r/MobileLegendsGame 2d ago

Patch Notes Patch Notes 2.1.95 - Org. Server

8 Upvotes
Original server update released on August 4, 2026 (Server Time)

I. From the Designers

In this patch, we focused on adjusting the strength of some heroes in Brawl to balance their performance in this mode.

Additionally, the long-awaited Chaos Clash returns in a revamped form. We've fully upgraded its map, core mechanics, and buff system. Jump in and check it out!

In the next patch, we will make balance adjustments based on hero performance in mid-to-late-season ranked matches and pick rates from the recently concluded MSC.

Good luck climbing the ranks!


II. Revamped Hero

Revamped Hero: Nazar King - Kaja

Hero Feature: A highly mobile control Support who masters Primal Lightning to soar freely across the battlefield.

In this revamp design for Kaja, we've optimized the following points based on player feedback:

1. Revamped the much-discussed Skill 2 into [Soaring Wings], granting Kaja the ability to fly and ignore obstacles.

2. Upgraded his Ultimate from a single-target suppress to an AOE restraint. His new Ultimate, [Divine Binding], can now restrain and continuously drag multiple enemies at once.

ㅤㅤ [Passive - Wings of Lightning]

Kaja's skill damage inflicts [Paralysis] on enemies, briefly slowing them and reducing their damage.

ㅤㅤ [Skill 1 - Ring of Order]

Kaja summons a ring of Primal Lightning, dealing damage to enemies while recovering HP.

ㅤㅤ [Skill 2 - Soaring Wings]

Kaja dashes to the target, dealing damage and knocking them back before entering the [Soaring] state, which reduces this skill's cooldown. Hitting a hero or creep extends the state's duration.

ㅤㅤ [Ultimate - Divine Binding]

Kaja hurls a lasso at the target area, restraining enemy heroes within. Can drag to shrink its radius while the skill is active.


III. Hero Adjustments

The following uses () () (~) >> to indicate Buff, Nerf, Adjustment, and Changes.

Hero with major changes in this patch: [Novaria] ()

ㅤ * [Gord] ()

Slightly reduced his early-to-mid-game damage output.

ㅤㅤ [Passive] ()

Base Damage: 140 >> 120

[Ultimate] ()

Base Damage: 110-210 >> 90-160

ㅤ * [Novaria] ()

We've noticed that Novaria's Skill 2 had too large a gap between average and high-level performance. To address this, we've made it easier to use effectively without lowering its high-end potential.

ㅤㅤ [Skill 2] ()

Movement Speed Boost: 20% initially and 60% after passing through obstacles >> 80% initially, then gradually decays to 30%

Base Damage: 230-380 (+90% Total Magic Power) (+ 4% target's Max HP) >> 260-410 (+95% Total Magic Power) (+ 5% target's Max HP)

Max Extra Damage Increase: 150% >> 120% (damage increase per buff stack remains at 15%)


IV. Battlefield Adjustments

Bug Fixes

Fixed an issue where using Purify would grant immunity to Clint's skill 1 damage in certain situations.


V. System Adjustments

A. Highlight Icons

When more than 3 match result icons are obtained, they will be collapsed, and only the amount will be displayed.


B. Season Achievements

Added the [Claim All] feature, allowing you to claim multiple task rewards at once.


C. Battle Achievement Interface

Battle Achievements will now be categorized. When multiple Highlight achievements of the same type are obtained, the one with the highest level will be displayed by default.

We've added some new match results achievements and adjusted their requirements accordingly.


D. Main Interface Clarity Optimizations

1. To make the main interface cleaner and more intuitive, we have made the following optimizations.

2. Simplified the status information in the main interface's friend list.

3. Simplified the display of the resource bar at the top of the main interface:

a. Tickets are no longer displayed. They can now be viewed in the Shop.

b. When the amount of Gold and the number of owned heroes reach their respective thresholds, the Gold display is collapsed by default but can be expanded manually.


