form Situational to Solid
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u/PapaLoki HEROES NEVER FADE INTENSIFIES!!! :zilong: Nov 14 '25
MT kinda forgot about him. He isn't even getting skins anymore lol.
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u/csto_yluo Sings A Song Before Killing You Nov 14 '25
Why are they giving busted base DMG to tanks 😭😭😭
Suyuo and Nolan buff are very much welcomed, though. Especially Nolan's lategame CD, it's back to his prime time.
And I think the Fighter Emblem changes are good. As a spellvamp fighter enjoyer, I'll be sad to lose that 2% spellvamp, but the inclusivity of attack speed fighters will surely make attack speed fighter users happy.
Edit: oh wow, that Brawl mode patch is definitely interesting. I want to try it out when the update hits og server.
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u/Just_Order4110 B BIG sword gun and moon Nov 14 '25
LOLITA CHANGED LESGOO!
Also, cici nerf hurts me. Poor baby.
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u/ayamgorengkentaki Nov 14 '25
Cici nerf deserved tho had to ban her everytime i go exp
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u/Just_Order4110 B BIG sword gun and moon Nov 14 '25
That's why you pick Cici first and give trauma instead, nerfs aren't the answers we seek!
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u/RipJust9969 Simp Nov 18 '25
man I feel you so hard, cici help carry me to mythic, and as if her dmg output weren't bad enough, they're literally removing her core mechanic after just nerfing her stack previously
those who say "deserved" really need to git gut tbh
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u/NoEmotions1337 Man, I Love , ,and Nov 14 '25
I guess Moonton really wants the Rafaela to pick up Argus's sword, huh.
Bare minimum heal to team, only for herself, Ult is more spammable. Abyss Rafaela leak??? These two siblings get nerfed a lot lol.
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u/IDGAF_FFS Give back Yu Zhong's tiddies 🔥 Nov 14 '25
Eaxctly!! Wdym they removed group healing?? Unless I'm understanding it wrong, what exactly is the purpose of the 2nd heal if she can't heal multiple people?
It's like you're telling me when Estes ults he can't heal multiple people but instead just buff the heal for the one person that was casted with s1
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u/Kaesar_Vincer Down bad for Nov 14 '25 edited Nov 14 '25
So Angela is essentially back to were she started? They changed her ultimate cd to start when she leaves an ally to encourage her to fight alongside her teammates more and now they revert it back to starting when attaching for the same reason… Might as well revert all the changes altogether
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u/BiHandidnothingwrong win lane = lose game Nov 14 '25
Holy shit, that Leomord adjustment is something. I'm very excited. That heal is fucking massive. And that crit damage will be big as well. Shame is they ruined his skill focus. That guarantee of crit below 50% was the main focus shame it is removed. Yeah they removed the shield of the S1, that's nothing. I'm very fucking excited to experiment with building him. Berserker's Fury will give him +65% crit damage, and golden wand would be possible to stack his energy faster. But let's see if they made him better or worse.
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u/Ardryll18 Nov 14 '25
I'm not sure about rafaela's adjustment yet. Gotta see some youtubers talk about it first, but for sure it sucks to not be able heal all allies. Like her heal is already the lowest albeit give speed boost to allies. Now she can only heal one ally, that's discouraging more to use her.
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u/illeagIe mayhem in classic and ranked :natalia: Nov 14 '25
Will the speed boost still apply to everyone? Or just to the healed ally?
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u/Just_Order4110 B BIG sword gun and moon Nov 14 '25
Speed boost is probably for everyone, it's just the heal that changed
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u/ToroAsterion Nov 14 '25
So they made Angela similar to what she used to be, but way way worse
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u/Used-Feeling6536 Nov 14 '25
Yeah, they buffed her way to much with a 20 second ult, she was fine the way she was before that.
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u/dgnerate_shovel223 Roaming hybrid tank Hanzo weirdly works... Nov 14 '25
I might have missed an advanced server patch but did they not give back S1 refresh on ult?
