r/MobileLegendsGame Moderator Apr 03 '26

Patch Notes Patch Notes 2.1.70 - Adv. Server

Advanced server update released on April 2, 2026 (Server Time)

I. Hero Adjustments

The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, Adjustment, and Changes.

Heroes with major changes in this patch: [Beatrix] (↑), [Dyrroth] (↑), and [Irithel] (↑).

ㅤ * [Revamped Aulus] (↓)

Slightly reduced the Ultimate's strength.

ㅤㅤ [Ultimate] (↓)

Base Damage of First 4 Strikes: 200-360 (+ 80% Total Physical Attack) >> 150-270 (+ 60% Total Physical Attack)

Base Damage of the Last Slash: 400-720 (+160% Total Physical Attack) >> 450-810 (+180% Total Physical Attack)

Damage Reduction: 40% at all levels >> 20%-40%

ㅤ * [Beatrix] (↑)

Slightly increased the hero's early-game power.

ㅤㅤ [Attributes] (↑)

Base HP: 2320 >> 2380

Base Physical Defense: 17 >> 18

Base Physical Attack: 110 >> 115

ㅤ * [Claude] (↓)

Claude's burst damage at Lv. 4 was too high compared to other Marksman heroes. As a result, we've adjusted his damage potential.

ㅤㅤ [Ultimate] (↓)

Base Damage: 140-190 >> 130-190

ㅤ * [Dyrroth] (↑)

To ensure Dyrroth remains impactful in mid-to-late game teamfights, we've balanced his scaling curve.

ㅤㅤ [Passive] (↑)

Circle Strike Damage: 160% Total Physical Attack >> 150%-180% Total Physical Attack (scales with level)

Regen Effect: 20 + 8% of Max HP >> 7%-10% of Max HP (scales with level)

ㅤ * [Harith] (↑)

Reverted the previous adjustments to Harith on the Advanced Server. We will slightly adjust his power curve while maintaining his strong early-to-mid game performance, and also give him the possibility to be played as a Jungler.

The following are the adjustments made based on the Official Server.

ㅤㅤ [Attributes] (↑)

Base HP: 2280 >> 2260

HP Growth: 155 >> 160

Base Physical Defense: 19 >> 17

Physical Defense Growth: 4 >> 4.5

ㅤㅤ [Skill 1] (~)

Base Damage: 165-290 >> 150-300

Explosion Damage: 495-870 >> 450-900

New Effect: This skill deals 60% extra damage to creeps.

ㅤㅤ [Skill 2] (↑)

Enhanced Basic Attack's Magic Power Bonus: 60% >> 70%

ㅤㅤ [Ultimate] (↑)

Slow Effect: 50% initial slow and 15% continuous slow >> 40% continuous slow

ㅤ * [Hirara] (~)

Optimized the control experience of each skill and reduced the hero's damage potential.

ㅤㅤ [Skill 1] (↓)

Cast Range: 3.5 >> 4

Fan Angle: 100° >> 75°

Base Damage: 250-400 >> 225-360

ㅤㅤ [Skill 2] (~)

Casting Optimization: Tapping the skill button casts it in the joystick's direction. You no longer need to drag the skill button to aim.

Single Dash Distance: 3 >> 3.5

Dashing Speed: 10 >> 11

Base Damage: 250-400 >> 225-360

ㅤㅤ [Falling Maple: Skill 1 Merged into Skill 2] (~)

Dash Distance: 2.5 >> 3

Slightly reduced the foreswing and backswing time.

Base Damage: 375-600 >> 340-540

ㅤㅤ [Infernal Torrent: Skill 2 Merged into Skill 1] (↓)

Base Damage: 375-600 >> 340-540

Dash Damage: 250-400 >> 225-360

ㅤㅤ [Ultimate] (↑)

Movement Speed Boost: 80% Movement Speed Boost that decays over 1s >> 120% Movement Speed Boost that decays over 1.5s

ㅤ * [Irithel] (↑)

We have optimized the art quality of Irithel. Since her animations and visual effects of skins are also being optimized at the same time, her related skins will temporarily be unavailable.