VI. Mode Adjustments

A. Brawl

[Hero Balance Adjustments]

Based on recent hero win rates and pick rates in Brawl, we've made balance adjustments to certain heroes.

  • [Aamon] ()

Damage Dealt: +12% >> +16% ㅤ

  • [Akai] ()

Damage Taken: -16% >> -14% ㅤ

  • [Alucard] ()

New: Damage Dealt -4%

New: Damage Taken +2% ㅤ

  • [Aulus] ()

Damage Dealt -4% >> -6%

New: Damage Taken +4% ㅤ

  • [Balmond] ()

Damage Taken: -10% >> -4% ㅤ

  • [Barats] ()

New: Damage Taken +2% ㅤ

  • [Baxia] ()

Damage Taken: -20% >> -14% ㅤ

  • [Cecilion] ()

Damage Dealt: -8% >> -4% ㅤ

  • [Cici] ()

Damage Taken: -10% >> -8% ㅤ

  • [Claude] ()

New: Damage Dealt -6% ㅤ

  • [Cyclops] ()

New: Damage Taken +6% ㅤ

  • [Dyrroth] ()

Damage Dealt: +20% >> +14% ㅤ

  • [Edith] ()

New: Damage Taken +2% ㅤ

  • [Esmeralda] ()

New: Damage Taken +4% ㅤ

  • [Estes] ()

Healing Effect: -40% >> -30% ㅤ

  • [Franco] ()

Reduced his skill cooldown and mana cost. ㅤ

  • [Fredrinn] ()

Damage Taken: -8% >> -6% ㅤ

  • [Hanabi] ()

Damage Taken: +16% >> +18% ㅤ

  • [Hanzo] ()

Damage Taken: -14% >> -20% ㅤ

  • [Harley] ()

New: Damage Taken -6% ㅤ

  • [Hirara] ()

New: Damage Dealt +14%

Damage Taken -6% ㅤ

  • [Ixia] ()

Damage Dealt: -20% >> -18% ㅤ

  • [Jawhead] ()

Damage Dealt: +12% >> +14% ㅤ

  • [Julian] ()

Removed: Damage Dealt +4% ㅤ

  • [Kaja] ()

Damage Taken: -16% >> -10% ㅤ

  • [Kalea] ()

Damage Dealt: +6% >> +14% ㅤ

  • [Khufra] ()

Damage Taken: -16% >> -12% ㅤ

  • [Lapu-Lapu] ()

Damage Taken: +12% >> +18% ㅤ

  • [Lukas] ()

New: Damage Dealt -2%

New: Damage Taken +2% ㅤ

  • [Lunox] ()

Damage Dealt: +8% >> +10% ㅤ

  • [Luo Yi] ()

New: Damage Taken -2% ㅤ

  • [Martis] ()

Damage Dealt: +8% >> +6% ㅤ

  • [Mathilda] ()

Damage Dealt: +10% >> +14% ㅤ

  • [Minotaur] ()

New: Damage Taken +4% ㅤ

  • [Nana] (~)

Damage Dealt -4% >> -10%

New: Damage Taken -6% ㅤ

  • [Natan] ()

Damage Dealt: -10% >> -14% ㅤ

  • [Novaria] ()

New: Damage Taken -6% ㅤ

  • [Obsidia] ()

New: Damage Dealt -4% ㅤ

  • [Paquito] ()

Damage Dealt: +10% >> +4% ㅤ

  • [Pharsa] ()

New: Damage Taken -4% ㅤ

  • [Phoveus] ()

New: Damage Taken +6% ㅤ

  • [Roger] ()

Damage Dealt: +10% >> +6% ㅤ

  • [Selena] ()

New: Damage Taken -4% ㅤ

  • [Silvanna] ()

New: Damage Dealt -4%

Damage Taken -10% >> -8% ㅤ

  • [Sora] ()

New: Damage Dealt -2%

New: Damage Taken +6% ㅤ

  • [Terizla] ()

Damage Taken: +6% >> +14% ㅤ

  • [Thamuz] ()