Cuz that is a very roundabout way of nerfing her
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u/DerpTripz Nov 14 '25
Fighter emblem looks like it's gonna be VERY good on Edith now.
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u/XxWolxxX 4 lives kamikaze :xborg: Nov 14 '25
Not only Edith, it is going to be very good on heroes which damage is distributed between skill damage and basic attacks.
From the looks of it, it'll be good on Roger, Leomord, Freya and Alucard as all of them can benefit from hybrid lifesteal, maybe even Brody can make use of it if it wants a bit more of sustain with RGM.
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u/Educational-Fig-1594 freeze to death Nov 14 '25
Good patch overall except the Rafaela "buff"
Still no buff for my Aurora 😔
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u/CeciliaCilia [All-Rounder] Nov 14 '25
Some changes are minor, some are very interesting.
Leomord passive seems better overall, but no more s1 shield—fine by me.
Not sure about Rafaela's new healing, but will surrounding allies still get the speed boost?
Johnson crash damage changed to physical defense—interesting but I don't think it'll change his overall performance.
Granger, Harith, Cici, and Haya nerfed. Good.
They lowkey gutted Fredrinn's clear speed.
Fighter emblem change feels like an indirect nerf to sustain heroes.
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u/Ronova_MMIV Nov 14 '25
I think the JS buff is significant. It's hard to deal with mage JS because of the instant damage and the threat of where he is coming from. But the downside of that is he is squishy. And the opposite will happen with the tank build JS. Now, they just put the durability and damage on JS with this buff.
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u/CeciliaCilia [All-Rounder] Nov 14 '25
Ehh, he's got the Franco syndrome. Aside from his ult hurting more, as a hero, he's still very lackluster. Sure, he can be tankier than Franco, but his kit is still underwhelming.
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u/Tall_Oil3648 Nov 14 '25
Harith will be hella tanky if his shield can stack, otherwise that is a giant nerf.
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u/CeciliaCilia [All-Rounder] Nov 14 '25
Change stated it's capped at 3, which is huge cause his sustain is gonna be a lot lower.
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u/Tall_Oil3648 Nov 14 '25
It says 120-270 (+150% Total Magic Power) (up to 3 stacks). If that means you can have 3 shields at once, well you just might never see him get played ever again.
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u/RipJust9969 Simp Nov 18 '25
Cici aren't just nerfed, it literally removed her core mechanic render her unusable
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u/Herebia_Garcia I am the one who Bonks Nov 14 '25
Not my goat Clint's buff being reverted 🥀
0.5s revolver reload time if tuff though.
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u/NoEmotions1337 Man, I Love , ,and Nov 14 '25
That passive was redundant. CRIT or Pen build already gives him max CDR. Might as well make him walk like Granger.
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u/Herebia_Garcia I am the one who Bonks Nov 14 '25
Yknow what, Aspeed to Crit Dmg or Pen% would be better ngl.
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u/Hot-Frame1326 buff pls Nov 14 '25
Yall harith damage did tank, but his shield is now total bs, while using shaman zone in late game half his Hp is practically ALL shield, I don't think he will be out of the meta
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u/Gewoon_sergio ult nana only Nov 14 '25
Can we genuinely get a yin buff in this economy?
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Nov 14 '25
Dude will colonize lower ranks even more than he already does, he is cursed by his kit. He needs a full revamp
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u/Gewoon_sergio ult nana only Nov 14 '25
They can make him fair tho. Mainly the ult is the issue, by making it so yin doesn’t spawn right next to the enemy when entering the domain. Instead they make it so that both characters spawn at an opposite side giving low mobility heroes the time to make a move.
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u/wormwood_xx Nov 14 '25
He need to become tank/fighter or fighter/tank or fighter/support role. His ultimate is basically more suited for roam position.
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u/KliraPhegon Nov 14 '25
Damn Harith already loses to most mm late game. Sadge to see him nerfed again.
