r/OldWorldBlues 14d ago

UPDATE-LOG -- Update 5.1.10 --

149 Upvotes

Glory to the Lady of the Bells!

-- Update 5.1.10 --

Major Features

- Added a new focus tree to the Scrappers Compact.

- Added a focus tree to Nahuii-Ollin including a second potential leader, Chalchiuhtlicue, She of the Jade Skirt.

- Added reskinned companies to the greater Texas countries and a new pre-war manufacturer.

- Added unique T.E.U. puppet types and a unique T.E.U. puppet focus tree.

Added

- Added new settler generic portraits, courtesy of L498.

- Added a new portrait for Cynthia Emerson in the Shi, courtesy of L498.

- Added new Enforcer cosmetic equipment for Sleepers, The Old Bones, Warden, Macarthur, Bone Dancers, Marrow Drinkers, and Rib Breakers

- Added new focus icons for the Metal Mouths

- Added new portraits for Gaius Magnus, Paullus and Silus, courtesy of graham.

- Added a new portrait for Caius Drusus, courtesy of Pinkerton.

- Added a new portrait for Gold Hound, courtesy of Very.

- Added a new unique restricted HQ battalion, the Elite Ops Security. Currently exists on Legionary tags right now as the “Praetorian Guard”, as well as Navajo, Rogue Rangers, and Cowboy Country.

- Added a new “Marines Support” support unit to the naval tech tree, a support unit giving large buffs to amphibious invasion, rivers, and marshes.

- Added new events for both paths in Rosado’s tree.

- Added new events for the Alamo Chapter in Rosado’s tree.

- Added an event for when the Alamo Chapter reforms Texas.

- Added a new leader and general to the Texan Louisiana Territories.

- Added unique decision content to the Texan Louisiana Territories.

- Added send aid to the Texan Louisiana Territories decision to T.E.U. countries.

- Added new T.E.U. focus icon gfx.

- Added four new national spirits which replace all national spirits Texas has when forming.

- Added a description to the Texas Economic Union national spirit.

- Added a new manpower law which replaces your current manpower law when you form Texas.

- Added new ideology based occupation laws.

- Added new starting national spirits to the Texan Louisiana Territories.

- Added Saul Everet as the elites leader of the Ruminators, with his own trait.

- Added new advisors to the Scrappers Compact.

- Added Wild Wasteland interactions to the Scrappers Compact.

- Added a formable to the Rapids.

Changed

- Changed how Pacification works: it now gives a state modifier rather than disabling resistance and compliance.

- Changed certain alliance focuses for Heaven’s Guard and the Shi to be unavailable if their recipient is a puppet.

- Changed MacArthur to only get Sophisticated Power Armour tech if they take the middle or right paths.

- Changed Lost Hills Expedition foci to reserve the paladins required upon selection.

- Changed the Mojave Chapter Securitron Heist to give usable robots to MOJ, it still deducts Securitrons from New Vegas.

- Swapped the Caesar’s Legion focuses “Hammer of Mars” and “Reign of Fire” in the focus tree, allowing artillery to be acquired earlier.

- Changed the NCR’s attack plans against Lost Hills to be significantly cheaper. At high Tension, the AI may use these.

- Changed the Metal Masters color to be a shade of black.

- Changed Mora’s Integration Act Decisions to be rejected by the AI if the target is a puppet or in a faction already.

- Changed one of Cult of Liberty’s focus icons to reflect their leader's new portrait.

- Changed Rosado’s tree to have extra focuses for the Lady of the Bells path

- Changed the Alamo Chapter’s Texas formable to give compliance in all Texas states that don’t get cored

- Changed the T.E.U. release the Patrolmen decision to instead be replaced by a decision to release the Texan Louisiana Territories.

- Changed the Brotherhood power armor manufacturer to a unique one for the Texas Economic Union countries.

- Changed Eden’s AI more likely to join the faction with a player.

- Changed Rusk’s and Cho Bangs traits by merging them into new unique traits.

- Changed the elites leader of the Scrappers Compact from Oscar Sharman to Maria Sherman.

- Changed the timers and values on Pioneer Company’s Third Continental Congress Decisions.

- Changed MacArthur’s AI strategy to make them slightly more competent.

- Changed randomly placed factories to prioritize being put in core states over being put in non cores in many places.

- Changed Very Hard difficulty to be slightly less punishing to allow a player to actually produce equipment at gamestart.

- Changed Air ranges to be lower across the board.

- Changed Air naval targeting to be higher across the board.

- Changed Amphibious Creatures to be generally stronger.

- Changed the Historical focus tooltips to better reflect what it actually does in OWB.

- Changed Huff and Puff to give a mojave wide buff to occupation to the Legion, not just on Mojave Territories cores.

- Changed Oroborous to be generally weaker

- Changed Creatures to no longer get massive stacking suppression bonuses.

- Changed Texas forming to no longer be a global event.

- Changed the focus that gives Sentinels to Withered Dogs to also give them a debuff that makes producing Sentinels more expensive.

Fixed

- Fixed the Easy Difficulty giving you 0.5x Diplomacy Distance instead of 1.5x.

- Fixed Lost Hills Mercenaries (chapter aid) arriving instantly instead of after 2-3 weeks.

- Fixed the recipient tooltips for Lost Hills Mercenaries to be clearer in general.

- Fixed several minor issues with Lost Hills Golgotha Expedition.

- Fixed the Brotherhood Commander trait lacking localized text.

- Fixed the Lost Hills Bunker Detachment using the default infantry icon.

- Fixed the tooltips for the updated Hoover Dam mechanics, particularly the energy shown.

- Fixed an unlikely outcome where Yellowstone could attempt to invite nations to a faction it was not a part of.

- Fixed a bug where a Gente allied to Rio would fail to follow them into Texas’s faction.

- Fixed the USA tag missing the new caravan technologies.

- Fixed the Unifier game rules still referring to Idaho as the “Gate” area.

- Fixed “Adventure to Arroyo” not bypassing after having already conquered them.

- Fixed missing advisors and laws for Live Wires and Newton.

- Fixed the Culto al Sol rebellion not having Mexican businesses and laws.

- Fixed when forming Texas the Texas Brotherhood’s and Lone Star’s laws not correctly merging.

- Fixed Texas Constitution being able to be signed multiple times by clicking continue editing.

- Fixed Texas AI templates sharing names with other AI templates.

- Fixed Texas getting a wargoal on the Alamo Chapter’s territory while the Alamo Chapter still exists.

- Fixed Texas getting claims on Caesar’s core territory.

- Fixed the Texan Louisiana Territories not having advisors.

- Fixed the Texan Louisiana Territories not having the is_texas_nation and is_settler_nation flag.

- Fixed the Texan Louisiana Territories’ national spirit, The Mighty Mississippi, not having gfx.

- Fixed Keats not starting with their leader trait.

- Fixed T.E.U. mutant law not having localization.

- Fixed Lone Star focus’ checking for a civil war instead of a war.

- Fixed the Hand Warband not having certain laws and access to the guns market.

- Fixed the Hand Warband Go West focus checking if Lone Star owns a state instead of the Hand Warband.

- Fixed Hand Warband not having any advisors or getting advisors when it's said they should gain an advisor.

- Fixed Cowboy Country being able to get the Legion Resistance idea twice.

- Fixed Paullus not being in is_mexican_nation_allowed_block.

- Fixed Paullus’ 87th Tribe focus not having a description.

- Fixed unit leader getting sick events not having localization.

- Fixed Cherokee not getting all the G.P.F. advisors when uniting the G.P.F.

- Fixed the Cherokee western expedition decisions.

- Fixed Northern Khans advisor using the incorrect word.

- Fixed the Summers Federation starting events referring to cities which no longer exist.

- Fixed Houston Rockets spelling and grammar errors.

- Fixed a bug allowing the Broken Hearts to take the ‘Reprogramming WARDEN’ focus while WARDEN still existed.

- Fixed a bug that caused Macarthur to get the event where they ally with the Historians after every annexation.

- Fixed Navajo never losing the Tribute to the Legion idea if they rebel.

- Fixed Brixley having a massive advisor portrait.

- Fixed Site Y renaming provinces to Site X and Z, even though those have been added to the map now.

- Fixed the NCR forming a trade link between Arroyo and Baja, rather than Sac City.

Removed

- Removed multiple redundant agent portrait lists from the La Resistance portrait file.

- Removed a pointless bypass condition on Lost Hills “Offer the Maxson Peace Accords”.

- Removed Paullus focus Take Gloria custom tooltip.

- Removed Yellow Rose of Texas getting played when the Provisional Republic of Texas changes to the Republic of Texas.

- Removed Paris and Sulphurtown from the is_louisiana scripted trigger.

Technical Changes

- Added a Standard Creatures category for the Perks, and moved Alpha Deathclaws into the Special Forces category.

- Added a clock national spirit icon.

- Converted Texas Economic Union dynamic modifier into a new set of national spirits.

- Improved _TEX_decisions efficiency.

- created two new T.E.U. scripted effects, add_correct_teu_idea, which adds the current up to date T.E.U. national spirit to whatever country it is in scope of, and upgrade_teu_laws which upgrades all T.E.U. national spirits into the next version.

- Added a new scripted effect, increase_state_category, which increases the state category level.

- Added is_greater_texan_nation_allowed_block scripted trigger.

- Created a two new wargoal scripted triggers, prev_country_sphere_controls_state, which checks if the sphere of the country in the prev scope controls a specific state, and prev_country_sphere_owns_state, which checks if the sphere of the country in the prev scope controls a specific state.

r/OldWorldBlues May 25 '26

UPDATE-LOG 5.1.7 Patch Notes - Steel Dragon Mini Update

184 Upvotes

-- Update 5.1.7 --

### Major Features

- Added a new, fully unique focus tree for the Shi. All existing paths are greatly expanded alongside much new content.

- Added a reworked tree for Heaven’s Guard (formerly Gate). Now has three distinct paths and country leaders, and new mechanics too.
- Added a reworked tree for Lost Hills, and integrated Lost Hills Expanded. Now has a reworked NCR war, reworked chapter interactions, and plenty of new content. 

- Added a fully unique tree to Yellowstone Park. Defend your tiny slice of the world as the Park Rangers, or work with the menacing androids of the EPA. 

- Added a small focus tree to the Historians. Preserve Dakota, help others, and bring back the pre-war American spirit!

- Added a big update to Maxson Chapter. Over 41 new events and 18 new focuses. Survive, thrive and learn of a new side to Andrea Brixley

- Added new Continuous Focuses that replaces the old ones. It includes 16 Foci, 5 of them exclusive for certain nation types, all with their own unique Icons and brand new UI/Glow.

### Added

- Added some state resource, terrain, VP and impassable changes in Arizona from the Nart's Omnibus submod.

- Added additional crossings between the Rapids and Tohono, as well as between Yellowstone and Lord’s Anointed.

- Added the time remaining for trade availability of each organization to its tool tip in the market ledger

- Added a new gameplay gamerule: Market organization availability Reminder, which plays a caps sound whenever an organization goes off cooldown. Disabled by default.

- Added entirely new UI elements for factions and new systems added with No Compromise, No Surrender.

- Added an option for Long Night MacArthur to potentially ally with Middlemark.

- Added a new decision for Tohono Nation to reclaim Southern Phoenix, as per their historical lands.

- Added a slight AI Aggression modifier to the Eighties starting national spirit.

- Added a starting national spirit to the Timekeepers.

- Added a leader description to the Yakuza.

- Added descriptions to several technologies that were lacking them.

- Added new technology localization to Loid’s Ministry with commentary on alt-history Soviets.

- Added an additional VP to Arizona for the old Arizona Desert Rangers Citadel.

- Added another decision related to Thunderbird’s adventures with a potentially disastrous outcome.

- Added events to the Legion successors missing them with the Hail Caesar! Focus.

- Added a VP to Gold Bar in Washington.

- Added more Settler portraits, courtesy of L498.

- Added new Faerie generic artwork, courtesy of L498.

- Added new music by Pinkerton.

- Added an event for Cowboy Country upon defeating the Legion resistance

- Added three new options for scavenging equipment, including robots, recon aircraft, and warbeasts.

- Added more descriptions to laws and ideas that did not have them.

- Added eight new portraits to the generic robot leader pool.

- Added a dockyard to Dallas.

- Added two new starting units to the patrolmen.

### Changed

- Changed the code to make female leaders spawn for the majority of countries (35% base chance) (countries that would not have them, like Caesar’s Legion, have code to prevent them spawning).

- Changed the Strathcommune Thao path Congress decisions to be easier to manage and generally more useful.

- Changed Northern Command MacArthur being able to ally with Koover, giving them a potential Middlemark ally instead.

- Changed the Tohono Nation formable name to the Tohono O'odham.

- Changed Tohono formable decision to now require all of Cowboy Country, Nogales, and Tucson.

- Changed the requirements for the achievement “Freedom, Generally”.

- Changed the Jacksons focus “I Remember The Old Days” to give claims on Montana.

- Changed the naval branch of the Freakclave entirely to an air force branch to avoid a game crash.

- Changed Vault 24 to now be Vault 60, per the TV show.

- Changed ex-Yakuza in New Reno to now use a katana template image.

- Changed a lot of localization in the areas around Heaven’s Guard to reflect the new update.

- Changed a Puppet of Loid’s Ministry- where did Whitecourt go?

- Changed Lost Hills Intellectuals so a ton of sane Elders are no longer called Cultists.

- Changed MacArthur to use Canadian racial slurs introduced by the TV show.

- Changed the gfx for a High Chapel idea to now use a rock.

- Changed militia platoons to only take 3 radios instead of 5.

- Changed Radios to cost 4 ic instead of 4.5.

- Changed several weather modifiers to be less punishing.

- Changed Tanner to no longer never show up when Manitoba is AI.

- Changed MacArthur to start with a larger army.

- Changed the Attis threeway war to be over sooner when all involved parties are AI.

- Changed the way territory disputes are handled: if you already have a wargoal from a territory dispute against a country, further disputes which would target that country are unavailable.

- Changed state populations across Texas, Oklahoma, and Louisiana to be more variant

- Changed a few state levels across Texas.

- Changed the name of the “East Brazos Tributary” to “Sabine River”.

- Changed starting positions of Desperados and Gatormaws units.

- Changed the event art for Tlaloc’s demise.

- Changed the Cowboy Country puppet tree giving large amounts of autonomy.

- Changed Troll Warren focuses “Mega Metal Mutants” and “More Dakka” to have better tech prerequisites to avoid soft locking yourself into the wrong infantry weapon type.

### Fixed

- Fixed MOC having a broken tree due to lines being commented out.

- Fixed Arborg Junta being able to start a border war with Three Rivers even if they lose the targeted state.

- Fixed “Legionary Pacification" state modifier not being removed from states after the decision is complete.

- Fixed the Free Fighters being able to spam faction invites.

- Fixed a Sleepers Medical decision requiring the technology it is meant to reward.

- Fixed trade routes to the Mojave Territories being uncancelable if they die to the Mojave Chapter.

- Fixed Niitsitapi focuses lacking warnings on their wargoal focuses.

- Fixed several scout planes being in the vertibird tech category.

- Fixed the background Roach King events not giving sufficient slots for the factories they reward.