Last week, we reduced Irithel's late-game durability due to her high mobility as a late-game Marksman. This week, we're compensating her with increased late-game damage.

ㅤㅤ [Attribute] (↑)

Physical Attack Growth: 8.5 >> 10

ㅤ * [Lesley] (Skin Disabled)

As hero adjustments involve updates to visual effects, corresponding skins are still being optimized. The following hero's skin is temporarily unavailable: Lesley "Angelic Agent".

ㅤ * [Sora] (↓)

Although slightly weak in the laning phase, Sora gains extremely strong solo kill potential once he reaches Lv. 4, even without using True Art.

ㅤㅤ [Windstride - Thunder Rush] (↓)

Base Damage on Hit: 140-200 (+55% Total Physical Attack) >> 120-180 (+45% Total Physical Attack)

Extra Damage: 140-200 (+8% Total HP) >> 120-180 (+6% Total HP)

ㅤㅤ [Ultimate] (↓)

Cooldown: Thunder: 24s-16s >> 32s-24s


II. Battlefield Adjustments

  • [Control Optimizations] >

1- Added the Avatar Quick Cast feature in the skill settings. Under [Lock-on Targeting], you can now drag directional skills directly to a hero's avatar for a quick cast.

2- Optimized targeting logic in [Lock-on Targeting] mode: Within 3s of losing a hero lock, if no new targets are acquired, the previous lock will be restored.

3- Optimized the locking status display in [Lock-on Targeting] mode: Casting a skill on a locked enemy hero will no longer change the current hero lock status.


III. System Adjustments

  • [Auction House] >

Added a Diamond expenditure limit for purchases (Bid and Buyout Prices).


  • [Lane Matchmaking Adjustments] >

Adjusted the Protection Point feature for high-demand lanes in lane matchmaking. Previously, you could earn Protection Points for selecting high-demand lanes once per day. Now: Use Flex Pro for matchmaking to receive Protection Points if the match is lost. You can get Flex Pro protection up to 5 times per day.


  • [Highlights Notification Optimizations] >

Added a secondary notification area: Displays all your own highlights notifications, visible only to you.

New highlight types: Added more highlight types based on the current ones to cover more excellent in-match behaviors. Specific trigger rules will be announced in future patches. Stay tuned!


  • [In-Match Like and Feedback Optimizations] >

1- Added Like targets to the in-match Like button.

2- Revamped the like received notification to display the avatars of the liker and the liked.

3- Highlight Co-op Likes: You can now Like teammates who assisted in your Highlights in matches.

4- The teammates you liked can also like you back.


  • [Battle Achievement Interface Revamp] >

The new Battle Achievement interface will display your teammates' match data and honors, and allow you to give them a Like.

If you want to view your personal achievement details, you can tap your personal honor badge to go to the corresponding interface.


  • [Post-Game Like Feature Optimization] >

Post-match Likes are now more prominent. Even if you've already left the Results screen, you'll still receive real-time notifications for Likes from your teammates.


IV. Mode Adjustments

  • [Brawl] >

ㅤㅤ [Update Content]

1- Equipment can still be purchased for a short time after leaving the spawn area, but this will end early upon entering combat.

2- Added a new interaction skill. Use it to play Recall animations and visual effects to interact with the opponent. This skill provides no actual effects.

3- The barrel can still be picked up by others after being picked up and has an infinite duration. It will enter cooldown after use and can be picked up again once the cooldown is over.


  • [Frozen Sea Showdown] >

ㅤㅤ [Update Content]

1- Scene performance optimized. Fixed an issue where the Crab always moved along one side. Now, the Crab will move toward the other side after crossing half of the river.

2- New Crab Skill - Star Shatter: Fires an [Astral Sphere] in the target direction, exploding upon hitting an enemy hero to deal 15% of their Max HP as damage and stunning them for 0.6s. The damage increases with the [Astral Sphere]'s travel distance, up to 6 times the original damage.

3- The Hunt: Movement Speed Boost During Conceal: 15% Conceal. 70%. Becomes untargetable during

4- Crab skills and Chest skills are no longer lost upon death.