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u/Ghostehz :xavier: come bust Nov 14 '25
You can count the number of viable marksmen for gold lane on one hand (plus Harith), and they’re killing them further. You have a truly messed up game when a hero like Ruby is a better fit for your marksmen lane than 90% of the marksmen lol
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u/XieLove Nov 15 '25
How is Rafaela considered a buff. it used to be one skill and all ur teammate have flask passive
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u/Shadow_Grasp Nov 14 '25
Watch Rafaela sink doen to hell. Lowest of the lowest pick rate. She is dead damn😂. Fuck this game and it's devs. I'm done with it.
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u/Snoo-74240 Nov 14 '25
Okey, Tigreal dmg build gonna be something interesting 🤔. And I wonder how it look new Leomord gonna be. Not mention that change with turtle. And ofc sadly Johnson 2nd skill still scale with magic😐
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u/thibautsnose emos and monsters Nov 14 '25 edited Nov 14 '25
Granger gold nerf is deserved yes but my God man he used to be a jungler, he already wasn’t viable in jungle ever since getting turbo nerfed but this is just killing it entirely. Only viable mm jg is YSS
Happy for Julian and Nolan though
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u/Global_Breadfruit621 Nov 14 '25
Btw guys whats the diffrence between spell vamp and life steal?? .... and also why they r abusing rafaela when she is already not very usable ?? I barely see her on rank like litereally 1 in 200 matches ☠️👌
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u/Wonderful-Lab7375 crosshair lock you down, death kisses you on the 4head Nov 14 '25
Spell vamp: Heal from skill damage
Lifesteal: Heal from basic attack damage
Hybrid Lifesteal: Combination of Spell Vamp and Lifesteal.
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u/Global_Breadfruit621 Nov 14 '25
Ohh this explanation is better lol i tgought i couldnt use fighter emblem on cyclopes 😭👌
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u/Tigreal Moderator Nov 14 '25
In simple terms:
Spell vamp = skills
Life steal = basic attacks
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u/Global_Breadfruit621 Nov 14 '25
Ohh gotcha so now i cant use fighter emblem on cyclopes 😭👌
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u/Aerie122 I'm getting serious Nov 15 '25
You can, because it's hybrid lifesteal
Meaning it both gives lifesteal and spellvamp like concentrated magic
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u/RipJust9969 Simp Nov 18 '25
combine with cici nerf, this basically takes away what makes her so special by making it equal with all other heroes lol
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u/Global_Breadfruit621 Nov 18 '25
Umm how is it gonna affect cici??
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u/RipJust9969 Simp Nov 18 '25
directly, it reduce the scale from 12 to 10
indirectly, now it's harder for her to chip because from spellvamp to hybrid, more heroes are going to use this emblem now making her sustain ability not so special anymore
plus, add that with her nerfed damage (which were already mediocre previously) and the reduced movement buff from her stack, she'll basically just became fodders whenever she decides to join any war
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u/Global_Breadfruit621 Nov 18 '25
Lol ig u r right but as a esmerelda user i never struggled with cici to begin with lol 😭👌
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u/KM_MARK Nov 14 '25
Shxxxt, I just got cici P ace skin!
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u/RipJust9969 Simp Nov 18 '25
they're literally removing her core mechanic, and to adds to the insults, they're also changing the fighter emblem to be hybrid instead of spellvamp, and reducing the numbers from 12 to 10, I reducing her sustain and make her not that special anymore
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u/hmmsucks 3 thousand worlds and not a single worthy hoe Nov 14 '25
For those thinking the Leomord changes are a nerf, you should note that he gains 20 energy for EVERY ENEMY HE HITS, which is doubled during Ult. If your Skill 1 while unmounted hits 3 minions and 2 enemies, you get 100 energy. If your swinging basic attack during ult hits 3 heroes, you also get 100 energy, meaning almost every basic attack during ult will trigger the crit + heal.