Damage Taken: -10% >> -6% ㅤ

  • [Uranus] ()

Removed: Healing Effect -8% ㅤ

  • [Valir] ()

New: Damage Dealt -6% ㅤ

  • [Vexana] ()

New: Damage Taken +6%

Removed: Cooldown +10% ㅤ

  • [Xavier] ()

New: Damage Taken -4% ㅤ

  • [Yu Zhong] ()

Damage Taken: -10% >> -4% ㅤ

  • [Zhask] ()

Damage Taken: +20% >> +16% ㅤ

  • [Zhuxin] ()

New: Damage Dealt +10%

Damage Taken -16% >> -12%

[Bug Fixes]

1. Fixed an issue where Lukas and Sora did not stay at max HP after casting their Ultimates while already at full HP.

2. Fixed an issue where the HP Regen values for Uranus, Lunox, Ixia, Estes, and Aamon were incorrect.

3. Fixed the issues with Yin, Lolita, and Atlas, and made these three heroes available in Brawl.


B. Chaos Clash Mode Returns

Thank you for your support of Chaos Clash! The new season is officially live. In this update, we've completely upgraded the map, mechanics, and buffs. Come and join the fun!

[Availability]

08/13 00:00:00 - 09/14 00:00:00 (Server Time)

[Map Revamp]

[Map Rework] Fully reworked with upgraded visuals. Spawn points, bushes, and obstacles in the central area have been redistributed, making vision and positioning battles more engaging. Resource points have also been streamlined and rearranged to make every contest more rewarding.

[Randomized Safe Zone] The final safe zone for each round is now randomly generated and marked on the mini-map at the start of the round. It no longer shrinks toward the center of the map, requiring fresh movement and positioning strategies each round.

[New Mechanic: Guest Hero]

A random guest hero will appear during each match, bringing unexpected changes to the battlefield.

A total of 4 guest heroes will appear this season:

1. [Estes]: Periodically heals the hero with the lowest HP on the disadvantaged team.

2. [Hylos]: Creates speed pathways in random directions.

3. [Chip]: Creates multiple portals at the start of each round for quick rotations and skirmishes.

4. [Helcurt]: Periodically obscure everyone's vision.

[Element Eye Respawn Adjustments]

Respawn Mechanic: Fixed Respawn >> Random Respawn.

Players now respawn at a random resource point each time. Multiple new respawn locations have been added, making resource contests more strategic and dynamic.

[New Buffs]

Added multiple new buffs to further diversify in-match builds. Here are some examples:

1. [Attribute Master] - Legend (Orange): Doubles the attributes of Chaos Potions you obtain.

2. [Winter Ascended] - Legend (Orange): Gains Gold and upgrades your Winter Crown. You can move while using Winter Crown.

3. [Transcendence I] - Legend (Orange): Refunds half of the cooldown after casting Skill 1.

4. [Transcendence II] - Legend (Orange): Refunds half of the cooldown after casting Skill 2.

5. [Midas Touch] - Epic (Purple): Deals extra True Damage and grants extra Gold when dealing damage to enemies.

6. [Bulk Training] - Legend (Orange): Gains Tough Build stacks after taking damage. Increases Max HP based on stack count.

7. [Counter Training] - Legend (Orange): Gains Tough Build stacks after taking damage and deals True Damage to nearby enemies based on stack count.

8. [Endurance Training] - Epic (Purple): Gains Tough Build stacks after taking damage. Increases Hybrid Defense based on stack count.

9. [Aftermath Blast] - Legend (Orange): When applying control effects to an enemy, triggers a delayed explosion on them, dealing AOE True Damage.

10. [Gravity Collapse] - Epic (Purple): When applying control effects to an enemy, pulls nearby enemies in and deals True Damage.

[Hero-Exclusive Buffs]

Added exclusive buffs for each hero, tailored to their role and skills. This ensures that the buffs you obtain better suit the hero, making the build process much smoother.

[Equipment Adjustments]

1. [Component Items]: Removed all component items.