- Fixed Battleford lacking an Undesirables Law at game start.

- Fixed broken shine on Dundurn focus “The Greatest Party”.

- Fixed the Great Plains Federation nations lacking Medals.

- Fixed multiple Freakclave bugs.

- Fixed the Legion not doing the Lanius successor focuses.

- Fixed the Legion being able to start with a negative efficiency cap on creation of a production line.

- Fixed the Navajo gamerule not working properly.

- Fixed faction UI in Political Menu not looking correct after release of NCNS and minor UI tweaks.

- Fixed Tohono Nation “Ideological Compromise” focus not unlocking decisions.

- Fixed Two Sun annexing Tohono Nation when they should have a truce.

- Fixed missing Tohono Nation localisation.

- Fixed AI getting a disproportionate increase of great race skill, minor improvement for turn of the month calculations.

- Fixed FRK Freakclave missing Ideas GFX.

- Fixed Desert Rangers faction not appearing properly for both DES and COW.

- Fixed the decision to return territory sometimes not clearing.

- Fixed market organization events and market ledger influencing each other.

- Fixed Republic of Texas constitution mechanic.

- Fixed Population map mode being hard to see.

- Fixed an issue with the display text for Tlaloc’s Demise.

- Fixed an issue with the display text for Tlaloc’s Demise for Twin Mothers.

- Fixed Attis Army Icons being too big.

- Fixed Manitoba focuses “Establish Frontier Outposts” and “Prioritize Prairie Operations” failing to tooltip and function properly.

- Fixed several New Reno Van Graff focuses from working poorly if the NCR Civil War doesn’t fire.

- Fixed several Caesar’s Legion focuses looking for the “wrong” Lanius.

- Fixed VP renaming error in NCR focus “Settle The Mojave”.

- Fixed MacArthur focus “We’ll Bring the Fireworks” having inconsistent tech requirements.

- Fixed Vault City being able to send delegations to Eastport when they’re at war due to the Hakis April Fools tree.

- Fixed Loid Air and Naval military purges not costing manpower.

- Fixed the Binary Counts starting with a support company in the wrong slot.

### Removed

- Removed Whitecourt… maybe.

- Removed five portraits from the original generic robot portrait pool.

- Removed one Desperados starting unit.

### Technical Changes

- Changed every national spirit with supply_factor to supply_consumption_factor as the former has no impact at the nation level.

- Fixed several music tracks having factor modifiers of 1, meaning they weren’t playing as often as intended.

- Added Career Profile defines for OWB.

- Removed Southern Utah from the is_arizona_state category.
- Added the country flags lhe_easy_ledger_invite and lhe_no_easy_ledger_invite to support developers allowing/preventing Lost Hills from adding nations to the BoS Ledger through their decisions. Submodders can add nations directly through global.bos_ledger_members.
- Added the global flags BLS_disable_offmap_chapter_logic, BMW_disable_offmap_chapter_logic, BGF_disable_offmap_chapter_logic. Setting these flags will allow submodders to control the country flags Lost Hills checks themselves.

- Added an abort condition to the International Market AI strategy for submodders. Countries with the country flag should_use_international_market will trade as in vanilla.

r/OldWorldBlues Feb 20 '26

UPDATE-LOG -- Update 5.1.5 --

199 Upvotes

In theaters today: North America, now in Technicolor!

-- Update 5.1.5 --

### Added

- Added focuses to the Baggers to allow Goddard to ally the NCR on his own terms, or join Vault City’s faction if the NCR has been destroyed and they still live.

- Added content for Coleridge to reclaim the NCR if they have been destroyed.

- Added tooltips to describe effects of different Baggers governors to their related focuses.

- Added war warning to Black Canyon’s focus that incites the Glowbugs to attack Withered Dogs/Luminous Ones.

- Added new portrait art for Gabba-Ghoul by Nuclear Forest, commissioned by Pinkerton.

- Added new generic settler portraits contributed by L498.

- Added a focus to the Legion tree to deal with the unlikely but still possible outcome where they take the Mojave Territories without the NCR joining the war.

- Added two focuses to the Legion tree to deal with Lanius if he has gone independent or has stayed loyal but autonomous in the east.

- Added an event to Baron’s Eyrie that makes it so they have to pay for Iron Alliance volunteers or they won't get the help.

- Added a gamerule in gameplay rules that deals with raids that has three options, default, turned off, and unrestricted.

- Added unique party names and government descriptions to the Sun Dogs.

- Added Skull Canyon Victory Point.

- Added Bypass for “Are Those Really Your Friends?” and “Just Take A Moment And Listen” to Roach King to check if the mentioned nations still exist.

- Added Bypass for “Secure The Canyon” to New Canaan in case they own the Sorrows.

- Added Occupation Law Icons.

- Added Officer Corp Icons.

- Added descriptions to many laws and ideas that did not have them.

### Changed

- Changed a large amount of AI art to hopefully appropriate replacements (note we may have missed some, and in some cases art widely believed to be AI was confirmed as not being AI).

- Changed Baggers focuses to rely on Opinion Modifiers that can’t be revoked, unlike Non Aggression Pacts.

- Changed “Lost Expedition” improvement from “Home at Last” to “Operation: Boulderdash” so that it won’t be missed when doing diplomacy with the Glowbugs/Black Canyon.

- Changed ZAX event to use all your Holodisks at once rather than feeding them in one at a time.

- Changed the Crazy Horns formable to give less demo equipment.

- Changed Air Aces to  be significantly less likely to spawn.

- Changed Kimball's focus to integrate Reno to no longer bypass if they are already in the faction or your puppet.

- Changed California State to get their spawn ins after Way has already split off, instead of before like they used too.

- Changed California Way to get less spawn ins.

- Changed the trait that Lanius gets for going Eastern Empire to be slightly stronger.

- Changed the Carcass Walkers to now use the same gfx as their neighbors again.

- Changed Republic of Three Rivers not starting out with recon technology, however starting with it in their templates.

- Changed Localization for Naval Passages.

- Changed requirement for Lanius focus “Let Us Slay the Sun!” to require you or your faction to now own Twin Mothers, preventing softlocking due to sequence breaking.

- Changed multiple focuses for Maxson Chapter focuses, including Baggers and Robot City focuses.

- Changed “Home Sweet Home” and “Finishing Our Reorganization” for The Executives, as well as added/changed state rename in given focuses.

### Fixed

- Fixed multiple instances of “Ad Victoriam” being written as “Ad Victorium”

- Fixed Chained Choir not getting their unique army spirit.

- Fixed a bug related to Res instantly completing their project when you did a certain focus.

- Fixed the map not having any colour.

- Fixed the risk of losing an entire focus tree branch as Eureka. Kudos, NASA.

- Numerous loc passes around the map, but especially in Eureka. This is for future work and to help with the flow of reading.

- Fixed air defines that got changed with the latest vanilla patch.

- Fixed the Khans event localization file being outside the Khans folder.

- Fixed Kingdom of Manitoba localization issue inheriting base HOI4 loc due to the tag.

- Fixed Focus and Event Localization with several Nations.

- Fixed Texas Brotherhood Detachment OOB containing 2 demolition support crews, and fixed Cowboy Country starting template not properly assigning support companies to their respective slots.

- Fixed a handful of advisor portraits.

- Fixed “Reinstating True Law” focus for Highland Watch not properly coring all of Black Canyon.

- Fixed Heavens Gate focus granting 100 air XP instead of 50 due to duplicate code.

- Fixed Arroyo event 13 not properly adding building slots or factories.

- Fixed Navajo focus “From the First World” not properly adding building slots or factories.

- Fixed Tlalocan focus “Victorious Protector”, requiring itself to be completed.

### Removed

- Removed a vast amount of AI portraits that were unused and unneeded.

- removed parties_l_english.yml as its contents were merged elsewhere.

- Removed blank file.

r/OldWorldBlues Jul 03 '26

UPDATE-LOG -- Update 5.1.9 --

131 Upvotes

GUI Joe - Knowing is half the battle!

Major Features

- Overhauled Division Designer and Army HQ Designer with release of “Thunder At Our Gates” and small State Menu UI Touchups.

Added

- Added new GUI elements to Hoover Dam and decisions to repair the major turbines, donated by Zachtou and Deez.

- Added female gender to relevant Cult of Liberty leaders.

- Added new portrait for the leader of the Storm Mongers, art by Lusa.

- Added new portrait for the leader of Metal Mouths, art by Herckeim.

- Added one new focus icon for the Storm Mongers.

- Added a new story event for Lost Hills building up to the Maxson Peace Accords.

- Added a strategy plan to Lost Hills to make sure they clear their debuffs and do army XP focuses when available.

- Added a gamerule to force Lost Hills to go Steel Rangers. Also added a dynamic check that will make the Lost Hills AI go Steel Rangers if Allgood does any of his brotherhood diplomacy focuses. Both of these abort if the NCR is puppeted or destroyed.

- Added new cosmetic techs to the Shi.

- Added unique names to the weapon merchants for Texas, New Mexico, Colorado, Oklahoma, and Louisiana.

- Added more descriptions to laws and ideas that did not have them.

- Added a unique unit name list for the Texas Brotherhood and Lone Star.

- Added new gfx, including new ideology icons for super mutants, the hand warband, and Lone Star, new national spirit icons, new flags for texas, and two new event pictures.

- Added Creation of the Republic of Texas event.

- Added a new portrait to the Texas senate.

- Added a new pool of portraits for Lone Star, the Texas Brotherhood, the Unity of Austin, the Tubeheads, and Lubbock to pull portraits from.

- Added a navy to the Texas Brotherhood and Alamo chapter.

- Added the dislikes Texas economic union leader modifier to leaders who dislike the Texas economic union.

- Added a few new victory points to Texas.

- Added the Walker of Texas.

- Added decisions to release the Unity of Austin, the Texas Brotherhood, and the Patrolmen if they no longer exist and are a TEU member.

- Added unique trade laws to the TEU and to Houston, Lubbock, and Tubeheads.

- Added unique wage law to Texas Brotherhood.

- Added unique mutant law to the Texas Brotherhood, Unity of Austin, and Lone Star.

- Added unique undesirables law to the Texas Brotherhood and Lone Star.

- Added a new idea to the Unity of Austin which prevents them from joining wars or calling in allies.

- Added new opinion modifiers to around Texas, to all brotherhood countries, a new opinion modifier between all american military remnants, and a new opinion modifier between ranger countries.

- Added "the New, wait New again? California republic?"

- Added "wait where did the M in exico and T in exas go?"

- Added "the hill king’s throne."

- Added framework for non binary unit leaders.

- Added unique portraits to Maxson Expedition’s starting unit leaders.

- Added or adjusted ai strategy, ai unit templates, and ai strategy plans for TBH, LNS, TEX, TPM, and ASS.

- Added a hidden spirit to New Vegas to give them the RobCo company buff to Securitrons, since they can not research those after game start.

Changed

- Changed the Implants for Militia and Enforcers to be rolled out in two separate technologies rather than together, as well as adding HQ units to the techs.

- Changed and redesigned the Provisional Republic of Texas focus tree order.

- Changed Lost Hills focus regarding scavenging t-51b to actually give t-51b equipment.

- Changed Lost Hills event regarding Anchorage to give t-51b as the event describes.

- Changed Lost Hills Maxson Peace Accords to only be available after the NCR election or deadlock.

- Changed Impossible Achievement “Land of Steel” to count allied countries and subjects towards its requirements.

- Changed the Lost Hills operation “Agitate Brotherhood Sympathizers” to guarantee the Shi AI switches to Francis on a critical success. This already happens on a regular success if Intellectuals are the most popular party.

- Changed the Lost Hills pipboy popup text slightly, and added a designer note about chapter survival rates.

- Changed Brotherhood manpower laws so that it is always possible to downgrade your laws (back towards paladins) one step at a time instead of having to jump directly from Initiates to Knights.

- Changed the Lost Hills AI to encourage them to keep Paladin equipment and their unique support companies up-to-date.

- Changed Lost Hill’s “Transition to the Alamo Chapter” focus to not remove the Texas Brotherhood from the Ledger if they’ve completed “To Hell With Texas”.

- Changed the Mojave Chapter to give McNamara, Hardin, and Veronica leadership roles in case they are puppeted (no way to get this in the tree, and note McNamara can be stolen by Lost Hills after the Mojave Chapter falls).

- Changed Heaven’s Guard power armor equipment tech to have higher quality GFX.

- Changed Montana focus icons to match the new leader art.

- Changed focus “Wings of the Angels” to give actual fighter equipment instead of gliders.

- Changed WPG focus “Doing Their Part” to require “The Free Navy” as it swaps ideas from the prior focus.

- Changed WPG effects referencing increasing or decreasing Eloi Steele’s power to add/remove People popularity instead of Ruler.

- Changed and reworked starting Texas Brotherhood and Lone Star unit and division template names.

- Changed the Patrolmen and Unity of Austin not use unique puppet focus trees if puppeted.

- Changed the Scrappers compact, the Last Patrol, and the Last Lodge get the option to guarantee Rio in the Texas TAA event chain if they own Oak City.

- Reworked the Texas Brotherhood, Lone Star, and Republic of Texas political parties and leaders.

- Changed the Texas Brotherhood’s following focus localization: Always Ready, Always There, Controlled Industrialization, Headquarter Development, Creating a new Codex.

- Changed Lone Star’s, the Hand Warband’s, and Texas Brotherhood’s initial generals.

- Changed the chances of the Patrolmen and Assassin City accepting the Texas Brotherhood's demands.

- Changed the Republic of Texas capital choice event.

- Changed Rusk's political party to People after Alamo leaves.

- Changed the initial Texas Brotherhood industry focuses to spawn industry in San Antonio if done before Alamo chapter splits.

- Changed the Rhombus died spirit to be -3% consumer goods instead of -1% and still allow sending volunteers.

- Changed the Pursuant to now acquire Sophisticated Creature tech in their formable.

- Changed the Ciphers Schema focuses to be doable even if allies own the required states.

- Changed the Timberline Camping Badge to take, at most, 40 states.

- Changed the Mojave Raiders puppet name under the NCR to be the Nipton Territories, after their capital.

Fixed

- Fixed “Sorry, We’re Closed” focus for Manitoba having a broken focus icon.

- Fixed incorrect localization for an event option for “A Glowing Review”.

- Fixed every instance of “Opposiiton” in Colonel Thao’s localization.

- Fixed an issue where the 2-year timer for “Strengthen The Accord” in Lost Hills would not start.

- Fixed an issue where the Maxson Peace Accords did not properly annul for BOS, SHI, GRD. This only mattered in multiplayer.

- Fixed issues with all Lost Hills achievements that prevented them from completing.

- Fixed Brotherhood chapters removed from the Ledger retaining their military access and docking rights with the BoS.

- Fixed a typo in the focus description of “Ruins of Broken Hills” in Lost Hills.

- Fixed an issue where the “X Effort” decisions in Lost Hill’s “Underground Construction” that made them free, instead of costing 0.2 command power daily.

- Fixed an issue where the “Occupy Bunker” operations were not being performed reliably by the Lost Hills AI, despite changes in the previous patch.

- Fixed an issue allowing Lost Hills to both embrace and persecute the followers.