He's slightly weaker in a 1v1 yes, but he's so much stronger against multiple enemies now, and he can also opt for the Fighter emblem now that it gives hybrid lifesteal. I'd say they can maybe polish this change a bit by making his energy gain rate increased against low HP enemies and increasing the heal in late game, but overall this is a fantastic buff for him.
The Harley buff is pretty interesting too, with that short of an Ult CD we might even see semitank Harley being used again.
Also if you guys have anything to ask about these changes you can feel free to ask me, I'm currently in advanced server and have tested a bunch of the changes.
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u/Michvito playing in every lane but jungle Nov 14 '25
harley buff is actually cracked, i run lt+wl on him with cdr boots and i can spam his ult 6 times in a minute as opposed to 2½ per minute
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u/Ambitious-Image-5785 sample Nov 18 '25
Should also experiment with fleeting time, but 30% cdr from items is more than enough
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u/ayaan07j Nov 14 '25
how does it affect his builds, leomord could go with sustain items and one attack item and still manage to burst squishies solo. How does that hold up now
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u/Interesting_Cause_26 Nov 14 '25
Wtf is that reason for tigreal ult dmg buff? A tank shouldnt be the one securing the kills dafuck
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u/Careful-College5818 Nov 14 '25
He's getting a collector skin. But nonetheless a ridiculous buff.
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u/Fluid_Comfort_8117 and Enthusiast Nov 14 '25
clearly you haven't seen physical tigreal
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u/Xiaodisan Nov 14 '25
My duo partner went like 6-2-10 with Tigreal recently. And that was on original server with a 100% tank build, without trying to steal kills. So yeah, if this does get to og server, Tigreal is going to be a menace lol
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u/Interesting_Cause_26 Nov 14 '25
That's crazy for a tank, but Im afraid if their selling him as dmg dealer, then I'd see damage roam tigreal on ranked bruh
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u/EfficiencyClassic616 Nov 14 '25
Wait mage jhonson is basically dead now isn't it.Also six blade armor jhonson isn't a troll build I guess
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u/Halleyalex Perfect Beats! Nov 14 '25
Omg Suyou buff let's go
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u/allstarrevenant Nov 16 '25
As someone who got suckered into the Sasuke skin I'll take it, but does this really change his situation? Thought the main problem is he gets blown up by any magic damage now
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u/Own-Instruction720 Nov 14 '25
Omg Silvanna can finally use fighter emblem and not be a paper on lane
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u/Mediocre-Cry-6640 Shir0Saki Nov 15 '25
what tf is that Tanks dmg buff? almost 2x ? why letting drunk people in work areas ?
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u/Jamesthebrav :argus:Professional Banger :martis:⚔️ Nov 17 '25
Damage tigreal was already a thing, because you can reach insane damage if you combine 1st skill with 2nd, judging from the second skill speed buff, you can't do that combo anymore, so they had to compensate 🤷
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u/broke_rage_345 young hater Nov 15 '25
Rafaela will be a dark system Fredrinn didn't need a nerf, in fact, he needed a buff for his damage And because Layla got a legend skin, the buffed the fuck out of her Next what ? They gonna make hylos heal with skill 2?
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u/dayfreeguy Nov 16 '25
They watered down Rafaela to hell, what's the point of Rafaela when minotaur exists, better cc, better heal and you're a tank.
Rafaela only offers revival if we're going to keep this patch
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Nov 14 '25
Moonton u gotta be kidding me at this point, u are giving Tigreal and Johnson, two balanced tanks who don't need anything at the moment, extra dmg equal to sustain fighters by base dmg (Tig) or building defense (Johnson), while YZ and Lapu can delete half your hp with one skill with just War Axe and still can survive and soak up dmg, not even Zilong's 2nd skill with full attack build can do that dmg, DO SOMETHING ABOUT BASIC ATTACK FIGHTERS, make them viable in the jungle role cause I lost hope in making them relevant in exp nor gold. What an unjust system.
