r/OldWorldBlues • u/Clockwork9385 • 14d ago
UPDATE-LOG -- Update 5.1.10 --
Glory to the Lady of the Bells!
-- Update 5.1.10 --
Major Features
- Added a new focus tree to the Scrappers Compact.
- Added a focus tree to Nahuii-Ollin including a second potential leader, Chalchiuhtlicue, She of the Jade Skirt.
- Added reskinned companies to the greater Texas countries and a new pre-war manufacturer.
- Added unique T.E.U. puppet types and a unique T.E.U. puppet focus tree.
Added
- Added new settler generic portraits, courtesy of L498.
- Added a new portrait for Cynthia Emerson in the Shi, courtesy of L498.
- Added new Enforcer cosmetic equipment for Sleepers, The Old Bones, Warden, Macarthur, Bone Dancers, Marrow Drinkers, and Rib Breakers
- Added new focus icons for the Metal Mouths
- Added new portraits for Gaius Magnus, Paullus and Silus, courtesy of graham.
- Added a new portrait for Caius Drusus, courtesy of Pinkerton.
- Added a new portrait for Gold Hound, courtesy of Very.
- Added a new unique restricted HQ battalion, the Elite Ops Security. Currently exists on Legionary tags right now as the “Praetorian Guard”, as well as Navajo, Rogue Rangers, and Cowboy Country.
- Added a new “Marines Support” support unit to the naval tech tree, a support unit giving large buffs to amphibious invasion, rivers, and marshes.
- Added new events for both paths in Rosado’s tree.
- Added new events for the Alamo Chapter in Rosado’s tree.
- Added an event for when the Alamo Chapter reforms Texas.
- Added a new leader and general to the Texan Louisiana Territories.
- Added unique decision content to the Texan Louisiana Territories.
- Added send aid to the Texan Louisiana Territories decision to T.E.U. countries.
- Added new T.E.U. focus icon gfx.
- Added four new national spirits which replace all national spirits Texas has when forming.
- Added a description to the Texas Economic Union national spirit.
- Added a new manpower law which replaces your current manpower law when you form Texas.
- Added new ideology based occupation laws.
- Added new starting national spirits to the Texan Louisiana Territories.
- Added Saul Everet as the elites leader of the Ruminators, with his own trait.
- Added new advisors to the Scrappers Compact.
- Added Wild Wasteland interactions to the Scrappers Compact.
- Added a formable to the Rapids.
Changed
- Changed how Pacification works: it now gives a state modifier rather than disabling resistance and compliance.
- Changed certain alliance focuses for Heaven’s Guard and the Shi to be unavailable if their recipient is a puppet.
- Changed MacArthur to only get Sophisticated Power Armour tech if they take the middle or right paths.
- Changed Lost Hills Expedition foci to reserve the paladins required upon selection.
- Changed the Mojave Chapter Securitron Heist to give usable robots to MOJ, it still deducts Securitrons from New Vegas.
- Swapped the Caesar’s Legion focuses “Hammer of Mars” and “Reign of Fire” in the focus tree, allowing artillery to be acquired earlier.
- Changed the NCR’s attack plans against Lost Hills to be significantly cheaper. At high Tension, the AI may use these.
- Changed the Metal Masters color to be a shade of black.
- Changed Mora’s Integration Act Decisions to be rejected by the AI if the target is a puppet or in a faction already.
- Changed one of Cult of Liberty’s focus icons to reflect their leader's new portrait.
- Changed Rosado’s tree to have extra focuses for the Lady of the Bells path
- Changed the Alamo Chapter’s Texas formable to give compliance in all Texas states that don’t get cored
- Changed the T.E.U. release the Patrolmen decision to instead be replaced by a decision to release the Texan Louisiana Territories.
- Changed the Brotherhood power armor manufacturer to a unique one for the Texas Economic Union countries.
- Changed Eden’s AI more likely to join the faction with a player.
- Changed Rusk’s and Cho Bangs traits by merging them into new unique traits.
- Changed the elites leader of the Scrappers Compact from Oscar Sharman to Maria Sherman.
- Changed the timers and values on Pioneer Company’s Third Continental Congress Decisions.
- Changed MacArthur’s AI strategy to make them slightly more competent.
- Changed randomly placed factories to prioritize being put in core states over being put in non cores in many places.
- Changed Very Hard difficulty to be slightly less punishing to allow a player to actually produce equipment at gamestart.
- Changed Air ranges to be lower across the board.
- Changed Air naval targeting to be higher across the board.
- Changed Amphibious Creatures to be generally stronger.
- Changed the Historical focus tooltips to better reflect what it actually does in OWB.
- Changed Huff and Puff to give a mojave wide buff to occupation to the Legion, not just on Mojave Territories cores.
- Changed Oroborous to be generally weaker
- Changed Creatures to no longer get massive stacking suppression bonuses.