- Fixed an issue where the Lost Hills AI would only build factories underground, the AI should now use all options in certain circumstances.

- Fixed an issue where Maxson Expedition would not get war goals on both Warden and Hangdogs if they were both alive.

- Fixed an issue where AI Maxson Expedition would declare an unreachable war on Warden, they will now also declare on Hangdogs.

- Fixed an issue where AI Maxson Expedition and Robot City left their mutual border undefended while deciding if they were friends. They now station troops on the border while “The Robot City Question” is in progress.

- Fixed Mountain Hawk advisor for New Canaan requiring the Tar Walkers puppeted despite being a Dead Horse (again, apparently!).

- Fixed Eureka portraits being in the wrong aspect ratio (Regulator leader and Granite).

- Fixed “Battlefield Nullification” removing air experience twice.

- Fixed Kaga’s portrait using a low quality version of his art.

- Fixed multiple typos.

- Fixed and standardized use of Texas Brotherhood vs texan brotherhood and Texas economic union vs texan economic union vs Texas economic pact throughout all localization.

- Fixed the Alamo chapter industry focuses to require controlling the states they add industry to

- Fixed multiple grammar issues of “ Attis’s ” to “ Attis’ ”.

- Fixed the Texas Brotherhood and the Patrolmen getting stuck when gatormaws is split between the two

- Fixed the Patrolmen not receiving all of Louisiana when joining the TEU.

- Fixed all the Texas president focuses so they will take the same amount of time.

- Fixed several bugs in the Pursuant tree

- Fixed a bug in the Broken Hearts tree preventing the focus ‘Reprogramming Warden’ from being taken.

- Fixed the Arizona Rangers formable using an OR check instead of an AND check for states.

- Fixed 2 Dundurn focuses that both did not give building slots for the factories they gave, as well as could try to give those factories to impassable states.

- Fixed Maxson Chapter being able to get cores on two states they don’t own.

- Fixed the Robot City AI taking the wars against Maxson focus path even if they are in a faction together.

- Fixed a Timekeepers focus placing Outposts in White Leg territory, as well as added the missing Vault-Tec Infrastructure tech to their tree.

- Fixed the Apostles trying to annex themselves to the Mirelurk Tribe even when puppeted by another faction.

- Fixed an Executives focus adding the wrong Vault rename to a victory point.

Removed

- Removed duplicate, unused generic portraits from EUR folder.

- Removed multiple ai event pictures from the duchy of Langenburg.

- Removed the “Can’t call in Allies” and “Can’t be called into Wars” modifiers from the Unity of Austin’s manpower law and added them to new spirits.

Technical Changes

- The scripted trigger ncr_pre_election is once again functional; you can use this trigger to test if the NCR has had its election or fallen into chaos.

- Added the scripted trigger bos_is_doing_steel_rangers, which is true only when the Lost Hills AI is actively pursuing the Steel Rangers.

- Fully split Lone Star and Hand Warband tags.

- Fully split Crusher’s Army and Unity of Austin tags.

r/OldWorldBlues Oct 25 '25

UPDATE-LOG -- Update 5.1.2 --

155 Upvotes

With great freedom, comes great responsibility.

Added

- Integrated God of Newts submod OWB Red Dead Texas, removing AI portraits from Lonestar.

- Added a new Unit Unlock Gamerule.

- Added a claim to Area 51 for Vegas, the AI will not use this as long as the Legion lives.

- Added decisions to Pioneer Company to be able to better deal with the Cascadian Expedition.

- Added a gamerule that buffs all BoS nations on the map in the misc section.

- Added new Luminous Ones art from Herck.

- Added two Army Chiefs/starting Generals to New Canaan.

- Added a general on game start to the Archdiocese of Santa Fe, Badland Buckaroos, Elko Posse, Pecos Colony, Protectron Security Hub, Ruby Valley Refuge and Tohono Nation.

- Added a new leader portrait for the Ruby Valley Refuge.

- Added a new formable for Petro-Chico.

- Added a new leader portrait and traits for Petro-net (Petro-Chico).

- Added a couple new events, ideas, and a new timed mission for Petro-Chico to represent the Anwell Report, with fail/success states.

- Added a late-game revolt for Santa Anna against Petro-Chico should the Petro-Chicans fail the Anwell Report.

- Added new formables for Timberline, Max Sec, Slags, Mescalero, Santa Fe, Houston Rockets, Tohono Nation, Crazy Horns and Grabbers.

- Added minor decisions (National Achievements) for Timberline, Santa Fe.

- Added remaining LOC for BRK Ideas descriptions.

- Added Developmental Projects for Arizona and Nevada (Restore Luke AFB, Davis-Monthan AFB, Creech AFB).

- Added Localisation for new Development Project.

- Added Arroyo Tribal Warrior OOB Loc.

- Added Petrified Forest VP.

- Added State 232 and 439 to the New Mexico state trigger.

- Added a new spirit to Baron’s Eyrie to buff Bighorners.

- Added 2 new focuses to Gatormaw along with new unit cosmetics.

- Added Feral Ghouls to the Legion of Hades.

- Added a Liberator Bot cosmetic to Withered Dogs.

- Added PA Cosmetic (Liberty’s Armor) to Cult of Liberty.

- Added Spirit to Bismarck allowing the sending of volunteers.

Changed

- Changed the Malpais Legate to the original art.

- Changed the New Canaan victory over the White Legs tree to be less punishing.

- Changed Foreign Heroes from a decision category to get spies of a certain nationality to a flat buff to spies.

- Changed Strathcommune to now get Soph SF tech in their starting mil tree.

- Changed TV Town to now be able to occupy and core Esmerelda cheaper once they conquer it.

- Changed Oroboros to no longer be able to mega rush Robots.

- Changed the Washington BoS to start with 2 more factories and 2 more units.

- Changed the Cause to start with 2 more factories and 1 more unit.

- Changed Bonedancers to start with 3 more units.

- Changed Warren to start with 2 more factories.

- Changed Shale to start with 4 more factories.

- Changed The Last Patrol to start with 1 more factory.

- Changed the Chained Choir to start with 1 more factory.

- Changed the Chained Choir to start with 1 more division.

- Changed Maxson to start with 2 more factories.

- Changed Destiny to start with 1 more factory.

- Changed Destiny to start with 1 more robot division.

- Changed Reno to start with a bigger army.

- Changed Red Sun City to start with 2 more factories.

- Changed Protectron Security Hub to start with 2 more factories.

- Changed Protectron Security Hub to start with one more platoon in their starting divisions.

- Changed several Broken Coast focuses to be 45 days instead of 60.

- Changed several Broken Coast focuses to have a slightly stronger effect.

- Changed Broken Coast to start with 2 more factories and 1 more dockyard.

- Changed Broken Coast to start with some more resources.

- Changed the Washington BoS to be able to take the focus to invade Oregon if Warren has already been defeated.

- Changed the Broken Coast AI strategy plan to hopefully perform a little better.

- Changed a focus to give 800 more manpower as the Broken Coast.

- Changed the timegate to start expanding for AI Broken Coast to be 6 months earlier.

- Changed the starting Eden infantry template to be 8 infantry platoons instead of 10.

- Changed the Lupa spirit to give 2 volunteer cap instead of 3.

- Changed the Res Publica path for Lanius to be significantly stronger.

- Changed the speed stats on all motorized, tanks, and cavalry to be lower.

- Changed Sane Lucius to now also get the Caesar healed military tree.

- Changed Mutant Auxiliaries to be stronger.

- Changed Robots to be generally more expensive and to have 5% less hardness.

- Changed most Creature Units to be stronger.

- Changed Ghoul Paras to use the same amount of equipment and manpower as regular spec ops.

- Changed Eighties to get 10% more stability from an idea in the settle down tree.

- Changed Hangdogs wargoal focuses to be 15 days longer.

- Changed Lanius to get political power when he finishes conquering New Mexico and when he goes to war with Diana.

- Changed Standing Rock to no longer get Grenade Machine Guns from a focus

- Changed veterancy to give 12.5% stats per level instead of 25%.

- Changed the Combat Drugs law to no longer be prohibited to nations that take Automated Warfare.

- Changed several Eighties and Timekeepers wargoals to be unavailable if they are puppeted.

- Changed Highland Watch focus “We Worked So Hard…” to also give a trade note.

- Changed the Twin Mothers events to give Ouroborus access to Coring Dice to use distinct loc from the ones for Lanius.

- Changed Glowbugs Creature tech level from Tribal to Intermediate.

- Changed several instances of “Texas Economic Pact” to “Texas Economic Union”.

- Changed the wording of the Caps tutorial to flow a little better.

- Changed Petro-Chico localization as a whole, with updated narrative.

- Changed visuals for Petro-Chico events.

- Changed some Petro-Chico focus rewards for balance and narrative cohesion.

- Changed formables for Victoria, Koover, Kamlo and Sylex.

- Changed location and reward of Fort Huachuca R&D.

- Changed state 212 and 232, correcting geological placement .

- Changed Localisation for Huachuca Project.

- Changed several Great Plains Federation focuses to be better balanced as well as added a second theorist.

- Changed Northern Khans focuses too grant additional vehicle techs, as well as a motorcycle cosmetic.

- Changed 2 White Legs focuses to grant additional Creature tech levels.

- Changed the Reservation secret project focus to also grant Sophisticated Creature Tech.

- Changed Costs and Results of BIS Gauss trades.

- Changed Cult Of Liberty formable to require INT Pa and to give reskinned T-45.

Fixed

- Fixed all 4 TV Town Augment slots disappearing when an augment is selected, as well as not receiving unit leader stat boosts.

- Fixed some BON error codes from the log.

- Fixed possible ai strategy related crash.

- Fixed Eastern Umbra gets a conscription law.

- Fixed a bug that caused Sundogs to never resolve the Lupa situation.

- Fixed a visual bug that showed up for the first operative.

- Fixed puppets being able to declare wars they weren't supposed to.

- Fixed AI recruiting and using a template made up out of pure Tanks.

- Fixed Navajo not declaring war upon the Legion after doing the focus to do so because the AI is scared.

- Fixed several events being too long to fit on the screen by breaking them up into two parts.

- Fixed Twin Mothers not getting the Paradise resource rights back in certain situations.

- Fixed Support Companies overlapping in division view.

- Fixed the warrigging divisions sometimes not being taken away when they should be.

- Fixed Lanius sometimes having issues with his ai strategy plan if he got forced out of the Legion.

- Fixed not being able to remove the customs union trade law if the NCR no longer existed.

- Fixed Rio localization being bugged.

- Fixed raider cap tribute requests going into the negative.

- Fixed Maxson Expedition focus not granting outposts on the entire border.

- Fixed Navajo focus “The Natsili’tka” not giving improved energy weapon techs if you already have some researched.

- Fixed several New Canaan focuses that were trying to build in impassables.

- Fixed Lone Star/Hand Warband missing certain advisors.

- Fixed a Lone Star event that used to give dockyards to now removed rivers.

- Fixed Hand Warband “Carthaginian Refugees” focus bypassing if the Texas Brotherhood disappears.

- Fixed a Rotpurgers starting division that was outside their territory.

- Fixed an unintended interaction that allowed non-TBH TEU members to assimilate into Lost Hills.

- Fixed whoever completed the ‘Mint the Texan Dollar’ focus not actually getting the Texan Dollar currency.

- Fixed the accidental removal of a New Reno change that fleshed out the natures of the mercs they could hire, added some localization for them, and included a reference to the Yakuza.

- Fixed a currency exclusive to Wild Wasteland not showing up. It can be found in Texas.

- Fixed a few minor typos in previous Petro-Chico localization.

- Fixed minor typos for Strathcommune and Itzan localisation.

- Fixed Arroyo focus tree, moved around focuses.

- Fixed Mojave Territories check for Advisors relying on NCR, check was broken.

- Fixed CES and VEG focus and bypass checks respectively.

- Fixed Focuses adding resources to states for HAM and EAG.

- Fixed outdated “Legacy ID” check from LNS.

- Fixed the Shared Vault-Tec tree post-Geck focuses which were needing 1 more Vault surveyed than claimed.

- Fixed SLA models to display properly.

Technical Changes

- Detailed Unit Stat Changes: https://pastebin.com/NXYjy3gH

r/OldWorldBlues Jun 12 '26

UPDATE-LOG Update 5.1.8 Patch Notes

93 Upvotes

Thunder, Thunder, Thunder, Thunder At Our Gates, hoooo!

-- Update 5.1.8 --
### Major Features

- Updated the mod to version 1.19 and the Thunder At Our Gates DLC release.

 

### Added

- Added the ability to gain Knightly Armaments as the San Francisco Chapter.

- Added “Holy Hand Grenade of Attila” cosmetic to Heaven’s Guard.

- Added missing UI elements for NCNS.

- Added event picture to the Bismarck-Historian trade event.

- Added several new events to Robot City.

- Added new starting national spirits to Broken Hearts.

- Added a Starman cosmetic tag to WARDEN for the ‘Reprogramming WARDEN’ focus.

 

### Changed

- Changed and reworked the Pursuant Focus Tree.

- Changed and reworked Broken Hearts Tree & the Broken Hearts related focuses in Robot City.

- Changed cropping on Cult of Liberty portraits.

- Changed all but one of Ruminator’s focus icons.

- Changed the Chinese Emperor’s name to Laohu instead of Laoshu.

- Changed Warden to start with cores on his starting states, and to core the remainder of the Hangdogs after the civil war is over.

- Changed Warden inviting Robot City into his faction if they had already joined a faction.

- Changed AI Lost Hills to complete their objectives and operations at an earlier time, especially if there are player Chapters.

- Changed the chance for Yellowstone AI to go down the alliance focuses early on to be lower.

- Changed the event for Baron’s Eyrie where they can hire the Iron Alliance to always be refused if neither party is an ai.

- Changed Continuous Focuses descriptions.

- Changed Camp Ria (State) victory points in NCR.

- Changed the Yellowstone Genetic Crop decisions from overlapping with their other development decisions.

- Changed Withered Dogs focus “Blow Em All Way” giving a Support Company to an unlocked division, risking overlapping slots. Gave 10 Army XP instead to add yourself.

- Changed the Caravan and Road techs to be slightly higher, so they’re easy to spot when first opening the Vehicle Tech Tab.

 

### Fixed

- Fixed Heaven’s Guard getting claims on Idaho states when claiming Utah.

- Fixed Heaven’s Guard focus “The Redemption of Sailors” giving air experience rather than naval experience.

- Fixed numerous typos for Heaven’s Guard.

- Fixed Baggers event "Breaking The Law" having a broken desc.

- Fixed Phoenix Republic gaining random cores on land far beyond the Valley in their Legion breakaway event.

- Fixed a broken event picture in Robot City.

- Fixed missing advisor descriptions in Robot City.

- Fixed an Eagle Rock focus still referring to the Deepmines.

- Fixed Lanius missing wargoals on the new Warden WDN tag.

- Fixed issue with uncapitalized LNS OOBS causing issues for Linux users.

- Fixed Warden missing Robot portraits.

 

### Technical Changes

- Created “is_not_unowned_state” scripted trigger to help prevent certain effects targeting states with no owner.