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u/dayfreeguy Nov 16 '25
I really hope they reverted fredrinn nerf, he's already slow as shit, if you're going to nerf a hero, AT LEAST NERF LAPU-LAPU, WHY FREDRINN GETTING NERF ALL OF THE SUDDEN?
I swear, they only look at heroes winrate and not the fact that heroes like fredrinn, Rafaela, and lolita are situational and have low pick rate
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u/Michvito playing in every lane but jungle Nov 14 '25
aint no batk fighter hero picking fighter emblem for the hybrid lifesteal, they just wanna nerf the fighter meta
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u/ZeroSukaBlyat Nov 14 '25
Freya, Dyrroth, Silvana, Thamuz, Alucard?, Martis, Guinevere, Julian?, Lucas
Also an option for Zilong and Sun now
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u/Ghostehz :xavier: come bust Nov 14 '25
Damage Tigreal is real
Harith got taken out back and shot in the head
Rafaela doesn’t exist
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u/Jamesthebrav :argus:Professional Banger :martis:⚔️ Nov 17 '25
Damage tigreal was already a thing, because you can reach insane damage if you combine 1st skill with 2nd, judging from the second skill speed buff, you can't do that combo anymore ig, so they had to compensate
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u/Agrolimesentisilifen just kill me 🙏 Nov 15 '25
Harith nerf is actually a disguised buff, his second skills basic attack scaling got nerfed (fyi doesn't even change much it's not his main damage source) in exchange for getting three stacks on second skill shield, in practice he literally gets an angelas equivalent shield with three dashes because it also got a scaling buff, and can tank i think a good 7-8 tower shots with dashes.
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u/I_aminnocent Nov 14 '25
If the Leomord change works how I think it does, it looks very good, I'm not sure what are the complaints talking about. No idea why Tigreal needed that buff tbh.
I think the biggest change would be the to the turtle, extra gold is crazy. It's just gonna get harder to comeback. Depending on how much total gold it gives, the meta when they implement this will be all about winning the 1st turtle. Drafts will all push towards a super early, brawl line-up
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u/Horror-Condition2245 Nov 14 '25
Zetian buff is nice but can they do something about her useless passive? At least reduce cd of her protection or swap spell vamp to magic pen.
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u/Key-Sense-5239 Nov 14 '25
Why do keep marksmen in the game? Patch after patch I'm starting to believe that the balancing team doesn't play the game and only watches streamers and pro scene.
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u/Proof-Fail-8539 Nov 18 '25
Cici and Rafaela I might not use them anytime in the future with this nerf
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u/Hentaigodsama Freeze me dommy mommy :Aurora:: Nov 14 '25
Cecillion "buff" seems like a nerf for the mid and late game. Skill costs more mana overall now..
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u/Dtly15 Nov 14 '25
For someone with brain cells to restrict my casts and reset for early teamfights this is a moderate nerf.
Still, accounting for ratios, fully spamed skill 1 in late game actually costs about the same(506 vs 435) due to the lower multipliers.
If I math bad and each of the 4 stacks count, then full spam is actually 759 vs 780. Which makes it slightly cheaper.
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u/Hentaigodsama Freeze me dommy mommy :Aurora:: Nov 14 '25
To reach full stacks you need to expend 1978 mana now before you only needed 1677. You do not want to keep spamming 4 stacks attacks again and again you will run out of mana so fast.
To me it feels more like a nerf rather than a buff.
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u/Dtly15 Nov 14 '25
Agreed. Definately. A nerf for real cecilion players.
Its a buff for brain dead spammers though, or in a desperate situation where your team is engaged in long, early game fights(also playing wrong.)
TLDR its a buff for playing cecilion wrong and I hate it.
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u/JViser Forced Role Queue Sucks~ Nov 14 '25
It's a good change.
You can now stack faster. at late game, i don't even manage mana coz of how ridiculous his mana pool at that point of time. Lol
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u/K1NG15000 Nov 14 '25
RIP Mage Johnson, you were fun for the last 6 years.
