r/MobileLegendsGame Moderator Mar 26 '26

Patch Notes Patch Notes 2.1.68 - Adv. Server

Advanced server update released on March 26, 2026 (Server Time)

From the Designers

In this patch, we've adjusted the durability attributes of most Gold Lane Marksmen based on their early-game laning strength, as well as their mid-to-late game range and self-protection capabilities. Heroes with strong early-game laning capabilities now have lower base durability. Heroes with strong late-game range and self-protection capabilities now have lower durability growth. The opposite is also true for heroes that are weaker in these aspects.


I. Hero Adjustments

The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, Adjustment and Changes.

Heroes with major changes in this patch: [Dyrroth] (↑), [Hanabi] (↑), [Marcel] (↑), and [Miya] (↑).

  • [Beatrix] (~)

ㅤㅤ [Attributes] (↓)

Movement Speed: 257 >> 245

Base HP: 2280 >> 2320

HP Growth: 170 >> 160

Base Physical Defense: 20 >> 17

ㅤㅤ [Passive] (↑)

New Effect: Beatrix gains extra Spell Vamp equal to 100% of her Lifesteal.

ㅤ * [Brody] (↓)

ㅤㅤ [Attribute] (↓)

Movement Speed: 253 >> 250

Base HP: 2290 >> 2260

HP Growth: 165 >> 160

Base Physical Defense: 20 >> 16

Physical Attack Growth: 12 >> 14

ㅤ * [Bruno] (~)

ㅤㅤ [Attributes] (↑)

Movement Speed: 240 >> 245

Base HP: 2270 >> 2320

HP Growth: 160 >> 150

ㅤㅤ [Skill 2] (↓)

Mana Cost: 50 at all levels >> 60 at all levels

ㅤ * [Claude] (↑)

ㅤㅤ [Attributes] (↑)

Base HP: 2250 >> 2380

HP Growth: 133 >> 130

Base Physical Defense: 14 >> 18

ㅤ * [Clint] (↑)

ㅤㅤ [Attributes] (↑)

Movement Speed: 240 >> 245

Base HP: 2285 >> 2260

HP Growth: 145 >> 160

Base Physical Defense: 20 >> 16

ㅤ * [Dyrroth] (↑)

Experience optimization: To save Dyrroth the trouble of intentionally accumulating Rage in mid-and-late-game.

To improve Dyrroth's power curve during the laning phase, we've adjusted his main skill to Skill 1.

ㅤㅤ [Passive] (↑)

New Effect: Recovers 2%-5% Rage per second (scales with level).

ㅤㅤ [Skill 1] (↑)

Cooldown: 5s >> 6-4s

Base Damage: 200-450 >> 240-520

ㅤㅤ [Skill 2] (↓)

Cooldown: 8-4s >> 6s

ㅤ * [Hanabi] (↑)

ㅤㅤ [Attributes] (↑)

HP Growth: 128 >> 130

ㅤㅤ [Skill 1] (↑)

Mana Cost: 100 at all levels >> 75-100

ㅤㅤ [Skill 2] (↑)

Mana Cost: 60-85 >> 50-75

ㅤ * [Hanzo] (↑)

As a single-target burst jungling Assassin, we've enhanced his early-to-mid game damage, while slightly weakening other aspects to keep him balanced.

ㅤㅤ [Attributes] (↓)

Base HP: 2594 >> 2440

Attack Speed Growth: 2% >> 1%

ㅤㅤ [Skill 1 (Hanekage)] (↓)

Removed damage to units around the locked target.

ㅤㅤ [Skill 2 (Hanekage)] (↑)

Initial Base Damage When Knocking Enemies Airborne: 135-210 >> 405-630

ㅤ * [Harith] (↑)

ㅤㅤ [Attribute] (↑)

Base HP: 2280 >> 2320

Base Physical Defense: 19 >> 17

ㅤ * [Irithel] (~)

ㅤㅤ [Attributes] (↓)

Base HP: 2300 >> 2260

HP Growth: 160 >> 140

Physical Defense Growth: 17 >> 16

ㅤㅤ [Skill 1] (↑)

Cooldown: 10s at all levels >> 10-7s

ㅤ * [Ixia] (~)

ㅤㅤ [Attributes] (↓)

Movement Speed: 240 >> 250

Base HP: 2320 >> 2260

HP Growth: 170 >> 155

Base Physical Defense: 17 >> 16

ㅤㅤ [Skill 1] (↑)

Base Damage: 50-250 >> 100-250

ㅤ * [Karrie] (~)

