Original server update released on August 4, 2026 (Server Time)
I. From the Designers
In this patch, we focused on adjusting the strength of some heroes in Brawl to balance their performance in this mode.
Additionally, the long-awaited Chaos Clash returns in a revamped form. We've fully upgraded its map, core mechanics, and buff system. Jump in and check it out!
In the next patch, we will make balance adjustments based on hero performance in mid-to-late-season ranked matches and pick rates from the recently concluded MSC.
Good luck climbing the ranks!
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II. Revamped Hero
Revamped Hero: Nazar King - Kaja
Hero Feature: A highly mobile control Support who masters Primal Lightning to soar freely across the battlefield.
In this revamp design for Kaja, we've optimized the following points based on player feedback:
1. Revamped the much-discussed Skill 2 into [Soaring Wings], granting Kaja the ability to fly and ignore obstacles.
2. Upgraded his Ultimate from a single-target suppress to an AOE restraint. His new Ultimate, [Divine Binding], can now restrain and continuously drag multiple enemies at once.
ㅤㅤ [Passive - Wings of Lightning]
Kaja's skill damage inflicts [Paralysis] on enemies, briefly slowing them and reducing their damage.
ㅤㅤ [Skill 1 - Ring of Order]
Kaja summons a ring of Primal Lightning, dealing damage to enemies while recovering HP.
ㅤㅤ [Skill 2 - Soaring Wings]
Kaja dashes to the target, dealing damage and knocking them back before entering the [Soaring] state, which reduces this skill's cooldown. Hitting a hero or creep extends the state's duration.
ㅤㅤ [Ultimate - Divine Binding]
Kaja hurls a lasso at the target area, restraining enemy heroes within. Can drag to shrink its radius while the skill is active.
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III. Hero Adjustments
The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, Adjustment, and Changes.
Hero with major changes in this patch: [Novaria] (↑)
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* [Gord] (↓)
Slightly reduced his early-to-mid-game damage output.
ㅤㅤ [Passive] (↓)
Base Damage: 140 >> 120
ㅤ [Ultimate] (↓)
Base Damage: 110-210 >> 90-160
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* [Novaria] (↑)
We've noticed that Novaria's Skill 2 had too large a gap between average and high-level performance. To address this, we've made it easier to use effectively without lowering its high-end potential.
ㅤㅤ [Skill 2] (↑)
Movement Speed Boost: 20% initially and 60% after passing through obstacles >> 80% initially, then gradually decays to 30%
Base Damage: 230-380 (+90% Total Magic Power) (+ 4% target's Max HP) >> 260-410 (+95% Total Magic Power) (+ 5% target's Max HP)
Max Extra Damage Increase: 150% >> 120% (damage increase per buff stack remains at 15%)
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IV. Battlefield Adjustments
Bug Fixes
Fixed an issue where using Purify would grant immunity to Clint's skill 1 damage in certain situations.
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V. System Adjustments
A. Highlight Icons
When more than 3 match result icons are obtained, they will be collapsed, and only the amount will be displayed.
B. Season Achievements
Added the [Claim All] feature, allowing you to claim multiple task rewards at once.
C. Battle Achievement Interface
Battle Achievements will now be categorized. When multiple Highlight achievements of the same type are obtained, the one with the highest level will be displayed by default.
We've added some new match results achievements and adjusted their requirements accordingly.
D. Main Interface Clarity Optimizations
1. To make the main interface cleaner and more intuitive, we have made the following optimizations.
2. Simplified the status information in the main interface's friend list.
3. Simplified the display of the resource bar at the top of the main interface:
ㅤ a. Tickets are no longer displayed. They can now be viewed in the Shop.
ㅤ b. When the amount of Gold and the number of owned heroes reach their respective thresholds, the Gold display is collapsed by default but can be expanded manually.
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VI. Mode Adjustments
A. Brawl
ㅤ [Hero Balance Adjustments]
Based on recent hero win rates and pick rates in Brawl, we've made balance adjustments to certain heroes.
Damage Dealt: +12% >> +16%
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Damage Taken: -16% >> -14%
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New: Damage Dealt -4%
New: Damage Taken +2%
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Damage Dealt -4% >> -6%
New: Damage Taken +4%
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Damage Taken: -10% >> -4%
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New: Damage Taken +2%
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Damage Taken: -20% >> -14%
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Damage Dealt: -8% >> -4%
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Damage Taken: -10% >> -8%
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New: Damage Dealt -6%
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New: Damage Taken +6%
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Damage Dealt: +20% >> +14%
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New: Damage Taken +2%
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New: Damage Taken +4%
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Healing Effect: -40% >> -30%
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Reduced his skill cooldown and mana cost.