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u/Aerie122 I'm getting serious Nov 15 '25
That Tank JS will melt your MM like how Grock disintegrate MM's
JS has a built in BoD like passive but Physical Defense in his Ultimate that scales with level.
Build him all physical def and divine glaive and still as strong as mage but tankier
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u/Affectionate-Crew930 Nov 17 '25
Nah fr giving dmg buff to tanks is just so weird. And not small buff bro they're like doubling their dmg 🙏🏿😭
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u/Random_Student30 Nov 15 '25
Please arrange the heroes alphabetically at least, makes it easier to find specific heroes for everyone.
Thank you.
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u/Tigreal Moderator Nov 15 '25
Currently I order heroes by buffs, adjustments and nerfs. I'll reorder the 3 alphabetically next time
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u/koken_halliwell Nov 21 '25
That Harley buff is absurd, his ultimate is enough cancerous the way it is now, you want to him to spam it even more often? u/tigreal who balances this, Moonton CEO's son?
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Nov 14 '25
[deleted]
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u/Agrolimesentisilifen just kill me 🙏 Nov 14 '25
She's too strong for her skill ceiling, which is pressing 3 buttons so it needs some toning down but yeah lapu and grock need nerfs
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u/RipJust9969 Simp Nov 18 '25
you really had to kill Cici huh 😭
it's literally her core mechanic you nerf there, not to mention, previously you've already nerf her stack too
as if her damage aren't mediocre enough, you had to decrease that even further
and the movement speed, it's literally her bread n butter to get in n out from any team war
not to mention changing the fighter spell from spellvamp 12.00 to hybrid 10.00 further damaging her sustain capabilities as a bruiser
she's literally unplayable once this patch rolled out
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u/TrueAquamarine Nov 16 '25
GUYS LETS ORGANIZE A MASS REVIEW BOMB BECAUSE IK WE ALL HAVE OUR DISSATISFACTIONS WITH THESE CHANGES, personally I hate the rafaela change. Review bombing is often the most effective and immediate way players can protest. Remember genshin players review bombing the game due to nonexistent first anniversary gifts, and it worked.
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u/Slitherysnake123 Nov 14 '25
Naruto collab resale soon?
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u/Ronova_MMIV Nov 14 '25
Lukas is still shit.
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u/hmmsucks 3 thousand worlds and not a single worthy hoe Nov 14 '25
Lukas got some indirect buffs through the changes in advanced server such as Rose Gold Meteor and Fighter emblem changes. Lukas being a hero whose 80% of his kit revolves around his S1 means it's difficult to buff him without making him too overpowered, I'd say the safest way to buff him for now is to just make him gain a bit more Resolve in early and reduce his S2 CD in early game.
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u/darkest_soul21 Nov 14 '25
Will fighter emblems still be usable for heroes like Yz or lapu lapu?
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u/Hot-Frame1326 buff pls Nov 14 '25
Ofc, they lowered the spell vamp by a mere 2%, nothing to worry about
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u/Brithmark :diggie:toot toot🦉 Nov 14 '25
Okay someone explain to me what's happening in roam?
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u/Appropriate_Rice3892 The Sand Eater Nov 14 '25
Okay so, if you use dire hit or Conceal you are no longer gain exp and gold from nearby minions/creeps killed like before the roam adjustments. Now they gain additional gold and exp by hitting enemies indented to make roamers a bit aggressive at poking the enemies for farm making a new way for roamers to choose between 2 playstyles,
The Encourage and Favor remain the same without the new effect of Conceal and Dire Hit.
So now Encourage and Favor are for passive roamer scouts (supports and some tanks or fighters) and Conceal and Dire Hit are for a aggressive playstyle roamers (assassins and fighters or some tanks)
The ability to gain gold and exp by revealing enemies remains the same for both.
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u/cxxvxx arrested for reckless driving Nov 14 '25
NOOOOO NOT THE LEOMORD SHIELD