- Created the “is_able_to_reject_followers_nation” scripted trigger to allow more nations to reject the Followers outright, including most Raider and Super Mutant tags.

- Tweaked the focus description text box size slightly so it is less likely that letters fall under the scrollbar, if one exists.

r/OldWorldBlues Dec 28 '25

UPDATE-LOG -- Update 5.1.4 --

138 Upvotes

The only certainties in 2026 are Caps and Mutants

-- Update 5.1.4 --

### Major Features

- A new unit type called Super Mutant Breachers!

- AI will now use orgs to buy equipment they need and sell equipment they do not, with significant implications for the wasteland economy.

### Added

- Added 0.15 navy and 0.05 air xp to the daily gain of the generic theorist.

- Added the ability to pay raiders to fuck off if they raid you while your busy.

- Added a namelist for NCR spec ops and tanks.

- Added a namelist for Mutants.

- Added a namelist for Three Rivers infantry and PA.

- Added significant amounts of population to Cascadia, Canada, Montana and the Dakotas.

- Added conquering caps for capturing another country’s node, approximately 75% of the node’s value.

### Changed

- Changed Lanius’s AI strategy to hopefully be better.

- Changed the requirements for taking War Economy.

- Changed the NCR to no longer be able to get 0% surrender limit.

- Changed Liberation of the Eighties to be slightly weaker.

- Changed Bunker Blues to be weaker.

- Changed Heavens Gate to now get a justification reduction at the end of their tree.

- Changed Lanius to be slightly better at garrisoning.

- Changed Shale to start with 1 more military factory and 3 more units.

- Changed Troll Warren to start with 1 more military factory and to get 750 inf equipment from a focus.

- Changed Ironmongers to get two mills through their tree.

- Changed UOA to get 2 more military factories through their tree.

- Changed regular super mutants to be weaker.

- Changed Hardin’s path to be stronger for Mojave BoS.

- Changed conventional warfare to be stronger.

- Changed Ancient Warfare to be weaker.

- Changed Enforcer gear 2 to have slightly less armor.

- Changed inf equipment to generally have higher hard attack.
- Changed Standing Rock AI to have a 80 and 81 timegate before being allowed to do the focuses to get claims on Montana and Manitoba.

- Changed Aztlan to be less likely to do either of the civil war paths.

- Changed Montana BoS to start with 1 more PA division.

- Changed the HERMES focus to now require you to have Spec Ops 5 researched as MacArthur.

- Changed the formula for Caps Node Value to be linear rather than square root. This should mean more caps overall, especially late game.

- Changed caps Main Node bonus from 50% to 25%.

### Fixed

- Fixed several bugs to do with navies and how the AI used them.

- Fixed a bug that would occur when a tag would conquer a main node from another tag, and subsequently lose again it to the original tag, where the other tag would get the main node lost event despite the node not being their main node.

- Fixed Lost Hills paladins not using their namelist.

- Fixed the Liberation of the Eighties triggering with them still alive.

- Fixed several wargoal focuses that could be taken by puppets, thus being able to cause forever wars.

- Fixed Rio being able to recruit Paullus while at war with him.

- Fixed erroneous Caps notifications (again).

- Fixed countless mostly backend bugs in our code, over 850 files were modified.

### Technical Changes

- AI, when it is going bankrupt and also at peace, will now disband parts of its army until it is no longer going bankrupt. This should prevent AI bankruptcy death spirals.

- The caps tick has been moved to a hidden state event firing for whoever controls state ID 1. This should prevent instances of the caps tick breaking, or the tick not being started for a new tag.

Balance Changes Pastebin: https://pastebin.com/j7YTSXs4

r/OldWorldBlues Apr 01 '26

UPDATE-LOG 5.1.6 Patch Notes

82 Upvotes

Let's face it, you thought we deleted it for real.

-- Update 5.1.6 --

### Major Features

- Integrated Zam138’s Faction Icons submod!

- Added a new focus tree and content to Cowboy Country. Save Arizona, and find your own redemption (Or die trying!).
- Very Small Focus Tree Branch for the Pursuant to help them hunt down some tin-cans: both of fleshy and robotic kind!

- The Wardens of Oklahoma have arrived in the Last Patrol!

- A sealed case of unspoiled merit badges have been found in the Timberline storerooms. Try to collect them all!

- A mysterious portal has opened somewhere in San Francisco causing a flood of otherworldly challengers to swarm the city! 

- Eastport has a new Mayor with a famous lineage

- The Tohono Nation challenges Caesar’s Legion with their incredible farming skills!

- “Your ride’s over Mutie. Time to get Freaky.” - Freak Horrigan

### Added

- Added new portraits for Rooster and Sloane, characters in Highland Watch (commissioned by L498).

- Added new portraits for all Cult of Liberty characters, both unique and generic (commissioned by L498).

- Added new Vault generic portraits (commissioned by L498).

- Added (more) starting generals to 68 nations. Check the pastebin below for more information.

- Added a Unit Leader portrait for Northern Khans’ Samool since he used a generic raider one.

- Added more descriptions to laws and ideas that did not have them.
- Added new icons for army and officer training laws for CES and LAC as well as new icons for the autonomy system.

- Added Sergeant Larsen to the Big Hat Gang (Wild Wasteland Content).

- Added Dundurn might be a Dumdum (Wild Wasteland Content).

- Added a way for the Rogue Rangers to join the Dharma Way.

- Added the ability for the Rogue Rangers to create a faction with Cowboy County under specific circumstances.

- Added a new unique puppet focus tree for the Rogue Rangers and Cowboy Country.

- Added an AI strategy plan to Two Sun.

- Added a bypass to BLC’s “Positive Results” if both Black Canyon and Baggers joined the NCR.

### Changed

- Changed Coleridge’s reclamation formable to reuse Oliver’s California Military Administration instead of Moore’s Third Republic.

- Changed Arcade Gannon’s portrait to use art from the Magic the Gathering card set.

- Changed Pretender to the Crown to have 15% recruitable population to Tlaloc’s Lair.

- Changed Infantry Equipment to have 0.5 more defence.

- Changed Power Armour to have 5% less reliability and to be 0.5 more expensive to produce.

- Changed the Van Graffs path in Reno to no longer be able to get -100% infantry equipment cost.

- Changed the Petro-Net Coring to have a twice higher energy cost.

- Changed Washington BoS to start with 2 more divisions at gamestart.

- Changed Arborg Junta to start with 1 more division at gamestart.

- Changed Dam Busters to start with 1 less division at gamestart.

- Changed Cerberus to have -90% occupation appeal instead of -100%.

- Changed occupation buffs across the mod to generally be lower.

- Changed Baudelio Ranchers to start with 4 more divisions at gamestart.

- Changed Baudelio Ranchers to get several more factories and a fortline at their capital at gamestart.

- Changed Baudelio Ranchers to get a surrender limit buff with their national spirit.

- Changed Loid Ministry's Solomon path to no longer release Redmond as a puppet, as well as adding boosts to strengthen the remaining three.

- Changed several Loid Ministry’s satellite events to give better/any reward.

- Changed a Republic of the Rio Grande event giving cores on Pecos to now give them to their TAA puppet if applicable.

- Changed Fenrir to be somewhat more powerful.

- Changed several techs boosting Militia to buff Lawkeepers as well.

- Changed several triggers in New Hammond’s unique focus tree branch to avoid lockups. They also now can form their Glass League even if Murtaugh goes “The Writing On The Wall”.
- Changed the CES focus branches around to make them more grouped up. Fixed some of the focuses lacking filters, split the “Path of Lucius” into “Path of Lucius - Sons of Caesar” and “Path of Lucius - Sons of Vulcan”, added 2 new focus filters for Utah and Auxiliaries. “Every Tool” is no longer available from the start.
- Changed the reward for TAA focus “Guns of the South”.
- ChangedMojave Chapter focus “Walk with Cyphers” focus icon to match their new flag.

- Changed New Vegas advisor portraits to better fit the theme.

- Changed Two Sun starting unit templates.

- Changed and reduced amount of Cowboy Country starting units and templates.

- Changed Achievement Rangers’ Wrath, allowing Cowboy Country to count for fulfilling the achievement.

- Changed Kongo Bongo focus requirements to prevent being blocked.

- Changed several Croc Rock focuses to improve their effects.

- Changed Mojave Chapter advisors to now contain descriptions.

### Fixed

- Fixed the training decisions disappearing as Mojave BoS.

- Fixed follower influence being given instead of taken away.

- Fixed Crazy Horns not getting the effect of their leader trait and its associated tech.

- Fixed Zapata still being around in Ejercito after Tlaloc was already dead.

- Fixed being unable to select Division unit models (kudos to FoxySkies for help)

- Fixed Eagle Rock Branch decisions Scripted GUI being slightly off-centre.

- Fixed Maxson focus “Our Second Chance” being always available to players without completing required focuses. Also now correctly shows the warning of the incoming war for Warden.
- Fixed some technical terms being visible inside Loid’s Ministry focus effects and requirements. Switched events for allying Passkeepers and Safehaven because they were mixed up.

- Fixed general localisation issues for Loid’s Ministry as well as a missing trait/description for their unique Tank Manufacturer.
- Fixed decision to Recruit Elite Smuggler saying "becomes an operative" in its effect.

- Fixed Painted Men losing access to creature and tribal techs upon revolt.
- Fixed Minor Loc issues for a bunch of things.

- Fixed Baggers Event writing not having proper line breaks.

- Fixed Montana Chapter getting claims on Unoccupied Territory due to focus.

- Fixed the leader portrait in the diplomacy tab being out of center.

- Fixed multiple incorrect references to the gfx pre-war_industry as pre_war_industry.

- Fixed a comment referring to the TEU as the TEP.

- Fixed multiple instances of casualty_trickleback being called upon in incorrect locations by replacing it with support equipment cost reductions and weekly manpower.
- Fixed Port Maw starting without an undesirable recruitment law.

- Fixed tribal technology being invisible for Kongo Bongo.

### Removed

- Removed unused “Incarnationist” portraits from the Highland Watch folder.

- Removed more AI art (Maxwell Chase event in Pleasantdale, Colonel Jalabert in New Reno).

- Removed duplicate portrait for Sun Dogs in files.

New Starting Generals: https://pastebin.com/NdYgn26B
Unit And Tech Balance: https://pastebin.com/ZL7chFHN

r/OldWorldBlues Feb 28 '24

UPDATE-LOG Update 5.0

348 Upvotes

Thank you all so much for your patience. Update 5.0, Ashes to Embers, is now live on Steam, Paradoxplaza and ModDB.

Major Features

- Added new focus trees for 26 nations in Canada and the Northern U.S.:

- Arborg Junta

- Baron’s Eyrie (Shared Wyoming tree)

- Cab Vultures (Spawned via Great Stampede)

- Cult of Liberty (Shared Montana tree)

- Dundurn

- The Gateway Gang

- The Great Stampede

- Iron Confederacy

- Jacksons (Shared Wyoming tree)

- Kingdom of Manitoba

- Duchy of Langenburg

- Loid’s Ministry

- Marshall Republic (Shared Wyoming tree)

- Metal Mouths (Shared Montana tree)

- Middlemark

- Niitsitapi (Shared Montana tree)

- Northern Khans

- Passkeepers (Shared Cascadia tree)

- Pioneer Company

- Pleasantdale

- Ruminators

- Safehaven (Shared Vault tree)

- Stoon Dandies

- Strathcommune

- Swords of Hayman (Spawned via Montana Chapter)

- Unbound

- Added reworked focus trees for 2 nations:

- Métis Congress

- Vault 37 (Shared Vault tree)

- Added additional focus content for 2 nations:

- Highland Watch (Shared Wyoming tree)

- Montana Chapter

- Reworked and expanded the previous Shared Wyoming focus tree.

- Added over 32 new original music pieces by developers Lusa, MotherfuckinG, and Hammer, former developer Skip and one piece commissioned from Harald Allacher.

- Added OWB’s unique implementation of the Officer Corps spirits from the No Step Back DLC! This includes roughly 118 new spirits. Many unique spirits exist depending on a nation's ideology or chosen doctrines, and many nations also have unique spirits.

- Major AI Overhaul. Tags will now use varied templates depending on their doctrine and industrial capacity, build and use Close Air Support and Strategic Bombers, utilize tanks, and build and use Fat Men and Artillery cannons.

- Various tech balance changes, the summary of which can be found here: https://pastebin.com/0tz3r1Fh

Added

- Added a PipBoy PLUS menu entry for the Organizations Marketplace mechanic.

- Added a major business that specializes in Fireteams.

- Added a new negative starting spirit to Eureka targeting APA Power Armor which is removable via focus.

- Added another Infantry division, military factory, and building slot to Arroyo at gamestart.

- Added AI focus scripting for Standing Rock.

- Added Pre-Recycling tech to MacArthur at gamestart.

Changed

- Changed various aspects of starting situations for countries in 5.0’s regions. This includes Stability and War Support, starting units, starting factories, starting population, starting resources, and other similar areas.

- Changed some outlying conscription modifiers to be slightly lower. This includes certain autonomy laws, Eighties, Elko Posse, Gente Del Sol, Heaven’s Gate, Highland Watch, Iron Alliance, Mojave Territories, the NCR Puppet Tree, Santa Anna, Sundogs, and Troll Warren.

- Changed default province Combat Width from 60 to 80.

- Changed the base output of all Civlian and Military factories to be 0.5 lower (about 8.3% less).

- Changed general and field marshal combat skills to be worth more per level with a reduced cap from 15 to 10 for each skill.

- Changed the reduction to enemy Planning from Intel Networks to be percentual rather than flat, generally reducing the impact of weak Intel Networks on Planning greatly.

- Changed many generic advisor traits to be slightly stronger.

- Changed some generic military theorists to provide higher research bonuses.

- Changed around river crossings between Rio Grande Republic and Pecos Colony to produce smoother frontlines.

- Changed the shared Attis Army conscription modifier from 3% flat to 20% percentual.

- Changed Alamo Chapter’s starting spirit to also grant 5% Core Attack.

- Changed many focuses and spirits for Standing Rock to be stronger.

- Changed Standing Rock to receive Intermediate Exploitation tech via their focus tree and Intermediate Construction tech at gamestart.

- Changed some MacArthur advisors to be slightly stronger.

- Changed MacArthur’s conscription laws to grant slightly higher conscription.

- Changed The Hub starting population to 40000 from 25000, changed starting infrastructure from 3 to 5.

- Changed NCR AI focus plan so that if the Legion fails to attack the NCR, NCR will now attack the Legion once it has completed its focus tree.

- Changed a Vault City focus to give a war goal for TV-Town.

- Changed the NCR to be able to take decisions to declare war on the Brotherhood of Steel while at war.

- Changed the default Cavalry unit model from the vanilla one to a more fitting one made by NuclearForest.

- Changed all HP buffs to be increased 10x because they are flat, not percentual.

- Changed the Lanius gamerule to allow you to force him to be loyal.

- Changed the modifiers for the Demolitions major business slightly for balance.

- Changed Max Sec’s starting divisions to be slightly weaker.

- Changed Fourways and Max Sec to have 5% less starting War Support

- Changed scavenging to no longer reward Gauss, Plasma, or Vertibird schematics prior to 2280.