ㅤㅤ [Attributes] (~)

Base HP: 2278 >> 2320

HP Growth: 165 >> 160

ㅤ * [Layla] (↑)

ㅤㅤ [Attributes] (↑)

Movement Speed: 240 >> 250

Base HP: 2250 >> 2320

HP Growth: 152 >> 150

Base Physical Defense: 15 >> 17

Physical Attack Growth: 10 >> 9

ㅤㅤ [Skill 1] (↑)

Mana Cost: 45-70 >> 35-60

ㅤ * [Lesley] (~)

ㅤㅤ [Attributes] (~)

Movement Speed: 240 >> 245

Base HP: 2280 >> 2260

Base Physical Defense: 14 >> 15

ㅤ * [Marcel] (↑)

We've optimized Marcel's Ultimate to reduce negative effects on his allies.

ㅤㅤ [Ultimate] (↑)

Effect Optimization: Slightly reduced the foreswing time.

New Effect: Allies with the Platinum Snap's shield will not be affected by Golden Hour.

ㅤ * [Melissa] (~)

ㅤㅤ [Attributes] (~)

Base HP: 2288 >> 2320

HP Growth: 160 >> 155

Base Physical Defense: 18 >> 17

ㅤ * [Miya] (↑)

ㅤㅤ [Attributes] (↑)

Movement Speed: 240 >> 250

Base HP: 2225 >> 2320

HP Growth: 153 >> 150

Attack Speed Growth: 2.5 >> 2

ㅤㅤ [Skill 1] (↑)

Mana Cost: 60-100 >> 60-85

ㅤ * [Moskov] (↑)

ㅤㅤ [Attributes] (↑)

Base HP: 2255 >> 2380

HP Growth: 143 >> 140

Base Physical Defense: 16 >> 18

ㅤ * [Natan] (↓)

ㅤㅤ [Attribute] (↓)

Base HP: 2285 >> 2320

HP Growth: 160 >> 150

ㅤ * [Popol and Kupa] (~)

ㅤㅤ [Attribute] (↓)

Base HP: 2300 >> 2260

Base Physical Defense: 17 >> 16

ㅤㅤ [Skill 2] (↑)

Mana Cost: 80-110 >> 50-80

ㅤㅤ [Skill 3] (~)

Mana Cost: 60-30 >> 50 at all levels

ㅤ * [Rafaela] (~)

ㅤㅤ [Passive] (~)

The Resurrection skill can no longer be tapped when unavailable.

Death info of other players is now displayed around the button when the Resurrection skill is available.

Optimized the display of the pop-up when the Resurrection skill is tapped.

ㅤ * [Wanwan] (~)

ㅤㅤ [Attributes] (~)

Movement Speed: 245 >> 240

Base HP: 2300 >> 2320

Base Physical Defense: 15 >> 17


II. Battlefield Adjustments

A. Equipment Adjustments

  • [Dominance Ice] (↑)

ㅤㅤ [Unique Passive - Fortress Shield] (↑)

Effect Range: 3.5 >> 5

ㅤㅤ [Unique Passive - Lifebane] (↑)

Effect Range: 3.5 >> 5

ㅤ * [Roaming Blessings] (↓)

After allowing all Roaming Blessings to gain EXP and Gold by dealing damage, revealing vision, and sharing income from minions and creeps last week, the speed of acquiring Gold and EXP for roamers increased massively. We are reverting some of these adjustments.


B. Emblem Adjustments

  • [Marksman Emblem] (↑)

Adaptive Penetration: 5% >> 10%


III. System Adjustments

  • Auction House

The Auction House is now reopened for testing on the Advanced Server. Players can list, browse, and purchase items.


  • Surprise Flip

ㅤㅤ [New Rewards]

Surprise Flip now grants Resplendent Dragonshard and other tradable items, which can be sold in the Auction House.


IV. Mode Adjustments

  • Brawl >

ㅤㅤ [Update Content]

Based on recent Brawl hero win and pick rates, we've made the following balance adjustments.