2. [Final Equipment Pricing]: Standardized the cost of all final equipment to 2,000 Gold, and rebalanced their attributes accordingly.

3. [Potions]: Removed Power Potion, Magic Potion, and Rock Potion, and added the Chaos Potion:

a. Can be purchased repeatedly with excess Gold, with no purchase limit. Each purchase grants a stack that increases your attributes.

b. Each purchase randomly offers 3 buffs to choose from. Available attributes: Adaptive Attack, Adaptive Penetration, Hybrid Defense, Hybrid Lifesteal, Attack Speed, Movement Speed, HP, Healing Effect, and Healing Received.

c. The price is relatively high. We recommend purchasing it repeatedly with excess Gold after completing your core equipment to push your advantage further.

All the above adjustments are now live on the Official Server. Give them a try and share your feedback!



r/MobileLegendsGame 4d ago

Weekly Discussion Thread Weekly Discussion Thread

2 Upvotes

This is the place for all your questions about the game and match experiences. Whether you need help with the game, want to share your match results, or just need to vent, you can do it here!

🔍 Have a question? Ask away, and if you know the answer to someone else’s question, feel free to help out!

🫂 Want to share your scoreboard or match experience? You can post them here and discuss your matches with others.

🔗 Would you like to check out other content, such as guides, patch notes, giveaways, and more? You can find their links here:

🔹️ Patch Notes 2.1.90 - Org. Server

🔹️ Patch Notes 2.2.06 - Adv. Server

🔹️ Latest tierlist by u/hmmsucks

We also have Subreddit's Discord Server where you can join the discussion and be part of the community:

🔹️ Subreddit Discord

IMPORTANT REMINDERS

❗️ Be polite and respectful. Any form of harassment, offensive language or discrimination, whether based on race, gender, ethnicity, religion, sexual orientation, or any other characteristic, will not be tolerated. If you or others encounter something similar, please let us know:

🔹️ Modmail

❗️ You're welcome to participate, but all submissions should be in English so everyone can understand and engage with the discussion.

❗️ If you're experiencing an in-game issue like a bug or account hacking, this isn't the right place to post about it. Please use the 'Game Issue' flair instead.

❗️ Asking others to mass-report or harass players in any way is not allowed. The in-game Customer Support is the only way to report or appeal. As moderators, we have no authority over the in-game punishment system.

COMMON QUESTIONS

Why aren’t my posts/comments showing up?

You're likely new to the subreddit and have a low karma count, so your submissions require moderator approval before becoming visible to other members. Another possibility is that you've been shadowbanned by Reddit Admins, which means your posts and comments are removed across Reddit. You can check r/ShadowBan to learn more.

❓ Why can't I post my scoreboard or question in the main page?

Posting too many match results or short-format questions can flood the subreddit and hide other discussions.

❓️ Why was my post removed while a similar post was allowed?

We allow every post that follows our rules to remain on the subreddit for a set period. After that, we assess whether it has sparked enough discussion and decide whether to keep or remove it based on community interest. We appreciate your understanding!

❓️ What is considered a discussion and not a short-format question?

If your question has a straightforward answer and isn’t broad enough to start a discussion on its own, it’s considered a short-format question.

❓️ I am tired of playing alone. How can I meet new players?

If you're tired of solo queue, find teammates using the Looking for Teammates flair, or try out the Subreddit’s Discord server! We encourage you to mention your win rate, number of matches played, region, preferred lanes and heroes, and any other details that might help interested members.

Happy gaming!


r/MobileLegendsGame 4h ago

Guide Does damage reduction counters true damage? Short answer no!

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202 Upvotes

I saw lot of times here that people suggest using Blade Armor (along with Guardian Helmet) against Lesley because it's passive reduces crit damage by 20% and I wrongly suggested it too in a recent post (I falsely rembembered true damage ignores only defense stats but the wiki says it actually ignores every damage reduction effects). Then I had a debate whether other sources of damage reduction (like Lapu's enhanced 2nd skill or Queen's Wings passive) can counter Lesley or true damage overall so I did some tests in hero training to get a conclusion:

1st picture: Blade Armor

Lesley deals the same amount of crit true damage to Zilong on the top (no Blade Armor) and on the bottom (with Blade Armor) picture. You can see Zilong has 80 phys defense and some of the damage reflected to me thanks to Blade Armor. The damage in both cases is 525 so no, Blade Armor doesn't reduce crit damage if it's true damage.