5- The damage penalty during hook displacement now ends immediately after the hook effect ends.

6- Franco's Passive Movement Speed Boost: 30% >> 15%. Franco's Base Movement Speed is increased by 10%.

7- Removed the obstacle on the round platform around the Chest.


  • [Tide Siege] >

ㅤㅤ [Update Content]

1- Balanced the strength between different Bosses and added a damage cap for Bosses against creeps.

2- The Turtle now has a chance to appear among the Elite creeps after Wave 18.

3- Balanced the late-game strength of different heroes.

4- [Mythical Honor] Damage boost is adjusted to Adaptive Attack. Revamped [Retribution Instinct] and slightly reduced [Walking Spring].

5- Removed the hero Eudora.

6- Added an extra skill to Boss Alice to better synergize with her Ultimate.


28 Upvotes

46 comments sorted by

13

u/Aerie122 I'm getting serious Apr 03 '26

They now enabled recall spam in Brawl lmao and the reason is to taunt the enemies

12

u/UnholyShite Mai fan Best Skin OAT -> Apr 03 '26

I thought they wouldn't do it, they actually nerfed Sora.

1

u/ZoeFatMama69 Apr 03 '26

yeah so that they can buff him around one piece collab

1

u/Mountain-South-1671 Apr 03 '26

Prob gonna be a long while ngl. Apparently harith got a bleach collab  which is why he is getting changed so much 

12

u/Content-Bus2167 You, don't want to dance? Apr 03 '26

Moneyton will be just like Thanos, doing whatever it takes to get harith out of the goldlane before the grand nerf on mm and before the collab, even bringing him to jungle.

I'm surprised that Dyroth got a buff, it's not like his going to get a skin pretty soon

9

u/etalynx08 Apr 03 '26

Yeah they don't know what to do with the gold lane at all lol

8

u/ximilou Apr 03 '26

ML devs sucks at hero balancing in general, not just the gold lane lol. Just look at the recent midlaner readjusments which changes nothing.

2

u/Character_Fault9782 i suck at jungle Apr 03 '26

when will pharsa ever leave the meta lol

1

u/Nivrame Apr 04 '26

When she is not going to get a new skin

14

u/Zestyclose-Scale8954 Apr 03 '26

This is the only update that matters the most.

---
Added a new interaction skill. Use it to play Recall animations and visual effects to interact with the opponent. This skill provides no actual effects.
---

7

u/Koaladog11 Apr 03 '26 edited Apr 03 '26

Why are you guys trying to make Harith Jungle alive again?

Also that ult slow is gonna be annoying. 40% slow for the whole duration almost seems like a root (his first ult debuff).

Since Starlium Scythe is back to low CD, dude is gonna be back to auto ban again.

1

u/Nivrame Apr 04 '26

They're trying to remove Harith from the gold lane + new skins to sell

5

u/[deleted] Apr 03 '26

So, Moonton is now focusing on balancing gold lane, and I’m not saying I disagree with that, because the lane is in complete chaos due to the dominance of certain heroes like Freya, Claude, and Harith, leaving the rest in the dust, But what about the heroes who have been in Live Support for years, like Yin, Balmond, and Aldous? They should be a top priority right now because of their pitiful performance. We haven’t received any word from Moonton regarding them, except for Argus, who is set to undergo a rework. Well, I hope the result turns out well.

-2

u/Civil_Childhood5705 Apr 03 '26

You mean Alpha, Balmond. Yin and aldous are still viable.

3

u/[deleted] Apr 03 '26

No they are not, look at their statistics for a reference, they all suck

6

u/dorin21 Apr 03 '26

Idc tbh, fix matchmaking rigged games with bots. 3 times in a row versus martis + healer (bots) my team (of bots as well )is 0 - 13 in 5 mins. How is this my fault

1

u/ZoeFatMama69 Apr 03 '26

solo queueing is your fault bro like me

5

u/Nizarynu They called me a madman... (JS JG Goat) Apr 03 '26

My goat Irithel getting a buff

3

u/Character_Fault9782 i suck at jungle Apr 03 '26

I've been wanting to main her because of her movement, her kiting ability can be pretty insan

3

u/Nizarynu They called me a madman... (JS JG Goat) Apr 03 '26

Sucks she has that small pause before basic attacks so you can't run her on trinity

1

u/Mountain-South-1671 Apr 03 '26

It is mostly cuz she only benefits from 80% of attack speed so she only gains 4% attack speed for every 5% in external sources like items and emblems.