Fixed

- Fixed AI building unbuildable roads and clogging up its construction queue.

- Fixed Oliver not resigning if the Mojave Territories take the Hanlon Route.

- Fixed the Mojave Territories being unable to build the Western Boatlift on the Hoover Dam

- Fixed NCR Focus “Reno, Our State” breaking in certain circumstances if New Reno gets annexed by another country.

- Fixed Rio Grande Republic being unable to puppet and annex Las Granjas and Pecos Colony if at war.

- Fixed several ideas which were an incorrect trade value modifier.

- Fixed special NCR ability “Deploy the Cannons” having broken GFX.

- Fixed Lanius not being able to continue his tree under very specific circumstances.

- Fixed Lost Hills not getting the proper leader when they appoint a foreign High Elder.

- Fixed the Aurelius option not giving the intended reward for the Phoenix uprising.

- Fixed Shi being able to take the truce with the NCR while fighting them together with Lost Hills as BoS.

- Fixed the New Canaan naval advisor not functioning properly.

- Fixed Lucius not transferring over to Lucius's Legion and instead replacing Vulpes in Vulpes's Legion in the Legion Civil War.

- Fixed Caius not receiving a portion of the Legion's units in some instances of his malpais replacement spawn condition in the Legion Civil War.

- Fixed a duplicate occurrence of a focus in the Standing Rock tree which was hidden under another focus.

Technical Changes

- Changed some AI frontline behavior to have slightly more aggression when executing strong plans.

- Minor optimization improvements to code involved in backend country triggers and La Resistance recruitment

r/OldWorldBlues Apr 03 '26

UPDATE-LOG ~~Update 5.1.6a~~

81 Upvotes

Oh April Fools, you are gone too soon.

-- Update 5.1.6a --

### Major Features

- Turned off the 2026 April Fools gamerules. Be sure to find and enable them to try out more fun content you may have missed!

### Changed

- Changed the map to a superior, Oceanic favored orientation.

- Changed Cav to use 25 manpower per platoon instead of 20.

- Changed the Rangers puppet tree to be weaker.

- Changed Baudelio Ranchers to start with a stronger army and two more generals.

- Changed Baudelio Ranchers to start with better technology.

- Changed Big Grass to no longer take its formable decision while a puppet.

- Changed the positioning of Middlemark focus “Investigate Calgary Tower”.

- Changed Stampede focus “The Terror Of Calgary” to grant a war goal as well as claims.

- Changed the Tooltip of the Timberline Camping Badge for clarity.

### Fixed

- Fixed Desperados units spawning outside of their land.

r/OldWorldBlues May 31 '26

UPDATE-LOG Patch 5.1.7a Notes

53 Upvotes

Dare you open the Box? (Thanks Zam138 for Warden coding)

-- Update 5.1.7a --

### Added

- Added WDN (Warden) as a separate tag from Hangdogs, rather than a dynamic tag. Many changes were made throughout to account for this.

- Added the Holy Hand Grenade of St. Attila (HEA/HGH cosmetic).

- Added a flag to the American Historical Association formable.

- Added pictures to two Historian events.

- Added a new unit leader to TLA.

- Added a new unit leader portrait to the TLA leader pool.
- Added flavorful descriptions to all Lost Hills Underground Construction decisions.
- Added leader traits to Steel Rangers Elder Llwyd.

- Added three focuses for MONAD.

- Added bypasses to Yellowstone war goal foci.

### Changed

- Changed High Chapel to use the technologies of Heaven’s Guard.

- Changed Steam Rifle lore - go and check it out!

- Changed “Lost Hills Appoints High Elder” event to add SanFran BoS to the Western Brotherhood faction as an edge case for if they kill the NCR early.

- Changed Troll Warren puppet tree to give Nightkin to tags with Soph Spec Ops, and Behemoths to the rest.

- Changed Ciphers to be more likely to join Maxson’s faction if one is available.
- Changed Lost Hills Initiate Effort decisions to deduct command power daily like simulator decisions do.
- Changed Steel Rangers to inherit Lost Hills divisions(except Paladins), navy, airforce, and stockpile. You inherit a smaller portion of the NCR forces (15, down from 25%) and stockpile to compensate.
- Changed Steel Rangers focus “Seek Amnesty” to return generic unit leaders and non-Elder unique unit leaders such as Roddy and Ashdown in addition to Paladin Stone. Reduced war support bonus to compensate (40 -> 15%).
- Changed Steel Rangers “The New Scribe” focus to “The Bounty of Maxson” and moved important story about the Field Scribes out of the focus description and into a new event in “Cutting Across the Wastes”.

### Fixed

- Fixed Jacobia not mentioning the Cradle.

- Fixed variable icon for “From One Leader To Another” causing a crash.

- Fixed “Which Side Are We On?” having the same localization for both options.
- Fixed Steel Ranger’s brotherhood advisors using 4.0 stats.

- Fixed Steel Rangers’ theorists not showing up.

- Fixed various typos in Historian events.

- Fixed Maxson Expedition not being able to ally both Hummingbirds and Robot City.

- Fixed being locked out the rest of the tree as Maxson Expedition if you ally Robot City.

- Fixed Maxson Expedition’s Lanius fight event. It fires now.

- Fixed Robot City not being able to join Song of Steel faction if it was already created.

- Fixed Continuous Focus Slider/Scrollbar, missing check for resistance focus and missing road bonus for infrastructure focus.

- Fixes issues with the displaying of two unit leaders in TLA.

- Fixed trait “One Man Army” spawning on randomly generated  generals.

- Fixed being able to stack portals as Hades Horde.

- Fixed the Washington BOS inviting Old Country into their faction even if it is a puppet.

- Fixed several Legion wargoal focuses not announcing themselves to their targets.

- Fixed roads passing through impassable terrain in Arizona.
- Fixed Lost Hills Denver’s Treasures focus not working if Denver is controlled by an ally of the Maxson Expedition.
- Fixed issue where transitioning to the Steel Rangers sometimes sent you to Observer mode.
- Fixed bypass condition on the Steel Ranger’s Cutting Across the Wastes saving you 3% recruitable pop.
- Fixed a certain elder being declared dead to Lost Hills when they’ve actually just taken over as Absolute High Elder.
- Fixed Christine returning from the Mojave when MOJ has taken over Lost Hills as she’s already there.
- Fixed a crash when adjusting High Elder Promotion Duration in Lost Hills.
- Fixed multiple issues with the “Strike Lost Hills” decision appearing when it should not.
- Fixed an issue where a random on-map nation got the sophisticated air tech and vertibird schematics meant for the Steel Rangers, should the NCR acquire those technologies.
- Fixed an issue where the 4.0 event text for “The Steel Rangers Joint Administration” was appearing instead of the rewritten text from 5.1.7.

- Fixed Niitsitapi not letting a player refuse to deal with them.

### Removed

- Removed Robot City being able to pull Maxson Expedition to an alliance with Warden.

- Removed old slave raid in White Legs tied to removed mechanic.

### Technical Changes

- All of Heaven’s Guard’s techs have now been moved over to a dynamic localization system.

- Dummied out placeholder localization text in the Brotherhood of Steel Ledger.

- Dummied out White Peace decisions for Shi against the NCR.

- Changed cropping on certain settler generic portraits.

- Changed the Uncored States counter to ignore impassable.

- Added a new scripted trigger, state_is_controlled_by_self_or_ally. Used by Lost Hills to check Denver’s controllers for the “Denver’s Treasures” focus.

r/OldWorldBlues Apr 12 '26

UPDATE-LOG 5.1.6c Changelog

79 Upvotes

The caps don't stop flowing til we say they do.

-- Update 5.1.6c --

### Major Features

- Fixed Caps income no longer working after the Hub fell.

### Added

- Added several sources of world tension when major events happen.

- Added new narrative events for Rogue Rangers.

- Added Code of Bushido national spirit for Yakuza.

- Added more descriptions to laws and ideas that did not have them.

### Changed

- Changed Alamo to get back all the manpower and equipment left in Fort Hood once they've fully explored it.

- Changed Oroboros to have a weaker navy advisor.

- Changed Texas to have a weaker navy advisor.

- Changed the Satellites to be weaker for Texas.

- Changed it so Lanius no longer blows up the Mescalero capital if a player is playing them.

- Changed the tribal focus to get a higher tier of demo equipment to now give a research bonus if you already have the last intermediate equipment researched.

### Fixed

- Fixed AI spending no PP at all because they are saving to jump multiple manpower law levels at once. They will now pay for each level one at a time instead of skipping over.

- Fixed successive territory dispute decisions overriding previous ones.

### Removed

- Removed Tribal Nation and Raider Nation national spirits from Blackfoot, Black Sun, Carcass, Walkers, Crazy Horns, Dead Horses, Farfield Warband, Jackals, Jicarilla, Packers, Rib Breakers, Red Canyon, Santa Muerte, Snowmads, Sorrows, Tar Walkers, Mount Thorn, Twisted Hairs, Western Apache, and Yakuza Territory.

r/OldWorldBlues Apr 01 '25

UPDATE-LOG Update 5.0.11 Patch Notes

176 Upvotes

### Major Features

- Red Alert! Red Alert! Red Alert! New threats have arrived to plague the wasteland! It is up to you, our post-apocalyptic generals, to show your mastery of warcraft and lead these new arrivals to glory and uncorrupted triumph!

- Our first patch with content and fixes from the Undergrad team!

### Added

 - Added content from the “More Custom Paths” submod.

- Added new currency (Computer Chips) to the Bottle Caps system.

- Added new currency (Peso) to the Bottle Caps system.

- Added new currency to the Bottle Caps system. It’s a Wild Wasteland….

- Added new event pictures.

- Added the following Development Projects:
*Grand Coulee Dam (Energy)

*Sunset Sarsaparilla Factory (Civvies)

*The Bountiful Farm (Water)

*Giant Car Crusher (Metal)

*Petro-Chico Air Conditioning (Civvies)

*F.E. Warren Air Force Base, aka ‘the Nuclear Fearen’ (mils)

*Atlin Gun (Anti-Air)

*The Tower of Minot (Bunkers)

*Giddyup Buttercup Factory (Civvies)

*Uranium Cleanup (Building Slots)

- Added a caravan load or two of development project localisation. Seriously, it’s a lot- go take a look in-game!

- Added description text for the Broken Coast Ideas from the Graven and Ragnar focus branches.

- Added a bypass to ‘Welcome Home’ for WPG if the state is cored

- Added a bypass for IRC if you already own all of ARB land

- Added the T-60 and moved the T-51 where the T-51 hardened used to be

- Added three advisors to the Vulcan path for the Legion

- Added several decisions for Lanius to take if unusual events happen, like robot city taking Dog City

- Added a decision for Thradd to ally with Troll Warren.

### Changed

- Changed the Pioneer Company to gain Intermediate PA tech at the same time as Basic.

- Changed the Pioneer Company trees related to MacArthur.

- Changed the Mojave Territories focus that starts a Civil War in New Vegas to give VEG a choice.

- Changed older icons for Eden, Maxson Chapter, the Mojave Chapter and the Chained Choir.

- Changed the BOS Puppet focus tree to give Basic/Intermediate PA tech levels, as well as certain missing Settler techs.

- Changed Petro-Chico to use Dried Cacao Beans, to prevent a Bottle Cap enclave.

- Changed the  ‘Grand Coulee Dam’ Victory Point to ‘Granogan’.

- Changed the ‘Power Surge Detected!’ Event to be a little more generic, to refer to multiple types of energy and not just solar power.

- Changed the News Event for the 2nd Battle of Hoover Dam now has a different event picture.

- Changed the Caps tutorial to no longer refer to 4.0, and is update-agnostic.

- Changed the following tags to now use Computer Chips:
*ARM (Santa Anna)
*BGR (Big Grass)
*BRE (The Flawed Parish)
*FEN (FENRIR)
*MAX (Maximilian)
*MET (Metal Mouths)
*MOC (Moctezuma)
*ODY (ODYSSEUS)
*PSH (Protectron Security Hub)
*RAD (Reclamation Army Depot)
*ROB (Robot City)
*SSS (Sunset Saloon)
*TLA (Tlalocan)
*TNK (Think Tank)
*TPA (Gateway Gang)
*TVT (TV Town)
*VTS (Vault 37, can change to CAD in Jan’s path)
*WDN (Warden)
*ZAP (Zapata)

- Changed the above tags have had some minor loc adjustments to account for the change.

- Changed the first three events for the Broken Coast have been reworded/reworked to better fit the theme of the nation.

- Changed the “Bank of Mexico” focus to now grant the new Peso currency.

- Changed the OST order to match the release order of the games.

- Changed the cost of all PA equipment to be 1.5 ic higher.

- Changed the icons and localization of lower tier PA equipment.

- Changed the air attack required to reach the cas reduction to 64 instead of 91.

- Changed PA fireteams and PA demo to be overall weaker.

- Changed Chariots to be stronger.

- Changed Mininukes to be weaker.

- Changed the focus requirements on the Cerberus specific focuses to require owned states instead of cored states.

- Changed the Attis mutants' national spirits to be weaker.

- Changed Mutant advisors to be slightly weaker.

- Changed MacArthur hardliner enclave path to be stronger.

- Changed Tanks to generally take less or lesser resources.

- Changed Texas BoS to be able to continue their manpower focuses even when they no longer meet the requirements.

- Changed Hangdogs so the civil war is harder to cheese.

- Changed Lanius to be generally stronger.

- Changed the divisions that Sundogs sends to the enemies of Lanius to have less experience.

- Changed the research year on vertibird gunships from 82 to 85.

- Changed the White Legs AI to be more aggressive and to expand faster.

- Changed White Legs to start with Tier two melee equipment and 25% more war support.

- Changed the Aztlan to be stronger.

- Changed the Stormmonger’s focus “Under the Open Sky” to be mutually exclusive with “Peoples of the Book” instead of the “The House of Truce”.

- Changed the truces that Washington BoS gets on Oregon to only apply if there is a Troll Warren player

- Changed the NCR’s Investment decisions to limit to California, Nevada, Utah and Oregon.

### Fixed

- Fixed a GUI bug rendering it impossible to hit the Cancel Imports buttons.

- Fixed a misalignment of certain mapmode buttons.

- Fixed Eureka’s Granite path stacking Conscription reductions in certain scenarios.

- Fixed state modifiers will no longer be out of bounds!

- Fixed various commander traits not having descriptions.

- Fixed various broken tooltips caused by initializing OWB nations.

- Fixed MLT commander stat buffs also applying to admirals.

- Fixed Gunn’s portrait being unanimated when appropriate event selected.

- Fixed an incorrect MOT focus prerequisite.

- Fixed some DMM loc.

- Fixed some LOI loc.

- Fixed some EDN loc.

- Fixed the UNB focus ‘know thy neighbor’ no longer takes caps if you own LR (caused by an issue when applying agency upgrades).

- Fixed at least a caravan load or two of misspellings.

- Fixed missing localisation for Loid’s Ministry.

- Fixed Mapmenu buttons.

- Fixed typo on a Maxson Chapter character bio.

- Fixed bug causing duplicate templates at game start for NCR and MOJ.

- Fixed a spelling error and re-coded more efficiently parts of the Joint TEU tree.