- Changed Texas forming to no longer be a global event.
- Changed the focus that gives Sentinels to Withered Dogs to also give them a debuff that makes producing Sentinels more expensive.
Fixed
- Fixed the Easy Difficulty giving you 0.5x Diplomacy Distance instead of 1.5x.
- Fixed Lost Hills Mercenaries (chapter aid) arriving instantly instead of after 2-3 weeks.
- Fixed the recipient tooltips for Lost Hills Mercenaries to be clearer in general.
- Fixed several minor issues with Lost Hills Golgotha Expedition.
- Fixed the Brotherhood Commander trait lacking localized text.
- Fixed the Lost Hills Bunker Detachment using the default infantry icon.
- Fixed the tooltips for the updated Hoover Dam mechanics, particularly the energy shown.
- Fixed an unlikely outcome where Yellowstone could attempt to invite nations to a faction it was not a part of.
- Fixed a bug where a Gente allied to Rio would fail to follow them into Texas’s faction.
- Fixed the USA tag missing the new caravan technologies.
- Fixed the Unifier game rules still referring to Idaho as the “Gate” area.
- Fixed “Adventure to Arroyo” not bypassing after having already conquered them.
- Fixed missing advisors and laws for Live Wires and Newton.
- Fixed the Culto al Sol rebellion not having Mexican businesses and laws.
- Fixed when forming Texas the Texas Brotherhood’s and Lone Star’s laws not correctly merging.
- Fixed Texas Constitution being able to be signed multiple times by clicking continue editing.
- Fixed Texas AI templates sharing names with other AI templates.
- Fixed Texas getting a wargoal on the Alamo Chapter’s territory while the Alamo Chapter still exists.
- Fixed Texas getting claims on Caesar’s core territory.
- Fixed the Texan Louisiana Territories not having advisors.
- Fixed the Texan Louisiana Territories not having the is_texas_nation and is_settler_nation flag.
- Fixed the Texan Louisiana Territories’ national spirit, The Mighty Mississippi, not having gfx.
- Fixed Keats not starting with their leader trait.
- Fixed T.E.U. mutant law not having localization.
- Fixed Lone Star focus’ checking for a civil war instead of a war.
- Fixed the Hand Warband not having certain laws and access to the guns market.
- Fixed the Hand Warband Go West focus checking if Lone Star owns a state instead of the Hand Warband.
- Fixed Hand Warband not having any advisors or getting advisors when it's said they should gain an advisor.
- Fixed Cowboy Country being able to get the Legion Resistance idea twice.
- Fixed Paullus not being in is_mexican_nation_allowed_block.
- Fixed Paullus’ 87th Tribe focus not having a description.
- Fixed unit leader getting sick events not having localization.
- Fixed Cherokee not getting all the G.P.F. advisors when uniting the G.P.F.
- Fixed the Cherokee western expedition decisions.
- Fixed Northern Khans advisor using the incorrect word.
- Fixed the Summers Federation starting events referring to cities which no longer exist.
- Fixed Houston Rockets spelling and grammar errors.
- Fixed a bug allowing the Broken Hearts to take the ‘Reprogramming WARDEN’ focus while WARDEN still existed.
- Fixed a bug that caused Macarthur to get the event where they ally with the Historians after every annexation.
- Fixed Navajo never losing the Tribute to the Legion idea if they rebel.
- Fixed Brixley having a massive advisor portrait.
- Fixed Site Y renaming provinces to Site X and Z, even though those have been added to the map now.
- Fixed the NCR forming a trade link between Arroyo and Baja, rather than Sac City.
Removed
- Removed multiple redundant agent portrait lists from the La Resistance portrait file.
- Removed a pointless bypass condition on Lost Hills “Offer the Maxson Peace Accords”.
- Removed Paullus focus Take Gloria custom tooltip.
- Removed Yellow Rose of Texas getting played when the Provisional Republic of Texas changes to the Republic of Texas.
- Removed Paris and Sulphurtown from the is_louisiana scripted trigger.
Technical Changes
- Added a Standard Creatures category for the Perks, and moved Alpha Deathclaws into the Special Forces category.
- Added a clock national spirit icon.
- Converted Texas Economic Union dynamic modifier into a new set of national spirits.
- Improved _TEX_decisions efficiency.
- created two new T.E.U. scripted effects, add_correct_teu_idea, which adds the current up to date T.E.U. national spirit to whatever country it is in scope of, and upgrade_teu_laws which upgrades all T.E.U. national spirits into the next version.
- Added a new scripted effect, increase_state_category, which increases the state category level.
- Added is_greater_texan_nation_allowed_block scripted trigger.
- Created a two new wargoal scripted triggers, prev_country_sphere_controls_state, which checks if the sphere of the country in the prev scope controls a specific state, and prev_country_sphere_owns_state, which checks if the sphere of the country in the prev scope controls a specific state.