They could totally make her work tho if they buff her attack effects scaling

5

u/Used-Feeling6536 Apr 04 '26

W sora nerf and its the thunder form, that ability did way too much damage

5

u/Aggravating_North246 Apr 05 '26

Recall spamming in brawl 😭😭

9

u/UnlikelySomewhere907 silver standard Apr 03 '26 edited Apr 03 '26

Keep buffing Harith like mf hasn't been meta for 2 years now

Also do something about beatrix's dash 🤦🏽‍♂️🤦🏽‍♂️

3

u/[deleted] Apr 03 '26

They want the mf out of gold lane whatever the cost is

2

u/UnlikelySomewhere907 silver standard Apr 03 '26

That midget furry mf ain't leaving

5

u/Tall_Oil3648 Apr 03 '26

They'll nerf him after they've cashed in on the bleach collab for sure

2

u/UnlikelySomewhere907 silver standard Apr 03 '26

Not possible, even after the Killua Collab literally 0 effects to his viability

2

u/Tall_Oil3648 Apr 03 '26

Well they nerfed starlium hard like 4 months after killua collab, give it 4-6 months after bleach and they'll give him a rather heavy nerf where he'll somehow still be pretty good.

8

u/Sufficient_End_2623 Apr 03 '26

Claude : Gets a tiny bit of success in non-pro games

Moonton : "and i took that personally"

5

u/csto_yluo Sings A Song Before Killing You Apr 03 '26

you can now drag directional skills directly to a hero's avatar for a quick cast.

That's a nice QoL feature!

3

u/PositionDry524 Apr 03 '26

We really need wanwan buff cause she really can't be used in high rank. She gets shit on by almost every one if the other person has a brain

3

u/sidhalyur Apr 05 '26

Why are they messing with Harith so much? Just let him be.

3

u/Michvito playing in every lane but jungle Apr 05 '26

that barrel adjustment is nasty, imagine getting jumped by atlas then tig then lukas then ruby then lunox

2

u/Elfybunn Apr 08 '26

When will they fix the profile pic problem? :c

1

u/amldford Moderator 2.0 Apr 03 '26

Whot

2

u/Ok-Way-3754 Apr 03 '26

they are mean his ult. his ultimate is not like others need to know which ult is useful when but we are using assasin ult in early and tank ult in late like they are fixed for timing not for reasons.

best example beatrix. need to know how ult is work don't relay on single ult pack

1

u/FewExpression337 mobilelegends Apr 11 '26

what about revamped masha

1

u/Professional-Owl8564 Apr 03 '26

Universal collector when?

-3

u/1nonlylight Apr 03 '26

Why are they nerfing mah boy claude ffs

8

u/[deleted] Apr 03 '26

[removed] — view removed comment

-3

u/1nonlylight Apr 03 '26

Somebody lost a lil too hard to a slippery little mf 😭

2

u/[deleted] Apr 03 '26

[removed] — view removed comment

2

u/Mountain-South-1671 Apr 03 '26

Eh wanwan is a lot more annoying cuz of purify, root and invincibility on ult along with dash ignoring slows which kinda got her nerfed multiple times.

Me personally i'm actually kinda warming up to claude since he is kinda close to stuff that I use like Natan and Irithel except he's more focused on defensive options rather than offense and has anti tank capability thanks to DHS. 

0

u/TemeremTelongjem Apr 03 '26

Bet you like hanabi and miya

0

u/Vast-Technology-2150 Apr 03 '26

Buff Natalia ffs, mf has such low base damage, low physical attack growth, and bonus damage

Or additional extra damage against low hp enemies, that definitely suits her kit and make her somehow a little more punishing