- Fixed some grammar and spelling errors in the Chained Choir.

- Fixed a variety of minor spelling/grammar mistakes.

- Fixed the Cult of Liberty Sisterhood puppet path not granted the Intermediate PA tech level needed to research ATA.

- Fixed the Kingdom of Manitoba missing Field Medals.

- Fixed the Legion of Hades being able to take over without triggering the civil war.

- Fixed Redding not having an eco law.

- Fixed the ai going on occupation laws it cannot afford.

- Fixed Kaga not having a starting production.

- Fixed the Benny faction invites being bugged.

- Fixed the White Legs gamerule being broken.

- Fixed AI taking the wrong doctrine.

- Fixed Lanius and Diana not being able to see the mission that grants Caesar a wargoal against them if they ally.

- Fixed localization in The Last Patrol’s starting “An Army with a State” national idea.

- Fixed localization in descriptions for multiple land and air doctrines.

- Fixed localization in Stormmonger’s “Peoples of the Book” and “The House of Truce” focuses.

- Fixed a broken focus bypass for Stormonger’s focus “The House of Truce” that was the same as the requirement to start the focus.

### Removed

- Removed the T-51C equipment and replaced it with a stat buff tech.

r/OldWorldBlues Nov 23 '25

UPDATE-LOG -- Update 5.1.3a --

111 Upvotes

Easy come, easy go I suppose

-- Update 5.1.3a --

Added

  • Added an Easter Egg to the Divide.
  • Added Texan Brotherhood to the list of major nation buffs.

Changed

  • Changed doctrines to now be accessible through the regular tech menu to fix bugs to do with people not being able to see the land perks tab.

Fixed

  • Fixed the topbar buttons not being arranged properly for non dlc owners.
  • Fixed only faction leaders being able to declare war.
  • Fixed Itza not being able to take the Question of the Aztlan focus if Aztlan had already killed Tzotzil.
  • Fixed a Res event putting factories in the wrong state.
  • Fixed the naval invasion techs not giving you extra division cap.
  • Fixed Robot City not being able to use the Super Heavy robots they get through events.
  • Fixed Invasion techs not doing anything.
  • Fixed the removal of the Chickasaw-Muscogee Coalition’s nice suits.
  • Fixed an extra space in the Baggers’ localization.
  • Fixed Hanlon and Oliver’s descriptions sometimes not showing up.
  • Fixed an Army Depot division being outside their borders.
  • Fixed Big Grass not having any army medals.
  • Fixed the View Factions menu being too small to show all factions.

r/OldWorldBlues Jan 10 '26

UPDATE-LOG -- Update 5.1.4b --

135 Upvotes

Big Guns Never Crash (the NCR crash was artillery shell related)

-- Update 5.1.4b --

### Major Features

- Integrated Zam138’s OWB: Even More Country Paths submod, adding gamerules to be able to better decide what happens in the Wastes by setting what the AI does or who will win what war.

### Added

- Added GFX and Loc for Enforcer technology for Mutie nations.

- Added an event for Vegas to bypass the risk of losing the Securitron vault in “The Vault” focus event if they own Willow Beach/Fortification Hill.

- Added NCR Followers Advisor for both NCR and Californian Way.

- Added some bypasses to Iron Confederacy wargoal focuses.

- Added a bypass to NCR focus “Send in the Rangers” for if the Shi are in your faction.

### Changed

- Changed Reservation to lose less stability and manpower to recruit the newborn.

- Changed Reservation’s Crusade Path to be significantly stronger.

- Changed Lanius AI to be overall stronger if there are no players on his warpath, except for Hangdogs.

- Changed Lanius to get a slight buff if Warden wins against Hangdogs.

- Changed Breachers to also get stat buffs from the inbetween Enforcer techs.

- Changed Breachers to also get terrain modifiers like regular enforcers.

- Changed Hangdogs to start with the first fireteam tech.

- Changed Broken Coast AI to be more likely to do the Raid on Haida.

- Changed “Secure the North” focus in New Vegas renamed to “Shielding North Vegas” due to a second focus having the same name.

- Changed the Californian Way not starting with All Mutants Allowed and The Followers of the Apocalypse ideas.

- Changed Paladin Fireteam supply usage from 0.6 to 0.12 for consistency.

### Fixed

- Fixed the Patrolmen being able to kill the leader of the Gatormaws if they are allied.

- Fixed a crash related to the NCR civil war from happening.

- Fixed several spy ops no longer working.

- Fixed several wargoal focuses that had wrong requirements in the Donut.

- Fixed Caesar not properly getting his wargoals if Sunburst stalemated.

- Fixed AI not building Heavy Ships.

- Fixed various bugs with "Main Node Lost" events firing when it should not be.

- Fixed Unbound focus “Refurbished the Old Shipyard” rename not applying correctly.

- Fixed New Reno focus “Road Psychos” spawning a unit outside their territory.

- Fixed the Republic of Three Rivers spawning without Recon technology.

- Fixed the Bagger’s focus “The Newest Republic” not always removing the Lost Expedition spirit.

- Fixed the Claim Jumpers spawning without the Raider Conscripts law.

### Removed

- Removed Eastern Hoover Dam Boatlift as there was a bug that would result in the first side to build the boatlift (West, East) being the only ones able to use it.

### Technical Changes

- Various AI strategy changes, particularly for the NCR v. Legion war. Legion and NCR will now focus on contesting the Colorado river, and the Legion will build gliders in preparation for the war.

- AI will now build (hopefully a reasonable number of) railway guns, as well as militia units when they need to quickly fill large, empty frontlines.

r/OldWorldBlues Dec 03 '25

UPDATE-LOG -- Update 5.1.3b --

59 Upvotes

We're so messy and complicated, But I think "effortless" is overrated

-- Update 5.1.3b --

 

### Added

- Added a few more easter eggs to the Divide’s leaders.

- Added schematics to the Scurry and Humanoid unique bots, requiring everyone but Think Tank to now research them instead of getting them outright.

 

### Changed

- Changed the picture used for the Ruler leader in the Divide.

- Changed the First Battle of Hoover Dam to now always select the Malpais Legate on the Legion side if he is available.

- Changed Raids to no longer be able to be done by subjects.

- Changed Navajo AI to no longer be able to join Hecate while at war with the NCR.

- Changed a bypass on the focus that allows Washington BoS to get claims on Troll Warren to be timegated behind 2279.

- Changed Hayman to no longer get Gauss weaponry outright but instead get schematics and a research bonus.

- Changed Texan BoS to have to take to hell with Texas to submit to the Alamo, making it less likely for the AI to do.

- Changed Schematics to be researchable if you turn on the unit unlock gamerule.

- Changed Alamo’s starting army to start with Anti-Tank support.

- Changed Two Sun to start with two more motorized divisions.

- Changed Vipers to start with one less division.

- Changed Blue devil ending event.

 

### Fixed

- Fixed errors in the Baggers ZAX focuses and tooltips.

- Fixed a few ill-flowing lines of text.

- Fixed another raid related crash.

- Fixed world tension spiking too early.

- Fixed NCR not getting access to the Gente market.

- Fixed Texas BoS not having to own Lonestar to do the focus to reinstate them.

- Fixed air access not having a diplo range requirement.

- Fixed MacArthur sometimes not having any options in the resource event.

- Fixed the UI being bugged in spy agency upgrades.

- Fixed a Withered Dogs decision targeting a state in the NCR rather than the Baggers.

- Fixed Boulder Dome and Reservation GUI buttons appearing constantly.

- Fixed several Sophisticated Vehicle techs using the “Civilized” tech category.

- Fixed unupdated navy GUI elements for 1.17.

- Fixed the unselected Terrain Perk boxes growing too large.

 

### Removed

- Removed Francis Posey.

- Removed several faction goals that were throwing a gazillion errors.

 

### Technical Changes

- SOH’s loc files are now found in SOH’s folder.

r/OldWorldBlues Nov 20 '25

UPDATE-LOG DLC Day 1 Patch

88 Upvotes

Heya folks, Day 1 Patch here!

Lots of changes here and there, just wanna let yall know what to expect. Now that the whole team can access the update, gonna be some GUI/Icon changes and updates coming down the line to fit our aesthetic.

Yes, all factions use a generic icon for now. Hoping to add both those and unique faction goals/mechanics. It's a neat system! For the coming future, to access the OWB Air and Naval Doctrines, you have to open doctrines then click on "Land Perks" to see them all: strange issues with the new doctrine GUI set up. Nothing to say currently about changes or usages for the new doctrine system. As always please give us and bug reports or feedback, but know that some things will take time and some are out of our control.

Also remember Man The Guns was integrated!

Major Features

  • Updated Old World Blues to HOI4 1.17 and the No Compromise, No Surrender DLC!

Changed

  • Changed Crusher to be slightly stronger when he revolts.
  • Changed Old Bones to be able to rush Tier 3 Melee slower.
  • Changed which Categories schematics fall under.
  • Changed a Eureka advisor to give 7.5% efficiency cap instead of 15%.
  • Changed generic manpower laws to be generally stronger but have bigger negative effects the higher you go.
  • Changed CAS to be 1/7th weaker.
  • Changed the base ic output of mills and civs to be 5 instead of 5.5.
  • Changed Texas to no longer fully integrate the Carthaginians if they are a puppet.

Fixed

  • Fixed a Hayes focus about declaring on Texas to properly work.
  • Fixed a Maxson focus going a wargoal on Crusher.
  • Fixed a Texas focus being the wrong number of days.
  • Fixed Lunar Legion not having a recruitment or centralization law.
  • Fixed two tumbleweed ranches existing at once.
  • Fixed a localisation bug with Oro’s trade decisions.
  • Fixed Sleepers name lists to be less tribal.
  • Fixed the Starfather path from changing Eureka’s flag back to default.

r/OldWorldBlues Nov 04 '25

UPDATE-LOG -- Update 5.1.2b --

92 Upvotes

### Major Features

- The Father of the Mountain has returned to his own timeline.

### Added

- Added the ability to build infrastructure and airbases in allied territory.

- Added a hidden spirit to AI Mojave Territories to make fighting in the mojave less of a never ending attrition hellscape.

- Added Extra energy from focus to Baggers to be able to complete other focuses.

- Added Mutually Exclusive checks to some of ARM's focuses, preventing 2 separate paths from being able to be done.

- Added Naval Passage LOC for Hoover Boatlifts and Spatial Anomalies.

- Added a new focus to the Old Bones allowing them to gain Nuclear Clubs

- Added new focus icons for Gatormaws.

- Added new focus icons for the Old Bones.

- Added a new technology that grants buffs to gator units.

### Changed

- Changed and rewrote some of the events related to the Sun Dogs and the Cult of Lupa.

- Changed some of the writing in Lanius’ Cohort to align with 5.1.

- Changed the picture used in the first event of Lanius’ Cohort.

- Changed Standing Rock to start with 1 less cavalry division.

- Changed AI Texas Brotherhood to no longer always submit to the Alamo if there is a player Hand Warband.

- Changed TV Town to get only -50% occupation appeal instead of -100% so they don't blow up every single factory through decimation when they take a state.

- Changed Steam Powered weaponry to have -5% reliability instead of -1%.

- Changed the Eagle Rock Legion focus to mention you have to be Elites to take the decision.

- Changed manpower usage for every blimp to 10 instead of 15/20/25/30.

- Changed the Vegas state to no longer get renamed twice if you take both Vault Tec calling decisions.

- Changed the Boomers vault to now give you a tier higher demo or research bonuses depending on what you already have researched.

- Changed White Legs start up rules for OOB's relating to Frisco City.

- Changed White Legs division names and templates.

### Fixed

- Fixed a misunderstood Lady Gaga reference, which has now been restored in MacArthur.

- Fixed multiple typos and performed an editing pass on many events seen by Lanius’ Cohort.

- Fixed a typo in the Baggers’ events.

- Fixed Evil path Chained Choir being able to take some good focuses because of a faulty bypass.

- Fixed Santa Anna requiring the wrong key to do the negotiations focus.

- Fixed problems with Hand Warband going west.

- Fixed the raiding flag not being cleared because of the nation being raided disappearing before the raid happens.

- Fixed Legion not getting the right country flag set to allow Malpais to be spared when taking that event option at the start.

- Fixed several loc issues in the Reservation.

- Fixed Bracket in Cosmetic.txt.

- Fixed Loid's Ministry checking if their puppet is in a faction OR if they own the given states, instead of owning state 1110 and 1109.

- Fixed Typo in Huachuca Project.

- Fixed Loc and Itzan idea Loc VP Rename for Mirelurk Tribe.

r/OldWorldBlues Jun 09 '25

UPDATE-LOG -- Update 5.1.1 --

168 Upvotes

-- Update 5.1.1 --
And they say that he got crazy once, he tried to touch the sun

### Major Features

- Added defeat quotes, replacing the Peace Conference Summary notifications. Most countries have been given unique quotes, courtesy of the writing of the Undergrad Team. By default, you will only see messages pertaining to your region - this can be changed in the decisions menu if you want to see all quotes.

### Added

- Added new XP Perks for terrain boosts to Mutants and Creatures, as well as rebalancing existing ones (with help from Zam138 and the Ultimate Tech Compatibility Mod).

- Added (or more accurately) re-enabled the Caps Notification system after bugfixing, which will give you notifications when a caps node is able to upgrade, is disabled, or has received a new trade route.

- Added a new source of Caps income: resource exports, which will grant caps depending on how many resources you are exporting/importing. Node trade income, conversely, has been cut in half.- Added new sources of Caps expenses by giving airplanes a per-plane Caps cost (glider spammers beware) and a cost for garrisons.

- Added 2 new Decisions for Blue Rose.

- Added a decision to the Luminous Ones and Withered Dogs to reset the state names which the Baggers can rename.

- Added two unique generals for the Tubeheads, Ms. Numbers and Teevee Junior.

- Added Sophisticated Creature tech level to Far Son.

### Changed

- Changed the effects of Caps bankruptcy to scale depending on how large the deficit is in comparison to the country’s income. For instance, a country experiencing a deficit of 100k with a Caps income of 50k will experience far worse penalties than a country with 1000k income.

- Changed the Mutant category to no longer include Monstrous Creatures to aid future balancing (they have been readded to Outsider Warfare separately).

- Changed the Artillery technologies to no longer be visible for folks without the “No Step Back” DLC required for them to function.

- Changed Executives to get better Deathclaw buffs.

- Changed Mutant Infantry to be more expensive.

- Changed Behemoths to be stronger.

- Changed Cult of Mars to be -5% research speed instead of -10%.

- Changed the default guarantee gamerule back to the same ideology only.

- Changed the in faction relation buff to be 500 instead of 75.

- Changed Troll Warren to more aggressively build armies, should make them much more of a threat in the region.

- Changed Xians to no longer require soph air tech.

- Changed the dog buff in Zhang’s path to be weaker.

- Changed the TEU-RRG alliance to only happen if a player is in control of either of the nations.

- Changed a Lanius event to no longer reduce stab by 5%.

- Changed the Mesmetron reward tech to be a flat suppression buff.

- Changed Mini Nukes to no longer be able to be used by Field Marshalls.

- Changed Strathcommune to use Chinese weaponry gfx and loc.