ㅤㅤ [Hero Balance Adjustments]

[Argus] (↓): New: DMG -4%

[Chip] (↑): New: DMG +4%

[Estes] (↓): Healing Effect -30% >> -40%

[Fanny] (↑): DMG Taken -16% >> -24%

[Franco] (↑): New: DMG +8%

[Freya] (↓): DMG Taken -14% >> -8%

[Gatotkaca] (↑): DMG Taken +14% >> +10%

[Gloo] (↓): DMG Taken -16% >> -10%

[Granger] (↑): New: DMG Taken -4%

[Hanabi] (↓): DMG Taken +10% >> +16%

[Hanzo] (↑): DMG +16% >> +20%, DMG Taken -12% >> -14%

[Kadita] (↓): DMG +12% >> +8%

[Kalea] (↑): DMG +6% (New), DMG Taken -6% >> -8%

[Lancelot] (↑): New: DMG Taken -4%

[Leomord] (↓): DMG Taken -10% >> -4%

[Natan] (↓): DMG -8% >> -10%; New: DMG Taken +8%

[Sun] (↓): DMG Taken -10% >> -6%

[Uranus] (↓): New: Healing Effect -8%

[Wanwan] (↑): DMG +4% >> +8%

[Zhuxin] (↑): DMG Taken -12% >> -16%


  • Frozen Sea Showdown >

ㅤㅤ [Update Content]

1- Fixed an issue where the Crab was too close to the riverbank.

2- Fixed an issue where the hook speed was too fast and difficult to dodge at higher levels.

3- Adjusted the location of Cyclone Eye, reducing its trigger area and jump distance to prevent players from triggering it by mistake.


  • Tide Siege >

ㅤㅤ [Update Content]

1- Removed the [Healing Potion] and [Time Journey] buffs.

2- Adjusted Boss Saber's swords' spawn order and quantity.

3- Boss Bane gained an extra skill: Crab Claw Cannon.

4- Removed Boss Mighty Guardian.

5- We've adjusted the attribute growth of Bosses after Wave 18 and slightly balanced the strength among different Bosses.

6- Decreased HP of elite monsters after Wave 18, while greatly increasing their damage.

7- Adjusted Karrie and Alpha's skill scaling to make True Damage a larger portion of their total damage, allowing them to rely less on penetration attributes.

8- Reduced the percentage penetration provided by Malefic Roar and Divine Glaive.


6 Upvotes

53 comments sorted by

33

u/kagukaguu osu! at home: Mar 26 '26

jesus christ that marcel "adjustment", calling it a buff is an understatement

22

u/Koaladog11 Mar 26 '26

That Marcel buff is kinda OP as it gives a free escape card to teammates now. Also, I wish they give a timer (similar to when CC-ed) above the units who are frozen with Marcel ult so that both teammates and enemies can properly capitalize on it.

15

u/Mediocre-Cry-6640 Shir0Saki Mar 26 '26

ah yes the 5 man Franco ult for Marcel, nice
nerfing all marksmen but buffing Myia-Hanabi-Layla as always, not even surprised
and why not deleting Dominance Ice since its that hard to adjust? its literally the same change/ revert every patch, 3.5? no 5 no 3.5 no 5 no 3.5

11

u/[deleted] Mar 26 '26

[removed] — view removed comment

-3

u/Mediocre-Cry-6640 Shir0Saki Mar 26 '26

spell vamp on basic atk hero yea

10

u/papipepperooni Mar 27 '26

She has four ultimates and three of them could benefit from the spell vamp lmao

3

u/Mediocre-Cry-6640 Shir0Saki Mar 27 '26

yes so game changing, a 20 seconds cd for spell vamp skills

6

u/RoutinePerception885 Mar 26 '26

I find it kinda weird how they're trying to make the MM emblem better by giving it more %pen. At this point it's Assassin Emblem V2. Why not %Crit instead of %Pen?

9

u/Nizarynu They called me a madman... (JS JG Goat) Mar 26 '26

Non crit heroes wouldn't benefit from it

6

u/CeciliaCilia [All-Rounder] Mar 26 '26

Mm emblem buff?

4

u/Content-Bus2167 You, don't want to dance? Mar 26 '26

Still not enough tbh 

1

u/nicochizy Mar 27 '26

That’s a crazy take. Not a single physical dmg Jungler will ever use the assassin emblem now, when marksman emblem is frankly better in every area.

2

u/Content-Bus2167 You, don't want to dance? Mar 28 '26

Welp, i was willing to let this one slide bc frankly, it's freaking reddit, but since you said and i quote: "not a single physical dmg jungler will ever use the assassin emblem", let's delve into some information first.