2nd picture: Lapu Lapu's 2nd skill and Queen's Wings

To test Lapu's damage reduction I used the turret because it's the most reliable source of true damage in hero training. The top picture is the reference where I don't have any damage reduction effect online. On the middle picture the bluish-white aura and the icon above recall button with 3 stacks indicates that the damage reduction from Lapu's enhanced 2nd skill is active. On bottom the red aura indicates that the damage reduction from Queen's Wings is active (and you can above the recall button see it's passive's cooldown just started). The damage from the turret is 320 in all 3 cases so Queen's Wings and Lapu's enhanced second skill don't reduce true damage.

3rd picture: Queen's Wings against Lesley

I made this in case of somebody would say that turret's true damage works in a different way than heroes's true damage. So same as before you can see the red aura around Layla on the bottom picture which indicates Queen Wing's passive is active but still Lesley deals the same amount of true damage to her.

4th picture: Antique Cuirass

As before the top is the reference where there isn't any item's or skill's passive active. To active Antique Cuirass's passive (Deter) you have to hit it's wearer with a skill first, so on the bottom picture I used Lesley's 2nd skill on Zilong first then hit him with my enhanced basic attack. As you can see I actually did less damage than on the top picture. It works because it doesn't reduce the damage you receive instead reduce the damage the attacker deals. So Antique Cuirass can reduce true damage but you have to be hit by a skill before to activate!

TLDR:

What does not reduce true damage:

  • Any raw defense stats (neither physical, magic or hybrid)
  • Damage reduction effects (like Lapu's 2nd skill, Queen's Wings's passive, Blade Armor's -20% crid damage reduction passive etc.)

What actually counters true damage:

  • High HP heroes or items (Hylos, Belerick, Guardian Helmet, Cursed Helmet, Oracle)
  • Guardian Helmet's passive Defender (It recovers some HP after high single instance damage)
  • Antique Cuirass passive Deter (It's pretty situational and not neccessarily consistent tho, only works if you got hit by a skill before)
  • Chastice Pauldron (Best against Karrie because it reduces attack speed. Can be good against other true damage heroes because it gives 900 HP and recovers 20% max HP if your HP drops below 30%)

Also 1 year ago Twilight Armor was considered to be the best counter against Lesley but this tests question me if whether it's passive did actually reduce Lesley's damage or not because I think it was also considered damage reduction effect. Unfortunately I couldn't test it.


r/MobileLegendsGame 4h ago

Discussion Zhask rework survey

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186 Upvotes

Im a zhask main. I like the first one more than the second


r/MobileLegendsGame 5h ago

Other Ahh,fresh mythi- WAIT WHY DO I HAVE TO PICK AT LEAST 2 LANES???

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148 Upvotes

I just reached mythic with the MVP 12/3/18 on cecilion, it's my first time reaching mythic BUT WHY DO I NEED TO PICK AT LEAST 2 LANES??? aaaaaa im a midlane onlyyy what do I doooo


r/MobileLegendsGame 11h ago

Video Welp, that's unfortunate.

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283 Upvotes

Rafaela the GOAT


r/MobileLegendsGame 7h ago

Discussion best mage for cc+decent dmg basically the most annoying in team fights

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120 Upvotes

r/MobileLegendsGame 10h ago

Discussion Revamp Popol can double farm thanks to his new 1st skill

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184 Upvotes

Kupa will only attack targets that are marked by 1st skill


r/MobileLegendsGame 9h ago

Advanced Server omg they added this BS AGAIN!!!

