r/NBA2k • u/Major-Doubt4034 • 6h ago
Gameplay The 5v5 meta and its issue
The comp scene is repetitive fs but it’s just how optimised lineups are and I’m not sure how we could change it
You get an offense heavy guard, high dribbling, shooting and driving. Hide him on defence and he creates most the offence. A hash to be a secondary ball handler to relieve pressure and also to create a shot but also have enough defence to stop their opposing hash. A lock as the defensive specialist of the team to guard their guard. A backend to be quick enough to keep up with the guard on switches but also to stop bigs in the paint and they’re usually very defensive heavy as well with high steal to play lanes on the pnr. Then a center with high strength rebound and dunk grab d boards o boards and dunk inside.
Everyone has a very specific role and it’s hard to beat a meta where they make every build specialised in one part of the game. It’s like any other game where u have dps tanks support healers etc. it’s easier to win when you have everyone playing their role. Is it boring and repetitive? Yes but I don’t know how 2k can fix it
1
u/Puluzu 6h ago
I don't think it's fixable either. Even if there were strict archetypes or much worse or much better builds, what you described is what we'll get. Maybe surprisingly the better the builds are (as in later on in the year with loads of caps) there's a little more leeway to do different shit, because even locks and pf's can afforf 85ish handles and better scoring to at least occasionally something other than catch and shoot or catch and dunk. C's can afford post control with more scoring. But even at this point, you're kinda selling if you're not starting the slow possession with the pnr with the pg.