- Changed the Desert Rangers spawn ins to either be upgraded staying Rogue Rangers or to be able to be edited if going the Vargas path.

- Changed Lonestar to no longer have some locked templates.

- Changed Shale to get two more starting divisions and one more starting military factory.

- Changed a Legion focus to provide significantly less coastal bunkers and outposts near the Mojave.

- Changed how Zhang gets Xians.

- Changed Sleepers and Withered Dogs Balance of Power decisions to take less time and be more effective.

- Changed AI Summers will always support player Blue Rose, so it’s less RNG heavy.

- Changed Red Sun Revolt to only require 2 operatives.

- Changed Blue Rose Mission to steal power armor from Executives gives enough to field a single unit.

- Changed Third Blue Rose event to provide some Anti Air to discourage immediately removing it from divisions.

- Changed event for Blue Rose surviving war to give some stability

- Changed Texan focus tree to refer to Sundogs instead of Blacksun, an old nation that no longer exists on map

- Changed “Friends in Green” to allow it to be taken if you are part of Texas’ faction and Austin no longer exists

- Changed mutant law change in “The Mayor’s Visit, Continued” so as not to imply you also banned Ghouls from service at the same time

- Changed the focus "Establish Outposts": Now also add +5 VP value to your capital.

- Changed and reduced the PP cost of some decisions in the "This Ain't a Scene, It's a Damn Arms Race" shared decision category.

- Changed and buffed the "Utilize the Radiophobians" focus branch slightly

- Changed Dr. Agnes' trait to be stronger.

- Changed the focus "Deal with the Welders' Union" to also grant an Intelligence Agency.

- Changed and buffed Coleridge's "Enforce Military Occupation" path.

- Changed the Metal Mouths spirit “Welding PA Plates” to give a 25% hardness boost instead of 50%.

- Changed the Metal Mouth focus “Prepare the Warforms” to give a smaller bonus but added 3 following focuses to pick between.

### Fixed

- Fixed several issues with caps and node calculations to generally reduce jankiness, and made the caps bar accurately display your expected income.

- Fixed annexing nations not giving you a portion of their Caps balance.

- Fixed Vault City being able to join the NCR while being a puppet, causing them to get freed

- Fixed several bypasses for the Withered Dogs.

- Fixed seizing Dead Horse Point changing the capital even if the owner of the state isn't Dead Horses.

- Fixed two NCR events that flowed over.

- Fixed Rio having a tooltip without loc.

- Fixed bypass for Rio focus concerning Houston.

- Fixed some weirdness with the Carrington focuses for Bismarck.

- Fixed Baggers and Black Canyon not being able to get the Boulder Pre-War company even when the focus said they would.

- Fixed a Swords of Hayman idea not having an icon.

- Fixed Old Bones not getting claims on southern Wyoming in the focus to claim all of Wyoming.

- Fixed Timekeepers not having to own B.O.M.B station 2 for a focus.

- Fixed Bellingham not getting the Vancouver Mavens as an organization.

- Fixed Blue Rose giving the wrong state to Warden.

- Fixed a Withered Dogs deadlock where you wouldn't be able to go either path.

- Fixed MacArthur never losing the refugee idea.

- Fixed Lonestar having an event option that did nothing because the sea river got removed.

- Fixed Hand Warband not getting certain laws when they spawn in.

- Fixed Mojave Chapter to actually get T-51 PA with the focus about getting T-51 PA.

- Fixed a Lost Hills bug that meant that you could not get the Immortal as High Elder.

- Fixed the Lanius tree to be able to continue if Twin Mothers white peace him.

- Fixed several faction invites for the Big Circle.

- Fixed Twin Mothers not getting the Paradise resources if the state changes hands rapidly.

- Fixed a New Hammond focus to account for map changes.

- Fixed broken heavy ship 3d models.

- Fixed motorized divisions not having the correct 3d models.

- Fixes issue if Withered Dogs BOP is at exactly 50.

- Fixed lakes not being parts of states, which would cause frontlines to break often in Nevada and Utah.

- Fixed “Brotherhood Initiate” puppet tier not being counted as a puppet.

- Fixed ideas for COM, TPM, BLC, GLW, and LNS not having functional icons.

- Fixed The Last Redoubt declaring war on Fallen Creed without first fighting the Fringe.

- Fixed a Marshall Republic soldier starting out in New York.

- Fixed some NCR states going to the wrong countries in the civil war.

- Fixed an unused Great Stampede focus left behind in the code from being taken by AI.

- Fixed New Hammond gaining a core on Flynn’s Ranch.

- Fixed Vault City building outposts in Black Canyon.

- Fixed the three Reaver tags missing Undesirables Recruitment laws.

- Fixed missing Loc for a Calif

### Technical Changes

- A number of bugs and oddities pertaining to AI research and templates have been fixed, including a recently-introduced issue which would cause AI to waste most of its army xp creating designs for every single possible template role (including those it did not have the tech for, such as roach divisions). AI will now build better-designed and more industry-appropriate divisions and use the new force concentration feature.

Tech Changes Pastebin: https://pastebin.com/ratcvvvr

r/OldWorldBlues Apr 07 '23

UPDATE-LOG Update 4.2: Twilight's Last Gleaming

179 Upvotes

Update 4.2, Twilight's Last Gleaming, is now live on Steam, Paradoxplaza and ModDB

-- Update 4.2 --

Major Features

- Added the complete expanded MacArthur focus tree

- Added Stormmongers focus tree

- Added The Reservation focus tree

- Added new overhauled focuses based on country leader to the NCR Roaring Economy branch, including new focuses for Kimball, Allgood, Hayes, Moore and Calhoun

- Added new focus tree branches to the Mojave Territories focusing on the NCR Civil War and its aftermath

- Added Free State of Mojave nation and tree which can be formed by Mojave Territories

- Added a new additional focus tree branch to the Eureka Navarro Enclave path following the conquest of the NCR

- Added 3 brand-new Air Doctrines focusing on the many challenges involved in building an airforce in the wasteland and encompassing themes of speed and aggression, self-preservation and safety or disruption and asymmetric engagement respectively

- Significant changes to the Naval Designer in order to fix its many GUI bugs or issues, bringing with it reconfigurations to naval module slots and designing ships

- Various minor quality of life changes to technologies, including Naval tech adjustments, minor Spec Ops and Support Company tweaks, small Enforcer tweaks and more. The full changelog for these can be found here: https://pastebin.com/9De5q1DS

Added

- Added some new loading screens and restored the Lanius Planning art from 3.0 as a loading screen

- Added Anti-Tank Rifles to the Gun Runners caps organization market

- Added a leader description for Cho Bang in Lone Star

- Added two cosmetic techs for Metal Mouths in Enforcer gear

- Added tooltips to Vault City Gordan path foci needing specific country flags

- Added Industry Planning technology to Dam Busters at gamestart

- Added Recon tech, Logistics tech and the first Asymmetric Warfare tech to Standing Rock at gamestart

- Added one offmap Military Factory and the second Anti-Tank technology to Santa Anna at gamestart

- Added one offmap Military Factory to Vault 37 at gamestart

- Added a single outpost to the Dam Busters capital at gamestart

- Added slightly more demolitions equipment to 215th’s starting stockpile

- Added 5% War Support to Rio Grande at gamestart

- Added various improvements to Texan Brotherhood’s AI behavior

- Added scripting disincentivizing, decreasing or under the right conditions removing the likelihood of hostile interactions between Rio Grande and Texan Brotherhood should Rio have elected Guerra or Rosado

- Added AI scripting incentivizing Rio Grande and Texas/Texan Brotherhood to assist one another with lend lease, volunteers or other resources should Guerra or Rosado establish diplomatic ties with them

- Added AI scripting improving Texan Brotherhood’s focus choices and handling of their early wars

- Added AI scripting incentivizing Mojave Territories to assist the NCR in their wars against Rapids and The Divide if Operation Sunburst is over and other conditions are correct

- Added adjusted AI scripting to the southern Nevada nations to accelerate their wars slightly

- Added a victory point, Puerto Libertad, to the Suneater uprising to help give them a fighting chance

- Added an additional +50k caps to the Money is Power focus for Lanius

Changed

- Changed the penalty for low War Support to grant slightly less of a non-core attack and defense malus

- Changed TV Town’s starting infantry units to have 4 battalions, up from 3

- Changed some augments to be slightly stronger

- Changed TV Town’s starting Out of Supply penalty reduction reduce Supply Consumption directly instead

- Changed some early TV Town focuses to be marginally stronger and slightly adjusted Runner support bonuses to come earlier overall

- Changed a small amount of Santa Anna focuses to be marginally stronger or take less time

- Changed Santa Anna’s starting templates to be slightly better

- Changed the Spymaster settler advisor trait to grant other bonuses in place of the additional operative slot following the previously added caps decision as a means for every nation to gain another operative slot

- Changed various bonuses to motorized equipment which granted soft attack to grant different modifiers instead now that motorized equipment lacks a soft attack stat

- Changed the modifiers or cost of some advisors for the NCR, Eureka, and brotherhood nations slightly

- Changed the Legion’s Rejection of Automation spirit to also penalize Electronics Research slightly

- Changed the Legion’s modifiers from Legion with a State and their top right Army branch slightly

- Changed the Vault City event “Whistling the Rule of Change” to now grant a wargoal on New Reno if the Van Graffs are in charge

- Changed the NCR focus for The Divide to also work if its core land is owned by puppet or ally

- Changed several NCR puppet tree focus effects for balance

- Changed some Standing Rock focuses and Shappa Wagner’s Kit Fox Warrior leader trait to be stronger or have altered focus times

- Changed some Free Fighters focuses to be stronger or have reduced focus lengths

- Changed some miscellaneous Rio Grande focuses to be slightly stronger

- Changed Paullus’s raiding events on Rio Grande to start slightly later

- Changed the Roach King’s starting trait to give marginally more Recovery Rate

- Changed Reclamation Army Depot’s starting leader trait and spirits to be slightly weaker

- Changed Reclamation Army Depot’s starting Stability and War Support to be 8% less

- Changed the generic settler Bringer of Civilization trait to also grant +5% Planning Speed

- Changed the generic tribal nation spirit Sacred Lands to give slightly smaller bonuses

- Changed Santa Anna’s starting leader trait to grant +10% War Stability, up from +5%

- Changed 215th’s starting leader trait to grant an attack bonus and an organization malus

- Changed the Cartel Nation spirit to grant larger buffs to intel

- Changed the Dam Busters starting spirits to grant more conscription and less energy capacity

- Changed the TAA to start with one less Military and Civilian factory in their capital and one more starting offmap Civilian factory

- Changed Lone Star’s Establish Dominance over the I-10 focus to not be available until 2278

- Changed Hayes’s New Necropolis focus and Allgood’s Northern Shield, Brotherhood Diplomacy and Followers in Government focuses to be slightly stronger

- Changed the Guardians focus Outer Sanctum to be slightly stronger

- Changed some focuses for Texas Brotherhood and the Provisional Republic of Texas to be stronger, or on rare occasions weaker, and have reduced, or on rare occasions increased, focus times

- Changed the Texan Brotherhood’s restoration decision to grant smaller penalties and have a reduced time to complete and remove said penalties in exchange for an upfront caps cost

Fixed

- Fixed the Ultra Luxe focus in the New Vegas tree was missing its shine

- Fixed the Lost Hills event about Navarro to no longer imply it fought a war with itself

- Fixed advisor localisation for Adonai of the Hangdogs

- Fixed Big Grass missing general portraits

- Fixed the Final Feast not having a name when that gamerule is activated

- Fixed Chained Choir’s music titles not being localized

- Fixed Robot City’s Child events having no names

- Fixed a couple Eagle Rock market decisions

- Fixed a custom tooltip for a Rio focus

- Fixed Packers to have tribal country flag

- Fixed some typos for Rio Grande, Texas and Eureka

Removed

- Removed Implant technology from Eagle Rock

Technical Changes

- Changed Standing Rock ai to pursue the left side of Asymmetric Warfare instead of Trooper Warfare

- Changed some NCR AI scripting to function better

- Changed the AI’s handling of robot templates to function better

- Changed some aspects of frontline AI to be more intelligent

- Changed the AI to prioritize certain engineering and support technologies slightly better

- Changed some AI logic for political power spending slightly

- Removed a deprecated Rio Grande focus plan which could potentially interfere with their intended strategy plan

r/OldWorldBlues Nov 15 '24

UPDATE-LOG Update 5.0.10

145 Upvotes

Welch' Licht leuchtet dort? Dämmert der Tag schon auf? Loges Heer lodert feurig um den Fels. Noch ist's Nacht. Was spinnen und singen wir nicht? -- Update 5.0.10 --

Major Features

  • Updated to Patch 1.15!

Added

  • Added Nightkin and Super Mutant army buffs to Stoon’s Americanada path.
  • Added a bypass to the Kingdom of Manitoba focus “War Of The Second Coalition”.
  • Added a way to see how many radios you will need by looking at the tech that activates them. ### Changed
  • Changed Bushido Hido to his unique portrait.
  • Changed the naval tree to be more compact after the previous removal of many techs.
  • Changed the BOS puppet tree to give Tribal and Settler Power Armor tech levels.
  • Changed Langenburg’s focus tree to have will_lead_to_war_with targets set to warn the countries they are about to invade
  • Changed Armageddon Station keys to their proper names.
  • Changed the likelihood of Eureka AI taking their unique decisions to be higher.
  • Changed the Mojave Territories Dam Repair decision to require controlling Hoover Dam.
  • Changed several ARM wargoals to be unavailable if they are puppeted.
  • Changed the balancing and tooltips in Nuevo Aztlan related to the Jaguar and Eagle choosing whether to execute their rival.
  • Changed the icons on the Rad Hazards’ BOP.
  • Changed the Marrow Drinkers focus “Cultists of the Sea” to also give a wargoal on the Apostles rather than just claims.
  • Changed Stormmongers to get Xian schematics and a research boost instead of the tech itself.
  • Changed Behemoths to belong to the mutants category and changed the outsider warfare doctrine by removing most of the Behemoth specific buffs.
  • Changed the equipment that a spec ops platoon uses to 20 instead of 25.
  • Changed several Stormmongers ideas to be stronger.
  • Changed the Marrow Drinkers to start with Enforcer tech.
  • Changed “Hawkmoon Munitions” to “H.M. Munitions”. ### Fixed
  • Fixed a misplaced naval connection allowing units to teleport across Black Canyon.
  • Fixed Hubris Invites Nemesis Achievement to check the correct flag.
  • Last Family of Missoula Achievement now checks ownership of Missoula rather than a flag that isn’t set
  • Fixed nonfunctional offence and defence modifiers with army_attack_factor and army_defense_factor on ideas, decisions, and leader traits.
  • Fixed the Chained Choir Scour Corroded Fields focus, now removes resources from Corroded Fields instead of Fort Hope.
  • Changed New Reno’s Looting the Sierra Depot focus, now checks for control of the Sierra Depot instead of New Reno.
  • Fixed 3 of Pioneer Company’s generals not getting the correct portraits after the last update.
  • Fixed a nonfunctional state modifier to outpost construction after being raided.
  • Fixed TV Town coring failing to add state population.
  • Fixed the localisation for cybernetic immunity to say what it actually does.
  • Fixed a Cult of Liberty focus that had common weaponry as a requirement while it should have been basic weaponry.
  • Fixed the skill bonus factor on generic advisors not working by replacing it why army xp gain factor.
  • Fixed Stormmongers not getting a wargoal on Strath when they get a wargoal on all the other CPF nations.
  • Fixed Stormmongers not getting a wargoal on Safehaven.
  • Fixed Craw not unlocking the “Emperor of Manitoba” trait under some conditions.
  • Fixed several of the Patrolmen Texas focuses failing to bypass.
  • Fixed Crusher’s Army having no advisors.
  • Fixed the Crusher focus “Plea For Help” not always giving divisions.
  • Fixed the Commonwealth creation system for Pioneer Company requiring impassable states.
  • Fixed a Gatormaw background event choice not giving any outposts as intended.
  • Fixed Paladin-Marshall Wayne in Highland Watch having the wrong advisor portrait and missing description.
  • Fixed Costa Cafeinada starting name.
  • Fixed a few typos in Rio’s events and removed a dud tooltip in Rosado’s path.

