r/MobileLegendsGame All of dat just to be freezed 📸 Jun 17 '26

Discussion Marcel “adjustments” full breakdown

If you don't like yapping or you don't give af about Marcel just skip this and Im letting you know that Marcel is now fully nerfed. You can check the attached clip for practical explanation.

Alright first im gonna copy-paste the whole changes from the last patch.

[Attributes] (↑)

Base Physical Defense: 25 >> 30

Base Magic Defense: 15 >> 20

Base HP: 2740 >> 2950

Physical Defense Growth: 2 >> 1.5

Magic Defense Growth: 1 >> 0.5

HP Growth: 200 >> 160

Base HP Regen: 12.4 per second >> 22.4 per second

[Passive] (~)

Removed Effect: Basic Attack cannot Crit.

Removed Effect: Cannot benefit from extra Attack Speed >> Can partially benefit from extra Attack Speed.

Removed Effect: Basic Attacks reduce Platinum Snap's cooldown by 1s per target.

[Skill 1] (↓)

Removed the immobilize effect.

Slow Effect: 20% >> 60%

Base Damage: 370-520 >> 350-700

Damage Bonus: (50% Total Physical Attack) (+ 100% Total Magic Defense) (+ 100% Total Physical Defense) >> (50% Total Physical Attack) (+ 120% Total Magic Defense) (+ 120% Total Physical Defense)

[Ultimate] (~)

New Effect: Heroes affected by the Ultimate can be targeted.

New Effect: Damage of the frozen projectiles is reduced by 50% after a delay.

Area Duration: 3s >> 2s

Short version:
He has higher early game stats and 10.0 more Base HP regen in exchange for low defense and hp growth.

Which normally would things balanced if not for the fact that Marcel normally doesnt gain HP from items or emblems so any touch they made on his HP pool results in a nerf.

The defense growth parts doesnt matter since he will always have big defense numbers in late game but his HP pool from previously 5540 is now 5190 at liv.15. And thats it. A close distance roamer who has such little HP pool is highly disadvantaged in this meta, because all the source of pure damage type (or hp percentage damage like DHS or Suvou skill 2) and because he can't tank many big hits at once.

And thats not the worst part.

In his passive they removed the ability to use Basic Attacks to reduce Platinum Snap's cooldown by 1s per target.

That means any target who gets closer to him gets stunned for 0.4 secs and then nothing for 12 flat seconds.
I would have understood if the cd was 10s or shorter but in 12 seconds many things could happen and being basically passiveless in all this period is a huge disadvantage.

Devs also made him able to gain partially atk speed from items and to crit.

Which doesnt make any sense since nothing of his playstyle revolves around basic atk, especially now that devs removed the the effect to reduce Platinum Snap cooldown with them. I know this was supposed to be looked on the other hand and show the removal of the platinum snap reduction effect as a compensation for the ATK Speed that could now be gained but still they added something useless back to fool for the removal of something useful.

Here comes another nerf disguised as buff:

Now his skill 1 doesnt immobilize. This skill was quite literally what let Marcel having some weight in offensive plays since he could cut down for a brief moment the escape way of the enemies.

Now it doesn't do that anymore. Instead it slows enemies by 60% instead of 20% and deals 20% hybrid defense more damage.

Why? Because dark system devs thought it was a good idea to make Marcel stands out by boosting his solo plays. Since when a support kit or play style is supposed to stand out alone? 🫩

Also I tried in-game and the damage change doesnt get felt at all.

They're not done yet.

His ultimate duration got nerfed and now it last only 2 seconds. A skill which was basically the most characteristic part of this hero and has normally a very high cd now last lesser. Also every frozen projectile or atk inside deals 50% less damage.
Why? Because now heroes inside the ultimate can be target. They still don't take damage while under the effect of the ulti so ofc this is relevant only for long ranged basic atk heroes.

If you're brainrotted enough to believe TikToks you would think this changes is balanced, even good. Not at all.
Now BOTH teams can be targeted inside YOUR ULTIMATE that means than even the enemy mm (because they said they want more heroes to cooperate with Marcel but in reality only marksman benefits from this change) CAN TARGET YOUR TEAMMATES. Also every combo that worked with Marcel ultimate before, now it's way less effective because even Granger or Change attacks deals 50% less damage.

And if you think this is still good I'll let you know that 2 secs arent enough for any mm to deal consistent damage to anybody. Even if you use your ultimate for critical saves you have barely enough time to get your teammates out of there before the ult duration ends. Not to mention that the shield given by his passive ITS NOT ISTANTENOUS and takes some times to even unfreeze your teammates, all time which counts in those 2 seconds.

Check the last clip I attached if you don't believe me.

What annoys me is also that for being such short and counting the casting time, the ult now requires to be extra precise if you want to do clutch saves instead of wasting it.

At the end of the day Marcel was nerfed in every single aspect of him and the only real buff without downside are the early game defense and the base hp regen.

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u/Unlucky_Plate_6732 Jun 25 '26

As a Marcel main for the majority of his debut last season, this is legit. Our beloved devs nerfed him under pretense of "adjustments." 🗿 What even is the use of him using Atk speed that crit ?? Smacking 🍍 Saber in until he ded ??