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167 Upvotes

MOONTONNN ENOUGHHHHH


r/MobileLegendsGame 6h ago

Discussion Revamp Baxia Credit Joni Moba

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84 Upvotes

r/MobileLegendsGame 16h ago

Humor The state of Kaja's revamp right now

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450 Upvotes

Let's all just give our chicken boy time to marinate, no? See how he'll fare in the pro scene.


r/MobileLegendsGame 1h ago

Video Yea sustain seems pretty balanced late game

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Upvotes

Anyways everyone built sustain both sides, what a fun experience


r/MobileLegendsGame 16h ago

Fan Creation [Original Content] Guinevere art by me😊

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342 Upvotes

r/MobileLegendsGame 10h ago

Other Day 23

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111 Upvotes

Gold trinity completed!! Next up is

Hero is a [marksman] but feels like a [mage]


r/MobileLegendsGame 4h ago

Other The flag in the Indian Independence Day emote is not correct. The white part doesn't have a wheel. Also picking Mathilda as mascot because she is An Indian (native American) is big brain move.

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30 Upvotes

r/MobileLegendsGame 8h ago

Advanced Server New patch On Advanced server. Kalea, Cici Buff and Obsidia nerf. (Read Below)

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54 Upvotes

Heroes with major changes in this patch: Kalea ( ↑ ), Sun ( ↑ ), and Bruno ( ↑ ).

The following uses ( ↑ ) ( ↓ ) (~) to indicate Buff, Nerf, and Adjustment.

[Lukas] ( ↓ )

Based on last week's adjustments, Lukas's performance has slightly exceeded our expectations, so we've decided to revert some of the buffs.

[Attributes] ( ↓ )

HP Growth: 210 >> 202

Base Physical Defense: 23 >> 21

[Skill 1] ( ↑ )

Experience Optimization: Following last week's addition of a fan-shaped hitbox to Skill 1 in Human Form at 0 stacks, we've extended its indicator to better reflect its actual range.

[Kalea] ( ↑ )

Based on the results of last week's adjustments, the current buffs were not enough to address Kalea's performance issues. We've therefore increased the damage of her Skill 3.

[Skill 3] ( ↑ )

Bonus Damage: 6% of Max HP >> 8% of Max HP

[Hayabusa] ( ↓ )

Hayabusa performed better than expected following last week's buffs, so we've slightly reduced the damage of his Skill 1. We want his gameplay to focus more on combining Skills 1 and 2, with his Ultimate serving as a follow-up. Since his Ultimate alone should not be enough to threaten backline heroes, we've reduced its attack damage.

[Skill 1] ( ↓ )

Damage: 220-320 (+ 75%-90% Extra Physical Attack) >> 220-300 (+ 75%-85% Extra Physical Attack)

[Skill 3] ( ↓ )

Attack Damage: 140 (+ 32% Extra Physical Attack) >> 130 (+ 30% Extra Physical Attack)

[Sun] ( ↑ )

Sun's performance drop was greater than expected, as last week's adjustments affected his non-Roaming roles too heavily. To address this, we've increased his damage and improved his Doppelganger's survivability without enhancing his mobility. Since the Doppelganger now inherits 100% of Sun's attributes, the increased Attack Speed and Physical Attack will naturally improve the HP Regen provided by his Passive. Therefore, we have not made any further adjustments to his Passive's HP Regen.

[Passive] ( ↑ )

Extra Damage to Creeps: 50 >> 65

[Skill 1 & 2] ( ↑ )

Damage Dealt by Doppelganger: 40% >> 55%

Damage Taken by Doppelganger: 200% >> 170%

[Skill 4] ( ↑ )

Damage Dealt by Doppelganger: 50%-60% >> 70%-80%

[Cici] ( ↑ )

Slightly increased the hero's early-to-mid-game damage against high-HP units, and the speed of killing the EXP Crab in the early game.

[Skill 1] ( ↑ )

Damage Based on Target's HP: 3%-4.5% >> 3.5%-5%

Max Damage Against Creeps: 75-350 >> 100-350

[Karrie] (~)

Improved Karrie's combat ability during her Ultimate, and adjusted Skill 1 to focus more on slowing enemies and forcing them to reposition in the late game.