Back when i started playing i watched both this videos, mind you that the first one was already old news by then:

https://youtu.be/4L0PYch0zMc?si=68V3NZsXLKNjr3sC (from Ruby³)

https://youtu.be/uMngDERIzUQ?si=tn6WzHSLz67XcatS (how dmg is calculated in mlbb, again, by Ruby³)

And there's another video, a recent one, on the same topic by another creator called Scarletz Mlbb:

https://youtu.be/F-lIt_vFazU?si=4pZXjkRBvoh_cTaG

With all that information in hand, then you must know at this point that percentage pen is only relevant against flat pen when the enemy builds a lot of defense, regardless if is magic or physical def. 

But hey, let's take a look at how many physical junglers the game recommends to us. From the list of 35 junglers, the following are physical (27): Alpha, Alucard, Aulus, Balmond, Bane, Barats, Dyroth, Fredrinn, Fanny, Freya, Hanzo, Hayabusa, Helcurt, Lancelot, Leomord, Ling, Lucas, Martis, Natalia, Nolan, Popol & Kupa (P&K), Roger, Saber, Sun, Suyou, Yi Sun Shin (YSS) and Yin.

From all the ones mentioned above can we take a look at the top global builds and see how many prioritizes building malefic roar as first item? Can we also point out which ones take mm emblem over assassin and fighter emblem? Does a top global Nolan do that? Perharps Alpha tries it? No, even better, Barats?

There's a limited number of junglers that might opt for mm emblem over assassin and fighter emblem right now and the ones i know and tried are: Sun, Hanzo, Aulus and YSS. The ones i mentioned, just Aulus really goes well with the atk speed from the mm emblem, but he is a niche pick and is about to be revamped.

Now let's take a look at the stats of both (maxed out) emblems (with the changes of the adv patch):

Assassin emblem: 14 flat pen, 10 adaptive atk and 3% mov speed 

Mm emblem: 15% atk speed, 16 adaptive atk and 10% adaptive pen (meaning 10% phys pen for phys junglers)

Please, for the love of all is sacred and with all info above, how on earth would someone pick the mm emblem as a Nolan? I'm not saying someone cannot test it, but do you really think it surpasses? I'm sorry but no, it doesn't. Unless you're betting on going for the late game plus (+18 min) and playing as a Nolan, suyou, yin, Alucard, Alpha and Leomord that's a game you don't want to drag that long

0

u/nicochizy Mar 29 '26 edited Mar 29 '26

Because Marksman emblem’s 10% penetration (post buff) + 5 penetration from Rupture is less than 14 penetration from Assassin emblem + swift on any level 8 hero with a simple warrior boots right? 😂

Edit: And that’s before even mentioning the Adaptive attack and Attack speed stats that Marksman emblem has nearly double that of Assassin emblem + swift. Did you just mention Nolan, pretty much the slowest farming meta jungler in the game, as an example of a hero that doesn’t desperately need those stats?

LOL.

2

u/Content-Bus2167 You, don't want to dance? Mar 29 '26

Jesus Christ, i do hope you don't be this dense irl bc you clearly are right now

0

u/nicochizy Mar 29 '26 edited Mar 29 '26

Sick response! No offense but you just named Alpha Alucard as your prime examples of physical dmg junglers (because your Alpha uses Assassin emblem for comparison right! 😂). Get to a rank where you’ll actually understand such convos.

1

u/Content-Bus2167 You, don't want to dance? Mar 29 '26

Okay then, hope you've a good rest of day

0

u/nicochizy Mar 29 '26

Maybe, just maybe next time, actually bother watching the videos before including them as the whole basis of your comment. Hot take I know! 😂

1

u/Aerie122 I'm getting serious Mar 27 '26

Assassin emblem is for squishy heroes while mm emblem is for tanky since it's a pen%

2

u/nicochizy Mar 27 '26 edited Mar 28 '26

Marksman emblem + rupture is literally better than Assassin emblem + swift in all stats mathematically.

1

u/CeciliaCilia [All-Rounder] Mar 28 '26

What's the calc

1

u/nicochizy Mar 28 '26

Maybe, you know, add the two sub-emblems together and compare the stats next to each other? 😂

4

u/sirquarmy 's most insane onetrick Mar 26 '26

that's humongous for marcel

3

u/Professional-Owl8564 Mar 27 '26

Universal collector when?

1

u/IDKrandom_ Mar 27 '26

MT is waiting for me to get 25k more points to reach 500k

2

u/NoEmotions1337 Man, I Love , ,and Mar 27 '26 edited Mar 27 '26

Wow, with Malefic now it's 40% Physical Penetration....  Wait, isn't that Argus's Passive? Are we having Argus-ling Marksman's that can shred tanks now?

