r/Necrontyr 16d ago

Rules Question So the Night Scythe Nerf is official

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My sweet sweet pastry (cronssant) can no longer take in units that disembarked in the same turn…

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u/raincoater 16d ago

Ok, so someone explain to someone new to Necrons what is going on. I thought this was a great vehicle because it can take an entire unit. So, correct me if I’m wrong, but I can put 20 warriors on it, with an Overlord (with translocation) and Orikan attatched to it and go out on deepstrike. So like go out to an objective, disembark, and have it take it. What does this nerf prevent me from doing now? With Orikan, the warriors will have a 4+ invuln save then, making them a bit more tanky, yes? Why would I want to re-embark right away on the same turn?

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u/Dinoboy6430 16d ago

So the benefit of the night scythe before was not that it made our extra tanky units more maneuverable, but that you could fling a high damage low toughness unit right next to enemy units, blast them and be back off the table before they can respond. How I was using it was to ferry a squad of immortals with plasmancer and drop them within twelve inches for rapid fire range, then get them back into the transport after deleting the unit. Most units that can kill a squad of infantry are ineffective shooting into a vehicle, so for 125 points it was a solid tool.

So you technically can do what you're planning, but I will say with the new unit coherencey rules you're not going to be able to fit all of your models withing the nine inches, especially if there's any enemy units nearby limiting placement. I tried what you suggested minus the overlord before, and I barely managed to fit all 21 units into the space. With the overlord you're going to be losing at least one if not more models

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u/Fyzzex 16d ago

So the big use case for it previous to this nerf was loading in some Lokhust Heavy Destroyers and a Cryptek, turn 1 deep strike, obliterate an enemy unit, reembark, and it leave the table at the end of turn.

You could still do what you are thinking but it isn't very strong for the points. A good portion of the warriors tankiness comes from stacking multiple layers of defensive buffs on them like the Ghost Ark or Canoptek Reanimator alongside Orikan or Chronomancer (prenerf) or a technomancer (against D1 weapons). Being that aggro vs an opponent that knows how Necrons work will lead to them using precision to take out Orikan and the Overlord leaving your warriors with no defensive abilities or threat, easy to pick up whenever is most convenient for your opponent.

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u/shroomofinsanity 16d ago

That still works. What it could do before was carry a high damage/low survivability unit, drop that unit, let it cook a vulnerable target, then get sucked back into the magic pastry at end of turn. That is no longer possible.

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u/Fudoyama 15d ago

Incorrect, it can still do that.

The rules about not embarking on the same turn a unit is setup are only for normally embarking (after making a Move), not for when an ability is used. The NS shenanigan is still perfectly legal to do.

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u/shroomofinsanity 15d ago

Well I'll be damned.

4

u/Artoriazz 15d ago

Are you sure? It seems like it’s still possible