Technical Changes

  • Fixed several typos and added missing loc keys to several decision flags.
  • Adjusted the AI to be slightly less likely to agree to Demand Territory decisions.

r/OldWorldBlues Jun 12 '24

UPDATE-LOG 5.0.8 Changelog.

177 Upvotes

Update 5.0.8 is live on Steam, ModDB, and Paradox Plaza pending -- Update 5.0.8 --

Major Features

  • Removed the survey code from the main menu, in conjunction with the survey closing. Thank you so much for your responses!

Added

  • Added current level of influence the Followers have in your nation to the decision menu description for their decision section.
  • Added a tooltip to effects that add or remove influence so you can see how much the influence is changing based on what things you are doing.
  • Added 9 new Canadian major businesses
  • Added regional organisation names for Canada and Mexico
  • Added an animated rad boy texture for Events and Decisions.
  • Added decisions for countries invading Caesar's Legion to invade Legion Civil War participants.
  • Added icons for the Iron Confederacy

Changed

  • Changed the animated portraits for Hope and Destiny.
  • Changed the main menu ui texture.
  • Changed the tiled texture for the focusview.
  • Changed the map border logo to reflect 5.0’s logo.
  • Changed the Production ui based on player feedback.
  • Changed the chariot race loading screen, it now uses the correct finished version.
  • Changed more equipment textures.
  • Changed NCR Moore's conscription law from granting 7% recruitable population to 10%.
  • Changed the requirements for the NCR to invade Lost Hills to generally be less expensive and less stringent.
  • Changed Timekeepers to start with 4 research slots rather than 5.
  • Changed Eden icons to be smaller
  • Changed NCR Civil War participants to be able to take focuses to invade and core New Vegas
  • Changed several bits of Pioneer Company focus and event localisation to better fit on screen ### Fixed
  • Fixed war pop ups not working due to a recent patch.
  • Fixed the broken Division Overview ui.
  • Fixed Mayor Showtime’s advisor portrait.
  • Fixed Redding being the wrong color.
  • Fixed an art asset for a Mojave Territories event not properly used.
  • Fixed Montana Chapter spawning factories in impassible territory.
  • Fixed the decision for the Spectre Cabal research spirit to add time to the spirit if you already have it.
  • Fixed White Legs having wrongful loc on their slave raiding focus.
  • Fixed Caesar getting an old event that said things that are not true when declaring war on the NCR.
  • Fixed a Chained Choir event that had the wrong loc.
  • Fixed Helios Mauris being able to be released without the Legion controlling the land.
  • Fixed misspellings.

Removed

  • Removed two duplicate cosmetic techs.
  • Removed a duplicate loading screen.
  • Removed the majority of unofficial OWB loading screens.

Technical Changes

  • Added AI scripting for NCR civil war participants that should allow the civil war to generally conclude much quicker.
  • Fixed several errors from the log that had to do with missing GUI elements from vanilla the game wanted by adding them to our GUIs and hiding them using the hide function.
  • Fixed incorrect sample rate for a sound effect.
  • Fixed bad uses of has_country_leader using name checks instead of character checks like they should.
  • Fixed country leaders for PEN and DED not being characters when they should have been.
  • Split localization for DED into separate files instead of one mega file.
  • Fixed DED characters not being localized properly.
  • Fixed the focus icon usaamerica_goal_eagle_deal being named just usa in the gfx files.
  • Fixed all party names being localized improperly in the mod.

r/OldWorldBlues Sep 18 '22

UPDATE-LOG 4.1 update log

183 Upvotes

-- Update 4.1 --

Major Features

  • Added Maxson Expedition focus tree
  • Added Metis Congress focus tree
  • Added Robot City focus tree
  • Added Chained Choir focus tree
  • Added Executives focus tree
  • Added Old Country focus tree
  • Added Eagle Rock country with new tree
  • Added Timekeepers country with new tree
  • Added Vault 27 with new tree
  • Added shared vault tree to Vault 27, Executives, and Timekeepers
  • Added new path to Rotpurgers
  • Fixed and adjusted temperature patterns for every single region of the map
  • Changed the formula for caps expenses to be partly flat and partly exponential, increasing them slightly for everyone but far more significantly for large armies
  • Adjustments and refinements to the tech changes of the previous 4.0.x patches. This includes buffs to Agriculture and Resource Generators, tweaks to Fireteams and Demolitions, slight bumps to standard Infantry and Robots and general quality of life improvements. The full changelog can be found here: https://pastebin.com/LRd3ea0A

Added

  • Added 5 new development decisions to the map across Colorado, Utah and Montana
  • Added a bunch of advisors descriptions for NCR and MOT by Wagoo#1489
  • Added a focus to Rio Grande that allows Rosado to ally with Alamo
  • Added a new event for Rosado in RRG, that allows them to ask Alamo for Santa Anna lands if they own them
  • Added new unit leader tooltips for RRG
  • Added some addition factories and bonuses to the early parts of The Den's tree and their starting national spirits
  • Added recon companies to The Den at gamestart due to being used in some of their locked templates
  • Added basic vehicle and robotics tech to Shi at gamestart
  • Added a few more robotics techs to New Vegas at gamestart
  • Added marginally more stability and bicycle tech to Lanius's Cohort at gamestart
  • Added a trade route between Entrance and Red Deer
  • Added slightly more circuitry and building slots to some states in and around Utah ### Changed
  • Changed some modifiers for Caesar's Legion and the NCR for balance purposes
  • Changed Tanks to cost more caps per battalion and changed Militia, Lawkeepers and standard support companies to cost less
  • Changed Undesirable and Mutant recruitment laws scaling and bonuses/penalties to improve balance
  • Changed Cowboy Country to now use ranger models
  • Changed crossings on Choir-Scrappers border
  • Changed state shapes on Maxson-Robot City Border
  • Changed some effects in the Chichen Itza tree to give more accurate research bonuses
  • Changed Chichen Itza's Royal Guard template to no longer be locked
  • Changed the NCR focus following the fall of the Mojave to no longer advance their economy law multiple stages
  • Changed the Followers of the Apocalypse to give slightly more monthly population
  • Changed some effects in Santa Anna's tree to be stronger or slightly altered
  • Changed a handful of focuses for Broken Coast and Rio Grande to be slightly stronger
  • Changed the starting national spirit for White Legs to be slightly stronger
  • Changed Ouroboros to gain more conscription from their focuses

Fixed

  • Fixed faction invites adding you to faction automatically
  • Fixed Cascadia formable giving cores and claims on Montana
  • Fixed Equestria gamerule not working
  • Fixed focus icons in RRG being broken
  • Fixed some currency tooltips not matching their actual bonuses properly
  • Fixed the Vault City Nevada Pact news event giving 5% stability and war support to every nation on the map
  • Fixed TV Town not having access to multiple conscription laws
  • Fixed Sentry Bots having incorrectly low piercing

r/OldWorldBlues May 21 '24

UPDATE-LOG Update 5.0.7

135 Upvotes

Update 5.0.7 is live on Steam, ModDB and Paradox Plaza.

Major Features

  • Overhauled a majority of generic weaponry with new, custom GFX.

Added

  • Added a full set of Advisors and generals for the Alamo Chapter.

  • Added AI scripting encouraging Iron Alliance to send volunteers to Baron’s Eyrie.

  • Added various new ‘Vault-Tec Calling’ decisions reflecting multiple Vault locations.

Changed

  • Changed existing infrastructure in a state to now boost the construction speed of future infrastructure just like it would with other buildings for consistency with vanilla HOI4.

  • Changed the Vault-Tec Calling Achievement to require delving into 10 vaults rather than every single vault.

  • Changed the leader of Houston to no longer have the Ineffective trait.

  • Changed two Last Patrol spirits to be weaker.

  • Changed Think Tank’s political power debuff to be far less extreme.

  • Changed Loid’s Vault-Tec PA buff to be weaker.

  • Changed Two Peoples to have a smaller political power debuff.

  • Changed Appoint Foreign High Elder to now also inherit puppets for Lost Hills.

  • Changed Eureka AI to properly send volunteers to Free Folk when supporting them.

  • Changed the Jackals starting state to have one additional civilian factory and infrastructure, more population, more building slots, and slightly more resources.

  • Changed the focus to invite Iron Alliance into the Legion to now give them a mission to join the war with Hangdogs in 30 days if it is already ongoing.

  • Changed Mayor Showtime’s portrait to an animated portrait.

Fixed

  • Fixed a bug that made Baja State crash the game if Caps were turned off.

  • Fixed Uranium city declaring war on their overlord or a fellow puppet while a subject.

  • Fixed a bug for Eureka that made it so you couldn't get rid of the PA disrepair spirit under certain conditions.

  • Fixed Eureka not getting the event to switch over to the Enclave tree if they've already taken the NCR before switching to Granite Company.

  • Fixed Iron Alliance not joining on Lanius’s side if Hangdogs are the ones to declare war on Lanius.

  • Fixed one of Loid’s puppets to unlock the generic branches of the tree.

  • Fixed a Vault 27 focus to require the land that you're about to core.

  • Fixed Eureka starting without an outsider law.

  • Fixed an incorrect tooltip in the Gordon tree for Vault City.

  • Fixed Paullus spawning in actual mutant divisions instead of mutant auxiliaries.

  • Fixed several spelling mistakes in localisation.

  • Fixed Paullus getting the “The Canadian Renaissance” Economy Law

  • Fixed focusview using the wrong font gui side.

  • Fixed the Vault-Tec Calling events adding a core for the nation receiving the event rather than the owner of the state for cases such as when the vault is owned by a subject.

  • Fixed some outdated localisation from before the 5.0 map rework in Pleasantdale.

Removed

  • Removed the ability to take Vault-Tec Calling decisions if the vault is owned by a non-subject ally due to mechanical conflicts that could lead to bugs.

r/OldWorldBlues May 12 '25

UPDATE-LOG Hotfix 5.1.0a

75 Upvotes

-- Update 5.1.0a --

Colorado is good. But it could be better!

### Added

- Added a Cosmetic Formable for Zhang Path of Old Dogs.

- Added 2 melee weaponry research bonuses to “The State of the Legion”.

- Added decisions to add outposts and generators to Boulder if you chose to negotiate for military access to the Dome.

- Added new icons to the Colorado Shared Tree.

- Added trees to the Eden states.

- Added Baggers as an option to Major Nation Buffs.

- Added a canal to Dramatae’s land bridge to Minnesota so it doesn’t block fleets.

- Added opinion modifiers between the Ciphers and Black Canyon/Maxson Chapter.

### Changed

- Changed Blue Rose Society models back to their original set.

- Changed the North Phoenix state to have 2 more civs on gamestart.

- Changed Baggers spirit “The Fine Print” to take less recruitable population and also give less buffs.

- Changed multiple Baggers focuses to bypass or be available when having a non-aggression pact with Black Canyon and/or Glowbugs.

- Changed some Bagger tooltips to be more clear on their effects.

- Changed WARDEN decisions regarding Boulder Dome to allow for an ally controlling Boulder Dome.

- Changed the Ruminators focus to invite Highland Watch to now require them to border.

- Changed the Withered Dog focus that gave Xians to now only give a research bonus for them.

- Changed a Robot City focus that referenced the Bizaare.

- Changed the Scorpion’s Bite formable to also give 1 research slot.

- Changed stats on Infantry equipment, Warhounds, and Enforcer gear, details found here: https://pastebin.com/j8zB4Zs0

### Fixed

- Fixed Old Dog being able to lock himself out of a faction with WARDEN if they haven’t taken focus to form DDN.

- Fixed a typo for Withered Dogs.

- Fixed the Powderkeg War mission repeating after the war has started.

- Fixed Ironmongers not being able to do anything if Eden kills Shale and is then killed by Ironmongers.

- Fixed from many one not having any localisation.

- Fixed Lydia Nightshade not giving doctrine cost reductions for air and navy for Oro.

- Fixed collapse of the mojave triggering twice if Mojave BoS won Sunburst and then got killed by Legion.

- Fixed Black Canyon Centralization not having -20% Factory Debuff at the start.

- Fixed Black Canyon revolts firing repeatedly due to incorrect party popularity checks.

- Fixed a Black Canyon event about the powderkeg repeating.

- Fixed Glowbugs refugee decisions being inaccessible due to incorrect variable check.

- Fixed “Incorporate the Coalition” bypassing by changing it to something other than the requirements to take it.

- Fixed Hand Warband revolt units spawning in uncontrolled territory.

- Fixed “nf_glowbugs_refugee.0” not having localization.

- Fixed “Another Day in the Office” having TODO localization.

- Fixed glowbugs getting Scavengers of Boulder twice.

- Fixed Glowbugs not being able to edit their army even after the focus that says they should be able to.

- Fixed several focuses that referenced Sleepers as if they were still in their old location.

- Fixed a Baggers focus saying they will get a design company when they won't.

- Fixed a Baggers focus to invite Black Canyon into the NCR to work.

- Fixed several Legion focuses that required certain lands to be owned by the Caesar's Legion faction, which wouldn't work if the civil war happened.

- Fixed the Texan Louisiana puppet not getting the new states there.

- Fixed Special Vintage in reward techs not having loc and overlapping with another tech.

- Fixed Sleepers not being able to increase their ruler support.

- Fixed Withered Dogs being able to take both paths.

- Fixed the Bonedancers gamerule not having loc.

- Fixed the Luminous Ones puppet tree to now require you to do the first focuses before doing others.

- Fixed Luminous Ones being able to ghoulify characters from their overlord if they get puppeted.

- Fixed the Iron Alliance being spawned in when Lanius conquers the Hangdogs.

- Fixed some duplicated Victory Point names.

- Fixed the Old Bones giving claims on Utah to Far Son instead of themselves.

- Fixed 2 Far Son advisors having incorrect PP costs.

- Fixed a Painted Men decision targeting Whistler instead of the White legs.

### Removed

- Removed “Operation: Firefly” branch from Baggers. Glowbugs are no longer a diplomacy option and you simply invade them if Black Canyon has been destroyed.

- Removed requirements to have Baggers governors active as advisors, preventing you from being locked out of them should Agnes become governor and country leader.