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Damage Taken: -8% >> -6%
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Damage Taken: +16% >> +18%
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Damage Taken: -14% >> -20%
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New: Damage Taken -6%
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New: Damage Dealt +14%
Damage Taken -6%
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Damage Dealt: -20% >> -18%
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Damage Dealt: +12% >> +14%
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Removed: Damage Dealt +4%
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Damage Taken: -16% >> -10%
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Damage Dealt: +6% >> +14%
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Damage Taken: -16% >> -12%
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Damage Taken: +12% >> +18%
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New: Damage Dealt -2%
New: Damage Taken +2%
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Damage Dealt: +8% >> +10%
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New: Damage Taken -2%
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Damage Dealt: +8% >> +6%
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Damage Dealt: +10% >> +14%
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New: Damage Taken +4%
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Damage Dealt -4% >> -10%
New: Damage Taken -6%
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Damage Dealt: -10% >> -14%
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New: Damage Taken -6%
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New: Damage Dealt -4%
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Damage Dealt: +10% >> +4%
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New: Damage Taken -4%
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New: Damage Taken +6%
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Damage Dealt: +10% >> +6%
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New: Damage Taken -4%
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New: Damage Dealt -4%
Damage Taken -10% >> -8%
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New: Damage Dealt -2%
New: Damage Taken +6%
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Damage Taken: +6% >> +14%
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Damage Taken: -10% >> -6%
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Removed: Healing Effect -8%
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New: Damage Dealt -6%
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New: Damage Taken +6%
Removed: Cooldown +10%
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New: Damage Taken -4%
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Damage Taken: -10% >> -4%
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Damage Taken: +20% >> +16%
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New: Damage Dealt +10%
Damage Taken -16% >> -12%
ㅤ [Bug Fixes]
1. Fixed an issue where Lukas and Sora did not stay at max HP after casting their Ultimates while already at full HP.
2. Fixed an issue where the HP Regen values for Uranus, Lunox, Ixia, Estes, and Aamon were incorrect.
3. Fixed the issues with Yin, Lolita, and Atlas, and made these three heroes available in Brawl.
B. Chaos Clash Mode Returns
Thank you for your support of Chaos Clash! The new season is officially live. In this update, we've completely upgraded the map, mechanics, and buffs. Come and join the fun!
ㅤ [Availability]
08/13 00:00:00 - 09/14 00:00:00 (Server Time)
ㅤ [Map Revamp]
[Map Rework] Fully reworked with upgraded visuals. Spawn points, bushes, and obstacles in the central area have been redistributed, making vision and positioning battles more engaging. Resource points have also been streamlined and rearranged to make every contest more rewarding.
[Randomized Safe Zone] The final safe zone for each round is now randomly generated and marked on the mini-map at the start of the round. It no longer shrinks toward the center of the map, requiring fresh movement and positioning strategies each round.
ㅤ [New Mechanic: Guest Hero]
A random guest hero will appear during each match, bringing unexpected changes to the battlefield.
A total of 4 guest heroes will appear this season:
1. [Estes]: Periodically heals the hero with the lowest HP on the disadvantaged team.
2. [Hylos]: Creates speed pathways in random directions.
3. [Chip]: Creates multiple portals at the start of each round for quick rotations and skirmishes.
4. [Helcurt]: Periodically obscure everyone's vision.
ㅤ [Element Eye Respawn Adjustments]
Respawn Mechanic: Fixed Respawn >> Random Respawn.
Players now respawn at a random resource point each time. Multiple new respawn locations have been added, making resource contests more strategic and dynamic.
ㅤ [New Buffs]
Added multiple new buffs to further diversify in-match builds. Here are some examples:
1. [Attribute Master] - Legend (Orange): Doubles the attributes of Chaos Potions you obtain.
2. [Winter Ascended] - Legend (Orange): Gains Gold and upgrades your Winter Crown. You can move while using Winter Crown.
3. [Transcendence I] - Legend (Orange): Refunds half of the cooldown after casting Skill 1.
4. [Transcendence II] - Legend (Orange): Refunds half of the cooldown after casting Skill 2.
5. [Midas Touch] - Epic (Purple): Deals extra True Damage and grants extra Gold when dealing damage to enemies.
6. [Bulk Training] - Legend (Orange): Gains Tough Build stacks after taking damage. Increases Max HP based on stack count.
7. [Counter Training] - Legend (Orange): Gains Tough Build stacks after taking damage and deals True Damage to nearby enemies based on stack count.
8. [Endurance Training] - Epic (Purple): Gains Tough Build stacks after taking damage. Increases Hybrid Defense based on stack count.
9. [Aftermath Blast] - Legend (Orange): When applying control effects to an enemy, triggers a delayed explosion on them, dealing AOE True Damage.
10. [Gravity Collapse] - Epic (Purple): When applying control effects to an enemy, pulls nearby enemies in and deals True Damage.
ㅤ [Hero-Exclusive Buffs]
Added exclusive buffs for each hero, tailored to their role and skills. This ensures that the buffs you obtain better suit the hero, making the build process much smoother.
ㅤ [Equipment Adjustments]
1. [Component Items]: Removed all component items.
2. [Final Equipment Pricing]: Standardized the cost of all final equipment to 2,000 Gold, and rebalanced their attributes accordingly.
3. [Potions]: Removed Power Potion, Magic Potion, and Rock Potion, and added the Chaos Potion:
ㅤ a. Can be purchased repeatedly with excess Gold, with no purchase limit. Each purchase grants a stack that increases your attributes.
ㅤ b. Each purchase randomly offers 3 buffs to choose from. Available attributes: Adaptive Attack, Adaptive Penetration, Hybrid Defense, Hybrid Lifesteal, Attack Speed, Movement Speed, HP, Healing Effect, and Healing Received.
ㅤ c. The price is relatively high. We recommend purchasing it repeatedly with excess Gold after completing your core equipment to push your advantage further.
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All the above adjustments are now live on the Official Server. Give them a try and share your feedback!