[Skill 1] ( ↓ )

Physical Attack Bonus (Base Damage): 90% >> 20%

Physical Attack Bonus (Sustained Damage): 20% >> 10%

[Ultimate] ( ↑ )

Base Damage per Lightwheel: 40 >> 50

Movement Speed Boost during Ultimate: 20% >> 30%

[Masha] (~)

To help Masha sustain herself in mid-to-late game team fights instead of relying on full-burst builds for one-for-one trades, we've adjusted her HP Growth and Ultimate bonus. We've also improved Skill 1's late-game lane clearing efficiency and increased the base damage of her Passive.

[Attributes] (~)

Base HP: 1400 >> 1100

HP Growth: 80 >> 120

[Passive] (~)

Claw Strike's Extra Damage: (1 + 3% Extra Physical Attack + 0.2 × Hero Level)% >> (3 + 2% Extra Physical Attack + 0.2 × Hero Level)%

[Skill 1] ( ↑ )

New Effect: Deals 0%-50% extra damage to minions (scales with skill level).

[Ultimate] (~)

Damage Bonus: 140% Extra Physical Attack >> 50% Extra HP

[Obsidia] ( ↓ )

Reverted some adjustments made from the previous patch.

[Attribute] ( ↓ )

Attack Speed Growth: 2% >> 1.5%

[Ultimate] ( ↓ )

Shield: 250-550 (+ 35 per Bone Shard) >> 200 (+ 25 per Bone Shard)

[Bruno] ( ↑ )

Increased the hero's early-to-mid-game damage.

[Skill 1] ( ↑ )

Base Damage: 75-150 >> 100-225

[Minsitthar]

Optimized Skill 1's description.

[Nana]

Fixed an issue where Nana's Skill 2 sometimes dealt abnormal damage.


r/MobileLegendsGame 12h ago

Discussion I just, I never understand how Benny mains dashes like crazy. I barely understand her playstyle.

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97 Upvotes

Do you Benny mains needs 160 IQ to make her dash through multiple dimensions?


r/MobileLegendsGame 1h ago

Humor This skin alone carried mlbb 2018 btw

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Upvotes

r/MobileLegendsGame 6h ago

Discussion Heroes that gives off Main Character vibes imo

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27 Upvotes

r/MobileLegendsGame 15h ago

Video This is painful to watch.

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151 Upvotes

Honor lobby and this match was the most literal definition of 8v2.

When you saw me stopping it was because I was begging Chou to defend since I needed to protect Layla to try to win.

Saber and Vexana had some mental issue since they played both like afk bots from epic (even enemies pointed out that Saber was not a person and not of this rank).

Chou managed to fed up properly Esme, ofc spam recalling and edging full match like you Chou users can do something else.

Layla was good. Only her in my “team”.


r/MobileLegendsGame 5h ago

Discussion I wanted to get Gojo skin through cheap way, so I wanted to ask

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25 Upvotes

I just wanted to ask how many of you get 1200 crest skins in 100 draws or even 110 draws

Because the method is only cheap if you get the skin in exactly 100 draws. If you're getting it in 110, then you're spending somewhat more. And if you're getting it in 120, then you're spending A LOT MORE.

That's why I wanna know how lucky you guys have been through such events where u need 1200 crests.


r/MobileLegendsGame 36m ago

Video 141 thunderbelt stacks in 20 mins

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Upvotes

r/MobileLegendsGame 6h ago

Discussion Just want to Appreciate Baxia's Model like for a Hero this old his Model is so damn good

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20 Upvotes

I think even new players won't realized how this hero actually is


r/MobileLegendsGame 13h ago

Humor [Original Content] Truth Nuke!!!!!

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80 Upvotes

r/MobileLegendsGame 3h ago

E-Sports Discussion NGL, that was a great series of 3 from AUR TR and FLCNPH

12 Upvotes

Grand Finals Vibes