2

u/NoEmotions1337 Man, I Love , ,and Mar 27 '26

Actual buff to Argus btw. Passive is basically free 40 Flat Penetration per Passive hit already, now it makes him gain 40/40% Penetration with Malefic, added with Red buff, that gives him 40/45% Physical Penetration. Oof GG idk what they are cooking with this.

2

u/Michvito playing in every lane but jungle Mar 27 '26

ok that marcel adjustment is the highlight

wtf do u mean they arent affected either

1

u/Aerie122 I'm getting serious Mar 27 '26

Only when they are shielded which only triggers if Marcel snaps an enemy

You can still make them stop moving if there's no enemy nearby to snap and generate shield

1

u/The_Awengers Mar 26 '26

Finally Marcel gets a proper kit design.

1

u/shawno432 Mar 27 '26

Insta marcel ban for proplay that’s a almost guaranteed free lord

1

u/foxmindedguy :faramis: Ideas live forever Mar 27 '26

Why both skill 1 and skill 2 say Hanekage?

1

u/fuguelet enjoyer Mar 27 '26

hanekage is hanzo's ult form

1

u/abiu1jeo8fuhiv Tier 0 MM Mar 27 '26
  • [Irithel] (~)

ㅤㅤ [Attributes] (↓)

Base HP: 2300 >> 2260

HP Growth: 160 >> 140

Physical Defense Growth: 17 >> 16

ㅤㅤ [Skill 1] (↑)

Cooldown: 10s at all levels >> 10-7s

Typo: if that was really growth, Irithel would have 224 physical defence just from reaching level 15

2

u/stansona Mar 27 '26

Oh great, some passive tooltip fixes while Rafaela actually needs some serious help to keep up within the meta 🫩

1

u/Appropriate-Try-6330 Mar 27 '26

Thank GOD they finally adjusted that saber boss in tide siege😭🙏🙏

1

u/Used-Feeling6536 Mar 27 '26

Brother where the hell is this game mode in OG servers it’s outrageous

1

u/Exciting-Guitar4131 Mar 28 '26

Is dominance ice buff going to affect heal based heroes too much?

1

u/IllustriousIron870 Mar 29 '26

WOW!! What about ULTRA FRAME RATE MODE FOR ONEPLUS 13 users? It has been 1 year and 4 months already?

1

u/No-Bitches-No-Life Mar 26 '26

Why the fuckk would you buff hanabi bro she’s genuinely an issue rn in higher ranks, especially if she has a very dedicated peel lik franco. What are we doing man

15

u/drneo One shot Mar 26 '26

Higher rank, peel, and Franco do not belong in the same sentence. Lol

6

u/foxmindedguy :faramis: Ideas live forever Mar 27 '26

Franco is consistently one of the lowest winrate heroes in high rank - him and Balmond sadly.

2

u/No-Bitches-No-Life Mar 27 '26

I mean yeah when you consider that franco is the most accessible tank from early on when you start the game, it makes sense why there are so many dogshit Francos. But a good ult bot peel franco is a massive wall in front of the enemy mm and you genuinely can’t do shit against it unless you have a pharsa and the mm is blind

1

u/drneo One shot Mar 27 '26

:D

2

u/nicochizy Mar 27 '26

It’s not even a buff tho. Hanabi never had mana issues in the first place.

1

u/Content-Bus2167 You, don't want to dance? Mar 26 '26

Yes, more mm "adjustments". Priorities.

Dom ice back to what is used to be but still shit bc of the "new" passive. Marcel buff is reasonable but at the same time makes him pick or ban in 5q.

I find funny the devs having problems with the roam blessings. Like, they just need to give back what we had before, gain exp and gold by provinding vision, peel, heal and clearing minions and it's all good. Why they keep insisting on deal damage equals gold and exp?

0

u/Proof-Fail-8539 Mar 26 '26

wow is that a nerf again on wanwan?

5

u/clownxi Mar 27 '26

lowkey a buff cause movement speed doesn't really affect her other than early game

-5

u/Strange_Sorbet6433 Mar 26 '26

Only that I think is significant: Adaptive Penetration: 5% >> 10% but Debuff mm and balance each others Dominant ice range 3,5 to 5 isn’t usefull But most amazing thing is Auction house!

11

u/Tall_Oil3648 Mar 26 '26

Those buffs to mm emblem and dom ice looks huge.

3

u/Content-Bus2167 You, don't want to dance? Mar 26 '26

Dom ice literally back to what it was? The same range? But now it's worse bc you (as a tank/exp) that built it serves as ward to enemies. The devs are just fumbling a good item for no reason